Pitching Ratings Tab

Pitching Ratings Editor
The Pitching Ratings section on the top right allows you to set the player's pitching ratings. Remember to hit Enter after editing any text fields! Unless otherwise noted, ratings are on a 1-550 scale, where 1-400 represents the normal range of skill. These values are then converted to whatever rating scale you use in game. For example, a 500 will become an 80 on a 20-80 scale, or a 100 on a 1-100 scale. Ratings of 501-550 are considered "beyond the norm," and will either result in a maximum rating, or a rating of above the maximum, if you have set the Show Ratings>Max option to "Yes" in the Global Setup page. (The default is "No").
Most of the pitching ratings have slots for versus left-handed batters, versus right-handed batters, and potential. The standard ratings you see on the Player Profile are an average of the player's ratings against left and right. Most of the pitching ratings are pretty self-explanatory, if you understand the Baseball Ratings model. The few items in here that need further explanation are below:
Option | Description |
Hit Batsmen (based on 550 BF) | The number of batters the pitcher is expected to hit, per 550 batters faced. Note that this is NOT on a 1-250 scale! |
Wild Pitches (based on 550 BF) | The number of wild pitches the pitcher is expected to throw, per 550 batters faced. Note that this is NOT on a 1-250 scale! |
Balks (based on 550 BF) | The number of times the pitcher is expected to balk, per 550 batters faced. Note that this is NOT on a 1-250 scale! |
Resulting Stats | This section has no values to change other than the at-bats, but it simply tells you how a player with the ratings you have entered is expected to perform in a neutral, modern Major League environment. So, in the image above, you can see that this player is expected to have an ERA of 5.76 in a Major League environment. Not so great, but it might be fine if you expect him to be a minor league player. |
Pitch Checkboxes | Check boxes to add pitches to your pitcher's arsenal. A pitcher's combination of pitches and their varying skill levels are built into the Stuff/Movement/Control model. |