OOTP 25
This is the approved revision of this page, as well as being the most recent.
Trailer
OOTP 25 Base Features
Player Development New Features
- General Player Development
- Can now manage the time and effort each player spends with coaches on improving different aspects of their game.
- Gives you more influence on player development and maintenance by allocating player time between various parts of training. Have a player focus less on their contact and devote that time to increasing power, or perhaps have a pitcher sacrifice their pitch development to work more on control in their bullpen sessions.
- Spending more time on one part of their game will increase the coaching influence on it, and neglecting it will reduce the coaching influence.
- Player Development Lab
- Each team now has a player development complex, where they can send a couple players at a time over the course of the offseason and spring training. Here players will be able to deep dive into their development, working on one of many development programs targeted at a specific part of their game.
- Programs range from generating more bat speed to increase power, to working on running mechanics to increase speed, to developing a new pitch, to strength and conditioning to improve durability.
- Programs vary in difficulty and range of outcomes, and success is influenced by many general factors such as age, coaches, personality, and more, as well as program dependent factors. For example, it’s much easier for a shortstop to slide over to second base than it is for a first baseman. Or a good contact hitter is much more likely to improve their bunting ability.
- Draft a starter with a weak third pitch? Send him to the lab to improve it. Have a speedy player that could project well as a leadoff hitter? Send them to work on their bat to ball skill.
Drive for the Pennant Mode
- Coming soon!
- Introducing an all-new game mode, giving you a new way to dive in and play the 2024 season in a new and exciting way
- Take charge of a team, and focus on the key points as you play through a season
- Streamlined roster decisions giving key decision making
- Jump right to the action - while simming, if your team needs your input in-game, go directly to the action to make the decisions.
- Catch the last inning of a potential no-hitter
- Make the key decision on bringing in your closer
- Take a call on whether to stretch your starter out to finish the inning, or bring the pen in
- Many more!
New Streamlined Historical Wizard
- Set up new historical games in a quick and easy way
- Historical Games by default will come in a small number of preset options, to more easily choose what sort of historical game you want to play
- All the various options can still be updated in the advanced setup, or the settings pages after the game is loaded
- Many updates to historical player ratings and balance to achieve the most realistic historical modes
Player Ratings Changes
- Added Stealing Aggressiveness
- The old Speed rating has been split up into a “Speed” rating controlling rate of infield hits, triples, avoiding double plays, etc…. and a rate that controls the runners’ aggressiveness at stealing bases
- Added Catcher Framing
- The old catcher ability has been split, with framing getting its own rating, and the old catcher ability rating returning to be more about WP/PB, as a Catcher Blocking rating
- Contact Rating
- Power has now been removed from the calculation for Contact. The updated contact rating is now a mix of the batters’ BABIP rating along with their Avoid K rating only. The calculation for that has been updated.
- Players who relied very heavily on HRs may have very small contact ratings in the new model. Conversely, players who hit few HRs would be expected to have much larger values than they used to.
- Movement Rating
- The balance between BABIP and raw movement (HR avoidance) has been updated
- Stuff Rating
- The balance for how pitches convert to stuff has been updated
- Internal Ratings Update
- Internally, all batting/pitching ratings are now on a 1-550 scale, instead of the old 1-250.
- The new MLB default rating is now set at roughly 400, with 500 being an “elite” rating, and 550 being the maximum rating, reserved for truly elite players
- Below that mark, the values roughly should come out to 300 being an average rating for AAA, 250 should be around average for AA, and so on. Although those ranges will vary
- The Player Editor has now changed around. The ratings section has been broken into its own tab, and now includes more information (league averages, view ratings), to more easily see the impact of edits without having to switch back and forth between tabs
- The default view for batters and pitchers will now include their babip ratings in all game modes
- Added new league modifiers/strategy settings
- Popup modifier, split batter/pitcher sac bunt, added sac bunt success rate
- For various game setups (when the “control totals” option is selected, as well as tournaments, minor leagues, feeder leagues, and some other situations), how the game will standardize player ratings internally has significantly changed. This should provide better accuracy in results
- Otherwise, how the league totals and modifiers are used has changed in ALL game modes. The league totals will now provide much more of a true “target” for the game engine, meaning that going forward, changes such as increasing the league totals for HRs will cause the HRs around the league to increase, rather than counter-intuitively causing a decrease (as the game would suddenly see more players with below average power).
- The general format for the change is that a player with “average” ratings (ie. a 400 rating internally, or a “league average” value if using one of the “controls totals” modes as listed above) will now essentially aim as being an average hitter in that category. So if the league settings are set that an average hitter hits 10 HRs, then a player with average power should be expected to hit 10 HR. If the league average value changes to 20 HRs, then a league average hitter will then be expected to hit 20 HRs.
- The modifier will act on top of that, as it did before. Generally, it can be used to counterbalance the league averages, so if the average power rating for players is too low or too high, the modifier can adjust to get the league totals back in line.
- Auto-calc will still function as before, automatically adjusting the modifiers to get the best statistical balance
Completely Updated Player Creation/Development
- Player Creation and Development has been completely updated
- Initial player pools should be more consistent
- League development should maintain a much more stable statistical output
- Updated several default rules and setup to better reflect the desired experience
- Updated default international player creation levels, development of international players
Partnership with National Baseball Hall of Fame
- Coming soon!
- Stay tuned for more details on the Hall of Fame showcase within the game
New licensed leagues
- Dutch Honkbal Hoofdklasse
- British National Baseball League
More New Features
- Added New In-game 3D screen filters
- Added ability to force specific retro screen filter, or use defaults by era
- Adjusts broadcast display to mimic older broadcast styles
- Added new manager decision history screen
- Ranks trades and transactions you’ve made based on the total cumulative WAR produced for the teams involved
- Include trades, free agent signings/players walking, international free agent signings, draft picks, signed/lost to waivers, etc.
- Coming Soon: Steam Cloud Integration
- Not available at launch, but we expect to have this available shortly after
Select Bug Fixes/Other changes
- Updated general UI when Windows Scaling is on
- Improved game simulation speed
- Greatly improved packages offered when shopping for prospect packages with option to allow AI to add additional players from your team
- Updated general trading frequency
- Added basic Swiss-Style round-robin tournament, round-robin style playing single games with varying matchups
- Added last accessed date to Load Game Screen. Added more game details when loading
- Updated two-way functionality with injured players. AI will consider what DTD effect before placing players on injured list
- Updated Player Editor screen
- Ratings data split onto its own tab. More information available on editor page
- Added table “Export to CSV” option for all player lists
- Updated financials when owners control totals - cash from owner now projected out
- Fixed storylines reducing values un-intentionally
- Fixed and updated several owner goal calculations
- Updated some fan interest/fan loyalty calculations
- Updated in-game base advancement chances
- Updated player fatigue model
- Online Leagues: CSV/SQL output for batting/pitching/fielding/scouting tables now display the visible ratings based on ratings scales. Running ratings have been moved from the basic table to the batting table
- Updated 3D in-game animations and camera movements
- Updated ball flight timing, throw delays, ball bounces
- Updated player morale calculations/impact
- Fixed issues trading drafted players during the draft
- Fixed tournaments selecting host city outside of specified region
- Fixed feeder leaders ignoring other nations in regions. Fixed some regions parsing
- Updated general roster AI
- Fixed minor league AI roster over limit issues
- Allow players to remain in league for the season they age out of a league
- Teams should not lose scouting reports when team scout leaves
- Fixed allowing pinch run for 2-way pitcher
- Fixed Daily Lineup Alternate lineup issues
- Many other fixes and updates
Info about Importing OOTP 24 Leagues
- Due to the internal ratings changes, a larger update will happen than in previous versions.
- All player ratings will be updated to the new scale, with some balance being applied to get league totals back in line
- Due to the changes mostly to movement and contact ratings, some players may see some very large shifts in those ratings. Scouting report history, which it should still be updated to the new scale, will likely show some big variances from earlier reports
- More details to follow
Perfect Team 25 Changes
New Card Combinator
- Pulled non-live cards will have a chance to be a special Combinator Series version of the card
- Use other cards that share a link (for example being teammates) with the player to get a chance to boost the raw ratings of the Combinator Series card
Team Chemistry
- Players who played together in real life will get extra bonuses when on your roster together
- Players gain bonuses for seasons they played together, as well as simply being part of the same team or from the same years / decades
All new Tournament Roster Builder
- Build tournament rosters without having to explicitly enter a tournament
- Manage which tournament rosters are saved on the server
- Explicitly select which saved roster to use when signing up for a tournament
More Updates
- Updated transaction history (now filterable)
- All new pack open screen, including pack selection option
- Adjusted mission points values. Now Iron (1), Bronze (2), Silver (5), Low Gold (10), High Gold (15), Low Diamond (50), High Diamond (75), Perfect (200)
- PD now display remaining cards for each position
- All new ratings scale and balance
- Stadiums unlocked by level advancement or missions
- All players qualified to learn a position will be eligible to play them in tournaments
- Improved PT Home screen, with widgets for more flexibility
- Improved roster import functionality
- Explicit “Download New League File” button