Development Lab

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Player Development Lab

The Development Lab/Practice Facility screen is where teams make decisions about who to help boot their development by sending to them to the Development facilities!

This facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game. Programs take different times to complete. You have Short programs: 4 to 5 weeks and long programs: 4 to 5 months. **NOTE** the length of your season will change these lengths, depending on the length of the offseason and spring training. A shorter season will make the programs take longer (5 to 6 weeks or 5 to 6 months) and a longer season will makes these programs shorter. Generally, a player you should be able to complete "3 short programs" or "1 long program and 1 short program" in an offseason.

Programs have four possible outcomes, Poor, No Improvement, Successful, and Outstanding. With an Outstanding outcome for some programs you will get a better outcome and with others you will get a bonus potential rating improvement. **NOTE** Not all poor results will give a negative outcome but some will regress related ratings.

After an initial five day assessment period, the player will get a scouting report update and be locked in to the lab until the program is completed. Up until the assessment is over, you can remove the player with the (x) button.

There are also four progress indicators that will be displayed while a player is at the facility; struggling, frustrated, on track, excelling. Each of these correspond to the projected outcome of this player's training. This will constantly change and update as the player progresses with his training.

Development programs are split between common programs, batter specific programs, and pitcher specific programs. Different programs have different difficulties to complete. They are as follows - Easy, Medium, Hard, and Very Hard

Common Programs

  • Improve Defense
    • Pitcher - This program is considered EASY - On Successful or Outstanding completion this program will improve: Hold, infield arm, infield range, infield error, and turn double play
    • Catcher - This program is considered HARD - On Successful or Outstanding completion this program will improve: Catcher Arm, Blocking, and Framing ratings.
    • 1B - This programs is considered Easy - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play
    • 2B and 3B - These programs are considered MEDIUM - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play
    • SS - This program is considered HARD - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play
    • LF and RF - These programs are considered EASY - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error
    • CF - This program is considered HARD - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error
    • Bunting Drills - This program is considered EASY and can be learned by all players, including pitchers. This will help improve Sacrifice Bunt and Bunt for Hit.
    • Strength and Conditioning - This program is considered HARD - This program can be used by anyone that has over 20 proneness in all of the single 4 proneness ratings: Overall Proneness, Back Proneness, Legs Proneness, and Arm Proneness. If any of these fall below 20 (These can be found in the player editor), this program will not show up in the list of programs to use. Now this program will not let you know in specifics what has improved. It will just say that your proneness improves from "old durability" like Normal to "New Durability level" like Normal bordering on durable. It will not give numbers. If you have a pitcher that gets an Outstanding result they will get a velocity boost. A batter that gets an Outstanding outcome they will get a potential power rating boost.

Pitcher Specific Programs

  • Secondary Pitch Improvement - This program is considered EASY - On a successful program, this program will randomly pick from the pitchers current pitchers pitches and slightly improve one of them. This program has the possibility to improve the Changeup, Circle Change, Curveball, Cutter, Forkball, Knuckle Curve, Knuckleball, Screwball, Sinker, Slider, and Splitter. This program has no effect on the Fastball.
  • Improve Control - This program is considered MEDIUM - A successful program will improve the pitchers current control. If a players control is maxed it will not give an improvement. On an Outstanding program it will improve the current control and also the potential control of the pitcher. A poor program could regress the pitchers control.
  • Increase Pitch Movement - This program is considered MEDIUM - This program acts the same way as the Improve Control program. A successful program will improve the pitchers current movement. If the pitchers movement is maxed it will not give an improvement. A Outstanding program it will improve the current movement and also the potential movement of the pitcher.
  • Improve Pitch Arsenal - This program is considered HARD - This program will not be shown if all the pitchers pitches are 375 or over in both current and potential in the editor. This program will pick any pitch under the above requirement and improve it including the fastball. Once a pitch exceeds 375 current this program will be removed from your Development Lab Program List.
  • Increase Velocity - This program is considered HARD - As long as your Velocity is below 99-101 Mph, this program will show up on your Development Lab list. Once your Velo reaches 99-101 this program will be removed as a program you can use. The Strength and Conditioning Program can also give a Velo boost on a Outstanding program
  • Endurance Training - This program is considered HARD - As long as your stamina is not maxed, this program will show up in your list to help improve your stamina.
  • Add Pitch to Arsenal - This program is considered VERY HARD - On a successful program, this will add a random pitch not known to the pitcher already.

Batter Specific Programs

  • Baserunning Fundamentals - This program is considered VERY EASY - A successful or Outstanding Program will improve the players baserunning abilities.
  • Base-stealing Technique - This program is considered VERY EASY - A successful or Outstanding Program will improve the players stealing aggressiveness and Stealing Ability.,
  • Running Mechanics - This program is considered MEDIUM - A successful or Outstanding Program will improve the players speed.
  • Plate Discipline - This program is considered MEDIUM - A successful program will improve the batters current Eye. If a batter's Eye is maxed it will not give an improvement. On an Outstanding program it will improve the current Eye and also the potential Eye of the batter.
  • Gap Power - This program is considered MEDIUM - A successful program will improve the batters current Gap Power. If a batter's Gap Power is maxed it will not give an improvement. On an Outstanding program it will improve the current Gap Power and also the potential Gap Power of the batter.
  • Quality of Contact - This program is considered HARD - A successful program will improve the batters current control. If a batter's BABIP is maxed it will not give an improvement. On an Outstanding program it will improve the current BABIP and also the potential BABIP of the batter.
  • Two-strike Approach - This program is considered HARD - A successful program will improve the batters current control. If a batter's Avoid K's is maxed it will not give an improvement. On an Outstanding program it will improve the current Avoid K's and also the potential Avoid K's of the batter.
  • Generate Batspeed - This program is considered HARD - A successful program will improve the batters current control. If a batter's Power is maxed it will not give an improvement. On an Outstanding program it will improve the current Power and also the potential Power of the batter.

Tips and Tricks - having good coaches, players with positive personalities and good morale, and even a player's younger age could possibly give a slight bonus at getting better outcomes.