Player Development Lab

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Revision as of 01:18, 16 January 2025 by Ktulu (talk | contribs) (Revised much of the text for brevity, redundancy and clarity (no offense intended to original authors :) ). Moved program lists into a table format and added a program length column (not complete) This format should allow for easier editing and adjusting when changes are made to the dev lab Removed redundancy of mentioning programs are not available if the rating is already at max (This should be obvious? and rare) Added a "Using the Dev Lab" section with some basics)

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The Player Development Lab (Also known as Practice Facility in Historical Games). provides the ability to influence the development of a limited selection of players. Development programs can be assigned during the off-season with each program targeting a specific set of player skills

Find out more information about the lab here, in the developer's guide to the program. (Also check out Player Development Sliders)

Development Lab Settings

Development Lab Settings

Development Lab settings can be found under Game > Game Settings > Players & Teams in the Player Development Settings section.

  • Disable Player Development Lab - Disables the Development Lab.
  • Development Lab Size - Changes the number of player slots available, ranging from 1 to 20. By default 8 players can be assigned.
  • Display Lab Specific Ratings Changes in Completion Email - Enables the display of rating changes in the program completion emails. Examples of the information sent in the emails:
Development Email with specific changes disabled
Development Email with specific changes enabled.

The rating changes displayed in the completion emails depend on the rating scale in use.

Using the Development Lab

The Development Lab can be found from the Team Menu under Player Development.

The development lab facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.

Programs take different amounts of time to complete. There are short programs (4 to 5 weeks) and long programs (4 to 5 months).

The time allotted to the short and long program lengths will adjust to the amount of time between seasons (the offseason). A short schedule with more offseason time will increase program lengths (ex: 5 to 6 weeks or 5 to 6 months) and a long season with a shorter offseason will decrease program lengths. A player should be able to complete "3 short programs" or "1 long program and 1 short program" in an offseason.

Assigning a Player to a Development Program

To assign a player to a development program simply drag a player from the left side to the right side and select the program for the player. The available programs are listed below.

Notes

  • Some programs may not always be available to all players. Ex: a player may already be at the maximum level and cannot improve further
  • Injured players may not be able to participate in development programs.

List of Development Programs

Development programs are split between common programs, pitcher specific programs, and batter specific programs. Programs have varying difficulty levels (Easy, Medium, Hard, and Very Hard). The difficulty impacts program length and likelihood of success.

Common Programs:

Common programs are available to both pitchers and position players.

Improve Defense
Player Position Difficulty Length Successful Result Outstanding Result Notes
Pitcher Easy Hold, Infield Arm, Infield Range, Infield Error, and Turn Double Play
Catcher Hard Catcher Arm, Blocking, and Framing
1B Easy Infield Arm, Infield Range, Infield Error, and Turn Double Play
2B & 3B Medium Infield Arm, Infield Range, Infield Error, and Turn Double Play
SS Hard Infield Arm, Infield Range, Infield Error, and Turn Double Play
LF & RF Easy Outfield Arm, Outfield Range, Outfield Error
CF Hard Outfield Arm, Outfield Range, Outfield Error
Miscellaneous
Program Name Difficulty Length Successful Result Outstanding Result Notes
Bunting Drills Easy Sacrifice Bunt and Bunt for Hit
Strength and Conditioning Hard Durability Pitcher: chance of velocity boost

Batter: chance of small potential power rating boost

Only available if internal ratings thresholds are met. (All 4 injury proneness ratings above 20).

Result will not specify specific area of improvement, only general durability.

Pitcher Specific Programs:

Program Name Difficulty Length Successful Result Outstanding Result Notes
Secondary Pitch Improvement Easy Highest rated secondary pitch (non-fastball) will be slightly improved Has no effect on fastball
Improve Control Medium Control Control & Potential Control Poor result may decrease rating
Increase Pitch Movement Medium Movement Movement & Potential Movement
Improve Pitch Arsenal Hard Improves all pitches under an internal rating of 375 (including the fastball) Program not available if all pitches are above the threshold
Increase Velocity Hard Improves Velocity if velocity is below 99-101 Mph Program not available if velocity is above 99-101 Mph
Endurance Training Hard Stamina
Add Pitch to Arsenal Very Hard Adds a new pitch, selected randomly

Batter Specific Programs:

Program Name Difficulty Length Successful Result Outstanding Result Notes
Baserunning Fundamentals Very Easy Baserunning
Base-stealing Technique Very Easy Stealing Ability and Aggressiveness
Running Mechanics Medium Running Speed
Plate Discipline Medium Eye Eye & Potential Eye
Gap Power Medium Gap Power Gap Power & Gap Power Potential
Quality of Contact Hard BABIP BABIP & Potential BABIP
Two-strike Approach Hard Avoid K's Avoid K's & Potential Avoid K's
Generate Batspeed Hard Power Power & Potential Power

Development Outcomes

Programs have four possible outcomes: Poor, No Improvement, Successful, and Outstanding.

  • Poor results may produce a negative outcome (decrease in ratings) in some, but not all programs.
  • No Improvement produces no change in rating(s)
  • Successful results produce an increase in rating(s)
  • Outstanding results produce an increase in potential rating(s) in addition to current rating(s) and can sometimes produce a bonus improvement.

On program completion the results for each player will be emailed to the general manager. These results may not be directly visible or obvious when viewing player ratings or scouting reports. Changes occur to internal ratings (available in the player editor). Depending on the rating scale in use they may not always result in a change to the displayed ratings. The scouting system will also impact the visibility of a ratings change.

Tips and Tricks

Having coaches with good development traits, players with positive personalities and good morale could possibly give a slight bonus at getting better outcomes. Making sure your development budget has enough money can also help with the development lab outcome.