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	<updated>2026-08-19T03:08:54Z</updated>
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		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Development_Lab&amp;diff=2351</id>
		<title>OOTP Baseball:Screens and Menus/Player Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Development_Lab&amp;diff=2351"/>
		<updated>2026-03-09T19:45:21Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Adding in new results that I am finding.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
The Player &#039;&#039;&#039;Development Lab&#039;&#039;&#039; (Also known as &#039;&#039;&#039;Practice Facility&#039;&#039;&#039; in Historical Games). provides the ability to influence the development of a limited selection of players. Development programs can be assigned during the off-season with each program targeting a specific set of player skills&lt;br /&gt;
&lt;br /&gt;
Find out more information about the lab [https://forums.ootpdevelopments.com/showthread.php?t=353138 here], in the developer&#039;s guide to the program.  (Also check out [[OOTP Baseball:Screens and Menus/Player Profile/Player Profile/Development#Developmental Training Plan (Developmental Sliders)|Player Development Sliders]])&lt;br /&gt;
=== Development Lab Settings ===&lt;br /&gt;
Development Lab settings can be found under &#039;&#039;&#039;Game &amp;gt; Game Settings &amp;gt; Players &amp;amp; Teams&#039;&#039;&#039; in the Player Development Settings section.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Disable Player Development Lab&#039;&#039;&#039; - Disables the Development Lab. &lt;br /&gt;
* &#039;&#039;&#039;Development Lab Size&#039;&#039;&#039; - Changes the number of player slots available. &lt;br /&gt;
* &#039;&#039;&#039;Updated in OOTP 26 -&#039;&#039;&#039; the size you can choose from is now 1-30 slots. Default size is 8. &#039;&#039;&#039;For OOTP 25 -&#039;&#039;&#039; the size you can choose from 1 to 20. By default 8 players can be assigned. Default size is 6.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Display Lab Specific Ratings Changes in Completion Email&#039;&#039;&#039; - Enables the display of rating changes in the program completion emails. Examples of the information sent in the emails: Note: The rating changes displayed in the completion emails depend on the rating scale in use.[[File:Development Lab Settings.png|thumb|459x459px|Development Lab Settings]]&lt;br /&gt;
[[File:Devlabemailoff.png|thumb|450x450px|Development Email with specific changes disabled[[File:Devlabemailon.png|thumb|450x450px|Development Email with specific changes enabled.|center]]|none]]&lt;br /&gt;
&lt;br /&gt;
==== New settings for OOTP 26 Development Lab 2.0: ====&lt;br /&gt;
These settings can also be found in the Development Lab section of &#039;&#039;&#039;Game Setting&amp;gt;Players &amp;amp; Team&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overall program Difficulty -&#039;&#039;&#039; adjust how difficult the development lab is. &lt;br /&gt;
** Setting that can be chosen are: &lt;br /&gt;
**# &#039;&#039;&#039;Less Difficult -&#039;&#039;&#039; Makes the programs slightly easier to complete. More positive outcomes. &lt;br /&gt;
**# &#039;&#039;&#039;Default -&#039;&#039;&#039; The default setting.&lt;br /&gt;
**# &#039;&#039;&#039;More Difficult -&#039;&#039;&#039; Makes the programs slightly harder to complete. Less positive outcomes.&lt;br /&gt;
* &#039;&#039;&#039;Program Improvement Magnitude -&#039;&#039;&#039; This setting adjusts the numerical outcome when you positively complete a program.&lt;br /&gt;
** Settings that can be chosen are:&lt;br /&gt;
**# &#039;&#039;&#039;Smaller -&#039;&#039;&#039;  This setting will make your bonus for completing programs slightly smaller. You will get less of an improvement.&lt;br /&gt;
**# &#039;&#039;&#039;Default -&#039;&#039;&#039; This is normal improvement.&lt;br /&gt;
**# &#039;&#039;&#039;Larger -&#039;&#039;&#039; This setting will make your bonus for completing programs slight larger. You will get more of an improvement.&lt;br /&gt;
&lt;br /&gt;
==== Midterm Update Email ====&lt;br /&gt;
&lt;br /&gt;
* GM&#039;s will now receive midterm update emails about players. On this date you can decide to remove players from their program. If you remove them while they are struggling, it will incur the same penalty as if they finished the program struggling. In all other cases you will simply free up the slot.&lt;br /&gt;
&lt;br /&gt;
=== Using the Development Lab ===&lt;br /&gt;
The Development Lab can be found from the Team Menu under Player Development.&lt;br /&gt;
&lt;br /&gt;
The development lab facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
&lt;br /&gt;
Programs take different amounts of time to complete. There are short programs (4 to 5 weeks) and long programs (4 to 5 months). &lt;br /&gt;
&lt;br /&gt;
The time allotted to the short and long program lengths will adjust to the amount of time between seasons (the offseason). A short schedule with more offseason time will increase program lengths (ex: 5 to 6 weeks or 5 to 6 months) and a long season with a shorter offseason will decrease program lengths. A player should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
==== Assigning a Player to a Development Program ====&lt;br /&gt;
To assign a player to a development program simply drag a player from the left side to the right side and select the program for the player. The available programs are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some programs may not always be available to all players. Ex: a player may already be at the maximum level and cannot improve further&lt;br /&gt;
* Injured players may not be able to participate in development programs.&lt;br /&gt;
&lt;br /&gt;
==== Development Lab UI ====&lt;br /&gt;
With Development Lab 2.0 the UI has been updated to give you much more detail of how your players are progressing in their programs. There are different colors that represent how a player is progressing. NOTE: Just because a player is frustrated does not mean they will remain frustrated. As your player progresses through their program their potential outcome will fluctuate and can possibly pass the next threshold but, it can also regress to a lower possible outcome. Near the right side of the UI are 3 lines in the color of Orange, Green and Blue. Each of these line show the threshold of the next level of progression.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Red -&#039;&#039;&#039; means a player is doing poorly in their program. If they remain poor there is a chance they may get a negative outcome.&lt;br /&gt;
* &#039;&#039;&#039;Orange -&#039;&#039;&#039; means the player is frustrated in their program.&lt;br /&gt;
* &#039;&#039;&#039;Green -&#039;&#039;&#039; means the player is on track to have a chance at a successful outcome.&lt;br /&gt;
* &#039;&#039;&#039;Blue -&#039;&#039;&#039; means that the player is excelling in their program and have a chance to have an outstanding outcome.&lt;br /&gt;
&lt;br /&gt;
The dark bar is the possible outcome and will fluctuate up and down as your player progresses through their program. If that bar goes past one of the lines on the right, it will change color to that new level. The bright bar is your current progression. Once that bar goes past one of the lines on the right, that means that the player can no longer regress below that progression. So if it goes past the green line, that means it is guaranteed that your player will have a successful outcome.&lt;br /&gt;
[[File:Development Lab UI.png|center|thumb|499x499px]]&lt;br /&gt;
&lt;br /&gt;
=== List of Development Programs ===&lt;br /&gt;
Development programs are split between &#039;&#039;&#039;common programs&#039;&#039;&#039;, &#039;&#039;&#039;pitcher specific programs&#039;&#039;&#039;, and &#039;&#039;&#039;batter specific programs&#039;&#039;&#039;. Programs have varying difficulty levels (Easy, Medium, Hard, and Very Hard). The difficulty impacts program length and likelihood of success.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Common Programs:&#039;&#039;&#039; ====&lt;br /&gt;
Common programs are available to both pitchers and position players.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Updated in OOTP 26 for Development Lab 2.0&#039;&#039;&#039; ====&lt;br /&gt;
The Improve Defense program has been adjusted in OOTP 26. You now have the choice of picking either Improve infield defense, improve defense at catcher  or improve outfield defense. Some players will only be able to pick one  of the programs and some players might be able to pick all three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; How do I know if a player can train one of these programs and what prevents them from not being able to train in a program?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; A player must have experience in at least one position in the infield to train infield defense, same with outfield and catcher. Now a player could have experience in playing catcher, 1B and LF and that player than could train all three of the defensive programs. Also you now can train all the programs in the off-season. You no longer have to pick or choose. If your player has the ability to play in the outfield and infield, they can do both defensive programs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |OOTP 26 Improve Defense&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Player Position&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Difficulty&#039;&#039;&#039;&lt;br /&gt;
!Length&lt;br /&gt;
!&#039;&#039;&#039;Successful Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Outstanding Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Improve Infield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Hold, Infield Arm, Infield Range, Infield Error, and Turn Double Play&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Improve Defense at Catcher&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Catcher Arm, Blocking, and Framing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Improve Outfield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Outfield Arm, Outfield Range, Outfield Error&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== For OOTP 25 Development Lab Improve Defense Programs ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |OOTP 25 Improve Defense&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Player Position&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Difficulty&#039;&#039;&#039;&lt;br /&gt;
!Length&lt;br /&gt;
!&#039;&#039;&#039;Successful Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Outstanding Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Hold, Infield Arm, Infield Range, Infield Error, and Turn Double Play&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Catcher&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Catcher Arm, Blocking, and Framing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Infield Arm, Infield Range, Infield Error, and Turn Double Play&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outfield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Outfield Arm, Outfield Range, Outfield Error&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
!Program Name&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Length&lt;br /&gt;
!&#039;&#039;&#039;Successful Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Outstanding Result&#039;&#039;&#039;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Bunting Drills&lt;br /&gt;
|Easy&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Sacrifice Bunt and Bunt for Hit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Strength and Conditioning&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|Durability&lt;br /&gt;
|&#039;&#039;&#039;Pitcher&#039;&#039;&#039;: chance of velocity boost&lt;br /&gt;
&#039;&#039;&#039;Batter&#039;&#039;&#039;:  chance of small potential power rating boost&lt;br /&gt;
|Only available if internal ratings thresholds are met. (All 4 injury proneness ratings above 20).&lt;br /&gt;
Result will not specify specific area of improvement, only general durability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Pitcher Specific Programs:&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Program Name&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Length&lt;br /&gt;
!Successful Result&lt;br /&gt;
!Outstanding Result&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Pitch Improvement&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Highest rated secondary pitch (non-fastball) will be slightly improved&lt;br /&gt;
|Has no effect on fastball&lt;br /&gt;
|-&lt;br /&gt;
|Improve Control&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Control&lt;br /&gt;
|Control &amp;amp; Potential Control&lt;br /&gt;
|Poor result may decrease rating&lt;br /&gt;
|-&lt;br /&gt;
|Increase Pitch Movement&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Movement&lt;br /&gt;
|Movement &amp;amp; Potential Movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Improve Pitch Arsenal&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Improves a random pitch under an internal rating of 375 (including the fastball)&lt;br /&gt;
|Program not available if all pitches are above the threshold&lt;br /&gt;
|-&lt;br /&gt;
|Increase Velocity&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Improves Velocity if velocity is below 99-101 Mph&lt;br /&gt;
|Program not available if velocity is above 99-101 Mph&lt;br /&gt;
|-&lt;br /&gt;
|Endurance Training&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stamina&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Add Pitch to Arsenal&lt;br /&gt;
|Very Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Adds a new pitch, selected randomly&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Batter Specific Programs:&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Program Name&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Length&lt;br /&gt;
!Successful Result&lt;br /&gt;
!Outstanding Result&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Baserunning Fundamentals&lt;br /&gt;
|Very Easy&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Baserunning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Base-stealing Technique&lt;br /&gt;
|Very Easy&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stealing Ability and Aggressiveness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Running Mechanics&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Running Speed&lt;br /&gt;
|Improve Leg Proneness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plate Discipline&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Eye&lt;br /&gt;
|Eye &amp;amp; Potential Eye&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gap Power&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Gap Power&lt;br /&gt;
|Gap Power &amp;amp; Gap Power Potential&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quality of Contact&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|BABIP&lt;br /&gt;
|BABIP &amp;amp; Potential BABIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Two-strike Approach&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|Avoid K&#039;s&lt;br /&gt;
|Avoid K&#039;s &amp;amp; Potential Avoid K&#039;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Generate Batspeed&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|Power&lt;br /&gt;
|Power &amp;amp; Potential Power&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Development Outcomes&#039;&#039;&#039; ====&lt;br /&gt;
Programs have four possible outcomes: &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
* Poor results &#039;&#039;may&#039;&#039; produce a negative outcome (decrease in ratings) in some, but not all programs.&lt;br /&gt;
* No Improvement produces no change in rating(s)&lt;br /&gt;
* Successful results produce an increase in rating(s)&lt;br /&gt;
* Outstanding results produce an increase in potential rating(s) in addition to current rating(s) and can sometimes produce a bonus improvement.&lt;br /&gt;
&lt;br /&gt;
On program completion the results for each player will be emailed to the general manager. These results may not be directly visible or obvious when viewing player ratings or scouting reports. Changes occur to internal ratings (available in the player editor). Depending on the rating scale in use they may not always result in a change to the displayed ratings. The scouting system will also impact the visibility of a ratings change.  &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; ===&lt;br /&gt;
Having coaches with good development traits, players with positive personalities and good morale could possibly give a slight bonus at getting better outcomes. Making sure your development budget has enough money can also help with the development lab outcome.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Reworked the development lab UI to show a progress bar along with projected progress, as well as the various success cutoffs&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Will now receive midterm update emails about players. On this date you can decide to remove them from their program. If you remove them while they are struggling, it will incur the same penalty as if they finished the program struggling. In all other cases you will simply free up the slot.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added setting to adjust overall development program difficulty&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added setting to adjust overall magnitude of changes from development lab programs&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Reworked defensive programs. Can now choose from Infield Defense, Outfield Defense, and Catcher Defense programs if the player can already play in that part of the field. Each program difficulty is now hard.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Secondary pitch improvement now medium difficulty&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Improved AI logic when adding players to the lab&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Improved outcome logic in general&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added league news articles for rare development lab completions around the league&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Default lab size now 8, max now 30&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|New development lab queue&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Development_Lab&amp;diff=2347</id>
		<title>OOTP Baseball:Screens and Menus/Player Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Development_Lab&amp;diff=2347"/>
		<updated>2025-11-03T01:26:17Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: this was worded badly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
The Player &#039;&#039;&#039;Development Lab&#039;&#039;&#039; (Also known as &#039;&#039;&#039;Practice Facility&#039;&#039;&#039; in Historical Games). provides the ability to influence the development of a limited selection of players. Development programs can be assigned during the off-season with each program targeting a specific set of player skills&lt;br /&gt;
&lt;br /&gt;
Find out more information about the lab [https://forums.ootpdevelopments.com/showthread.php?t=353138 here], in the developer&#039;s guide to the program.  (Also check out [[OOTP Baseball:Screens and Menus/Player Profile/Player Profile/Development#Developmental Training Plan (Developmental Sliders)|Player Development Sliders]])&lt;br /&gt;
=== Development Lab Settings ===&lt;br /&gt;
Development Lab settings can be found under &#039;&#039;&#039;Game &amp;gt; Game Settings &amp;gt; Players &amp;amp; Teams&#039;&#039;&#039; in the Player Development Settings section.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Disable Player Development Lab&#039;&#039;&#039; - Disables the Development Lab. &lt;br /&gt;
* &#039;&#039;&#039;Development Lab Size&#039;&#039;&#039; - Changes the number of player slots available. &lt;br /&gt;
* &#039;&#039;&#039;Updated in OOTP 26 -&#039;&#039;&#039; the size you can choose from is now 1-30 slots. Default size is 8. &#039;&#039;&#039;For OOTP 25 -&#039;&#039;&#039; the size you can choose from 1 to 20. By default 8 players can be assigned. Default size is 6.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Display Lab Specific Ratings Changes in Completion Email&#039;&#039;&#039; - Enables the display of rating changes in the program completion emails. Examples of the information sent in the emails: Note: The rating changes displayed in the completion emails depend on the rating scale in use.[[File:Development Lab Settings.png|thumb|459x459px|Development Lab Settings]]&lt;br /&gt;
[[File:Devlabemailoff.png|thumb|450x450px|Development Email with specific changes disabled[[File:Devlabemailon.png|thumb|450x450px|Development Email with specific changes enabled.|center]]|none]]&lt;br /&gt;
&lt;br /&gt;
==== New settings for OOTP 26 Development Lab 2.0: ====&lt;br /&gt;
These settings can also be found in the Development Lab section of &#039;&#039;&#039;Game Setting&amp;gt;Players &amp;amp; Team&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overall program Difficulty -&#039;&#039;&#039; adjust how difficult the development lab is. &lt;br /&gt;
** Setting that can be chosen are: &lt;br /&gt;
**# &#039;&#039;&#039;Less Difficult -&#039;&#039;&#039; Makes the programs slightly easier to complete. More positive outcomes. &lt;br /&gt;
**# &#039;&#039;&#039;Default -&#039;&#039;&#039; The default setting.&lt;br /&gt;
**# &#039;&#039;&#039;More Difficult -&#039;&#039;&#039; Makes the programs slightly harder to complete. Less positive outcomes.&lt;br /&gt;
* &#039;&#039;&#039;Program Improvement Magnitude -&#039;&#039;&#039; This setting adjusts the numerical outcome when you positively complete a program.&lt;br /&gt;
** Settings that can be chosen are:&lt;br /&gt;
**# &#039;&#039;&#039;Smaller -&#039;&#039;&#039;  This setting will make your bonus for completing programs slightly smaller. You will get less of an improvement.&lt;br /&gt;
**# &#039;&#039;&#039;Default -&#039;&#039;&#039; This is normal improvement.&lt;br /&gt;
**# &#039;&#039;&#039;Larger -&#039;&#039;&#039; This setting will make your bonus for completing programs slight larger. You will get more of an improvement.&lt;br /&gt;
&lt;br /&gt;
==== Midterm Update Email ====&lt;br /&gt;
&lt;br /&gt;
* GM&#039;s will now receive midterm update emails about players. On this date you can decide to remove players from their program. If you remove them while they are struggling, it will incur the same penalty as if they finished the program struggling. In all other cases you will simply free up the slot.&lt;br /&gt;
&lt;br /&gt;
=== Using the Development Lab ===&lt;br /&gt;
The Development Lab can be found from the Team Menu under Player Development.&lt;br /&gt;
&lt;br /&gt;
The development lab facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
&lt;br /&gt;
Programs take different amounts of time to complete. There are short programs (4 to 5 weeks) and long programs (4 to 5 months). &lt;br /&gt;
&lt;br /&gt;
The time allotted to the short and long program lengths will adjust to the amount of time between seasons (the offseason). A short schedule with more offseason time will increase program lengths (ex: 5 to 6 weeks or 5 to 6 months) and a long season with a shorter offseason will decrease program lengths. A player should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
==== Assigning a Player to a Development Program ====&lt;br /&gt;
To assign a player to a development program simply drag a player from the left side to the right side and select the program for the player. The available programs are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Some programs may not always be available to all players. Ex: a player may already be at the maximum level and cannot improve further&lt;br /&gt;
* Injured players may not be able to participate in development programs.&lt;br /&gt;
&lt;br /&gt;
==== Development Lab UI ====&lt;br /&gt;
With Development Lab 2.0 the UI has been updated to give you much more detail of how your players are progressing in their programs. There are different colors that represent how a player is progressing. NOTE: Just because a player is frustrated does not mean they will remain frustrated. As your player progresses through their program their potential outcome will fluctuate and can possibly pass the next threshold but, it can also regress to a lower possible outcome. Near the right side of the UI are 3 lines in the color of Orange, Green and Blue. Each of these line show the threshold of the next level of progression.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Red -&#039;&#039;&#039; means a player is doing poorly in their program. If they remain poor there is a chance they may get a negative outcome.&lt;br /&gt;
* &#039;&#039;&#039;Orange -&#039;&#039;&#039; means the player is frustrated in their program.&lt;br /&gt;
* &#039;&#039;&#039;Green -&#039;&#039;&#039; means the player is on track to have a chance at a successful outcome.&lt;br /&gt;
* &#039;&#039;&#039;Blue -&#039;&#039;&#039; means that the player is excelling in their program and have a chance to have an outstanding outcome.&lt;br /&gt;
&lt;br /&gt;
The dark bar is the possible outcome and will fluctuate up and down as your player progresses through their program. If that bar goes past one of the lines on the right, it will change color to that new level. The bright bar is your current progression. Once that bar goes past one of the lines on the right, that means that the player can no longer regress below that progression. So if it goes past the green line, that means it is guaranteed that your player will have a successful outcome.&lt;br /&gt;
[[File:Development Lab UI.png|center|thumb|499x499px]]&lt;br /&gt;
&lt;br /&gt;
=== List of Development Programs ===&lt;br /&gt;
Development programs are split between &#039;&#039;&#039;common programs&#039;&#039;&#039;, &#039;&#039;&#039;pitcher specific programs&#039;&#039;&#039;, and &#039;&#039;&#039;batter specific programs&#039;&#039;&#039;. Programs have varying difficulty levels (Easy, Medium, Hard, and Very Hard). The difficulty impacts program length and likelihood of success.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Common Programs:&#039;&#039;&#039; ====&lt;br /&gt;
Common programs are available to both pitchers and position players.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Updated in OOTP 26 for Development Lab 2.0&#039;&#039;&#039; ====&lt;br /&gt;
The Improve Defense program has been adjusted in OOTP 26. You now have the choice of picking either Improve infield defense, improve defense at catcher  or improve outfield defense. Some players will only be able to pick one  of the programs and some players might be able to pick all three.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q.&#039;&#039;&#039; How do I know if a player can train one of these programs and what prevents them from not being able to train in a program?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A.&#039;&#039;&#039; A player must have experience in at least one position in the infield to train infield defense, same with outfield and catcher. Now a player could have experience in playing catcher, 1B and LF and that player than could train all three of the defensive programs. Also you now can train all the programs in the off-season. You no longer have to pick or choose. If your player has the ability to play in the outfield and infield, they can do both defensive programs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |OOTP 26 Improve Defense&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Player Position&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Difficulty&#039;&#039;&#039;&lt;br /&gt;
!Length&lt;br /&gt;
!&#039;&#039;&#039;Successful Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Outstanding Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Improve Infield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Hold, Infield Arm, Infield Range, Infield Error, and Turn Double Play&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Improve Defense at Catcher&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Catcher Arm, Blocking, and Framing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Improve Outfield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Outfield Arm, Outfield Range, Outfield Error&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== For OOTP 25 Development Lab Improve Defense Programs ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |OOTP 25 Improve Defense&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Player Position&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Difficulty&#039;&#039;&#039;&lt;br /&gt;
!Length&lt;br /&gt;
!&#039;&#039;&#039;Successful Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Outstanding Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Hold, Infield Arm, Infield Range, Infield Error, and Turn Double Play&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Catcher&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Catcher Arm, Blocking, and Framing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Infield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Infield Arm, Infield Range, Infield Error, and Turn Double Play&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Outfield Defense&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Outfield Arm, Outfield Range, Outfield Error&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
!Program Name&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Length&lt;br /&gt;
!&#039;&#039;&#039;Successful Result&#039;&#039;&#039;&lt;br /&gt;
!&#039;&#039;&#039;Outstanding Result&#039;&#039;&#039;&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Bunting Drills&lt;br /&gt;
|Easy&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Sacrifice Bunt and Bunt for Hit&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Strength and Conditioning&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|Durability&lt;br /&gt;
|&#039;&#039;&#039;Pitcher&#039;&#039;&#039;: chance of velocity boost&lt;br /&gt;
&#039;&#039;&#039;Batter&#039;&#039;&#039;:  chance of small potential power rating boost&lt;br /&gt;
|Only available if internal ratings thresholds are met. (All 4 injury proneness ratings above 20).&lt;br /&gt;
Result will not specify specific area of improvement, only general durability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Pitcher Specific Programs:&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Program Name&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Length&lt;br /&gt;
!Successful Result&lt;br /&gt;
!Outstanding Result&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Secondary Pitch Improvement&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Highest rated secondary pitch (non-fastball) will be slightly improved&lt;br /&gt;
|Has no effect on fastball&lt;br /&gt;
|-&lt;br /&gt;
|Improve Control&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Control&lt;br /&gt;
|Control &amp;amp; Potential Control&lt;br /&gt;
|Poor result may decrease rating&lt;br /&gt;
|-&lt;br /&gt;
|Increase Pitch Movement&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Movement&lt;br /&gt;
|Movement &amp;amp; Potential Movement&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Improve Pitch Arsenal&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Improves a random pitch under an internal rating of 375 (including the fastball)&lt;br /&gt;
|Program not available if all pitches are above the threshold&lt;br /&gt;
|-&lt;br /&gt;
|Increase Velocity&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Improves Velocity if velocity is below 99-101 Mph&lt;br /&gt;
|Program not available if velocity is above 99-101 Mph&lt;br /&gt;
|-&lt;br /&gt;
|Endurance Training&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stamina&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Add Pitch to Arsenal&lt;br /&gt;
|Very Hard&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Adds a new pitch, selected randomly&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Batter Specific Programs:&#039;&#039;&#039; ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Program Name&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Length&lt;br /&gt;
!Successful Result&lt;br /&gt;
!Outstanding Result&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Baserunning Fundamentals&lt;br /&gt;
|Very Easy&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Baserunning&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Base-stealing Technique&lt;br /&gt;
|Very Easy&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Stealing Ability and Aggressiveness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Running Mechanics&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Running Speed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plate Discipline&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Eye&lt;br /&gt;
|Eye &amp;amp; Potential Eye&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Gap Power&lt;br /&gt;
|Medium&lt;br /&gt;
|&lt;br /&gt;
|Gap Power&lt;br /&gt;
|Gap Power &amp;amp; Gap Power Potential&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quality of Contact&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|BABIP&lt;br /&gt;
|BABIP &amp;amp; Potential BABIP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Two-strike Approach&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|Avoid K&#039;s&lt;br /&gt;
|Avoid K&#039;s &amp;amp; Potential Avoid K&#039;s&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Generate Batspeed&lt;br /&gt;
|Hard&lt;br /&gt;
|&lt;br /&gt;
|Power&lt;br /&gt;
|Power &amp;amp; Potential Power&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Development Outcomes&#039;&#039;&#039; ====&lt;br /&gt;
Programs have four possible outcomes: &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
* Poor results &#039;&#039;may&#039;&#039; produce a negative outcome (decrease in ratings) in some, but not all programs.&lt;br /&gt;
* No Improvement produces no change in rating(s)&lt;br /&gt;
* Successful results produce an increase in rating(s)&lt;br /&gt;
* Outstanding results produce an increase in potential rating(s) in addition to current rating(s) and can sometimes produce a bonus improvement.&lt;br /&gt;
&lt;br /&gt;
On program completion the results for each player will be emailed to the general manager. These results may not be directly visible or obvious when viewing player ratings or scouting reports. Changes occur to internal ratings (available in the player editor). Depending on the rating scale in use they may not always result in a change to the displayed ratings. The scouting system will also impact the visibility of a ratings change.  &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; ===&lt;br /&gt;
Having coaches with good development traits, players with positive personalities and good morale could possibly give a slight bonus at getting better outcomes. Making sure your development budget has enough money can also help with the development lab outcome.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Reworked the development lab UI to show a progress bar along with projected progress, as well as the various success cutoffs&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Will now receive midterm update emails about players. On this date you can decide to remove them from their program. If you remove them while they are struggling, it will incur the same penalty as if they finished the program struggling. In all other cases you will simply free up the slot.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added setting to adjust overall development program difficulty&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added setting to adjust overall magnitude of changes from development lab programs&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Reworked defensive programs. Can now choose from Infield Defense, Outfield Defense, and Catcher Defense programs if the player can already play in that part of the field. Each program difficulty is now hard.&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Secondary pitch improvement now medium difficulty&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Improved AI logic when adding players to the lab&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Improved outcome logic in general&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added league news articles for rare development lab completions around the league&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Default lab size now 8, max now 30&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|New development lab queue&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2345</id>
		<title>OOTP Baseball:OOTP Online Leagues/What is a quick join code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2345"/>
		<updated>2025-08-15T03:48:33Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== {{DISPLAYTITLE:{{SUBPAGENAME}}}}What is a quick-join code? ====&lt;br /&gt;
A quick-join code is a code that you commissioner can create specifically for you to join their leagues. This code will usually be sent to you via the email address you provided your commissioner and will look something like this:&lt;br /&gt;
[[File:Quick-start code.png|center|frameless|407x407px]]&lt;br /&gt;
[[File:Quick-join.png|center|frameless|526x526px]]&lt;br /&gt;
&lt;br /&gt;
==== Where to put the quick-join code ====&lt;br /&gt;
You will highlight everything from ========== to ========== then copy this code and then go on the OOTP Start Screen, click on the QUICK-JOIN ONLINE LEAGUE near the bottom of the page shown in the image above, and a box will pop up, shown in the image below. Paste that code into that box, like how it is shown in the image below and then click on the join button and OOTP will do all the rest.&lt;br /&gt;
[[File:Quick-Join League.png|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Save your quick join code: ====&lt;br /&gt;
&#039;&#039;&#039;NOTE: This email is very important to keep! This quick-join code will work even across versions of OOTP. If you were invited to a league using a quick-join code on OOTP 23 and have issues on OOTP 26, you can always grab your original quick-join code and put it in any new version of OOTP and get back into the league! So do not delete this email OR save this quick-join code somewhere for later use.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2344</id>
		<title>OOTP Baseball:OOTP Online Leagues/What is a quick join code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2344"/>
		<updated>2025-08-14T19:07:15Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== {{DISPLAYTITLE:{{SUBPAGENAME}}}}What is a quick-join code? ====&lt;br /&gt;
A quick-join code is a code that you commissioner can create specifically for you to join their leagues. This code will usually be sent to you via the email address you provided your commissioner and will look something like this:&lt;br /&gt;
[[File:Quick-start code.png|center|frameless|407x407px]]&lt;br /&gt;
[[File:Quick-join.png|center|frameless|526x526px]]&lt;br /&gt;
&lt;br /&gt;
==== Where to put the quick-join code ====&lt;br /&gt;
You will highlight everything from ========== to ========== then copy this code and then go on the OOTP Start Screen, click on the QUICK-JOIN ONLINE LEAGUE near the bottom of the page shown in the image above, and a box will pop up, shown in the image below. Paste that code into that box, like how it is shown in the image below and then click on the join button and OOTP will do all the rest.&lt;br /&gt;
[[File:Quick-Join League.png|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Save your quick start code: ====&lt;br /&gt;
&#039;&#039;&#039;NOTE: This email is very important to keep! This quick-link code will work even across versions of OOTP. If you were invited to a league using a quick-link code on OOTP 23 and have issues on OOTP 26, you can always grab your original quick-link code and put it in any new version of OOTP and get back into the league! So do not delete this email OR save this quick-link code somewhere for later use.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2343</id>
		<title>OOTP Baseball:OOTP Online Leagues/What is a quick join code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2343"/>
		<updated>2025-08-14T19:05:52Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== What is a quick-join code? ===&lt;br /&gt;
A quick-join code is a code that you commissioner can create specifically for you to join their leagues. This code will usually be sent to you via the email address you provided your commissioner and will look something like this:&lt;br /&gt;
[[File:Quick-start code.png|center|frameless|407x407px]]&lt;br /&gt;
[[File:Quick-join.png|center|frameless|526x526px]]&lt;br /&gt;
&lt;br /&gt;
==== Where to put the quick-join code ====&lt;br /&gt;
You will highlight everything from ========== to ========== then copy this code and then go on the OOTP Start Screen, click on the QUICK-JOIN ONLINE LEAGUE near the bottom of the page shown in the image above, and a box will pop up, shown in the image below. Paste that code into that box, like how it is shown in the image below and then click on the join button and OOTP will do all the rest.&lt;br /&gt;
[[File:Quick-Join League.png|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Save your quick start code: ====&lt;br /&gt;
&#039;&#039;&#039;NOTE: This email is very important to keep! This quick-link code will work even across versions of OOTP. If you were invited to a league using a quick-link code on OOTP 23 and have issues on OOTP 26, you can always grab your original quick-link code and put it in any new version of OOTP and get back into the league! So do not delete this email OR save this quick-link code somewhere for later use.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:Quick-start_code.png&amp;diff=2342</id>
		<title>File:Quick-start code.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:Quick-start_code.png&amp;diff=2342"/>
		<updated>2025-08-14T19:05:14Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;quick-start code&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:Quick-join_email.png&amp;diff=2341</id>
		<title>File:Quick-join email.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:Quick-join_email.png&amp;diff=2341"/>
		<updated>2025-08-14T19:03:27Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;quick-join email&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2340</id>
		<title>OOTP Baseball:OOTP Online Leagues/What is a quick join code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2340"/>
		<updated>2025-08-14T18:57:34Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== What is a quick-join code? ===&lt;br /&gt;
A quick-join code is a code that you commissioner can create specifically for you to join their leagues. This code will usually be sent to you via the email address you provided your commissioner and will look something like this:&lt;br /&gt;
&lt;br /&gt;
Welcome &amp;lt;Your GM name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quick start code to join the online league . Just open OOTP, click on &amp;quot;Online League Quick Start&amp;quot;, and copy the email body into the text box and OOTP will do the rest.&lt;br /&gt;
&lt;br /&gt;
Quick start code:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==========&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mjg1YS9iTCtJTUp1NWw3cGo5QXpaYUNFYlRRU0VVN25hTjdQd1RlcEdOeUgrUlMxdnhHXZZZkjAHKDJ3WE98jjsdghjOIJGGjuhjsdS1QvM1lNb3BQSkphR2doT29kaFNRYnR3SkxQQkNQeHZPRGlNZ1NnNHE0ZVlPRHVzUk9SbzNvbnBhZUhwbm5jcmVJZXg3aWNPcXFqYzdwM0ZIZGVMU3pGQ21HUDFkNEF3SnJ6YWFjWWZzSmVUSmROaGd4em1iYmUvTXR1ZG5pWWFUTGlvQmsranRkUnU2bVNrV3VxRXlXUDZ1TDR5Tkk0Q3J5L2VoczRFUVVscFBHcWhZeHlTaXprVmphRzYxaDJBK1hPeEkyNWY1V25YRzd2dyt3bTVLL0dRbCtNYlY1RlRKVlNhY3h5VXRWQis=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;==========&amp;lt;/nowiki&amp;gt;[[File:Quick-join.png|center|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
==== Where to put the quick-join code ====&lt;br /&gt;
You will highlight everything from ========== to ========== then copy this code and then go on the OOTP Start Screen, click on the QUICK-JOIN ONLINE LEAGUE near the bottom of the page shown in the image above, and a box will pop up, shown in the image below. Paste that code into that box, like how it is shown in the image below and then click on the join button and OOTP will do all the rest.&lt;br /&gt;
[[File:Quick-Join League.png|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Save your quick start code: ====&lt;br /&gt;
&#039;&#039;&#039;NOTE: This email is very important to keep! This quick-link code will work even across versions of OOTP. If you were invited to a league using a quick-link code on OOTP 23 and have issues on OOTP 26, you can always grab your original quick-link code and put it in any new version of OOTP and get back into the league! So do not delete this email OR save this quick-link code somewhere for later use.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2339</id>
		<title>OOTP Baseball:OOTP Online Leagues/What is a quick join code</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues/What_is_a_quick_join_code&amp;diff=2339"/>
		<updated>2025-08-14T18:54:57Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Finished the quick-join code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== What is a quick-join code? ===&lt;br /&gt;
A quick-join code is a code that you commissioner can create specifically for you to join their leagues. This code will usually be sent to you via the email address you provided your commissioner and will look something like this:&amp;lt;blockquote&amp;gt;Welcome &amp;lt;Your GM name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the quick start code to join the online league . Just open OOTP, click on &amp;quot;Online League Quick Start&amp;quot;, and copy the email body into the text box and OOTP will do the rest.&lt;br /&gt;
&lt;br /&gt;
Quick start code:&lt;br /&gt;
&lt;br /&gt;
==========&lt;br /&gt;
&lt;br /&gt;
Mjg1YS9iTCtJTUp1NWw3cGo5QXpaYUNFYlRRU0VVN25hTjdQd1RlcEdOeUgrUlMxdnhHcXZZZkjAHKDJ3WE98jjsdghjOIJGGjuhjsdS1QvM1lNb3BQSkphR2doT29kaFNRYnR3SkxQQkNQeHZPRGlNZ1NnNHE0ZVlPRHVzUk9SbzNvbnBhZUhwbm5jcmVJZXg3aWNPcXFqYzdwM0ZIZGVMU3pGQ21HUDFkNEF3SnJ6YWFjWWZzSmVUSmROaGd4em1iYmUvTXR1ZG5pWWFUTGlvQmsranRkUnU2bVNrV3VxRXlXUDZ1TDR5Tkk0Q3J5L2VoczRFUVVscFBHcWhZeHlTaXprVmphRzYxaDJBK1hPeEkyNWY1V25YRzd2dyt3bTVLL0dRbCtNYlY1RlRKVlNhY3h5VXRWQis=&lt;br /&gt;
&lt;br /&gt;
==========&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:Quick-join.png|center|frameless|613x613px]]&lt;br /&gt;
&lt;br /&gt;
==== Where to put the quick-join code ====&lt;br /&gt;
You will highlight everything from ========== to ========== then copy this code and then go on the OOTP Start Screen, click on the QUICK-JOIN ONLINE LEAGUE near the bottom of the page shown in the image above, and a box will pop up, shown in the image below. Paste that code into that box, like how it is shown in the image below and then click on the join button and OOTP will do all the rest.&lt;br /&gt;
[[File:Quick-Join League.png|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
==== Save your quick start code: ====&lt;br /&gt;
&#039;&#039;&#039;NOTE: This email is very important to keep! This quick-link code will work even across versions of OOTP. If you were invited to a league using a quick-link code on OOTP 23 and have issues on OOTP 26, you can always grab your original quick-link code and put it in any new version of OOTP and get back into the league! So do not delete this email OR save this quick-link code somewhere for later use.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:Quick-Join_League.png&amp;diff=2338</id>
		<title>File:Quick-Join League.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:Quick-Join_League.png&amp;diff=2338"/>
		<updated>2025-08-14T18:51:43Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Quick-Join League&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:Quick-join.png&amp;diff=2337</id>
		<title>File:Quick-join.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:Quick-join.png&amp;diff=2337"/>
		<updated>2025-08-14T18:41:34Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;quick-join&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues&amp;diff=2336</id>
		<title>OOTP Baseball:OOTP Online Leagues</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:OOTP_Online_Leagues&amp;diff=2336"/>
		<updated>2025-08-14T18:30:22Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: adding in info on quick join codes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{PAGENAME}}}}&lt;br /&gt;
Online leagues are the ultimate challenge in OOTP. Why compete with a computer when you could compete with your friends? This section will walk you through the steps required to set up and run an online league.&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/How Do Online Leagues Work|How Do Online Leagues Work]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/What is a quick join code|What is a quick join code]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/What Is Required?|What Is Required?]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Setting up an Online League|Setting up an Online League]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Online League Security Recommendations|Online League Security Recommendations]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Online League Functions|Online League Functions]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Uploading League Files|Uploading League Files]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Importing Team Exports|Importing Team Exports]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Download League Files (Non-Commissioners)|Download League Files (Non-Commissioners)]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Exporting Game File (Non-Commissioner)|Exporting Game File (Non-Commissioner)]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues/Creating the Almanac (Online League)|Creating the Almanac (Online League)]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/Commissioner_Functions&amp;diff=2333</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/Commissioner_Functions&amp;diff=2333"/>
		<updated>2025-08-06T20:28:06Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}In addition to all of the other in-game editors and special functions, players in commissioner mode also gain access to a number of other minor functions scattered throughout the game in the places that suit them the best. Generally, these options appear as additional action buttons at the bottom of the relevant page. This screen will cover all of the additional commissioner functions that can be found in the game:  * OOTP Baseball:Impor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}In addition to all of the other in-game editors and special functions, players in commissioner mode also gain access to a number of other minor functions scattered throughout the game in the places that suit them the best. Generally, these options appear as additional action buttons at the bottom of the relevant page. This screen will cover all of the additional commissioner functions that can be found in the game:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Deleting Free Agents|Deleting free agents]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Creating Fictional Players|Creating fictional players]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Creating Fictional Personnel|Creating fictional personnel]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Importing Historical Players|Importing historical players]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Retiring, Unretiring, and Deleting Players|Retiring, unretiring, and deleting players]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Turning Retired Players into Coaches|Turning retired players into coaches]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Inducting Players into the Hall of Fame|Inducting players into the Hall of Fame]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Editing Coach Strategy Preferences|Editing personnel strategy preferences]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/Commissioner Functions#Commissioner &amp;quot;Act As&amp;quot; Function|Act as a certain team]]&lt;br /&gt;
Of course, in addition to these functions, commissioners also have other abilities such as forcing trades or editing draft information, all of which are described on the relevant pages of the online manual.&lt;br /&gt;
&lt;br /&gt;
===== Deleting Free Agents =====&lt;br /&gt;
Commissioners can delete free agents from the Free Agents page, by clicking on the &#039;&#039;&#039;Actions Button&#039;&#039;&#039; next to the &#039;&#039;&#039;IMPORT/EEXPORT Button&#039;&#039;&#039; and then selecting &amp;quot;Delete all free agents&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== Creating Fictional Players =====&lt;br /&gt;
Commissioners have the ability to create fictional players from the Free Agents, Draft Pool, and Show All Players pages. For example, if your free agent pool is a little thin, a commissioner could add a handful of new players. To create fictional players, click on the &#039;&#039;&#039;Create Fictional Player&#039;&#039;&#039; button at the bottom of the page. You will see a dialog box with a number of options.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Position/Role&lt;br /&gt;
|You can choose a specific position for the player, or choose to have the game determine the player&#039;s position (or positions) randomly.&lt;br /&gt;
|-&lt;br /&gt;
|Player Type&lt;br /&gt;
|Defines the general characteristics of the player. You can choose from four options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Established:&#039;&#039;&#039; Creates a player who is probably older, with current ratings closer to his potential ratings.&lt;br /&gt;
* &#039;&#039;&#039;Young &amp;amp; Slightly Established:&#039;&#039;&#039; Creates a young player, but not so young that he hasn&#039;t developed at all.&lt;br /&gt;
* &#039;&#039;&#039;Very young and raw:&#039;&#039;&#039; Creates a very young player, who has not developed much yet.&lt;br /&gt;
* &#039;&#039;&#039;Draft eligible prospect:&#039;&#039;&#039; Creates a new prospect with no experience at all.&lt;br /&gt;
|-&lt;br /&gt;
|Draft Eligibility&lt;br /&gt;
|Defines whether this player will be eligible for the next first-year player draft in the current league. You can choose to make the player eligible, or not. If you choose to make the player eligible, he will appear in the next draft. If you choose not to make the player eligible, he will be a free agent.&lt;br /&gt;
|-&lt;br /&gt;
|Destination League&lt;br /&gt;
|Defines the league to which the player initially belongs.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Players&lt;br /&gt;
|You can create any number of players at once using the criteria defined.&lt;br /&gt;
|}&lt;br /&gt;
Once you have set your options, click the &#039;&#039;&#039;Create Player(s)&#039;&#039;&#039; button to have the player(s) created. The game will give you a list of the players created and their positions.&lt;br /&gt;
&lt;br /&gt;
===== Creating Fictional Personnel =====&lt;br /&gt;
Just like creating fictional players, commissioners can also create fictional team personnel through the &#039;&#039;&#039;Create Fictional&#039;&#039;&#039; action menu on the Available Personnel page. The action menu contains different options for each different type of personnel. Unlike the Create Fictional Player option, you cannot choose a number. Personnel are created one at a time. As soon as you select a type of personnel, a person of that type is created and added to the Available Personnel page.&lt;br /&gt;
&lt;br /&gt;
===== Importing Historical Players =====&lt;br /&gt;
Commissioners have the ability to import individual historical players from the Free Agents, Draft Pool, and Show All Players pages. To import historical players, click on the &#039;&#039;&#039;ACTIONS...&#039;&#039;&#039; Button in the right corner &amp;gt; &#039;&#039;&#039;Import Historical Player(s)&#039;&#039;&#039;. Choose the database you wish to use, historical_database.odb will be the one you want to use if importing players for like a ALL-TIME greats team.&lt;br /&gt;
[[File:Database Box.png|center|frameless|537x537px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you select the database, a new box will popup called the &#039;&#039;&#039;Historical Player Import Options&#039;&#039;&#039;. &lt;br /&gt;
[[File:Historical player Import.png|center|frameless|463x463px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In here you need to know the Historical Player ID the trick to finding the player&#039;s ID is to visit BaseballReference.com. Look up the player you wish to import, and then check the URL string. The player&#039;s unique ID is the portion of the file name before .shtml. for example Babe Ruth will be ruthba01 (first 5 letters of last name, first 2 letters of first name and then 01, 02, 03 depending on if any other players share the players name) like Randy Johnson (Big Unit) is joshsra05 because 4 other players had the name Randy Johnson before him.[[File:Example.png|center|frameless|534x534px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have found the player ID of the player you want to import, next is to pick which year you want to import them from. You can once again use BaseballReference.com to look at the players historical stats to pick the best year to import that player from. put that year in the &#039;&#039;&#039;Enter Season Year&#039;&#039;&#039; box. Once you have the Player ID in and the year you want to import them from, hit the BIG green button that says &#039;&#039;&#039;Import Player&#039;&#039;&#039; to bring the player into your game. He will appear on the Free Agent screen immediately.&lt;br /&gt;
&lt;br /&gt;
===== Retiring, Unretiring, and Deleting Players =====&lt;br /&gt;
Commissioners can manually retire, unretire, or delete players. To do so, just right-click on a player and select &#039;&#039;&#039;Retire Player&#039;&#039;&#039; from the right-click menu. Alternately, do the same thing with a retired player and select &#039;&#039;&#039;Unretire Player&#039;&#039;&#039;. To delete a player, right-click on the player and select &#039;&#039;&#039;Delete Player&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Turning Retired Players into Coaches =====&lt;br /&gt;
Commissioners can turn any retired player into a coach. To do so, just right-click on a retired player and select &#039;&#039;&#039;Turn into Coach&#039;&#039;&#039; from the right-click menu. This can also be done from the Action Menu in the Player Profile.&lt;br /&gt;
&lt;br /&gt;
===== Inducting Players into the Hall of Fame =====&lt;br /&gt;
Commissioners can manually induct players into the Hall of Fame. To induct a player into the Hall of Fame, right-click on any retired player and choose &#039;&#039;&#039;Induct Player to HoF&#039;&#039;&#039; from the right-click menu. Inducted players will be immediately visible on the Hall of Fame page.&lt;br /&gt;
&lt;br /&gt;
===== Editing Coach Strategy Preferences =====&lt;br /&gt;
Commissioners can edit any coach or personnel&#039;s strategy preferences from the Strategy Preferences page. To edit a coach&#039;s preferences, just drag the sliders as desired.&lt;br /&gt;
&lt;br /&gt;
===== Commissioner &amp;quot;Act As&amp;quot; Function =====&lt;br /&gt;
Commissioners have the ability to temporarily act as the manager of any team in the game universe. This is done through a special drop-down that appears in the top right corner of the game page, known as the &#039;&#039;&#039;Act as&#039;&#039;&#039; drop-down.&lt;br /&gt;
&lt;br /&gt;
Once you are acting as the manager for a team, you have full control over that team. You can make trades, adjust lineups, and do anything a normal manager could. You cannot act as the manager of an affiliated minor league team. If you want to make changes to an affiliated minor league, you must take over as the general manager of the parent team. You can become the manager of an unaffiliated affiliated league team.&lt;br /&gt;
The &#039;Act as&#039; feature is only designed to let you take over a team for a brief moment in time, for example to force a change of some kind. While in &#039;Act as&#039; mode, you will not receive personal messages intended for the true manager of that team, for example contract reponses, trade offers, and so forth. Therefore, we recommend you do not auto-play while in &#039;Act as&#039; mode.&lt;br /&gt;
If you want to take over a team and conduct normal baseball operations for that team, you should sign on as manager of that team by using the Available Jobs page. Once you are done managing that team, simply resign from the job, and the AI will once again take over the reins.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Sounds&amp;diff=2332</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Sounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Sounds&amp;diff=2332"/>
		<updated>2025-08-06T20:24:27Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}There is a folder, /sounds, in the data directory which contains the sound files. OOTP has certain events in game when a sound file will be played, like hit_hard, hit_normal, cheer_light, cheer_heavy and so on. For most events, there are multiple sound files, for example catch_ball1, catch_ball2 and so on up to catch_ball5. Simply add more sound files and name them accordingly, like for example catch_ball6, to improve the in-game sound....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}There is a folder, /sounds, in the data directory which contains the sound files. OOTP has certain events in game when a sound file will be played, like hit_hard, hit_normal, cheer_light, cheer_heavy and so on. For most events, there are multiple sound files, for example catch_ball1, catch_ball2 and so on up to catch_ball5. Simply add more sound files and name them accordingly, like for example catch_ball6, to improve the in-game sound.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, sounds can be made park-specific by placing them in the subfolder for the park currently being viewed in the Sounds screen. &amp;quot;Create Park Sounds Folder&amp;quot; will create one if none currently exists.&lt;br /&gt;
&lt;br /&gt;
OOTP will play a random one of these sound files whenever the sound event occurs. Please keep in mind that OOTP loads all sound files on startup which might use a lot of computer memory!&lt;br /&gt;
&lt;br /&gt;
You can also delete sound files, for example to save memory. Just make sure you keep at least one file for each event.&lt;br /&gt;
&lt;br /&gt;
It&#039;s no problem to replace the sound files with your own versions.&lt;br /&gt;
&lt;br /&gt;
Also, if there&#039;s a .wav file with a player name, i.e. &amp;quot;Albert Pujols.wav&amp;quot;, then the game will use this as the intro for Pujols!&lt;br /&gt;
&lt;br /&gt;
You can enable/disable sound in the Preferences dialog.&lt;br /&gt;
&lt;br /&gt;
OOTP saves this setting in the app.cfg file as &amp;quot;disable_sound&amp;quot; (0 or 1).&lt;br /&gt;
&lt;br /&gt;
You can temporarily disable the in-game sound using the command line parameter &amp;quot;nosound&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Weather&amp;diff=2331</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Weather</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Weather&amp;diff=2331"/>
		<updated>2025-08-06T20:23:44Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Weather&amp;#039;&amp;#039;&amp;#039; screen allows you to set the park&amp;#039;s weather factors.  Use the &amp;#039;&amp;#039;&amp;#039;Select Ballpark&amp;#039;&amp;#039;&amp;#039; drop-down to choose a ballpark to edit. You can also change ballpark pictures here, as described on the Pictures &amp;amp; Coordinates page.  &amp;#039;&amp;#039;Note: The Action menu in the lower right was described on the Ballpark Editor overview page. Refer there if you need to know what those functions do!&amp;#039;&amp;#039;  ===== Weather Data by Month ===== The left side of t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Weather&#039;&#039;&#039; screen allows you to set the park&#039;s weather factors.&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Select Ballpark&#039;&#039;&#039; drop-down to choose a ballpark to edit. You can also change ballpark pictures here, as described on the Pictures &amp;amp; Coordinates page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The Action menu in the lower right was described on the Ballpark Editor overview page. Refer there if you need to know what those functions do!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Weather Data by Month =====&lt;br /&gt;
The left side of the screen lists the weather by month for the selected ballpark. Changing these values will directly impact the weather for games in this ballpark. Remember to hit Enter after changing any values to save your changes! The wind can also have an impact on games, especially home runs!&lt;br /&gt;
&lt;br /&gt;
===== Weather Data Selector =====&lt;br /&gt;
OOTP comes pre-populated with a weather database that includes weather data for a large number of U.S. cities, displayed on the right. If you select a city on the right, you will overwrite any custom weather data for this ballpark, so be sure that&#039;s what you want to do!&lt;br /&gt;
&lt;br /&gt;
===== Re-Import Weather Database =====&lt;br /&gt;
At the bottom of ths screen is a button called &#039;&#039;&#039;Re-Import Weather Database&#039;&#039;&#039;. Weather data can be customized outside of the game engine by editing the weather.txt file. If you have customized your weather data since the start of your league, you must re-import it in order for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
===== How Weather Affects Games in OOTP =====&lt;br /&gt;
Each game played outdoors has weather, which can affect player performance and also the risk of injury. Some of the effects of weather include:&lt;br /&gt;
&lt;br /&gt;
* Players may tire more quickly on extremely hot days&lt;br /&gt;
* Players may take a long time to get warmed up on cold days&lt;br /&gt;
* Pitchers may take more pitches to warm up on cold days&lt;br /&gt;
* Players are slightly more likely to suffer injuries in cold or rainy days&lt;br /&gt;
* Pitcher stamina is less when the weather is poor&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/3D_Model/3D_Ballpark_Construction_Kit&amp;diff=2330</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/3D Model/3D Ballpark Construction Kit</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/3D_Model/3D_Ballpark_Construction_Kit&amp;diff=2330"/>
		<updated>2025-08-06T20:19:09Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}While the game ships with default 3D stadiums, users will no doubt be interested in adding custom stadiums of their own making or build by our modding community. To facilitate the customization of 3D models for OOTP, the game includes an editor to add the elements necessary to make the model playable.  ===== Camera Controls ===== As you build your ballpark, it will often be useful to rotate, move, and zoom the camera in and out. The &amp;#039;&amp;#039;&amp;#039;Cam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}While the game ships with default 3D stadiums, users will no doubt be interested in adding custom stadiums of their own making or build by our modding community. To facilitate the customization of 3D models for OOTP, the game includes an editor to add the elements necessary to make the model playable.&lt;br /&gt;
&lt;br /&gt;
===== Camera Controls =====&lt;br /&gt;
As you build your ballpark, it will often be useful to rotate, move, and zoom the camera in and out. The &#039;&#039;&#039;Camera Rotation Controls&#039;&#039;&#039; and &#039;&#039;&#039;Camera Movement Controls&#039;&#039;&#039; at the bottom of the screen allow you to control the current location, direction, and zoom level of the camera by clicking on the &#039;&#039;&#039;+&#039;&#039;&#039; and &#039;&#039;&#039;-&#039;&#039;&#039; buttons that control each of these.&lt;br /&gt;
&lt;br /&gt;
Additionally, if you want more precise controls, you can increase or decrease the effect each button click will have by changing the &#039;&#039;&#039;&amp;quot;Each click...&amp;quot;&#039;&#039;&#039; settings for each type of camera control. &#039;&#039;&#039;Reset Camera View&#039;&#039;&#039; will return the camera to its default settings.&lt;br /&gt;
&lt;br /&gt;
===== Step 1 - Basics =====&lt;br /&gt;
To begin with, you can select the overall &#039;&#039;&#039;Ballpark Size&#039;&#039;&#039; of your ballpark from the available options, allowing you to choose a full-sized major league park or a more modest stadium typical of the minor leagues.&lt;br /&gt;
&lt;br /&gt;
Then, pick a &#039;&#039;&#039;Shape&#039;&#039;&#039; for your ballpark, which modifies the basic layout of the park into various different configurations.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Field Texture&#039;&#039;&#039; can also be chosen - pick from grass or artificial turf of various different types and patterns.&lt;br /&gt;
&lt;br /&gt;
Finally, the &#039;&#039;&#039;Background&#039;&#039;&#039; buttons will cycle through the available background images that illustrate the park&#039;s immediate surroundings.&lt;br /&gt;
&lt;br /&gt;
===== Step 2 - 3D Layout =====&lt;br /&gt;
After the basics are completed, you can choose the &#039;&#039;&#039;3D Layout&#039;&#039;&#039; of the park by selecting from various 3D models for five different regions behind the outfield fence - traditional grandstands or bleachers, open areas, or even unique center field features.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Seating Color&#039;&#039;&#039; of the seats in the stands can also be specified here.&lt;br /&gt;
&lt;br /&gt;
===== Step 3 - Fence Configuration =====&lt;br /&gt;
The construction kit&#039;s fence configuration works in a manner very similar to the fence configuration in the basic ballpark editor:&lt;br /&gt;
&lt;br /&gt;
The fences are defined by a series of &amp;quot;fence posts&amp;quot; that show the location and height of the wall surrounding that part of the field. Individual posts can be selected using the &#039;&#039;&#039;Previous/Next&#039;&#039;&#039; to choose the active post. Once you&#039;ve selected a post in this manner, you can relocate it forward or backwards using the &#039;&#039;&#039;Move In/Move Out&#039;&#039;&#039; buttons and change its height with the &#039;&#039;&#039;Increase/Decrease&#039;&#039;&#039; buttons.&lt;br /&gt;
&lt;br /&gt;
You cannot move a fencepost to the left or right; instead, if you need to mark an angle or curve in the fence, you&#039;ll need to add additional fenceposts using the &#039;&#039;&#039;Add New Post&#039;&#039;&#039; button. This will create a new fencepost between the one you&#039;ve selected and the next post to the right. You can then move that post into the appropriate position. If you want to remove a post, select it and click on &#039;&#039;&#039;Delete Active&#039;&#039;&#039;. Generally, long straight outfield walls are the easiest to mark and require few posts; irregular shapes or curved fences will need a lot more.&lt;br /&gt;
&lt;br /&gt;
The fence locations will affect the Park Factors, which affect how difficult or easy it is to hit in this ballpark. The &#039;&#039;&#039;Preview Park Factors&#039;&#039;&#039; button will tell you the exact effects your current setup will have, as well as the distances and fence heights in your park.&lt;br /&gt;
&lt;br /&gt;
During this step you can also choose the wall and top colors of the fence. The colors can either be chosen from the dropdown list, or a &#039;&#039;&#039;Custom&#039;&#039;&#039; color can be specified.&lt;br /&gt;
&lt;br /&gt;
===== Step 4 - Review and Finalize =====&lt;br /&gt;
Complete your design by specifying the details of the park. Choose a &#039;&#039;&#039;Ballpark Name&#039;&#039;&#039; and &#039;&#039;&#039;Capacity&#039;&#039;&#039; (note that this will affect attendance and therefore team revenues), and pick your &#039;&#039;&#039;Ballpark Location&#039;&#039;&#039; by choosing the country and city that host the park.&lt;br /&gt;
&lt;br /&gt;
Finally, identify the team you want to assign the park to, and, once you&#039;re happy with everything, click on &#039;&#039;&#039;SAVE BALLPARK!&#039;&#039;&#039; to add your new park to your game.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/3D_Model&amp;diff=2329</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/3D Model</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/3D_Model&amp;diff=2329"/>
		<updated>2025-08-06T20:18:37Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}While the game ships with default 3D stadiums, users will no doubt be interested in adding custom stadiums of their own making or build by our modding community. To facilitate the customization of 3D models for OOTP, the game&amp;#039;s 3D Park Editor allows you to add the elements necessary to make the model playable, and includes a 3D Ballpark Construction Kit that allows for quick construction of 3D ballparks from pre-built elements.  * 3D Model...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}While the game ships with default 3D stadiums, users will no doubt be interested in adding custom stadiums of their own making or build by our modding community. To facilitate the customization of 3D models for OOTP, the game&#039;s 3D Park Editor allows you to add the elements necessary to make the model playable, and includes a 3D Ballpark Construction Kit that allows for quick construction of 3D ballparks from pre-built elements.&lt;br /&gt;
&lt;br /&gt;
* 3D Models and Formats&lt;br /&gt;
* Dynamic Attendance&lt;br /&gt;
* In-Game 3D Editor&lt;br /&gt;
* 3D Files&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/3D Model/3D Ballpark Construction Kit|3D Ballpark Construction Kit]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Ball_Locations&amp;diff=2328</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Ball Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Ball_Locations&amp;diff=2328"/>
		<updated>2025-08-06T20:15:38Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Ball Locations&amp;#039;&amp;#039;&amp;#039; screen is where you can change the ball locations for your ballparks:  615x615px Use the &amp;#039;&amp;#039;&amp;#039;Select Ballpark&amp;#039;&amp;#039;&amp;#039; drop-down to choose a ballpark to edit. You can also change ballpark pictures here, as described on the Pictures &amp;amp; Coordinates page.  &amp;#039;&amp;#039;Note: The Action menu in the lower right was described on the Ballpark Editor overview page. Refer there if you need to know w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Ball Locations&#039;&#039;&#039; screen is where you can change the ball locations for your ballparks:&lt;br /&gt;
&lt;br /&gt;
[[File:Ball Locations.jpg|center|frameless|615x615px]]&lt;br /&gt;
Use the &#039;&#039;&#039;Select Ballpark&#039;&#039;&#039; drop-down to choose a ballpark to edit. You can also change ballpark pictures here, as described on the Pictures &amp;amp; Coordinates page.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The Action menu in the lower right was described on the Ballpark Editor overview page. Refer there if you need to know what those functions do!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== About Ball Locations =====&lt;br /&gt;
Ball locations are purely cosmetic. They control where the animated ball goes when a ball is hit when playing out a game. If you don&#039;t play out your games, there is no reason at all to bother with this page!&lt;br /&gt;
&lt;br /&gt;
Ball locations are based on the numbering system for charting hits developed by Retrosheet that assigns an alphanumeric code to each location on a ball field. See here for an explanation of Retrosheet codes.&lt;br /&gt;
&lt;br /&gt;
===== Editing Ball Locations =====&lt;br /&gt;
The individual ball location squares are designed to be moved by dragging and dropping. The upper left corner of a location square indicates the exact location where the ball will move to. Most of the location squares are taken directly from the standard Retrosheet format for charting hits. Some additional squares are specific to OOTP.&lt;br /&gt;
&lt;br /&gt;
To customize a ballpark image with ball locations, drag and drop the squares as appropriate. You can also directly edit the XY coordinates of a square by entering it in the chart on the left. If you do this, be sure to hit Enter to save any changes!&lt;br /&gt;
&lt;br /&gt;
The OOTP-specific markers are mainly used to display the ballpark&#039;s dimensions, and are as follows. All other markers follow the Retrosheet model linked above.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; - Home Plate (this is where the ball animation will begin)&lt;br /&gt;
* &#039;&#039;&#039;WLL&#039;&#039;&#039; - Wall Leftfield Line (will display the wall distance at this location in the game during animation)&lt;br /&gt;
* &#039;&#039;&#039;WL&#039;&#039;&#039; - Wall Left Field (will display the wall distance at this location in the game during animation)&lt;br /&gt;
* &#039;&#039;&#039;WLC&#039;&#039;&#039; - Wall Left Centerfield (will display the wall distance at this location in the game during animation)&lt;br /&gt;
* &#039;&#039;&#039;WC&#039;&#039;&#039; - Wall Centerfield (will display the wall distance at this location in the game during animation)&lt;br /&gt;
* &#039;&#039;&#039;WRC&#039;&#039;&#039; - Wall Right Centerfield (will display the wall distance at this location in the game during animation)&lt;br /&gt;
* &#039;&#039;&#039;WR&#039;&#039;&#039; - Wall Rightfield (will display the wall distance at this location in the game during animation)&lt;br /&gt;
* &#039;&#039;&#039;WRL&#039;&#039;&#039; - Wall Rightfield Line (will display the wall distance at this location in the game during animation)&lt;br /&gt;
[[File:Autoarrange.png|center|frameless|396x396px]]&lt;br /&gt;
These locations are the most important above. By adjusting these and hitting &amp;quot;&#039;&#039;&#039;Auto-Arrange Locations&#039;&#039;&#039;&amp;quot; if you adjust the locations listed above EVERYTHING else, based on where the locations above are moved on the picture. If these seem off, start with home plate. Put the top left corner of the box on HP. Then do your foul poles. Put the top left corner of WLL and WRL right at the base of the wall intersecting the foul poles. Then move to WC and put the top left corner of the box at dead centerfield. Next work on your Leftfield and Rightfield gaps, WLC and WRC and put them where it looks like they are right between WC, WL, and WR. Last, if your WL and WR do not seem like they are even, adjust them. Once you feel like your HP, WLL, WL, WLC, WC, WRC, WR, and WRL looks like they are all set, hit the &amp;quot;&#039;&#039;&#039;Auto-Arrange Locations&#039;&#039;&#039;&amp;quot; button, just above Y Coordinate and all the other locations will be adjusted for you.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Pictures_%26_Coordinates&amp;diff=2327</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Pictures &amp; Coordinates</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Pictures_%26_Coordinates&amp;diff=2327"/>
		<updated>2025-08-06T20:15:05Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Pictures &amp;amp; Coordinates&amp;#039;&amp;#039;&amp;#039; screen is where you can Cycle through all the ballparks in your league, change daytime picture, nighttime picture, Diagram picture (overhead for 2D game play), 3d model file. and player coordinates, and more.  636x636px Use the Select Ballpark drop-down to choose a ballpark to edit. &amp;#039;&amp;#039;Note: The Action menu in the lower right was described on the Ballpark...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Pictures &amp;amp; Coordinates&#039;&#039;&#039; screen is where you can Cycle through all the ballparks in your league, change daytime picture, nighttime picture, Diagram picture (overhead for 2D game play), 3d model file. and player coordinates, and more.&lt;br /&gt;
&lt;br /&gt;
[[File:Picture and coordinates.jpg|center|frameless|636x636px]]&lt;br /&gt;
Use the Select Ballpark drop-down to choose a ballpark to edit.&lt;br /&gt;
&#039;&#039;Note: The Action menu in the lower right was described on the Ballpark Editor overview page. Refer there if you need to know what those functions do!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Select Ballpark to edit =====&lt;br /&gt;
This section will allow you to pick, in the left hand drop down menu, which league  whether it be your major league or minor league ballparks, and the right drop down menu will allow you to pick a teams park from whichever league you are in.&lt;br /&gt;
[[File:Selectballpark.png|center|frameless|273x273px]]&lt;br /&gt;
&lt;br /&gt;
===== Changing Ballpark Images =====&lt;br /&gt;
Ballparks can have separate pictures for day and night games. For players that still like to use 2D game play you can also change your diagram picture here, which is a 2d, overhead view, of the ballpark. To change the picture for the selected ballpark, use the select file... button next to Daytime Picture, Night Picture, Diagram Picture and select another .jpg image. Ballpark images should be 640 x 480 pixels, and in .jpg format.&lt;br /&gt;
[[File:Change ballpark image.png|center|frameless|604x604px]]&lt;br /&gt;
&lt;br /&gt;
===== Player Coordinates =====&lt;br /&gt;
Player coordinates are not absolutely necessary. However, if you create a new picture for your ballpark, and if you play out your games, you may find that the images of the players on the field don&#039;t line up correctly. You can use this screen to redefine where the players should &amp;quot;stand,&amp;quot; so that it looks right when you play out your games.&lt;br /&gt;
To change the location of a player on the screen, just &amp;quot;grab&amp;quot; the player by clicking and holding on the position text (like &amp;quot;third baseman&amp;quot;), then dragging and dropping the box where you wish. Alternately, you can manually edit the X and Y coordinates in the table on the left. If you edit the text values, be sure to hit Enter to save your changes!&lt;br /&gt;
You can also move these under the [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/Ballpark Editor/Park Profile|Park Profile page]], which is a slightly larger picture. You will just need to switch back and forth from the Pictures &amp;amp; Coordinates page to switch between the day and night pictures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The graphical positioning of players on the ballpark image has no impact at all on the game results. For example, if you position your second baseman very close to second base, that doesn&#039;t mean that second basemen in this park will have a harder time reaching balls hit between 1st and 2nd!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Picture and Coordinates Button =====&lt;br /&gt;
[[File:Picture and coordinates button.png|frameless|347x347px|center]]&lt;br /&gt;
&lt;br /&gt;
With this button you can switch between the different loaded pictures. Day, Night, diagram and then also 3D Coordinates. After changing between Day and Night you can go back to Park profile and work on both day and night coordinates.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Park_Profile&amp;diff=2326</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Park Profile</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor/Park_Profile&amp;diff=2326"/>
		<updated>2025-08-06T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Park Profile&amp;#039;&amp;#039;&amp;#039;s screen is where you edit the basic information and dimensions of a ballpark:  761x761px The Park Profile screen has several sections of information:  * Basic Information * OOTP 25:Important Game Concepts/Tools, Functions, and Editors...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Park Profile&#039;&#039;&#039;s screen is where you edit the basic information and dimensions of a ballpark:&lt;br /&gt;
&lt;br /&gt;
[[File:Ballparkeditor2.jpg|center|frameless|761x761px]]&lt;br /&gt;
The Park Profile screen has several sections of information:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/Ballpark Editor/Park Profile#Basic Ballpark Information|Basic Information]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/Ballpark Editor/Park Profile#Ballpark Factors|Ballpark Factors]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/Ballpark Editor/Park Profile#Ballpark Dimensions|Ballpark Dimensions]]&lt;br /&gt;
&#039;&#039;Note: The Action menu in the lower right was described on the Ballpark Editor overview page. Refer there if you need to know what those functions do!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Basic Ballpark Information =====&lt;br /&gt;
The Basic Information section in the top left allows you to set some fundamental information for the park that is currently selected in the drop-down in the top left. To create a new ballpark, select &#039;&#039;&#039;New Ballpark&#039;&#039;&#039; from the drop-down, or choose &#039;&#039;&#039;Add New Park&#039;&#039;&#039; from the Action menu in the lower right.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ballpark Name&lt;br /&gt;
|The name of the ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Type&lt;br /&gt;
|The type of ballpark. You can choose from &amp;quot;Open,&amp;quot; &amp;quot;Retractable Roof,&amp;quot; or &amp;quot;Dome.&amp;quot; The park type itself has no direct impact on the game, but of course domes and retractable roofs prevent inclement weather, which can indirectly impact the game, since players are more likely to get injured in the cold or rain.&lt;br /&gt;
|-&lt;br /&gt;
|Surface&lt;br /&gt;
|The surface of the field. You can choose from &amp;quot;grass&amp;quot; and &amp;quot;artificial turf.&amp;quot; These values are cosmetic only.&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|The capacity of the ballpark (# of people). This can directly affect the finances of the game, since a high-performing team in a small park won&#039;t get as much revenue as a similar team in a larger park.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ballpark Factors =====&lt;br /&gt;
The Ballpark Factors section directly impacts how hitters perform in the selected ballpark, over a large sample size. Ballpark Factors are extremely important, as they directly affect the outcome of plays in a given park.&lt;br /&gt;
Ballpark factors are based on a &amp;quot;norm&amp;quot; of 1.000. That is, a ballpark with all 1.000 factors is essentially a &amp;quot;neutral&amp;quot; park where hitters will all perform similarly. As the numbers increase, that factor becomes more common. So, for example, if your AVG Overall factor is 1.100, you can expect that if you had identical players in this park and a neutral park, the player in the park with the 1.100 AVG Overall factor would have a slightly higher average. The modifiers are not straight percentages. So, a 2.000 doesn&#039;t mean you will do &amp;quot;twice as well.&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|AVG Overall&lt;br /&gt;
|Affects the overall batting average for hitters in this park. The overall is calculated based on the values for AVG LHB and AVG RHB.&lt;br /&gt;
|-&lt;br /&gt;
|AVG LHB&lt;br /&gt;
|Affects the batting average for left-handed hitters in this park&lt;br /&gt;
|-&lt;br /&gt;
|AVG RHB&lt;br /&gt;
|Affects the batting average for right-handed hitters in this park&lt;br /&gt;
|-&lt;br /&gt;
|Doubles&lt;br /&gt;
|Affects the number of doubles hit in this park&lt;br /&gt;
|-&lt;br /&gt;
|Triples&lt;br /&gt;
|Affects the number of triples hit in this park&lt;br /&gt;
|-&lt;br /&gt;
|Home Runs Overall&lt;br /&gt;
|Affects the overall number of home runs hit in this park. The overall is calculated based on the values for Home Runs LHB and Home Runs RHB.&lt;br /&gt;
|-&lt;br /&gt;
|Home Runs LHB&lt;br /&gt;
|Affects the number of home runs hit in this park by left-handed hitters&lt;br /&gt;
|-&lt;br /&gt;
|Home Runs RHB&lt;br /&gt;
|Affects the number of home runs hit in this park by right-handed hitters&lt;br /&gt;
|}&lt;br /&gt;
Ballpark factors are worth considering when you choose players for your team. For example, if you are in a park with very low home run factors, perhaps paying top dollar to that big slugger won&#039;t be as productive, as many of his home runs won&#039;t carry out in that park.&lt;br /&gt;
&lt;br /&gt;
===== Ballpark Dimensions =====&lt;br /&gt;
The Ballpark Dimensions section describes the size of the selected ballpark.&lt;br /&gt;
. Ballpark dimensions are purely cosmetic! It&#039;s the ballpark factors that actually influence the game engine. That is, making a ballpark with a 500-foot center field won&#039;t make it any harder to hit home runs to center if the home run factors are still 1.000.&lt;br /&gt;
If you feel this is &amp;quot;the wrong way &#039;round,&amp;quot; OOTP forum member Dark Horse created a Microsoft Excel spreadsheet that can be used to create OOTP ballpark factors based on ballpark dimensions. Just input the dimensions into his spreadsheet, and it will generate recommended OOTP ballpark factors for you to enter into this page.&lt;br /&gt;
&#039;&#039;Note: In play-by-play calls, home run distances are based on the distances set here. So, if you set your dimensions to something silly like 700 feet, you will see some 720-foot home runs!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Schedule_Editor&amp;diff=2325</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Schedule_Editor&amp;diff=2325"/>
		<updated>2025-08-06T20:11:58Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:League Schedule Editor}}A baseball schedule is a staggeringly complicated piece of work. OOTP comes with schedules that fit a number of different league configurations, but ultimately, you may decide that you want to tweak the schedule, or that OOTP&amp;#039;s schedules don&amp;#039;t suit your needs. In that case, the &amp;#039;&amp;#039;&amp;#039;Schedule Editor&amp;#039;&amp;#039;&amp;#039; might be your best friend. Read on for more information about schedules in OOTP:  ===== How OOTP&amp;#039;s Scheduler Works ===== Baseball sched...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:League Schedule Editor}}A baseball schedule is a staggeringly complicated piece of work. OOTP comes with schedules that fit a number of different league configurations, but ultimately, you may decide that you want to tweak the schedule, or that OOTP&#039;s schedules don&#039;t suit your needs. In that case, the &#039;&#039;&#039;Schedule Editor&#039;&#039;&#039; might be your best friend. Read on for more information about schedules in OOTP:&lt;br /&gt;
&lt;br /&gt;
===== How OOTP&#039;s Scheduler Works =====&lt;br /&gt;
Baseball schedules are created based on the structure of your league (how many teams, divisions, subleagues, etc.). OOTP comes with over 250 schedule files, stored in the &#039;&#039;&#039;dataschedules&#039;&#039;&#039; directory in your OOTP installation folder. These schedule files match all of the standard leagues, as well as a number of other historical and fictional league scenarios, enabling the game to create realistic schedules for most types of leagues.&lt;br /&gt;
&lt;br /&gt;
When you create a league, and on the first day of the preseason in each subsequent season, OOTP checks the predefined schedules to see if it already has a schedule that matches your specific league setup. If a match is found, OOTP will use that schedule, and the computer will randomly juggle the team matchups from year to year, so that the schedule isn&#039;t identical each year. If multiple matching schedules are found for a certain league setup, OOTP will cycle through the different schedules each year, to provide variety. If no matching schedule can be found, OOTP will automatically generate a schedule consistent with your league setup.&lt;br /&gt;
&lt;br /&gt;
All of this works to help create realistic schedules. However, you may find that you wish to customize the schedule further. The Schedule Editor is a great help in this regard.&lt;br /&gt;
OOTP&#039;s Schedule Editor can be used to edit a league&#039;s existing schedule, but it can also be used to create exhibition games, spring training games, or custom playoff games. The Schedule Editor is also the only way in OOTP that you can schedule games between teams in different leagues. Some players may use this feature to have the champions from different leagues play each other, or to create a tournament-like scenario.&lt;br /&gt;
You can access the Schedule Editor via the League Functions page, either by selecting &#039;&#039;&#039;Edit Schedule&#039;&#039;&#039; from the Functions action menu, or by selecting &#039;&#039;&#039;Edit League Schedule&#039;&#039;&#039; from the scrolling list.&lt;br /&gt;
&lt;br /&gt;
In the Schedule Editor, first use the Select League drop-down in the top right to select the league whose schedule you wish to edit. The Schedule Editor displays one day at a time, using a calendar system in the upper right corner, just like the one used on the Scores &amp;amp; Schedule page. Once you have selected a date, all of the scheduled games for that date will be listed on the page.&lt;br /&gt;
In the Schedule Editor, there are several different tasks you can accomplish:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor#Editing Existing Games|Edit existing games in a schedule]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor#Adding Games or Series|Add new games or series to a schedule]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor#Generating Fictional Schedules|Generate a new fictional schedule]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor#Generating Schedule Reports|Generate schedule reports]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor#Schedule Functions|Perform other schedule functions]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor#Customizing Schedules|Customizing schedules outside of OOTP]]&lt;br /&gt;
&lt;br /&gt;
===== Editing Existing Games =====&lt;br /&gt;
If you just want to tweak a few things, editing existing games is pretty simple. To change the start time of a game, simply type in the new time in the text box next to the game, and then press Enter. You must include the letters &#039;am&#039; or &#039;pm&#039; after the time.&lt;br /&gt;
If you wish to delete a game, just click the &#039;&#039;&#039;Delete&#039;&#039;&#039; button next to the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot change the teams in an existing game. If you wish to change teams, you must delete that game and create a new one with the team matchup you want.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Adding Games or Series =====&lt;br /&gt;
The lower half of the Schedule Editor screen is used to add new games or series to the schedule.&lt;br /&gt;
To add a game or series to the schedule, use the following steps:&lt;br /&gt;
&lt;br /&gt;
# Using the calendar in the top right, make sure you are on the day you wish to schedule the game, or the first game of the series.&lt;br /&gt;
# Using the drop-downs in the lower left and lower right, select a home and visiting team for the matchup.&lt;br /&gt;
# Select an option from the &#039;&#039;&#039;Select Game Type&#039;&#039;&#039; drop-down. You can choose from Exhibition, Spring Training, Regular Season, or Playoff.&lt;br /&gt;
# Select an option from the &#039;&#039;&#039;Select Number of Games&#039;&#039;&#039; drop-down. You can choose from 1 to 10 games in the series.&lt;br /&gt;
# Click the &#039;&#039;&#039;Schedule Series/Game&#039;&#039;&#039; button. Your new game or series will be added to the schedule on consecutive days beginning with the current date.&lt;br /&gt;
&#039;&#039;Note: The scheduler allows you to customize the schedule. It will not prevent you from making strange scheduling decisions. For example, you could schedule the same team for three games in a day, and the editor will not stop you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Generating Fictional Schedules =====&lt;br /&gt;
If you think you have made a mistake, or just want to let OOTP take over, you can always click the &#039;&#039;&#039;Generate Fictional Schedule&#039;&#039;&#039; button at the bottom of the page. This will ask OOTP to create a full schedule for the currently selected league. Unless you have been playing with the schedules, this shouldn&#039;t be necessary in the normal course of play. (Another case where generating a new schedule is common is if you have changed the structure of your league.)&lt;br /&gt;
&lt;br /&gt;
===== Generating Schedule Reports =====&lt;br /&gt;
OOTP also has two schedule reports that can be generated on-demand. These are often helpful to look at while editing a schedule. Both of these reports can be accessed through the Action menu in the lower right. They are the Schedule Grid report and the Schedule Evaluation report.&lt;br /&gt;
The &#039;&#039;&#039;Schedule Grid&#039;&#039;&#039; report is a color-coded chart that is a little rough on the eyes, but is very helpful in analyzing a schedule.&lt;br /&gt;
&lt;br /&gt;
The chart shows the numeric month and day down the left side, and the different teams in the league across the top. Each row of data represents one day, and displays all scheduled games for that day. Home teams are listed in yellow, and away teams in red.&lt;br /&gt;
For example, in the graphic above, let&#039;s look at the first row of data. The 4 and 7 mean that we&#039;re looking at April 7th. Then the next column tells us that NO (New Orleans - the team in the column header) is playing against POR (Portland, represented in the intersection between the row and column). The fact that POR is in yellow tells us that the game is in Portland. In the next column, we see that Sacramento is playing at San Francisco, and so on across the columns.&lt;br /&gt;
The &#039;&#039;&#039;Schedule Evaluation&#039;&#039;&#039; report gives you numeric data about your schedule, and is divided into two parts. The first part is a numeric summary of how many games of what types your teams have scheduled.&lt;br /&gt;
&lt;br /&gt;
The second part of this report is a team-by-team analysis that shows how many games each team has against the others, and the days of the week on which they fall.:&lt;br /&gt;
In each column, there are two numbers separated by a slash. These indicate the number of home and away games. So, in the graphic above, the &amp;quot;2/1&amp;quot; in the San Francisco / Sunday row/column means that New Orleans has three games against San Francisco on Sundays, 2 at home, and 1 away.&lt;br /&gt;
&lt;br /&gt;
===== Schedule Functions =====&lt;br /&gt;
In addition to the reports, the Schedule Editor also has a few more functions tucked away in the Action menu, as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Clear Schedule&lt;br /&gt;
|Erases the entire schedule for the selected league.&lt;br /&gt;
|-&lt;br /&gt;
|Export to File&lt;br /&gt;
|Exports the selected league&#039;s schedule to an XML file. You are presented with a file dialog box, where you can choose where to save the file. The schedule file will be saved with an .lsdl extension, and it can be opened with any text editor.&lt;br /&gt;
|-&lt;br /&gt;
|Import from File&lt;br /&gt;
|Imports an XML schedule file for the selected league. You are presented with a file dialog box, where you can select the file to be imported.&lt;br /&gt;
|-&lt;br /&gt;
|Import for 1st subleague&lt;br /&gt;
|Imports an XML schedule file only for the first subleague in the selected league. You are presented with a file dialog box, where you can select the file to be imported.&lt;br /&gt;
|-&lt;br /&gt;
|Import for 2nd subleague&lt;br /&gt;
|Imports an XML schedule file only for the second subleague in the selected league. You are presented with a file dialog box, where you can select the file to be imported.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Customizing Schedules =====&lt;br /&gt;
In addition to all of the above, it is also possible to create your own custom schedule files outside of OOTP, and import them into the game. For more information, see the section of the manual on customization.&lt;br /&gt;
&#039;&#039;Note: There are also a number of wonderfully helpful OOTP community members who create custom schedules upon request. You can find them in the [https://forums.ootpdevelopments.com/forumdisplay.php?f=3632 OOTP Mods - Schedules forums].&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/League_Structure_Editor&amp;diff=2324</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/League Structure Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/League_Structure_Editor&amp;diff=2324"/>
		<updated>2025-08-06T20:11:02Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;League Structure Editor&amp;#039;&amp;#039;&amp;#039; can be used to change the core structure of a league, such as the number of subleagues, the number of divisions, the number of teams, or which teams go where. The League Structure Editor is accessed via the League Functions page, either by selecting &amp;#039;&amp;#039;&amp;#039;Edit League Structure&amp;#039;&amp;#039;&amp;#039; from the Functions action menu, or by selecting the same from the scrolling list on that page.  You must either be playing a solo g...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;League Structure Editor&#039;&#039;&#039; can be used to change the core structure of a league, such as the number of subleagues, the number of divisions, the number of teams, or which teams go where. The League Structure Editor is accessed via the League Functions page, either by selecting &#039;&#039;&#039;Edit League Structure&#039;&#039;&#039; from the Functions action menu, or by selecting the same from the scrolling list on that page.&lt;br /&gt;
&lt;br /&gt;
You must either be playing a solo game, or be the Commissioner of your league, in order to use the League Structure Editor. League structures can only be edited during the offseason or preseason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warning: Editing your league structure is a drastic step! Always, always, always be sure to back up your game before editing the league structure!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Editing the League Structure =====&lt;br /&gt;
To edit any league, first select the target league from the &#039;&#039;&#039;Select League&#039;&#039;&#039; drop-down in the top right corner. In editing your league structure, you can edit at four different levels:&lt;br /&gt;
&lt;br /&gt;
# [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/League Structure Editor#Editing Subleagues|Editing Subleagues]]&lt;br /&gt;
# [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/League Structure Editor#Editing Divisions|Editing Divisions]]&lt;br /&gt;
# [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/League Structure Editor#Editing Teams|Editing Teams]]&lt;br /&gt;
# [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/League Structure Editor#Importing Historical Teams|Importing Historical Teams]]&lt;br /&gt;
&lt;br /&gt;
===== Generating Schedules =====&lt;br /&gt;
Any time you edit the structure of your league, you typically should generate a new schedule that takes into account the changes you have made. If you fail to do so, it could result in new teams not having any scheduled games, etc. So, unless you are an OOTP schedule guru, and are really confident you know what you are doing, the best idea is to always regenerate a schedule after editing the league. This can be done by clicking on the &#039;&#039;&#039;Generate Schedule&#039;&#039;&#039; button on this page.&lt;br /&gt;
&lt;br /&gt;
===== Editing Subleagues =====&lt;br /&gt;
Since OOTP only allows 1 or 2 subleagues, there aren&#039;t that many options for editing subleagues. If you have only one subleague, there will be an option to add a second one.&lt;br /&gt;
If you add a new subleague, one division will be created for that subleague automatically. Of course, you must add teams before completing your changes! The name of your subleague can be edited after your changes are done by navigating to &#039;&#039;&#039;OOTP Menu | Game Setup | League Setup tab | Names &amp;amp; Affiliations tab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Any time two subleagues exist, there will be an option to delete either of the existing subleagues.&lt;br /&gt;
Deleting a subleague will remove the entire subleague, and all divisions and teams in that subleague!&lt;br /&gt;
&lt;br /&gt;
===== Editing Divisions =====&lt;br /&gt;
Divisions can be edited in a similar fashion to subleagues, except that you can have many more divisions. Divisions are added to a subleague by clicking the &#039;&#039;&#039;Add Division&#039;&#039;&#039; button on the same line as the subleague to which you wish to add the division. As long as there are at least 2 divisions in a subleague, each division will have a &#039;&#039;&#039;Delete Division option as well.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you have added a division, you can edit the name of the division in-line just by clicking on the name of the Division. Don&#039;t forget to hit Enter when you are done to save your changes!&lt;br /&gt;
&lt;br /&gt;
===== Editing Teams =====&lt;br /&gt;
Within a division, you can add, remove, and move teams.&lt;br /&gt;
&lt;br /&gt;
* To add a team, just click the &#039;&#039;&#039;Add Team&#039;&#039;&#039; button in the same row as the division to which you wish to add the team.&lt;br /&gt;
* To remove a team, just click the &#039;&#039;&#039;Remove Team&#039;&#039;&#039; button next to the teamin the same row as the division to which you wish to add the team. Removing a team deletes the team, and releases all of its players into the free agent pool. It does not delete any affiliated teams. These simply lose their affiliations.&lt;br /&gt;
* To move a team, select a destination for the team from the &#039;&#039;&#039;Move Team&#039;&#039;&#039; drop-down.Once you have added a team, you can edit the team information in-line just by clicking on the appropriate fields and typing. Don&#039;t forget to hit Enter when you are done to save your changes!&lt;br /&gt;
&lt;br /&gt;
===== Importing Historical Teams =====&lt;br /&gt;
You can also use this screen to import an entire historical team, such as the 1967 Red Sox. To do this, just click the &#039;&#039;&#039;Import Hist. Team&#039;&#039;&#039; button in the same row as the division you wish to hold the imported team. You will be prompted to find the historical database you wish to use. The default database is in &#039;&#039;&#039;data/stats/historical_database.odb&#039;&#039;&#039; within your OOTP installation. You will then be presented with historical import options including a list of teams.&lt;br /&gt;
&lt;br /&gt;
If you change the Season Year value, you must hit &#039;&#039;&#039;Refresh Teams List&#039;&#039;&#039; to get the set of teams from that year. Otherwise, the options on this screen are the same as those described in the Adding Historical Leagues page. When you are done tweaking settings, click on the &#039;&#039;&#039;Import Team&#039;&#039;&#039; button to proceed.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Nation_Editor&amp;diff=2323</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Nation Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Nation_Editor&amp;diff=2323"/>
		<updated>2025-08-06T20:10:18Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Nation Editor&amp;#039;&amp;#039;&amp;#039; can be used to edit information about single nation in your game world:  639x639px To use the &amp;#039;&amp;#039;&amp;#039;Nation Editor&amp;#039;&amp;#039;&amp;#039;, you must be in Commissioner mode. If you are, the Nation Editor will be available as the right-most tab in any Nation Profile page.:  Changes made in the editor take effect immediately up selecting a value from a drop-down, or when hitting the Enter key in a t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Nation Editor&#039;&#039;&#039; can be used to edit information about single nation in your game world:&lt;br /&gt;
&lt;br /&gt;
[[File:Nation Editor.jpg|center|frameless|639x639px]]&lt;br /&gt;
To use the &#039;&#039;&#039;Nation Editor&#039;&#039;&#039;, you must be in Commissioner mode. If you are, the Nation Editor will be available as the right-most tab in any Nation Profile page.:&lt;br /&gt;
&lt;br /&gt;
Changes made in the editor take effect immediately up selecting a value from a drop-down, or when hitting the Enter key in a text field. There is no save button, so be sure to hit the Enter key after making changes!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Nation Name&lt;br /&gt;
|The name of the nation&lt;br /&gt;
|-&lt;br /&gt;
|Nation Abbreviation&lt;br /&gt;
|The abbreviation of the nation&lt;br /&gt;
|-&lt;br /&gt;
|Nationality&lt;br /&gt;
|The adjective used to describe players from this nation&lt;br /&gt;
|-&lt;br /&gt;
|Population&lt;br /&gt;
|The population of the nation. Population in OOTP does not fluctuate over time.&lt;br /&gt;
|-&lt;br /&gt;
|Baseball Program&lt;br /&gt;
|The level of baseball talent in the nation. The better the rating, the more likely that players from that nation will be discovered, and the more likely that they will be good.&lt;br /&gt;
|-&lt;br /&gt;
|Language Information&lt;br /&gt;
|The language/name origin fields define the origins of names in the nation. You can set up to 5 different name origins. So, for example, if you set a nation to 50% US (Modern), and 50% Hispanic, then 50% of the players from that name will have modern U.S. names, and 50% will have Hispanic names.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Add Nation =====&lt;br /&gt;
You can also add an entirely new nation to the game world by clicking on the &#039;&#039;&#039;Add Nation&#039;&#039;&#039; button in the lower right.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor/Pitching_Ratings_Tab&amp;diff=2322</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor/Pitching Ratings Tab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor/Pitching_Ratings_Tab&amp;diff=2322"/>
		<updated>2025-08-06T20:05:55Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}} 774x774px  ===== Pitching Ratings Editor ===== The Pitching Ratings section on the top right allows you to set the player&amp;#039;s pitching ratings. Remember to hit Enter after editing any text fields! Unless otherwise noted, ratings are on a 1-550 scale, where 1-400 represents the normal range of skill. These values are then converted to whatever rating scale you use in game. For example, a 500 will be...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
[[File:Pitching Tab.jpg|center|frameless|774x774px]]&lt;br /&gt;
&lt;br /&gt;
===== Pitching Ratings Editor =====&lt;br /&gt;
The Pitching Ratings section on the top right allows you to set the player&#039;s pitching ratings. Remember to hit Enter after editing any text fields! Unless otherwise noted, ratings are on a 1-550 scale, where 1-400 represents the normal range of skill. These values are then converted to whatever rating scale you use in game. For example, a 500 will become an 80 on a 20-80 scale, or a 100 on a 1-100 scale. Ratings of 501-550 are considered &amp;quot;beyond the norm,&amp;quot; and will either result in a maximum rating, or a rating of &#039;&#039;above the maximum&#039;&#039;, if you have set the &#039;&#039;&#039;Show Ratings&amp;gt;Max&#039;&#039;&#039; option to &amp;quot;Yes&amp;quot; in the Global Setup page. (The default is &amp;quot;No&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===== Run development program to adjust ratings =====&lt;br /&gt;
[[File:Run development lab pitcher.png|center|frameless|750x750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New in &#039;&#039;&#039;OOTP 25&#039;&#039;&#039; is the addition of being able to run the development lab on a player through the player editor. You MUST be able to use Commissioner mode, so you can not use this while playing a challenge mode game. Just like with the real development lab, running this still has a fail rate just like if you were running it under the Development Lab, you just do not have to wait months to see the progress. Each program is listed from easiest to hardest to complete.&lt;br /&gt;
&lt;br /&gt;
===== Resulting Stats Section =====&lt;br /&gt;
This works much like the [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/Player Editor/Batting Ratings Tab#Resulting Stats Section|Batting Editor section]]. Has the very same concept except for pitchers.&lt;br /&gt;
&lt;br /&gt;
===== Lefty-Righty Splits =====&lt;br /&gt;
Most of the pitching ratings have slots for versus left-handed batters, versus right-handed batters, and potential. The standard ratings you see on the Player Profile are an average of the player&#039;s ratings against left and right. Most of the pitching ratings are pretty self-explanatory, if you understand the Baseball Ratings model.&lt;br /&gt;
&lt;br /&gt;
For more information on the pitcher ratings and what they do, check out [[OOTP Baseball:Important Game Concepts/The Player Model/Baseball Ratings/Pitching Ratings|Pitching Ratings]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor/Batting_Ratings_Tab&amp;diff=2321</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor/Batting Ratings Tab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor/Batting_Ratings_Tab&amp;diff=2321"/>
		<updated>2025-08-06T20:05:30Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}} 600x600pxMost of the offensive ratings have slots for versus left-handed pitchers, versus right-handed pitchers, and potential. The standard ratings you see on the Player Profile are an average of the player&amp;#039;s ratings against left and right. Most of the offensive ratings are pretty self-explanatory, if you understand the Baseball Ratings model.  The few items in here that need further explanation...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
[[File:Batting Tab.jpg|center|frameless|600x600px]]Most of the offensive ratings have slots for versus left-handed pitchers, versus right-handed pitchers, and potential. The standard ratings you see on the Player Profile are an average of the player&#039;s ratings against left and right. Most of the offensive ratings are pretty self-explanatory, if you understand the Baseball Ratings model. &lt;br /&gt;
The few items in here that need further explanation are below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BABIP / Avoid K&#039;s / Contact&lt;br /&gt;
|Hitters are rated for their Contact ability, but this is one rating that cannot be directly edited. Contact is actually calculated based on two other ratings: BABIP (&amp;quot;batting average on balls in play,&amp;quot;), and Avoid K&#039;s. So, to adjust your player&#039;s Contact rating, you must adjust BABIP and Avoid K&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|Gap&lt;br /&gt;
|Having the tendency to hit doubles and triples to left-center field and/or right-center field, rather than shoot balls down the lines&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|Power directly affects the number of home runs a player hits. Home Run Power, however, has no direct effect on the likelihood that a player will make contact.&lt;br /&gt;
|-&lt;br /&gt;
|Eye&lt;br /&gt;
|Eye is a measure of how well a player assesses incoming pitches and determines whether they will be balls or strikes. Eye directly affects the number of times a player walks. However, Eye has no direct effect on the likelihood that a player will make contact, or strike out.&lt;br /&gt;
|-&lt;br /&gt;
|Getting HBP&lt;br /&gt;
|How often the player gets hit by pitches, per 550 at-bats. Note that this value is &#039;&#039;not&#039;&#039; on a 1-550 scale!&lt;br /&gt;
|-&lt;br /&gt;
|Triple Ratio&lt;br /&gt;
|How often a player might hit a triple over just being a double.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Resulting Stats Section =====&lt;br /&gt;
[[File:Resultingstats.png|center|frameless|787x787px]]&lt;br /&gt;
In here you can fine tune your batter. Say you have Cal Ripken Jr as your player. You would like to see him play more to his real life stats but you do not think OOTP has the right kind of ratings for his batting profile. Maybe you want to make Cal hit more like 1991 Cal over hitting like 1988 Cal. You can look up his stats and plug them into the top line. Find his AB 650, Hits 210, 2b 46, 3b 5, HR 34, BB 53, HBP 5, and SO 46.&lt;br /&gt;
&lt;br /&gt;
Once you have this numbers in, you can then click on these buttons to change the ratings of the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Option&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Create Current Ratings based on stats&lt;br /&gt;
|This will pull from there stats you input in the line above and set the players current ratings to reflect these numbers.&lt;br /&gt;
|-&lt;br /&gt;
|Create Potential Ratings based on stats&lt;br /&gt;
|This will pull from there stats you input in the line above and set the players potential ratings to reflect these numbers.&lt;br /&gt;
|-&lt;br /&gt;
|Copy current ratings to potential ratings&lt;br /&gt;
|Just what is says, it will take the current ratings and copy them as the potential ratings of the player.&lt;br /&gt;
|-&lt;br /&gt;
|Copy potential ratings to current ratings&lt;br /&gt;
|This does the opposite of the function above. It will take your potential ratings and copy them to the current ratings.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Run development program to adjust ratings =====&lt;br /&gt;
[[File:Run development lab batter.png|center|frameless|650x650px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New in &#039;&#039;&#039;OOTP 25&#039;&#039;&#039; is the addition of being able to run the development lab on a player through the player editor. You MUST be able to use Commissioner mode, so you can not use this while playing a challenge mode game. Just like with the real development lab, running this still has a fail rate just like running it in the Development Lab, you just do not have to wait to see the results. Each program is listed from easiest to hardest to complete.&lt;br /&gt;
===== Defensive Ratings Editor =====&lt;br /&gt;
The Defensive Ratings section on the top right allows you to set the player&#039;s defensive and position ratings. Remember to hit Enter after editing any text fields! Unless otherwise noted, ratings are on a 1-250 scale, where 1-200 represents the normal range of skill. These values are then converted to whatever rating scale you use in game. For example, a 200 will become an 80 on a 20-80 scale, or a 100 on a 1-100 scale. Ratings of 201-250 are considered &amp;quot;beyond the norm,&amp;quot; and will either result in a maximum rating, or a rating of &#039;&#039;above the maximum&#039;&#039;, if you have set the &#039;&#039;&#039;Show Ratings&amp;gt;Max&#039;&#039;&#039; option to &amp;quot;Yes&amp;quot; in the Global Setup page. (The default is &amp;quot;No&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Most of the defensive ratings are pretty self-explanatory, if you understand the Baseball Ratings model. The few items in here that need further explanation are below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Position Experience&#039;&#039;&#039; - The different position ratings are on a 1-200 scale for the amount of experience the player has at that position. This allows you to set the overall position rating for a player at each position. The right column shows you what the position rating will be based on the amount of experience you have given them. These will change based on the defensive ratings above, too. For example, a third baseman with 100 experience and a 250 Infield Range will have a much better overall position rating than the same third baseman with a 10 Infield Range.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor/Bio_Tab&amp;diff=2320</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor/Bio Tab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor/Bio_Tab&amp;diff=2320"/>
		<updated>2025-08-06T20:02:36Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}589x589px  ===== Let&amp;#039;s start with the Bio Tab: =====  * &amp;#039;&amp;#039;&amp;#039;Player ID&amp;#039;&amp;#039;&amp;#039; - OOTP&amp;#039;s unique internal identifier for a player. This isn&amp;#039;t shown in-game, but can be valuable to know. For example, if you generate a fictional face for a player, the file will be called &amp;quot;player_#.png,&amp;quot; with the # being his player ID. This ID can also be used in third party software for online league drafts to set up draft lists....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}[[File:Bio Tab.jpg|center|frameless|589x589px]]&lt;br /&gt;
&lt;br /&gt;
===== Let&#039;s start with the Bio Tab: =====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Player ID&#039;&#039;&#039; - OOTP&#039;s unique internal identifier for a player. This isn&#039;t shown in-game, but can be valuable to know. For example, if you generate a fictional face for a player, the file will be called &amp;quot;player_#.png,&amp;quot; with the # being his player ID. This ID can also be used in third party software for online league drafts to set up draft lists.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A players name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can change players first name, last name, and even add a nickname. You can also click on the button called &amp;quot;&#039;&#039;&#039;Assign Random Name&#039;&#039;&#039;&amp;quot; to give your person a totally random name. If you change a players name you &#039;&#039;&#039;MUST&#039;&#039;&#039; make sure you hit &#039;&#039;&#039;enter&#039;&#039;&#039; for that new name to take effect!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Historical ID&#039;&#039;&#039; - This is usually the same as the BBRef ID&lt;br /&gt;
* &#039;&#039;&#039;BBRef ID&#039;&#039;&#039; - This is the baseball reference ID of the player. This ID can be found at https://www.baseball-reference.com/. For a player like Bert Blyleven it will be a part of the actually BBRef URL as noted in this URL https://www.baseball-reference.com/players/b/blylebe01.shtml It is the blylebe01 (UPTO the first 5 letters of last name, first 2 letters of first name and then 01) If it is Babe Ruth then it would be ruthba01. Some players like Randy Johnson (Big Unit) will be different as 4 other players in baseball history were named Randy Johnson so hit BBRef is johnsra05. This ID is very important to learn how to use as it is also how you import historical players into your game.&lt;br /&gt;
* &#039;&#039;&#039;Historical Minors ID&#039;&#039;&#039; - This is also a Baseball Reference number. To find this number, while looking at a player on baseball reference, click on the tab that says Winter &amp;amp; Minor LG Stats and this ID will be at the very end of the URL.&lt;br /&gt;
* &#039;&#039;&#039;Chadwick ID&#039;&#039;&#039; - This is part of the https://www.chadwick-bureau.com/ and you can find this ID by downloading the player database.&lt;br /&gt;
* &#039;&#039;&#039;Twitter Handle&#039;&#039;&#039; - Now known as X, this is the players handle on that social media platform.&lt;br /&gt;
* &#039;&#039;&#039;Historical year&#039;&#039;&#039; - This will be the year used when the game is running recalc data.&lt;br /&gt;
* &#039;&#039;&#039;Uniform Number&#039;&#039;&#039; - Here you can change a players uniform number. You can use the drop down list will show you available numbers open on your team. &amp;quot;&#039;&#039;&#039;Available Uniform Numbers&#039;&#039;&#039;&amp;quot; button below the number.&lt;br /&gt;
* &#039;&#039;&#039;Date of Birth&#039;&#039;&#039; - Player&#039;s birth date. Changing this changes the player&#039;s age. This by itself will not change the player&#039;s ratings, but it will affect the player.&lt;br /&gt;
* &#039;&#039;&#039;Nationality&#039;&#039;&#039; - Player&#039;s nationality.&lt;br /&gt;
* &#039;&#039;&#039;Second Nationality&#039;&#039;&#039; - If a player has dual citizenship.&lt;br /&gt;
* &#039;&#039;&#039;Facial Type&#039;&#039;&#039; - This is the player&#039;s facial type. This is only used for generating fictional faces. If you use photos, or if you like your current player face, do not change this value. Facial Type is not intended to be an accurate representation of the player&#039;s actual ethnicity, and so is not displayed on the Player Profile. If you change this, a new picture will be generated for the player immediately.&lt;br /&gt;
* &#039;&#039;&#039;Player Picture&#039;&#039;&#039; - This drop down menu allows you to regenerate same picture, make a new fictional picture, import a Facegn picture, import a real photo file, auto-reload picture, set beard style, set hair color, set beard color, set facial type, set eye color, and open baseball cards which can allow you to make a baseball card.&lt;br /&gt;
* &#039;&#039;&#039;City Search (hit ENTER)&#039;&#039;&#039; - The City Search allows you to narrow down your player&#039;s birth place. Rather than picking from a giant drop-down list, you can type the city name and hit Enter. Then, the Select City of Birth field below will only contain city names matching what you typed. For example, if you want the player to be from Springfield, Massachusetts, you can type in &amp;quot;Springfield,&amp;quot; and then hit Enter. The drop-down will now only contain cities named Springfield, and you can choose the correct one. This is not a very powerful search. Only exact matches are found. So, you cannot, for example, type &amp;quot;Spring&amp;quot; and find cities named &amp;quot;Springfield.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Select City of Birth&#039;&#039;&#039; - Select the player&#039;s city of birth. This value does impact the game in the area of contract negotiations, as players are often more likely to prefer teams that are closer to home, which in OOTP is defined as the place of birth.&lt;br /&gt;
* &#039;&#039;&#039;Height (in CM)&#039;&#039;&#039; - Player height. Height has an impact on players that play 1st base, taller players will play 1st base better than shorter players, it does factor into body mass, which affects fictional faces. (Players with higher BMI get &amp;quot;fatter&amp;quot; faces.)&lt;br /&gt;
* &#039;&#039;&#039;Weight (In pounds)&#039;&#039;&#039; - Player weight. Weight can cause older players to regress faster if they are overweight. it does factor into body mass, which affects fictional faces. (Players with higher BMI get &amp;quot;fatter&amp;quot; faces.)&lt;br /&gt;
* &#039;&#039;&#039;Bats&#039;&#039;&#039; - The handedness of the hitter.&lt;br /&gt;
* &#039;&#039;&#039;Throws&#039;&#039;&#039; - Which hand the player throws with.&lt;br /&gt;
* &#039;&#039;&#039;Position/Role&#039;&#039;&#039; - The player&#039;s assigned position/role.&lt;br /&gt;
* &#039;&#039;&#039;Local Popularity&#039;&#039;&#039; - The player&#039;s local popularity rating&lt;br /&gt;
* &#039;&#039;&#039;Nationality Popularity&#039;&#039;&#039; - The player&#039;s national popularity rating&lt;br /&gt;
* &#039;&#039;&#039;Lock Popularity Ratings&#039;&#039;&#039; - Checking this box prevents the game from changing this player&#039;s popularity ratings&lt;br /&gt;
* &#039;&#039;&#039;Walk-up Music&#039;&#039;&#039; - If you have walk-up music set for this player it will be shown here.&lt;br /&gt;
* &#039;&#039;&#039;Wear High Socks in-game&#039;&#039;&#039; - This is for the 3D games. Will the player wear high socks? Check this option so they do.&lt;br /&gt;
* &#039;&#039;&#039;Bat Color&#039;&#039;&#039; - Use the drop down menu to choose Random, Light Tan, Black Tan, Red, or Brown.&lt;br /&gt;
* &#039;&#039;&#039;Shoe Color&#039;&#039;&#039; - Use drop down menu to choose from Random, White, Black, Red, Blue, Team Color, Team Alternative Color.&lt;br /&gt;
* &#039;&#039;&#039;Team Information, Select New Team&#039;&#039;&#039; - This section will allow you to choose a team where to move this player. First choose the league and then choose the team.&lt;br /&gt;
&lt;br /&gt;
===== Personality Ratings =====&lt;br /&gt;
&#039;&#039;&#039;Personality Class&#039;&#039;&#039; - This will show what personality class a player is like Leader, Captain, Spark-Plug, Prankster, Disruptive, Outspoken, Selfish, or Unmotivated. If you change any of the numbers below, click on (Click to refresh) and if the player meets a qualification for one of the classes it will be updated.&lt;br /&gt;
&lt;br /&gt;
See [https://wiki.ootpdevelopments.com/OOTP_25:Important_Game_Concepts/The_Player_Model/Personality_Ratings/Player_Personalities Player Personalities] for more info.&lt;br /&gt;
&lt;br /&gt;
===== Morale =====&lt;br /&gt;
See [https://wiki.ootpdevelopments.com/OOTP_25:Important_Game_Concepts/The_Player_Model/Personality_Ratings/Player_Morale Player Morale] for more info.&lt;br /&gt;
&lt;br /&gt;
===== Suspension and Injury Data =====&lt;br /&gt;
The Suspension and Injury Data sections allow you to add, edit, or remove suspensions or injuries from the player. Remember to hit Enter after editing any text fields!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Status&lt;br /&gt;
|Check this box to suspend the player&lt;br /&gt;
|-&lt;br /&gt;
|Games suspended&lt;br /&gt;
|The number of games for which the player is suspended&lt;br /&gt;
|-&lt;br /&gt;
|Injury time left (in days)&lt;br /&gt;
|The number of days that the player will remain injured. The severity is defined by the options below.&lt;br /&gt;
|-&lt;br /&gt;
|Diagnosis&lt;br /&gt;
|The nature of the injury&lt;br /&gt;
|-&lt;br /&gt;
|Severity&lt;br /&gt;
|Check the Career-Ending Injury box if this injury should be career-ending&lt;br /&gt;
|-&lt;br /&gt;
|IL Time left (in Days)&lt;br /&gt;
|The number of days remaining in the player&#039;s disabled list assignment (if any)&lt;br /&gt;
|-&lt;br /&gt;
|DtD-Injury Effect %&lt;br /&gt;
|If set to anything other than 0, this makes the injury &amp;quot;day-to-day&amp;quot; and specifies the percentage of effectiveness lost. So, setting this to 30 means the player loses 30% efficiency for the duration of the injury.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Back/Leg/Arm Proneness&lt;br /&gt;
|A 1-200 rating for how injury-prone this player is. A higher number means the player is more likely to get injured.&lt;br /&gt;
|}&lt;br /&gt;
See the [https://wiki.ootpdevelopments.com/OOTP_25:Important_Game_Concepts/The_Player_Model/Suspensions Suspensions] and [https://wiki.ootpdevelopments.com/OOTP_25:Important_Game_Concepts/The_Player_Model/Injuries,_Fatigue,_and_Aging Injury and Fatigue] pages for more information.&lt;br /&gt;
&lt;br /&gt;
===== Draft and Roster Status =====&lt;br /&gt;
The Draft List Status and Roster Status Data sections allow you to edit a player&#039;s roster status. Remember to hit Enter after editing any text fields!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Unavailable for draft lists&lt;br /&gt;
|Used primarily in online leagues, checking this indicates that this player has already been selected in a forum pre-draft, and the player will no longer display on draft lists, reducing the chance of any confusion about who has already been selected. Once the draft is complete, the setting will be removed automatically. See the Draft Listscreenfor more information.&lt;br /&gt;
|-&lt;br /&gt;
|Total Major League Service Days&lt;br /&gt;
|The number of days of major league service time the player has accumulated. The value will be converted to years based on your league settings for # of days in a service year.&lt;br /&gt;
|-&lt;br /&gt;
|Total 40-Man Roster League Service Days&lt;br /&gt;
|The number of days of time on a secondary roster the player has accumulated. The value will be converted to years based on your league settings for # of days in a service year.&lt;br /&gt;
|-&lt;br /&gt;
|Total pro service years&lt;br /&gt;
|The number of years of overall professional service the player has.&lt;br /&gt;
|}&lt;br /&gt;
See the [https://wiki.ootpdevelopments.com/OOTP_25:Important_Game_Concepts/The_Financial_/_Contract_Model/Service_Time Service Time] screen for more information.&lt;br /&gt;
&lt;br /&gt;
===== Salary Data and Contract Extension =====&lt;br /&gt;
The Salary Data and Contract Extension sections allow you to give a player a contract or edit an existing contract. Remember to hit Enter after editing any text fields!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Contract Type&lt;br /&gt;
|Check this box to make the contract a major league contract. Otherwise, it is a minor league contract.&lt;br /&gt;
|-&lt;br /&gt;
|Contract Length (in years)&lt;br /&gt;
|The number of years in the contract. Based on this value, more Salary in Year X boxes will appear below.&lt;br /&gt;
|-&lt;br /&gt;
|Current Year of Contract&lt;br /&gt;
|Defines in which year of the contract the player currently is.&lt;br /&gt;
|-&lt;br /&gt;
|Salary in Year X&lt;br /&gt;
|The player&#039;s salary for that year of the contract&lt;br /&gt;
|-&lt;br /&gt;
|Contract signed in year&lt;br /&gt;
|Sets the year in which the contract was signed&lt;br /&gt;
|}&lt;br /&gt;
The Contract Extension fields behave in the same fashion. See the Player Contracts Overview for more information.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor&amp;diff=2319</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Ballpark_Editor&amp;diff=2319"/>
		<updated>2025-08-06T20:01:14Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP has a &amp;#039;&amp;#039;&amp;#039;Ballpark Editor&amp;#039;&amp;#039;&amp;#039; that allows you to create and configure ballparks.  The editor allows you to change the basics of a park (name, dimensions of the park), as well as the actual graphical representation of the park if you like to play out your games. You can access the ballpark editor in several ways:  * On the League Functions page, select &amp;#039;&amp;#039;&amp;#039;Edit Park&amp;#039;&amp;#039;&amp;#039; from the Functions action menu * On the League Functions page, select...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP has a &#039;&#039;&#039;Ballpark Editor&#039;&#039;&#039; that allows you to create and configure ballparks.&lt;br /&gt;
&lt;br /&gt;
The editor allows you to change the basics of a park (name, dimensions of the park), as well as the actual graphical representation of the park if you like to play out your games. You can access the ballpark editor in several ways:&lt;br /&gt;
&lt;br /&gt;
* On the League Functions page, select &#039;&#039;&#039;Edit Park&#039;&#039;&#039; from the Functions action menu&lt;br /&gt;
* On the League Functions page, select &#039;&#039;&#039;Edit Ballparks&#039;&#039;&#039; from the scrollable list&lt;br /&gt;
* When in Commissioner Mode, select &#039;&#039;&#039;Edit Ballpark&#039;&#039;&#039; from within the Team Editor page.&lt;br /&gt;
The Ballpark Editor consists of five different pages:&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Park Profile|Park Profile]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Pictures &amp;amp; Coordinates|Pictures &amp;amp; Coordinates]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Ball Locations|Ball Locations]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/3D Model|3D Model]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Weather|Weather]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor/Sounds|Sounds]]&lt;br /&gt;
&lt;br /&gt;
===== Ballpark Editor Action Menu =====&lt;br /&gt;
All four pages of the ballpark editor also include an Action menu at the bottom with the following options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Show current park in Google Earth&lt;br /&gt;
|For this feature you MUST have Google Earth installed on your computer. It will use the Location Lat and Location Long. listed in the left hand panel to locate this park in Google Earth. If it is a historical park, it might now show up in Google Earth if it has been torn down.&lt;br /&gt;
|-&lt;br /&gt;
|Add new park&lt;br /&gt;
|Creates a brand new park for you to edit&lt;br /&gt;
|-&lt;br /&gt;
|Assign coordinates &amp;amp; ball locations to all parks&lt;br /&gt;
|Automatically assigns the coordinates and ball locations of the currently selected park to ALL ballparks in the league.&lt;br /&gt;
|-&lt;br /&gt;
|Reset coordinates &amp;amp; ball locations&lt;br /&gt;
|Resets the coordinates &amp;amp; ball locations for this park to the defaults&lt;br /&gt;
|-&lt;br /&gt;
|Assign neutral park factors to all parks&lt;br /&gt;
|Sets all parks to have matching, neutral park factors&lt;br /&gt;
|-&lt;br /&gt;
|Randomize park factors of this park&lt;br /&gt;
|Creates a random set of park factors for this park&lt;br /&gt;
|-&lt;br /&gt;
|Export this park&#039;s data to file&lt;br /&gt;
|Exports data related this park into a file stored in the &#039;&#039;&#039;import_export&#039;&#039;&#039; directory. Exported files have a .prk extension, and are data files that are not readily readable. You can export a park to use the same park&#039;s information in another league, or you could share individual park files with others. Parks are imported and exported on a park-by-park basis. There is no way to export or import all parks in a league, for example.&lt;br /&gt;
|-&lt;br /&gt;
|manually Import data from file into this park&lt;br /&gt;
|Opens a file browser to allow you to import park data from a previously exported .prk file. This will load Daytime, night, and Diagram pictures into the Pictures &amp;amp; Coordinates page and import all park factions and coordinates. For community created parks, the park creator must have made this .prk file. If they have not, you will have to edit all the park info yourself.&lt;br /&gt;
|}&lt;br /&gt;
Coordinates &amp;amp; ball locations will be described in the Pictures &amp;amp; Coordinates and Ball Locations pages.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Team_Editor&amp;diff=2318</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Team Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Team_Editor&amp;diff=2318"/>
		<updated>2025-08-06T19:59:44Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Team Editor&amp;#039;&amp;#039;&amp;#039; can be used to edit just about anything regarding a single team. The Team Editor has some features that are available to any general manager, even if he or she isn&amp;#039;t the commissioner. Those that can be edited by a non-commissioner are described on the Options &amp;amp; Ballpark page. To use the remaining functions of the Team Editor, you must be in Commissioner mode.  To access the Team Editor, navigate to the Team Home Scree...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Team Editor&#039;&#039;&#039; can be used to edit just about anything regarding a single team. The Team Editor has some features that are available to any general manager, even if he or she isn&#039;t the commissioner. Those that can be edited by a non-commissioner are described on the Options &amp;amp; Ballpark page. To use the remaining functions of the Team Editor, you must be in Commissioner mode.&lt;br /&gt;
&lt;br /&gt;
To access the Team Editor, navigate to the Team Home Screen and select the Settings tab.&lt;br /&gt;
&lt;br /&gt;
[[File:Teameditor.jpg|center|frameless|666x666px]]&lt;br /&gt;
Changes made in the editor take effect immediately up selecting a value from a drop-down, or when hitting the Enter key in a text field. There is no save button, so be sure to hit the Enter key after making changes!&lt;br /&gt;
The Team Editor is split up into several different sections:&lt;br /&gt;
&lt;br /&gt;
* Team Editor&lt;br /&gt;
* Ballpark InfoThe Team Editor on the left side of the screen gives you the ability to change information about the currently selected team:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|City / Name&lt;br /&gt;
|Allows you to edit the city name of the selected team.&lt;br /&gt;
|-&lt;br /&gt;
|Abbreviation&lt;br /&gt;
|Allows you to edit the abbreviation of the selected team.&lt;br /&gt;
|-&lt;br /&gt;
|Nickname&lt;br /&gt;
|Allows you to edit the nickname of the selected team.&lt;br /&gt;
|-&lt;br /&gt;
|Historical Team ID&lt;br /&gt;
|For historical leagues, this is the unique team identifier used in the historical league data files. This number is not generated or maintained by OOTP; it is controlled by the historical database you use.&lt;br /&gt;
|-&lt;br /&gt;
|Historical Franchise ID&lt;br /&gt;
|For historical leagues, this is the unique franchise identifier used to tie the history of a franchise together. This number is not generated or maintained by OOTP; it is controlled by the historical database you use.&lt;br /&gt;
|-&lt;br /&gt;
|Nation&lt;br /&gt;
|Allows you to change the nation for the selected team. This has no effect on the league&#039;s nation setting, but this enables you to create teams that are not located in the league nation; for example, placing a team located in Toronto, Canada, in a U.S.-based league.&lt;br /&gt;
|-&lt;br /&gt;
|City Search / Select Exact City&lt;br /&gt;
|Allows you to search for a specific city in the world database. To search for a city, type a city name in the text box, and then press Enter. All cities with matching names will appear in the Search Exact City drop-down. For example, if you type Springfield, all cities with the name Springfield will be available in the drop-down. Select the desired city from the drop-down. The cities available in the drop-down are based on the team&#039;s nation listed above. The city search function does not allow partial matches. If your city name does not produce an exact match, it will not be found. For example, you cannot type &#039;S&#039; and find all cities beginning with that letter.&lt;br /&gt;
|-&lt;br /&gt;
|Edit team colors, logos, and uniforms&lt;br /&gt;
|This button opens up the Team Colors, Logos, and Uniforms page, in which you can edit your team&#039;s colors, logos, and the textures of your ballcaps and jerseys.&lt;br /&gt;
|-&lt;br /&gt;
|Roster AI&lt;br /&gt;
|When the &amp;quot;Prevent any AI roster changes&amp;quot; box is checked, the artificial intelligence for this team will not make any roster changes whatsoever.&lt;br /&gt;
|-&lt;br /&gt;
|Fan Interest&lt;br /&gt;
|The level of fan interest, on a scale of 1-100. (Higher = more interest)&lt;br /&gt;
|-&lt;br /&gt;
|Fan Interest Modifier&lt;br /&gt;
|The Fan Interest modifier changes when you sign or lose a popular player. This modifier gets applied to fan interest, to simulate the rise or fall of fan interest after a big move. The modifier then moves toward 0Â as time goes on, so that the effect doesn&#039;t last forever.&lt;br /&gt;
|-&lt;br /&gt;
|Fan Loyalty&lt;br /&gt;
|The level of fan loyalty, on a scale of 0-10. (Higher = more loyalty)&lt;br /&gt;
|-&lt;br /&gt;
|Market Size&lt;br /&gt;
|The size of the team&#039;s market, on a scale of 0-20 (Higher = larger market)&lt;br /&gt;
|-&lt;br /&gt;
|Cash&lt;br /&gt;
|The amount of cash the team currently has&lt;br /&gt;
|-&lt;br /&gt;
|Budget&lt;br /&gt;
|The current team budget&lt;br /&gt;
|-&lt;br /&gt;
|Media Contract&lt;br /&gt;
|The amount of the current media contract&lt;br /&gt;
|-&lt;br /&gt;
|Media Contract Years Left&lt;br /&gt;
|The years remaining on the current media contract&lt;br /&gt;
|-&lt;br /&gt;
|Media Revenue This Year&lt;br /&gt;
|This is a typo, it should read &amp;quot;Merchandising Revenue this year&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Last Yr Merchandising Revenue&lt;br /&gt;
|Last year&#039;s merchandising revenue&lt;br /&gt;
|-&lt;br /&gt;
|Player Expenses&lt;br /&gt;
|The total amount of player expenses. You can adjust this manually, but it will not cause player contracts to change.&lt;br /&gt;
|-&lt;br /&gt;
|Staff Expenses&lt;br /&gt;
|The total amount of staff expenses. You can adjust this manually, but it will not cause staff contracts to change.&lt;br /&gt;
|}&lt;br /&gt;
See the Team Financial Modelscreenfor more information on things like fan interest, fan loyalty, etc.&lt;br /&gt;
&lt;br /&gt;
===== Ballpark Info =====&lt;br /&gt;
The right side of the screen contains information about the team&#039;s ballpark:&lt;br /&gt;
In the top right, a commissioner can change the ballpark used by the selected team, and the name of the park. Non-commissioners can only change the name of the park. The rest of the information here, however, cannot be edited. In the lower right, commissioners have access to an &#039;&#039;&#039;Edit Ballpark&#039;&#039;&#039; action button that opens the Ballpark Editor. Thatscreenalso contains more detail about the meanings of the different ballpark factors.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Personnel_Editor&amp;diff=2317</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Personnel Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Personnel_Editor&amp;diff=2317"/>
		<updated>2025-08-06T19:57:50Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Personnel Editor&amp;#039;&amp;#039;&amp;#039; can be used to edit just about anything regarding a single coach/scout:  759x759px To use the Personnel Editor, you must be in Commissioner mode. If you are, the coach/scout Editor will be available as the right-most tab in any Personnel Profile. Changes made in the editor take effect immediately up selecting a value from a drop-down, or when hitting the Enter key in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Personnel Editor&#039;&#039;&#039; can be used to edit just about anything regarding a single coach/scout:&lt;br /&gt;
&lt;br /&gt;
[[File:Personneleditor.jpg|center|frameless|759x759px]]&lt;br /&gt;
To use the Personnel Editor, you must be in Commissioner mode. If you are, the coach/scout Editor will be available as the right-most tab in any Personnel Profile.&lt;br /&gt;
Changes made in the editor take effect immediately up selecting a value from a drop-down, or when hitting the Enter key in a text field. There is no save button, so be sure to hit the Enter key after making changes!&lt;br /&gt;
The Personnel Editor is split up into several different sections:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Personnel Editor#Basic and Team Information|Basic and Team Information]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Personnel Editor#Salary Data|Salary Data]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Personnel Editor#Ratings Editor|Ratings Editor]]&lt;br /&gt;
&lt;br /&gt;
===== Basic and Team Information =====&lt;br /&gt;
The Basic and Team Information sections allow you to edit most of the demographic and core information about a coach/scout. Remember to hit Enter after editing any text fields!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Coach ID&lt;br /&gt;
|OOTP&#039;s unique internal identifier for a coach/scout. This isn&#039;t shown in-game, but can be valuable to know. For example, if you generate a fictional face for a coach/scout, the file will be called &amp;quot;coach_#.png,&amp;quot; with the # being his coach ID.&lt;br /&gt;
|-&lt;br /&gt;
|First Name&lt;br /&gt;
|Coach/scout&#039;s first name&lt;br /&gt;
|-&lt;br /&gt;
|Last Name&lt;br /&gt;
|Coach/scout&#039;s last name&lt;br /&gt;
|-&lt;br /&gt;
|Nickname&lt;br /&gt;
|Coach/scout&#039;s nickname&lt;br /&gt;
|-&lt;br /&gt;
|Date of Birth&lt;br /&gt;
|Coach/scout&#039;s birth date. Changing this changes the coach/scout&#039;s age. This will not change the coach/scout&#039;s ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Nationality&lt;br /&gt;
|coach/scout&#039;s nationality&lt;br /&gt;
|-&lt;br /&gt;
|Facial Type&lt;br /&gt;
|This is the coach/scout&#039;s facial type. This is only used for generating fictional faces. If you use photos, or if you like your current coach/scout face, do not change this value. Facial Type is not intended to be an accurate representation of the coach/scout&#039;s actual ethnicity, and so is not displayed on the coach/scout Profile. If you change this, a new picture will be generated for the coach/scout immediately.&lt;br /&gt;
|-&lt;br /&gt;
|City Search (hit ENTER)&lt;br /&gt;
|The City Search allows you to narrow down your coach/scout&#039;s birth place. Rather than picking from a giant drop-down list, you can type the city name and hit Enter. Then, the Select City of Birth field below will only contain city names matching what you typed. For example, if you want the coach/scout to be from Springfield, Massachusetts, you can type in &amp;quot;Springfield,&amp;quot; and then hit Enter. The drop-down will now only contain cities named Springfield, and you can choose the correct one. This is not a very powerful search. Only exact matches are found. So, you cannot, for example, type &amp;quot;Spring&amp;quot; and find cities named &amp;quot;Springfield.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Select City of Birth&lt;br /&gt;
|Select the coach/scout&#039;s city of birth. This value does impact the game in the area of contract negotiations, as coach/scouts are often more likely to prefer teams that are closer to home, which in OOTP is defined as the place of birth.&lt;br /&gt;
|-&lt;br /&gt;
|Height (in cm)&lt;br /&gt;
|coach/scout height. Height has no impact on the game mechanics, but it does factor into body mass, which affects fictional faces. (coach/scouts with higher BMI get &amp;quot;fatter&amp;quot; faces.)&lt;br /&gt;
|-&lt;br /&gt;
|Weight (in pounds)&lt;br /&gt;
|coach/scout weight. Weight has no impact on the game mechanics, but it does factor into body mass, which affects fictional faces. (coach/scouts with higher BMI get &amp;quot;fatter&amp;quot; faces.)&lt;br /&gt;
|-&lt;br /&gt;
|Preferred Occuption&lt;br /&gt;
|The coach/scout&#039;s preferred occupation.&lt;br /&gt;
|-&lt;br /&gt;
|Select League/Team&lt;br /&gt;
|If you wish to assign the coach/scout to a team, first select a league from the top drop-down, and then select a team from the bottom drop-down. Another drop-down will appear asking you which job you wish him to apply for. Click the Apply button to finalize this change.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Salary Data =====&lt;br /&gt;
The Salary Data section allows you to give a coach/scout a contract or edit an existing contract. Remember to hit Enter after editing any text fields!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Contract Length (in years)&lt;br /&gt;
|The number of years in the contract&lt;br /&gt;
|-&lt;br /&gt;
|Salary per Year&lt;br /&gt;
|The coach/scout&#039;s salary per year&lt;br /&gt;
|-&lt;br /&gt;
|Contract extension years&lt;br /&gt;
|The number of years (if any) for the coach/scout&#039;s contract extension&lt;br /&gt;
|-&lt;br /&gt;
|Extension Salary per Year&lt;br /&gt;
|The coach/scout&#039;s salary per year during the extension&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ratings Editor =====&lt;br /&gt;
The Ratings Editor on the right side of the screen allows you to set the coach/scout&#039;s ratings. Remember to hit Enter after editing any text fields! Personnel ratings are on a 1-200 scale. These values are then converted to whatever rating scale you use in game. For example, a 200 will become an 80 on a 20-80 scale, or a 100 on a 1-100 scale.&lt;br /&gt;
Most of the personnel ratings are pretty self-explanatory, if you understand the Personnel Ratings and Scouting Director models.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor&amp;diff=2316</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors/Player_Editor&amp;diff=2316"/>
		<updated>2025-08-06T19:56:47Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;Player Editor&amp;#039;&amp;#039;&amp;#039; has had a very big upgrade as of OOTP 25! Where at one time, the whole player editor was on one really big page, it has now been broken down into 3 sections! &amp;#039;&amp;#039;&amp;#039;Bio&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Batting Ratings&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Pitching ratings&amp;#039;&amp;#039;&amp;#039;! The &amp;#039;&amp;#039;&amp;#039;Player Editor&amp;#039;&amp;#039;&amp;#039; can be used to edit just about anything regarding a single player. Although you can&amp;#039;t change &amp;#039;&amp;#039;absolutely everthing&amp;#039;&amp;#039; about a player, you can move players to other teams, make...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Player Editor&#039;&#039;&#039; has had a very big upgrade as of OOTP 25! Where at one time, the whole player editor was on one really big page, it has now been broken down into 3 sections! &#039;&#039;&#039;Bio&#039;&#039;&#039;, &#039;&#039;&#039;Batting Ratings&#039;&#039;&#039;, and &#039;&#039;&#039;Pitching ratings&#039;&#039;&#039;! The &#039;&#039;&#039;Player Editor&#039;&#039;&#039; can be used to edit just about anything regarding a single player. Although you can&#039;t change &#039;&#039;absolutely everthing&#039;&#039; about a player, you can move players to other teams, make them free agents, give or remove injuries, change player ratings, and more: &#039;&#039;NOTE You MUST be in Commissioner mode for these editors to be active. They will show up on the player, but there is very little that can be changed when not in Commissioner mode.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also something else to note, if you have scouting enabled and you go in and edit a player, there ratings are not going to change. You must re-scout the player to get an updated change. If you plan on editing players it is recommended to do it with scouting turned off or at 100% &lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor/Bio Tab|Bio Tab]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor/Batting Ratings Tab|Batting Ratings Tab]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor/Pitching Ratings Tab|Pitching Ratings Tab]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors&amp;diff=2315</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/In-Game Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/In-Game_Editors&amp;diff=2315"/>
		<updated>2025-08-06T19:55:35Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP contains a number of in-game editors to allow you to customize the game to your heart&amp;#039;s content. Three of these editors are accessible through the League Functions page, while the others appear as additional tabs in various areas of the game, but only when you are logged in as the commissioner.  In this section of the manual, we will cover the following in-game editors:  * OOTP 25:Important Game Concepts/Tools Functions and Editors/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP contains a number of in-game editors to allow you to customize the game to your heart&#039;s content. Three of these editors are accessible through the League Functions page, while the others appear as additional tabs in various areas of the game, but only when you are logged in as the commissioner.&lt;br /&gt;
&lt;br /&gt;
In this section of the manual, we will cover the following in-game editors:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Player Editor|Player Editor]] (Found under a players profile page)&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Personnel Editor|Personnel Editor]] (Found under a coaches profile page)&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Team Editor|Team Editor]] (Found in team settings)&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Ballpark Editor|Ballpark Editor]] (accessible through the League Functions page)&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Nation Editor|Nation Editor]] (found under &#039;&#039;&#039;Game &amp;gt;&amp;gt; Explore World &amp;gt;&amp;gt; Click on a country &amp;gt;&amp;gt; Nation Editor Tab&#039;&#039;&#039;)&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/League Structure Editor|League Structure Editor]] (accessible through the League Functions page)&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors/Schedule Editor|League Schedule Editor]] (accessible through the League Functions page)&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/The_Almanac&amp;diff=2314</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/The Almanac</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/The_Almanac&amp;diff=2314"/>
		<updated>2025-08-06T19:53:52Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The Almanac allows you to &amp;#039;archive&amp;#039; information from a given season, or to automate the process of exporting league data to raw data formats. It is disabled by default, as it is only needed under certain circumstances, described below. The Almanac can be accessed by navigating to &amp;#039;&amp;#039;&amp;#039;Game Menu &amp;gt;&amp;gt; Almanac &amp;gt;&amp;gt; Almanac Options&amp;#039;&amp;#039;&amp;#039;, or by navigating to &amp;#039;&amp;#039;&amp;#039;Game Menu &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; Almanac Tab&amp;#039;&amp;#039;&amp;#039;.  ===== OOTP Yearly Maintenance ===== As much f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The Almanac allows you to &#039;archive&#039; information from a given season, or to automate the process of exporting league data to raw data formats. It is disabled by default, as it is only needed under certain circumstances, described below. The Almanac can be accessed by navigating to &#039;&#039;&#039;Game Menu &amp;gt;&amp;gt; Almanac &amp;gt;&amp;gt; Almanac Options&#039;&#039;&#039;, or by navigating to &#039;&#039;&#039;Game Menu &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; Almanac Tab&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== OOTP Yearly Maintenance =====&lt;br /&gt;
As much fun as it is to have endless amounts of statistics and HTML reports, these things take a toll on the performance of the game and the size of your league files. So, by default, OOTP deletes and reuses certain files after each season to conserve disk space. With the Almanac, you can preserve these records for the life of your league. You can also store a copy of all the HTML reports from the most recently completed season, so that you can stroll back through time. OOTP performs maintenance on the following files:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Box Scores&#039;&#039;&#039; - Not deleted, but box scores are assigned numerical IDs each season (1st game of the season is #1, etc.). So, when game #1 rolls around next season, last year&#039;s Box Score #1 will be overwritten if you haven&#039;t archived them with the Almanac.&lt;br /&gt;
* &#039;&#039;&#039;Game Logs&#039;&#039;&#039; - Like box scores, game logs are assigned numerical IDs each season (1st game of the season is #1, etc.). So, when game #1 rolls around next season, last year&#039;s Game Log #1 will be overwritten if you haven&#039;t archived them with the Almanac.&lt;br /&gt;
* &#039;&#039;&#039;Transaction Logs&#039;&#039;&#039; - Log files related to transactions are deleted on the first day of the offseason each year.&lt;br /&gt;
* &#039;&#039;&#039;News Logs&#039;&#039;&#039; - Log files related to news are deleted on the first day of the preseason each year.&lt;br /&gt;
* &#039;&#039;&#039;Injury Logs&#039;&#039;&#039; - Log files related to injuries are deleted on the first day of the preseason each year.&lt;br /&gt;
* &#039;&#039;&#039;Replays&#039;&#039;&#039; - Like box scores, replay files are assigned numerical IDs each season (1st game of the season is #1, etc.). So, when game #1 rolls around next season, last year&#039;s replay for game #1 will be overwritten if you haven&#039;t archived them with the Almanac.&lt;br /&gt;
* &#039;&#039;&#039;HTML reports&#039;&#039;&#039; - HTML reports aren&#039;t technically cleaned up, but OOTP&#039;s HTML reports are divided into current-year reports and historical reports. Once you roll into a new season, your current-year reports are cleared out and replaced with a new set. Some people like to save copies of these reports so they can go back and look through the reports exactly as they looked in Year X.Even with the Almanac off, of course all player historical statistics are retained each year!&lt;br /&gt;
&lt;br /&gt;
In addition to the Almanac, you can also customize how frequently OOTP saves certain logs in the Auto-Save &amp;amp; Log Options section of the Global Setup page, accessible by navigating to &#039;&#039;&#039;Game Menu &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; Global Settings Tab &amp;gt;&amp;gt; Auto-Save &amp;amp; Log Options section&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== Why Use the Almanac? =====&lt;br /&gt;
The Almanac is turned off by default. It&#039;s only needed if you feel a particular desire to retain certain records year after year. Some of the most common reasons for turning on the Almanac include:&lt;br /&gt;
&lt;br /&gt;
* You want to retain a &amp;quot;snapshot&amp;quot; of your HTML reports as they looked at the end of a given the season.&lt;br /&gt;
* You want to have access to box scores or game logs from prior seasons.&lt;br /&gt;
* You use SQL or CSV data dumps, and want to schedule them to run regularly.&lt;br /&gt;
&lt;br /&gt;
===== Almanac Options =====&lt;br /&gt;
The Almanac Options contain seven different options, each of which can be enabled or disabled by selecting the checkboxes on the left of the screen. As long as one checkbox is enabled, the Almanac is &amp;quot;on&amp;quot;. You can enable any combination of the seven options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Archive HTML reports annually&lt;br /&gt;
|Once per year, on December 31st, generates and archives the HTML reports specified in the profile. You can also choose to load one of two &#039;default&#039; profiles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Complete Almanac&#039;&#039;&#039; - includes all files&lt;br /&gt;
* &#039;&#039;&#039;Box Scores &amp;amp; Game Logs only&#039;&#039;&#039; - this stores just the box scores and game logs&lt;br /&gt;
|-&lt;br /&gt;
|Monthly data dump to CSV file&lt;br /&gt;
|On the first of each month, automatically exports league files to .csv format.&lt;br /&gt;
|-&lt;br /&gt;
|Monthly data dump to Access file&lt;br /&gt;
|On the first of each month, automatically exports league files to Access format.&lt;br /&gt;
|-&lt;br /&gt;
|Monthly data dump to MySQL file&lt;br /&gt;
|On the first of each month, automatically exports league files to MySQL format.&lt;br /&gt;
|-&lt;br /&gt;
|Yearly data dump to CSV file&lt;br /&gt;
|On the first of each year, automatically exports league files to .csv format.&lt;br /&gt;
|-&lt;br /&gt;
|Yearly data dump to Access file&lt;br /&gt;
|On the first of each year, automatically exports league files to Access format.&lt;br /&gt;
|-&lt;br /&gt;
|Yearly data dump to MySQL file&lt;br /&gt;
|On the first of each year, automatically exports league files to MySQL format.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Customizing the Almanac =====&lt;br /&gt;
You can also customize which reports are added to the Almanac by clicking on the &#039;&#039;&#039;Edit Profile&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
These profile settings behave identically to the online report settings defined in Generating and Uploading Reports (Commissioners). You can update these settings at any time, and once saved, they will remain in effect any time the Almanac runs.&lt;br /&gt;
&lt;br /&gt;
===== Generating the Almanac =====&lt;br /&gt;
If you have enabled the Almanac, the Almanac will be generated automatically each December 31st. However, you can also generate the Almanac manually at any time by selecting navigating to &#039;&#039;&#039;OOTP Menu | Open Almanac | Generate almanac now&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The almanac process moves all of the selected HTML reports for the just-completed season into an extra folder: /news/almanac_2007 if the season was the 2007 season, /news/almanac_2008 for the next, and so on.&lt;br /&gt;
&lt;br /&gt;
===== Accessing the Almanac =====&lt;br /&gt;
Once a season&#039;s data has been archived in the Almanac, you can access the Almanac by navigating to &#039;&#039;&#039;OOTP Menu | Open Almanac&#039;&#039;&#039;. The Open Almanac option will gain a new option labeled with the season that was just archived.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/League_Expansion&amp;diff=2313</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/League Expansion</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/League_Expansion&amp;diff=2313"/>
		<updated>2025-08-06T19:52:51Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP allows you to expand your league throughout the life of your game. There is also a special automatic expansion option for historical major leagues. We will cover both options in this section.  ===== Automatic Historical Expansion ===== If you are playing a historical league, OOTP has the option to automatically expand your league according to when the Major Leagues expanded in real life. So, for example, if you are playing a historica...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP allows you to expand your league throughout the life of your game. There is also a special automatic expansion option for historical major leagues. We will cover both options in this section.&lt;br /&gt;
&lt;br /&gt;
===== Automatic Historical Expansion =====&lt;br /&gt;
If you are playing a historical league, OOTP has the option to automatically expand your league according to when the Major Leagues expanded in real life. So, for example, if you are playing a historical league starting in 1997, when you move into 1998, the Arizona Diamondbacks and Tampa Bay Devil rays will automatically join the league. When this option is enabled, OOTP will automatically handle changes in team names, nicknames, league structure, and so on.&lt;br /&gt;
&lt;br /&gt;
The automatic league expansion option can be found during game creation in the Historical Progressing Options section of the Options page. After game creation, it can be found by navigating to &#039;&#039;&#039;Game &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt;&#039;&#039;&#039; &#039;&#039;&#039;League Settings &amp;gt;&amp;gt; Historical Tab&#039;&#039;&#039; and making sure that the &#039;&#039;&#039;&amp;quot;Automatically expand League&amp;quot;&#039;&#039;&#039; is checked.&lt;br /&gt;
&lt;br /&gt;
You can also choose whether or not to have an expansion draft, and if so, how many players each team can protect.&lt;br /&gt;
&lt;br /&gt;
===== Manually Expanding Your League =====&lt;br /&gt;
Alright, let&#039;s say you&#039;re not using the automatic expansion option. You can still manually expand a league of any kind. You could, for example, manually expand a historical or MLB league, adding two completely new teams. Of course, you can also expand fictional leagues. League expansion is done during the preseason or offseason, and is handled in the League Functions page.&lt;br /&gt;
&lt;br /&gt;
To expand your league, from the League Functions page, click on the &#039;&#039;&#039;Expand League &amp;amp; Expansion Draft&#039;&#039;&#039;, or select the same value from the &#039;&#039;&#039;Functions&#039;&#039;&#039; action menu at the bottom of the page. This will open the &#039;&#039;&#039;League Expansion Wizard&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===== League Expansion Wizard =====&lt;br /&gt;
The &#039;&#039;&#039;League Expansion Wizard&#039;&#039;&#039; asks you all of the questions you need to answer to expand your league.&lt;br /&gt;
&lt;br /&gt;
Expanding using the wizard is simple:&lt;br /&gt;
&lt;br /&gt;
# Choose the number of teams to expand. You can choose from 2, 4, 6, 8, or 10 teams.&lt;br /&gt;
# Enter the new team names, nicknames, and abbreviations, and select a target division for each team. The resulting alignment must have an even number of teams in each sub-league. The &amp;quot;Randomize Teams&amp;quot; button will assign new random names to the teams if you wish.&lt;br /&gt;
# Add any minor league affiliates to the expansion team. The &amp;quot;Create Entire Minor League System&amp;quot; will save you the trouble of manually adding them all by creating a complete system of affiliates for each of your expansion teams (which you can then edit if desired.)&lt;br /&gt;
# If you wish to hold an expansion draft, check the &amp;quot;Schedule Expansion Draft&amp;quot; checkbox and select the number of players each existing team can protect. (This can be from 0 to 60 players.)&lt;br /&gt;
# Click the &#039;&#039;&#039;Expand League&#039;&#039;&#039; button. If you elected to hold an expansion draft, the draft will be scheduled for two days from the current date. In the intervening day, teams will have to submit protection lists to the league.&lt;br /&gt;
&lt;br /&gt;
===== Finishing Expansion without a Draft =====&lt;br /&gt;
If you elect not to hold an expansion draft, your new teams will be without players. They will be forced to fill their teams entirely with free agents. Often, this is problematic, because there typically aren&#039;t enough free agents to fill an entire team. If you&#039;re not going to hold an expansion draft, you may want to consider filling the teams with fictional players. These will be subpar players, but at least your expansion teams will be able to field a team.&lt;br /&gt;
&lt;br /&gt;
To fill a team with fictional players, first make sure you have commissioner mode turned on. Then, go to the expansion team&#039;s parent league Roster page. From the Action menu, select &amp;quot;Fill Team with Fictional Players.&amp;quot; Repeat this process for any affiliated teams or other expansion teams.&lt;br /&gt;
&lt;br /&gt;
===== Expansion Drafts - Protecting Players =====&lt;br /&gt;
If you chose to hold an expansion draft, immediately a new option becomes available in the League menu, and a special link will also appear on the Manager Home page.&lt;br /&gt;
In an expansion draft, each of the existing teams in the league is allowed to &#039;protect&#039; a certain number of players, as determined in the League Creation Wizard. These players cannot be drafted by the expansion teams. As a result, in preparation for an expansion draft, all human managers who own teams that are &#039;&#039;not&#039;&#039; expansion teams must submit a list of protected players within the day following the completion of the league expansion wizard.&lt;br /&gt;
&lt;br /&gt;
===== Protection Lists =====&lt;br /&gt;
To submit an expansion list, click on the &#039;&#039;&#039;Expansion Draft &amp;amp; Protection Lists&#039;&#039;&#039; link and then click on the &#039;&#039;&#039;Protection Lists&#039;&#039;&#039; tab.&lt;br /&gt;
&lt;br /&gt;
The top part of the screen has a drop-down listing all of the teams that currently exist in the league. You can view any team&#039;s expansion list, but of course you cannot make changes to any list but the one you control. To protect a player, drag him from the roster list on the left to the Protected Players pane on the right side. The Protected Players pane will inform you of the maximum # of protected players, and how many players you have protected. You can also remove a player from the list by clicking the Unprotect link next to a player&#039;s name.&lt;br /&gt;
&lt;br /&gt;
Using the &#039;&#039;&#039;Ask Manager to compile list&#039;&#039;&#039; button in the lower right corner, you can also ask your manager to compile a list for you. When you are certain you are done, click on the &#039;&#039;&#039;SUBMIT PROTECTION LIST&#039;&#039;&#039; button to finalize your list. Once you do this, you cannot make any further changes. The expansion draft will be held on the next day.&lt;br /&gt;
&lt;br /&gt;
===== The Expansion Draft =====&lt;br /&gt;
The expansion draft process itself proceeds exactly like an inaugural draft or first-year player draft, except that only the expansion teams are allowed to choose players. Just as with a regular draft, a draft log is generated. Drafting continues until all players have been chosen.&lt;br /&gt;
&lt;br /&gt;
Expansion drafts generally run for 35 rounds. Expansion teams must populate the remainder of their rosters by trades or through free agency.&lt;br /&gt;
&lt;br /&gt;
===== After the Draft =====&lt;br /&gt;
If you didn&#039;t pay close attention to the draft, for example if you weren&#039;t drafting, you can check out the draft log from the League Home screen to see who was chosen. In OOTP, there is no mail notification or report that tells you which players your team lost, so it&#039;s pretty important for you to check this and react accordingly.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/League_Functions&amp;diff=2312</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors/League Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors/League_Functions&amp;diff=2312"/>
		<updated>2025-08-06T19:51:47Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Back to League Settings  OOTP has many &amp;#039;&amp;#039;&amp;#039;league functions&amp;#039;&amp;#039;&amp;#039;, which are a series of tools to help you adjust your game. Most of these tools work on a per-league basis. That is, they only affect the currently selected league, and not your entire game file at once. The league functions are in the Functions page.  ===== Accessing the Functions Page ===== The Functions sc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}[[OOTP 25:Creating Games/Custom Games - Advanced Mode/League Settings|Back to League Settings]]&lt;br /&gt;
&lt;br /&gt;
OOTP has many &#039;&#039;&#039;league functions&#039;&#039;&#039;, which are a series of tools to help you adjust your game. Most of these tools work on a per-league basis. That is, they only affect the currently selected league, and not your entire game file at once. The league functions are in the Functions page.&lt;br /&gt;
&lt;br /&gt;
===== Accessing the Functions Page =====&lt;br /&gt;
The Functions screen can be accessed in three different ways:&lt;br /&gt;
&lt;br /&gt;
* By clicking on the Tools icon in the League section of the Icon Bar on the right side of the page (cogwheel)&lt;br /&gt;
* By navigating to &#039;&#039;&#039;Game Menu &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; League Settings Tab &amp;gt;&amp;gt; Functions tab&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Using the Functions Page =====&lt;br /&gt;
The Functions screen consists of a scrollable list of functions and their descriptions. Many league functions are only available at specific times during a season, and those that are not currently available are grayed out. Most of these functions are also available in action menus at the bottom of the screen. The functions are the same - they&#039;re provided in two ways to suit different preferences for how to access the functions.&lt;br /&gt;
&lt;br /&gt;
Most of the functions accessible through this screen affect only one league. To change which league you wish to affect, click a league in the &#039;&#039;&#039;Select League&#039;&#039;&#039; box on the left side of the page. The functions are divided into the following categories, which we will describe on separate pages:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/League Functions/General Functions|Popular Functions]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/League Functions/Reset Functions|Reset Functions]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/League Functions/Editors|Editors]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/League Functions/Roster Functions|Roster Functions]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/League Functions/Import/Export Functions|Import/Export Functions]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools, Functions, and Editors/League Functions/Other Functions|Other Functions]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors&amp;diff=2311</id>
		<title>OOTP Baseball:Important Game Concepts/Tools Functions and Editors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools_Functions_and_Editors&amp;diff=2311"/>
		<updated>2025-08-06T19:50:01Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP provides a vast array of tools, functions, and editors that allow for unparalleled customization of your baseball world. Since these tools are located throughout the game, rather than explain them in numerous different places, we have elected to compile information about all of these tools in one central location. In most cases, you must either be the commissioner or a solo player in order to use these features.  This section of the o...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}OOTP provides a vast array of tools, functions, and editors that allow for unparalleled customization of your baseball world. Since these tools are located throughout the game, rather than explain them in numerous different places, we have elected to compile information about all of these tools in one central location. In most cases, you must either be the commissioner or a solo player in order to use these features.&lt;br /&gt;
&lt;br /&gt;
This section of the online manual will cover the following tools and functions:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/League Functions|League Functions]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/League Expansion|League Expansion]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/The Almanac|The Almanac]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/In-Game Editors|In-Game Editors]]&lt;br /&gt;
* [[OOTP 25:Important Game Concepts/Tools Functions and Editors/Commissioner Functions|Commissioner Functions]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts&amp;diff=2310</id>
		<title>OOTP Baseball:Important Game Concepts</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts&amp;diff=2310"/>
		<updated>2025-08-06T19:49:18Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Working on fixing a broken link caused by commas in the page title.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
A successful manager in OOTP needs to know more than just what screens exist. He needs to understand the core concepts of the game. This section of the online manual is designed to tell you a little bit more about key aspects of the game:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Challenge Mode|Challenge Mode]]&lt;br /&gt;
* [[Drive for the Pennant]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Human Manager Model|The Human Manager Model]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model|The Player Model]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Personnel Model|The Personnel Model]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Scouting Model|The Scouting Model]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Trading Model|The Trading Model]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Financial / Contract Model|The Financial / Contract Model]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Team Chemistry and Morale|Team Chemistry and Morale]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Player Drafts|Player Drafts]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Roster Rules and Management|Roster Rules and Management]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events|League Events]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Promotion and Relegation|Promotion and Relegation]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tournaments|Tournaments]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/2017 MLB CBA Changes|2017 MLB CBA Changes]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/Tools Functions and Editors|Tools Functions and Editors]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/Player Development Lab|Development Lab]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/Player Profile/Player Profile/Development#Developmental Training Plan (Developmental Sliders)|Player Development Focus]] (Development Sliders)&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors/Online_League_Game_Errors&amp;diff=2308</id>
		<title>OOTP Baseball:Setup and Support/Common game errors/Online League Game Errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors/Online_League_Game_Errors&amp;diff=2308"/>
		<updated>2025-07-22T02:04:40Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}  This page is for common online league game errors and possible fixes.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This page is for common online league game errors and possible fixes.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors&amp;diff=2307</id>
		<title>OOTP Baseball:Setup and Support/Common game errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors&amp;diff=2307"/>
		<updated>2025-07-22T02:03:45Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This page will go over common game errors for franchise and online leagues with possible fixes.&lt;br /&gt;
&lt;br /&gt;
[[OOTP Baseball:Setup and Support/Common game errors/Online League Game Errors|For online game errors click here.]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors&amp;diff=2306</id>
		<title>OOTP Baseball:Setup and Support/Common game errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors&amp;diff=2306"/>
		<updated>2025-07-22T02:01:04Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This page will go over common game errors for franchise and online leagues with possible fixes.&lt;br /&gt;
&lt;br /&gt;
[[OOTP Baseball:Setup and Support/Common game errors/For online game errors click here.|For online league game errors click here.]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors/For_online_game_errors_click_here.&amp;diff=2305</id>
		<title>OOTP Baseball:Setup and Support/Common game errors/For online game errors click here.</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors/For_online_game_errors_click_here.&amp;diff=2305"/>
		<updated>2025-07-22T02:00:23Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}  There are many errors you can see in online leagues. Here are common errors and possible fixes.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
There are many errors you can see in online leagues. Here are common errors and possible fixes.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors&amp;diff=2304</id>
		<title>OOTP Baseball:Setup and Support/Common game errors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Common_game_errors&amp;diff=2304"/>
		<updated>2025-07-22T01:59:32Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}  This page will go over common game errors for franchise and online leagues with possible fixes.  For online game errors click here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
This page will go over common game errors for franchise and online leagues with possible fixes.&lt;br /&gt;
&lt;br /&gt;
[[OOTP Baseball:Setup and Support/Common game errors/For online game errors click here.|For online game errors click here.]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support&amp;diff=2303</id>
		<title>OOTP Baseball:Setup and Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support&amp;diff=2303"/>
		<updated>2025-07-22T01:57:26Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Adding a section for common game errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{PAGENAME}}}}&lt;br /&gt;
Welcome to Out of the Park Baseball 25! This section of the online manual will cover the &amp;quot;administrative&amp;quot; stuff - minimum requirements, how to purchase OOTP 25, how to install and license the game, and how to get technical support for issues. Topical subpages are as follows&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/{{FULLPAGENAME}}/ |stripprefix=1}}Please note that most of the above procedures refer to the installation and licensing of the FastSpring version of the game. If you have purchased the game from Steam, Steam will handle purchasing, licensing, and installation for you.&lt;br /&gt;
&lt;br /&gt;
[[OOTP Baseball:Setup and Support/Common game errors|Common game errors]]&lt;br /&gt;
&lt;br /&gt;
Of course if you can not find your answer here then please join the forums and post in the tech support section found here: https://forums.ootpdevelopments.com/forumdisplay.php?f=4056&lt;br /&gt;
&lt;br /&gt;
===== Change Saved_Games Path =====&lt;br /&gt;
If you are looking to change your saved_games path, this post will show you how to do so. Warning when doing this, make sure you back up your files before you go editing game files. https://forums.ootpdevelopments.com/showpost.php?p=5129716&amp;amp;postcount=8&lt;br /&gt;
&lt;br /&gt;
===== How to import older saved games to the latest version =====&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; I have an older version of the game that is a few years older than the current version and I want to buy the current version of the game and import my old saved games to the new version. How do I do this?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer:&#039;&#039;&#039; You can download DEMO versions of OOTP that will allow you to import your old saved games into the next years version, until you get to the current version. Here is where to download these demo versions. https://www.ootpdevelopments.com/ootp-prior-version/&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Question:&#039;&#039;&#039; I last bought OOTP 21 off steam, can I use the demo versions to bring my saved games from OOTP 21 to the current Steam version of the game?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Answer:&#039;&#039;&#039; Yes. All you are using the demo version for is to convert/import the game to the next version so that it will import into the next version, until you reach the current version of the game.&lt;br /&gt;
&lt;br /&gt;
So to import the older saved games to the newest version, find the first iteration of OOTP you do not have, e.g. you have OOTP 21 saved games, you will need to download demos for OOTP 22, 23, and 24 so that you can import the game into OOTP 25. You do not need any licenses. Just install the demo, run the &amp;quot;IMPORT OOTP XX GAME&amp;quot; option from the OOTP Start screen. Do this for each version needed until you have reached the current iteration of the game.&lt;br /&gt;
&lt;br /&gt;
===== Steam Support =====&lt;br /&gt;
If you have issues with Steam consult the support page.&lt;br /&gt;
* [https://help.steampowered.com/en/ Steam Support] for all Steam related questions and support.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/League_Events/All-Star_Game&amp;diff=2302</id>
		<title>OOTP Baseball:Important Game Concepts/League Events/All-Star Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/League_Events/All-Star_Game&amp;diff=2302"/>
		<updated>2025-07-21T23:10:29Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Added that injured players can be voted for but if still injured on the actual date of the game, the CPU will replace them.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== {{DISPLAYTITLE:{{SUBPAGENAME}}}}Scheduling All-Star Game and All-Star game Settings =====&lt;br /&gt;
The All-Star game and its parameters can be set under Game &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; League Settings &amp;gt;&amp;gt; Options Tab on the right hand side of the page under All-Star Game Settings section.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hold All-Star Game&#039;&#039;&#039; - Default is checked. This will disable the All-Star game if unchecked.&lt;br /&gt;
* &#039;&#039;&#039;Automatically Schedule All-Star Game&#039;&#039;&#039; - This option will allow the game to schedule the ASG for you. Unchecking this will allow you to pick a date for the ASG.&lt;br /&gt;
* &#039;&#039;&#039;All-Star Game Location&#039;&#039;&#039; - This drop down menu will allow you to have the game auto-select where the ASG will be played or you can choose any of the Major League Baseball locations.&lt;br /&gt;
* &#039;&#039;&#039;All-Star Game decides home field for final playoff-round&#039;&#039;&#039; - Default is unchecked. Who will have play off advantage of homefield during the World Series?&lt;br /&gt;
* &#039;&#039;&#039;Allow human managers to vote for All-Star game&#039;&#039;&#039; - Default is checked. Do you want to vote for the ASG? If you are running an online league do you want GM&#039;s to be allowed to vote for the ASG?&lt;br /&gt;
* &#039;&#039;&#039;Influence of Popularity in All-Star Vote&#039;&#039;&#039; - This drop down menu will allow you to change the influence of player popularity in voting. Do you want players that are having a good season to have more influence or do you want popularity of a player, even if having a bad year, influence who the voters vote for.&lt;br /&gt;
* &#039;&#039;&#039;All-Star Game Roster Size&#039;&#039;&#039; - Drop down menu will allow you to raise or lower the ASG roster size from 26 to 50.&lt;br /&gt;
* &#039;&#039;&#039;Force all teams to be represented at the All-Star Game&#039;&#039;&#039; - Default of this setting is different for different games. Default for &#039;&#039;&#039;Standard&#039;&#039;&#039; &#039;&#039;&#039;game&#039;&#039;&#039; is on. Default for &#039;&#039;&#039;Historical and Custom games&#039;&#039;&#039; is off. If this option is activated all teams will be represented at the ASG.&lt;br /&gt;
* &#039;&#039;&#039;Force use of DH in All-Star Game&#039;&#039;&#039; - This is once again dependent on what type of game you are playing. In Historic games, when DH was not used yet, this option will be disabled. In a new Standard game, this option will be enabled. Do you want the DH rule to be active in your ASG?&lt;br /&gt;
* &#039;&#039;&#039;Hold All-Star Prospects Game&#039;&#039;&#039; - Do you want to enable a prospects game? If this option is disabled the options below will also be disabled.&lt;br /&gt;
* &#039;&#039;&#039;All-Star Prospects Game Date&#039;&#039;&#039; - Here you can choose to pick from 7 days before the ASG to the ASG date, or up to 6 days after the ASG.&lt;br /&gt;
* &#039;&#039;&#039;All-Star Prospect game Format&#039;&#039;&#039; - You can chose between The United States vs The World or By Sub-League (AL vs NL)&lt;br /&gt;
* &#039;&#039;&#039;Hold All-Star HR Challenge&#039;&#039;&#039; - If this is checked it is enabled. Unchecked there will not be a HR Challenge.&lt;br /&gt;
* &#039;&#039;&#039;Run Full HR Challenge Sim&#039;&#039;&#039; - If enabled, HR Challenge will be simmed and able to replay. If not, no movements will be sabed and no replay of the challenge will be available. &lt;br /&gt;
&lt;br /&gt;
===== Announcing All-Stars =====&lt;br /&gt;
When the All-Stars are announced, a league news article will be posted with the rosters for each team. All-Star game appearances are recorded in individual player histories.&lt;br /&gt;
&lt;br /&gt;
===== Playing the All-Star Game =====&lt;br /&gt;
You can actually play the game out yourself if you so desire, regardless of whether you currently manage a team and how that team is performing. Just go to the Scores &amp;amp; Schedule screen from the League menu on the day of the All-Star Game, and you will have the option to manage the game.&lt;br /&gt;
&lt;br /&gt;
===== Selecting All-Stars Manually =====&lt;br /&gt;
As mentioned above, OOTP selects the All-Star participants automatically. However, if you are the commissioner of your league, or if you are playing in a solo league, you can also select the All-Stars manually if you prefer to have more control. To manually select All-Stars, use the &#039;&#039;&#039;Manual All-Star Voting&#039;&#039;&#039; menu option. This option appears in the League menu 30 days before the All-Star game.&lt;br /&gt;
&lt;br /&gt;
Selecting this menu option will bring you to the &#039;&#039;&#039;All-Star Voting&#039;&#039;&#039; page.&lt;br /&gt;
&lt;br /&gt;
Voting for players here is easy. Use the top half of the screen to look up players and their statistics, then drag the players to the boxes on the bottom of the page. You can use the &#039;&#039;&#039;Qualify&#039;&#039;&#039; drop-down in the top right to filter out players who have not played enough to qualify. Pitchers qualify if they have at least 1 inning pitched per team game played in the first half. Hitters qualify if they have at least 3.1 plate appearances per team game played in the first half. You can also use the &#039;&#039;&#039;Ask Computer&#039;&#039;&#039; button to let the AI choose the All-Stars.&lt;br /&gt;
&lt;br /&gt;
If you choose to vote manually, then you must complete both All-Star teams. You cannot create a partial All-Star roster. Not all of your voting has to happen on one day. You could vote in a handful of obvious choices 30 days prior to the All-Star game, then vote a few more each week. Just, make sure you complete the rosters before the All-Star teams are announced 3 days before the All-Star Game. If you don&#039;t complete your voting manually before then, the computer will select the teams!&lt;br /&gt;
&lt;br /&gt;
===== Injured Players =====&lt;br /&gt;
Injured players can be voted and be named to the All-Star Game but if they are injured on the date of the ASG, they will be replaced on the roster.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Technical_Support&amp;diff=2300</id>
		<title>OOTP Baseball:Setup and Support/Technical Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Setup_and_Support/Technical_Support&amp;diff=2300"/>
		<updated>2025-07-17T21:41:55Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;In-Game Bugs and Crashes&amp;lt;/u&amp;gt; ===&lt;br /&gt;
In case OOTP doesn&#039;t work properly for you, visit the [https://forums.ootpdevelopments.com/forumdisplay.php?f=4056 OOTP 25 Technical Support Forum]. Here you can look for threads with similar issues. Your issue might have been solved by someone else already.  If not feel free to create a new thread using all the information available to you. You&#039;ll need an account to post a new bug. Please follow our [https://forums.ootpdevelopments.com/showthread.php?t=344804 guide] when reporting an issue. The development team regularly updates the game. Check the patch notes and test on new updates if your issue persists. If it has been fixed or you found a solution yourself update the thread that you created, share your information.&lt;br /&gt;
&lt;br /&gt;
Technical Support is mostly community driven, but the developers also look at the threads and try to help as often as possible. Help each other!&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Order Issues&amp;lt;/u&amp;gt; ===&lt;br /&gt;
For problems with licenses, orders or refunds please contact support@ootpdevelopments.com. Include your order ID, name and date of the order for the fastest support.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Advice for Common Error Messages &amp;amp; Issues&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Sometimes OOTP can generate an error message.  Should this happen, follow the steps above to report it and seek help.  For the benefit of customers, some of the more common messages are noted below with a solution to try.&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Setup and Support/Technical Support/OOTP cannot load this database because it has been created with an earlier version of OOTP|OOTP cannot load this database because it has been created with an earlier version of OOTP]]&lt;br /&gt;
* [[OOTP Baseball:Setup and Support/Technical Support/Failed to validate request because the time between the server and client is not synchronized|Failed to validate request because the time between the server and client is not synchronized]]&lt;br /&gt;
* [[OOTP Baseball:Setup and Support/Technical Support/OOTP displays in tiny font on a Windows-based PC|OOTP displays in tiny font on a Windows-based PC]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Historical_Games&amp;diff=2299</id>
		<title>OOTP Baseball:Creating Games/Historical Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Historical_Games&amp;diff=2299"/>
		<updated>2025-07-17T21:15:08Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: No need to have TCR listed twice. Also made a note explaining that career play and the new game creation wizard called Career Mode should not be compared to each other as they are totally different types of setup wizards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
Creating new Historical games can be found, starting on OOTP&#039;s main page, clicking on &amp;quot;New Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the next page you will select the &amp;quot;New Historical Game&amp;quot; link. You will be asked if you would like to play the game in [https://wiki.ootpdevelopments.com/index.php?title=OOTP_25:Important_Game_Concepts/Challenge_Mode Challenge Mode] or to continue with a new game.&lt;br /&gt;
[[File:Historical game wizards.png|center|621x621px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
Your first options are to choose what eras you would like to play in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Early Years (1871 - 1900)&#039;&#039;&#039; You can choose any year in the drop down box from 1871 to 1900 to start your season in. There are no minor league teams in the Early Years and the reserve clause is in effect. The Color Barrier is on by default if starting a game beginning in 1885; this can be turned off under league settings, however.&lt;br /&gt;
* &#039;&#039;&#039;The Deadball Era (1901 - 1920)&#039;&#039;&#039; The beginning years of modern baseball where the National League merged with the American League to create the MLB. You can choose years from 1901 to 1920 to start your season in. In 1915 the Minor Leagues are created. Reserve Clause still in use.&lt;br /&gt;
* &#039;&#039;&#039;Baseball&#039;s Rebirth (1921 - 1945)&#039;&#039;&#039; In the years where home runs became a mainstay because of the likes of Babe Ruth, Lou Gehrig, Hack Wilson, Ted Williams, Joe DiMaggio, and many other legends. Also experience the years when baseball had to deal with players going off to war. You can start you season by choosing the years of 1921 to 1945. Reserve Clause still in use.&lt;br /&gt;
* &#039;&#039;&#039;The Golden Years (1946 - 1960)&#039;&#039;&#039; Following the years of World War II, the return of many greats like Ted Williams, Joe DiMaggio, and Stan Musial. We also had the breakage of the color barrier where in 1947 the great Jackie Robinson, took the field for the Brooklyn Dodgers. Choose what year to start your season between 1946 to 1960. Reserve Clause still in use.&lt;br /&gt;
* &#039;&#039;&#039;The Baseball Boom (1961 - 1979)&#039;&#039;&#039; The first expansion teams of the Los Angeles Angles and Washington DC taking on a new iteration of the Washing Senators, after Calvin Clark moved his Senators to Minnesota taking on the new moniker the Minnesota Twins. This was the first time the MLB expanded since its creation in 1901. Choose from the years of 1961 to 1979 to start your season. reserve Clause in use until 1976 when Free Agency is introduced into the MLB.&lt;br /&gt;
* &#039;&#039;&#039;The Defensive Era (1980 - 1992)&#039;&#039;&#039; Come play in the years of Hall of Famers George Brett, Mike Schmidt, Rickey Henderson, Kirby Puckett, Don Mattingly. The Decade the Yankees did not win a World Series. The last time that happened was in the 1910s. Choose the from the years of 1980 to 1992 to start your season.&lt;br /&gt;
* &#039;&#039;&#039;The Power Years (1993 - 2004)&#039;&#039;&#039; The Blue Jays win back-to-back World Series Titles, the Player strike of 1994 causes the first World Series not to be played since the World Series started to be played in 1903! We got the Florida Marlins and the Colorado Rockies as expansion teams and seen fan favorite players like Ken Griffey Jr, Frank Thomas, and Barry Bonds, hit home runs like we had never seen before and the Home Run record chase of Mark McGwire, Sammy Sosa, and Ken Griffey Jr! Choose from the years of 1993 to 2004 to start your season.&lt;br /&gt;
* &#039;&#039;&#039;Modern Times (2005+)&#039;&#039;&#039; The Chicago Cubs, Chicago White Sox, and Boston Red Sox (Known as the curse of the Bambino) win their first world series breaking some of the longest World Series droughts in MLB history. The Cubs in 2016 (Year 1908, 108 years) and White Sox in 2005 (Year 1917, 88 years) and Red Sox 2004 (Year 1918, 86 years). You can choose to start your season in the years of 2005 to 2023.&lt;br /&gt;
&lt;br /&gt;
In OOTP 25 the new Historical Creation Wizards were added to the game, streamlining game setup to make it quicker and easier for the user! The four new modes are Default Mode, Replay Mode, Career Mode, and Random Debut Mode.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Default Mode&#039;&#039;&#039; - This game mode is meant for players who want historical accuracy with some flexibility. Players are recalculated each season based on real life historical stats. Use of Real Transactions, Historical Lineups, and the Player Development Engine, are all disabled.&lt;br /&gt;
* &#039;&#039;&#039;Replay Mode&#039;&#039;&#039; - The game mode is meant for players who want historical accuracy. Please will be assigned to their teams, historical lineups will be used, historical transactions will take place, players will retire according to history, players will miss season according to history. Players are recalculated each season based on real life historical stats and the Development Engine, Amateur Draft, and other settings maybe disabled.&lt;br /&gt;
* &#039;&#039;&#039;Career Mode&#039;&#039;&#039; - This mode aims to play through history from the year you start your season, letting things play out differently from how things did in real life. Players will not miss seasons, players will retire, but they retire differently from history. Players that we lost because of medical reasons, will play full careers. This mode uses the OOTP Development Engine, so players also develop differently. They will get hurt differently, they will be drafted and sign with different teams and will join the league as rookies the same years they were drafted and signed their minor league contracts. Players can be traded to different teams. Players can be picked up in free agency. The Development Lab and Development Sliders will be of use in career mode because of the use of the OOTP Development Engine.&lt;br /&gt;
* &#039;&#039;&#039;Random Debut Mode&#039;&#039;&#039; - This is the ultimate fantasy mode. Players like Babe Ruth, Jackie Robinson, Mark McGwire will be pulled into the game and randomly appear in your inaugural or in any subsequent year&#039;s amateur draft.  Aside from those appearing in the inaugural draft, the players will debut at the age they debuted in their first game at the MLB level. You can choose to play with the development system enabled or you can disable it and play with recalc mode. Default is set at recalc and OOTP development Engine on together which provides in-season variance with guardrails to keep players relatively in-line with their historical performance.  Use of recalc and the development engine at the same time also allows users to disable &amp;quot;Retire According to History&amp;quot; and instead allows players to age as dictated by the development engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prior Version Functionality&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prior to OOTP 25, one of the two preconfigured ways to play historical was Career Play. Those who wish to replicate the options from that mode can start a game in either default or career mode, and then adjust the settings in the advanced options. Listed below are the features that have the most effect on play result and their settings in each preconfigured choice. NOTE: OOTP 25 Career Mode should not be considered the same as the Pre-OOTP 25 Career Play. They are two completely different setup wizards, but if you liked how historical mode played prior to OOTP 25, this is a good chart to help setup that kind of version of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Pre-OOTP 25&lt;br /&gt;
Career Play&lt;br /&gt;
!OOTP 25&lt;br /&gt;
Default Mode&lt;br /&gt;
!OOTP 25&lt;br /&gt;
Career Mode&lt;br /&gt;
|-&lt;br /&gt;
|Recalc &lt;br /&gt;
|3 year&lt;br /&gt;
|1 year&lt;br /&gt;
|Off&lt;br /&gt;
|-&lt;br /&gt;
|Development &lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Development Lab&lt;br /&gt;
|N/A&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness &lt;br /&gt;
|100&lt;br /&gt;
|Off&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Owner goals&lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Personality/morale/chemistry&lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|AI Ratings Weight&lt;br /&gt;
|30/50/15/5&lt;br /&gt;
|50/30/15/5&lt;br /&gt;
|50/30/15/5&lt;br /&gt;
|-&lt;br /&gt;
|Amateur draft&lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Finances&lt;br /&gt;
|ON&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Retire according to history&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|100% accurate scouting (OSA)&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Baseball_Ratings/Pitching_Ratings&amp;diff=2297</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Baseball Ratings/Pitching Ratings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Baseball_Ratings/Pitching_Ratings&amp;diff=2297"/>
		<updated>2025-07-12T18:24:01Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: /* Stuff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}All players have a set of three basic batting ratings: &#039;&#039;&#039;Stuff&#039;&#039;&#039;, &#039;&#039;&#039;Movement&#039;&#039;&#039;, and &#039;&#039;&#039;Control&#039;&#039;&#039;. Each of these has a matching potential rating. (See [https://wiki.ootpdevelopments.com/OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings#Current_vs_Potential_Ratings Current vs Potential Ratings] for more information on the distinction between the two.) Additionally, pitchers are rated for each individual pitch they can throw. Pitching ratings can be seen on the Player Profile, the Ratings page, or in any list of players using the Pitching Ratings view. They are also available on the Scouting Reports page.&lt;br /&gt;
&lt;br /&gt;
There are also four additional ratings that do not have corresponding &amp;quot;potential&amp;quot; ratings: &#039;&#039;&#039;Stamina&#039;&#039;&#039;, &#039;&#039;&#039;Ground Ball %&#039;&#039;&#039;, &#039;&#039;&#039;Velocity&#039;&#039;&#039;, and &#039;&#039;&#039;Hold Runners&#039;&#039;&#039;. Pitching ratings are used by the game engine to determine the outcome of a pitch.&lt;br /&gt;
&lt;br /&gt;
===== Stuff =====&lt;br /&gt;
Stuff is a measure of a pitcher&#039;s ability to strike out batters. The Stuff rating directly affects the number of strikeouts a pitcher gets per at bat. Stuff is calculated based on a combination of a pitcher&#039;s individual pitch ratings.&lt;br /&gt;
&lt;br /&gt;
The Stuff rating for a starting pitcher is influenced most by their best three pitches, while the Stuff rating for a relief pitcher is influenced most by their best two pitches. Relief pitchers receive a small bonus to the Stuff rating, to reflect the fact that batters get fewer looks at their pitches and have less of a chance to adjust to them. You can see the change in a pitcher&#039;s Stuff rating if you change the player&#039;s position from SP to RP/CL and back.&lt;br /&gt;
&lt;br /&gt;
Stuff is also a factor in a pitchers strikeout rate. A lower stuff rating means a pitcher will not strikeout many pitchers where a pitcher with a high rated stuff profile will strikeout more batters.&lt;br /&gt;
&lt;br /&gt;
===== Movement =====&lt;br /&gt;
Movement is hybrid rating of a pitcher&#039;s ability to avoid hits and home runs, incorporating the Home Runs Allowed rating and the Pitcher BABIP rating. Pitchers with higher Movement are likely to allow fewer hits and home runs. Movement is calculated based on factors including Raw Movement, ground ball % and Pitcher BABIP. &lt;br /&gt;
&lt;br /&gt;
====== Home Runs Allowed ======&lt;br /&gt;
&lt;br /&gt;
* Home Runs Allowed rates a pitcher&#039;s ability to avoid home runs. The Home Runs Allowed rating is influenced by two ratings which are only visible in the Player Editor, &amp;quot;Raw Movement&amp;quot; rating and the &amp;quot;Groundout %&amp;quot; rating. The underlying Raw Movement rating in the editor is on a 1-550 scale and the Groundball% rating is 1-100 (See below for more details on GB%)&lt;br /&gt;
&lt;br /&gt;
====== Pitcher BABIP ======&lt;br /&gt;
&lt;br /&gt;
* Pitcher BABIP is a rating of a pitcher&#039;s ability to avoid hits on balls hit into the field of play. The underlying Pitcher BABIP in the editor is on a 1-250 scale that translates into a batting average in the editor.&lt;br /&gt;
&lt;br /&gt;
===== Control =====&lt;br /&gt;
Control is a measure of a pitcher&#039;s ability to avoid walking batters. Control directly affects the number of walks a pitcher allows per at bat. The underlying Control rating in the editor is on a 1-550 scale.&lt;br /&gt;
&lt;br /&gt;
===== Velocity =====&lt;br /&gt;
Velocity is a measure of how fast a pitcher throws, in miles or kilometers per hour. While Velocity does not directly affect any specific outcomes, it will affect the ratings of individual pitches, which in turn affects the Stuff rating. Velocity is not measured according to the standard rating system, but rather is measured in miles per hour. The Velocity rating has more influence on some pitch ratings than others--for example, a fastball is heavily dependent on Velocity, while a knuckleball is not.&lt;br /&gt;
&lt;br /&gt;
===== Arm Slot =====&lt;br /&gt;
Arm Slot indicates the angle the pitcher&#039;s arm travels through during his pitching motion: submarine (arm is at a sub-90 degree angle to the pitcher&#039;s vertical plane), sidearm (arm is more or less horizontal), normal 3/4 (somewhere between a sidearm and pure overhand delivery), or over the top (arm is close to being vertical.) The vast majority of pitchers use the normal delivery. In the game, arm slot primarily affects left-vs-right performance: the lower the angle of the arm, the more significant the difference between the pitcher&#039;s performance against a left- or right- handed batter.&lt;br /&gt;
&lt;br /&gt;
===== Stamina =====&lt;br /&gt;
The Stamina rating influences how many pitches a pitcher can throw before tiring, as well as how many days they take to recover after they pitch. Tired pitchers are more likely to walk batters or give up hits, and less likely to strike batters out. Starting pitchers with higher stamina are able to pitcher deeper into games. The underlying Stamina rating in the editor is on a 1-250 scale, with a pitcher requiring at least 50 Stamina to be recognized as a starting pitcher in the game.&lt;br /&gt;
&lt;br /&gt;
===== Hold Runners =====&lt;br /&gt;
The Hold Runners rating is a measure of a pitcher&#039;s ability to hold runners on base. It is harder for runners on base to steal against pitchers who have high Hold Runners ratings. A combination of a pitcher with a good Hold Runners rating and a catcher with a good arm can significantly reduce the chances of opponents attempting stolen bases. The underlying Hold Runners rating in the editor is on a 1-250 scale.&lt;br /&gt;
&lt;br /&gt;
===== Groundball/Flyball Tendency =====&lt;br /&gt;
Groundball/Flyball Tendency is a general description of a pitcher&#039;s tendency to allows ground balls versus fly balls. This is expressed as Extreme Groundball, Groundball Pitcher, Neutral, Flyball Pitcher, Extreme Flyball. It is based on the &amp;quot;Groundout %&amp;quot; rating, which is visible only in the editor. The underlying Groundout % rating is on a 1-100 scale. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Extreme Flyball Tendency&#039;&#039;&#039;: 43 and below&lt;br /&gt;
* &#039;&#039;&#039;Flyball Tendency&#039;&#039;&#039;: 44-48&lt;br /&gt;
* &#039;&#039;&#039;Neutral Tendency&#039;&#039;&#039;: 49-58&lt;br /&gt;
* &#039;&#039;&#039;Groundball Tendency&#039;&#039;&#039;: 59-63 &lt;br /&gt;
* &#039;&#039;&#039;Extreme Groundball Tendency&#039;&#039;&#039;: 64 and higher&lt;br /&gt;
&lt;br /&gt;
===== Individual Pitch Ratings =====&lt;br /&gt;
Each pitcher in OOTP can throw an assortment of different pitches, displayed in the Player Profile or on the Player Ratings page. Just as with other pitching ratings, pitchers have &amp;quot;current&amp;quot; and &amp;quot;potential&amp;quot; rating for each pitch. Higher individual pitch ratings mean a higher likelihood of getting hitters out. Additionally, a pitcher&#039;s repertoire has a strong impact on the role in which the pitcher will be successful. Typically, a pitcher (with the exception of knuckleballers) needs at least three solid pitches to be an effective starting pitcher in a major league. The lower the league level, the fewer pitches a pitcher needs to compete.&lt;br /&gt;
&lt;br /&gt;
The Player Profile or Player Ratings pages also contain a &#039;&#039;&#039;Projected Role&#039;&#039;&#039; drop-down, which can be used to check a pitcher&#039;s suitability for starting at any level of play. This drop-down menu will classify a pitcher as a Starter, Borderline Starter, Emergency Starter, or Bullpen pitcher at any level of play you select.&lt;br /&gt;
&lt;br /&gt;
Players may also learn new pitches over time. Players are most likely to learn now pitches in the minor leagues, or during Spring Training. The older a player is, the less likely they are to learn new pitches.&lt;br /&gt;
&lt;br /&gt;
===== Lefty-Righty Splits =====&lt;br /&gt;
Just like hitters, pitchers also perform differently depending on the handedness of the batter they are facing. These &amp;quot;split&amp;quot; ratings are displayed on the Player Ratings screens &amp;quot;VS LHB&amp;quot; (versus left-handed batters) and &amp;quot;VS RHB&amp;quot; (versus right-handed batters). These split ratings are not visible on the Player Profile. Be sure to consider this information when making pitching decisions!&lt;br /&gt;
&lt;br /&gt;
Certain types of pitches are particularly effective against hitters on the same side of the plate. In particular, if you are looking for a left-handed reliever who specializes in getting left handed batters out (a LOOGY), look for pitchers with a good slider. If you want a right-handed reliever who can handle lefties and righties equally well, look for someone with a good cutter.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/League_Events&amp;diff=2294</id>
		<title>OOTP Baseball:Important Game Concepts/League Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/League_Events&amp;diff=2294"/>
		<updated>2025-05-30T22:55:29Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: Adding in that you can edit league events which was not explained.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}To see your leagues events, click on your League name &amp;gt; Reports and Info &amp;gt; League Events List.&lt;br /&gt;
&lt;br /&gt;
[[File:League Events.png|frameless|501x501px]]&lt;br /&gt;
&lt;br /&gt;
If you are in commissioner mode you can make edits to your events on this page by clicking on the EDIT Button!&lt;br /&gt;
&lt;br /&gt;
So on this page you can change all the dates of your league like Trade deadline, Inaugural Draft date, and more.&lt;br /&gt;
&lt;br /&gt;
There are a number of standard &#039;&#039;&#039;league events&#039;&#039;&#039; during a calendar year in OOTP. League events are almost always important for the general manager, and often they require some action on the GM&#039;s part. You can see a list of upcoming league events in the League Events page, found by navigating to &#039;&#039;&#039;League Menu | News | League Events tab&#039;&#039;&#039;. In addition, league events are typically listed as stopping points for auto-play. Not all leagues will have the same league events, depending on your league is configured!&lt;br /&gt;
&lt;br /&gt;
This section of the manual will describe the different league events that occur in OOTP. Some events, such as the first-year player draft, the Rule 5 draft, and the trading deadline, are described in more detail elsewhere in this manual guide, but we&#039;ll at least cover them briefly here. We will cover the following league events:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Preseason|Preseason]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Spring Training|Spring Training]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Opening Day|Opening Day]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/First-Year Player Draft|First-Year Player Draft]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/All-Star Game|All-Star Game]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Trading Deadline|Trading Deadline]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Roster Expansion|Roster Expansion]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Awards|Awards]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/Player Development Lab|Development Lab (Off-Season and Preseason)]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Players File for Free Agency|Players File for Free Agency]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Salary Arbitration Hearings|Salary Arbitration Hearings]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/The Rule 5 Draft|The Rule 5 Draft]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/League Events/Winter Meetings|Winter Meetings]]&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:League_Events.png&amp;diff=2293</id>
		<title>File:League Events.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:League_Events.png&amp;diff=2293"/>
		<updated>2025-05-30T22:53:06Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;League Events&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Importing_Earlier_Games&amp;diff=2290</id>
		<title>OOTP Baseball:Creating Games/Importing Earlier Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Importing_Earlier_Games&amp;diff=2290"/>
		<updated>2025-04-27T20:01:47Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Importing games from prior versions is simple. Just use the following steps:&lt;br /&gt;
&lt;br /&gt;
# From the Main page, click on &#039;&#039;&#039;Import OOTP 25 Game&#039;&#039;&#039; or whichever the previous version is. A file browser window will appear.&lt;br /&gt;
# Browse to the &#039;&#039;&#039;.lg&#039;&#039;&#039; directory for your old saved game.&lt;br /&gt;
# Once you have found your game directory, such as &#039;MyGame.lg,&#039; browse into that folder and find the &#039;&#039;&#039;world.dat&#039;&#039;&#039; file.&lt;br /&gt;
# Select this file, and then click the &#039;&#039;&#039;Confirm&#039;&#039;&#039; button.&lt;br /&gt;
# You will be prompted to enter a new name for your imported game file. Enter a name, and then click the &#039;&#039;&#039;Import Now&#039;&#039;&#039; button. Your game will now be converted to the current game format.&lt;br /&gt;
[[File:Import Prior Game.jpg|frameless|540x540px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the screenshots below if you have any questions on how to find your files. Click on the up button to get to the list of all of your leagues. Then click on the league you want to import, once you have clicked on your league it will bring you into your league files and you will then make sure that world.dat is highlighted and then click Confirm and your league will be imported into the that version of the game. For questions of prior versions click on [[OOTP Baseball:Creating Games/Importing Earlier Games#Importing Files from before The Current Game Version|Import from older versions]].&lt;br /&gt;
&lt;br /&gt;
[[File:Import Window.jpg|frameless|275x275px]][[File:Choose League Folder.jpg|frameless|275x275px]][[File:Choose file and import.jpg|frameless|275x275px]]&lt;br /&gt;
&lt;br /&gt;
===== Notes about Importing Games from Prior Versions =====&lt;br /&gt;
Each version of OOTP brings new functionality and changes in the algorithms that make up key aspects of the game like statistical output, scouting ratings, financial calculations, and player development. As a result, while we always attempt to make previous versions import smoothly, there is always risk, and there is no guarantee that your league will behave precisely the same after importing into OOTP.&lt;br /&gt;
&lt;br /&gt;
* Importing a game does not change or damage the original saved game. It makes a copy of your original files, leaving them unchanged. Even so, it is always safest to back up your game files before importing.&lt;br /&gt;
* Importing a game can take some time. The larger your league is, and the more history it has, the longer it will take. When importing a game, you might want to set aside a chunk of time for the import process.&lt;br /&gt;
* You can import a game file at any time during your game&#039;s calendar year. However, for league consistency, we recommend converting after your last playoff game, before proceeding to the offseason.&lt;br /&gt;
* We highly recommend making a backup of your newly imported league, and auto-playing several seasons into the future, to assess whether the upgrade has caused any major changes or imbalances in your league.&lt;br /&gt;
&lt;br /&gt;
===== Importing Files from before The Current Game Version =====&lt;br /&gt;
OOTP cannot directly import files from versions prior to last years version, but all is not lost if you have one of those versions. You can download demo versions of older versions of our product from https://www.ootpdevelopments.com/ootp-prior-version/ or http://www.ootpdevfiles.com. The demo versions can be used to convert earlier versions of the game. For example, OOTP 17 can convert OOTP 16 games, OOTP 23 can convert OOTP 22 games. So if you have a saved game on OOTP 19, you would need to go to the website above and download each version of OOTP 20, 21, 22, 23, 24, and 25 to be able to import your game from OOTP 19 into OOTP 26 Once you have your OOTP 19 file imported into OOTP 20, you can then import it into OOTP 21 then from 21 into OOTP 22 and so on!&lt;br /&gt;
&lt;br /&gt;
===== Other Importing Notes =====&lt;br /&gt;
&lt;br /&gt;
* Player ratings and scouted ratings may shift.&lt;br /&gt;
* Daily lineups are not saved and brought forward - they will have to be reset after import&lt;br /&gt;
* Historical leagues with historical financials may notice that average league settings end up changing fairly drastically the next year. You may need some manual edits to make sure finances stay in line with the new values&lt;br /&gt;
* Modifiers may need substantial change after import. It is HIGHLY recommended to only upgrade in the off-season, and to run an auto-calc of modifiers at the earliest interval. This is especially critical for any leagues which have talent ranges or modifiers outside of the norms. Other than the base calculations for AVG, HR, etc. the following settings also may need extra attention: SB attempts and SB pct (should be balanced around 1 for each, may want SB Attempts slightly lower for modern day), Error modifiers (all positions should be around 1, perhaps slightly below, except perhaps SS which may be more around 1.1, although historical games may have quite different modifiers)&lt;br /&gt;
&lt;br /&gt;
===== Special hints for Apple users =====&lt;br /&gt;
If you can&#039;t access the saved games folder of OOTP 24 from OOTP 25, you might have to use an intermediate folder. Locate the saved game which you&#039;d like to import . To do that, start OOTP 24, open the Settings dialog, open the Troubleshooting tab and click on &amp;quot;Open folder containing saved games&amp;quot;. In the Finder window, right-click on the saved game folder and select &amp;quot;Copy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then open OOTP 25, open the Settings dialog, open the Troubleshooting tab, click on &amp;quot;Open folder containing saved games&amp;quot;, right-click into the folder and select &amp;quot;Paste&amp;quot; to insert the league folder. We suggest you rename it then, for example add a &amp;quot;ootp24&amp;quot; prefix. Now you can see and select that folder when you use the &amp;quot;Import From OOTP 24&amp;quot; button.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Importing_Earlier_Games&amp;diff=2289</id>
		<title>OOTP Baseball:Creating Games/Importing Earlier Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Importing_Earlier_Games&amp;diff=2289"/>
		<updated>2025-04-27T19:55:57Z</updated>

		<summary type="html">&lt;p&gt;Twins 34: fixing format a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Import Prior Game.jpg|right|frameless|400x400px]]&lt;br /&gt;
Importing games from prior versions is simple. Just use the following steps:&lt;br /&gt;
&lt;br /&gt;
# From the Main page, click on &#039;&#039;&#039;Import OOTP 25 Game&#039;&#039;&#039; or whichever the previous version is. A file browser window will appear.&lt;br /&gt;
# Browse to the &#039;&#039;&#039;.lg&#039;&#039;&#039; directory for your old saved game.&lt;br /&gt;
# Once you have found your game directory, such as &#039;MyGame.lg,&#039; browse into that folder and find the &#039;&#039;&#039;world.dat&#039;&#039;&#039; file.&lt;br /&gt;
# Select this file, and then click the &#039;&#039;&#039;Confirm&#039;&#039;&#039; button.&lt;br /&gt;
# You will be prompted to enter a new name for your imported game file. Enter a name, and then click the &#039;&#039;&#039;Import Now&#039;&#039;&#039; button. Your game will now be converted to the current game format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Use the screenshots below if you have any questions on how to find your files. Click on the up button to get to the list of all of your leagues. Then click on the league you want to import, once you have clicked on your league it will bring you into your league files and you will then make sure that world.dat is highlighted and then click Confirm and your league will be imported into the that version of the game. For questions of prior versions click on [[OOTP Baseball:Creating Games/Importing Earlier Games#Importing Files from before The Current Game Version|Import from older versions]].&lt;br /&gt;
&lt;br /&gt;
[[File:Import Window.jpg|frameless|340x340px]][[File:Choose League Folder.jpg|frameless|340x340px]][[File:Choose file and import.jpg|frameless|340x340px]]&lt;br /&gt;
&lt;br /&gt;
===== Notes about Importing Games from Prior Versions =====&lt;br /&gt;
Each version of OOTP brings new functionality and changes in the algorithms that make up key aspects of the game like statistical output, scouting ratings, financial calculations, and player development. As a result, while we always attempt to make previous versions import smoothly, there is always risk, and there is no guarantee that your league will behave precisely the same after importing into OOTP.&lt;br /&gt;
&lt;br /&gt;
* Importing a game does not change or damage the original saved game. It makes a copy of your original files, leaving them unchanged. Even so, it is always safest to back up your game files before importing.&lt;br /&gt;
* Importing a game can take some time. The larger your league is, and the more history it has, the longer it will take. When importing a game, you might want to set aside a chunk of time for the import process.&lt;br /&gt;
* You can import a game file at any time during your game&#039;s calendar year. However, for league consistency, we recommend converting after your last playoff game, before proceeding to the offseason.&lt;br /&gt;
* We highly recommend making a backup of your newly imported league, and auto-playing several seasons into the future, to assess whether the upgrade has caused any major changes or imbalances in your league.&lt;br /&gt;
&lt;br /&gt;
===== Importing Files from before The Current Game Version =====&lt;br /&gt;
OOTP cannot directly import files from versions prior to last years version, but all is not lost if you have one of those versions. You can download demo versions of older versions of our product from https://www.ootpdevelopments.com/ootp-prior-version/ or http://www.ootpdevfiles.com. The demo versions can be used to convert earlier versions of the game. For example, OOTP 17 can convert OOTP 16 games, OOTP 23 can convert OOTP 22 games. So if you have a saved game on OOTP 19, you would need to go to the website above and download each version of OOTP 20, 21, 22, 23, 24, and 25 to be able to import your game from OOTP 19 into OOTP 26 Once you have your OOTP 19 file imported into OOTP 20, you can then import it into OOTP 21 then from 21 into OOTP 22 and so on!&lt;br /&gt;
&lt;br /&gt;
===== Other Importing Notes =====&lt;br /&gt;
&lt;br /&gt;
* Player ratings and scouted ratings may shift.&lt;br /&gt;
* Daily lineups are not saved and brought forward - they will have to be reset after import&lt;br /&gt;
* Historical leagues with historical financials may notice that average league settings end up changing fairly drastically the next year. You may need some manual edits to make sure finances stay in line with the new values&lt;br /&gt;
* Modifiers may need substantial change after import. It is HIGHLY recommended to only upgrade in the off-season, and to run an auto-calc of modifiers at the earliest interval. This is especially critical for any leagues which have talent ranges or modifiers outside of the norms. Other than the base calculations for AVG, HR, etc. the following settings also may need extra attention: SB attempts and SB pct (should be balanced around 1 for each, may want SB Attempts slightly lower for modern day), Error modifiers (all positions should be around 1, perhaps slightly below, except perhaps SS which may be more around 1.1, although historical games may have quite different modifiers)&lt;br /&gt;
&lt;br /&gt;
===== Special hints for Apple users =====&lt;br /&gt;
If you can&#039;t access the saved games folder of OOTP 24 from OOTP 25, you might have to use an intermediate folder. Locate the saved game which you&#039;d like to import . To do that, start OOTP 24, open the Settings dialog, open the Troubleshooting tab and click on &amp;quot;Open folder containing saved games&amp;quot;. In the Finder window, right-click on the saved game folder and select &amp;quot;Copy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Then open OOTP 25, open the Settings dialog, open the Troubleshooting tab, click on &amp;quot;Open folder containing saved games&amp;quot;, right-click into the folder and select &amp;quot;Paste&amp;quot; to insert the league folder. We suggest you rename it then, for example add a &amp;quot;ootp24&amp;quot; prefix. Now you can see and select that folder when you use the &amp;quot;Import From OOTP 24&amp;quot; button.&lt;/div&gt;</summary>
		<author><name>Twins 34</name></author>
	</entry>
</feed>