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		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2237</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/Game Settings</title>
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		<updated>2025-04-01T08:53:40Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The second tab on the left side of the Create New Game screen displays the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; screen:&lt;br /&gt;
&lt;br /&gt;
This screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links in the side-bar to jump directly to a particular set of options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OOTP also has some additional global options (&amp;quot;Report Options&amp;quot; and &amp;quot;Global Database Functions&amp;quot;) that are only available after the creation of a game, from the Global Setup screen.&lt;br /&gt;
&lt;br /&gt;
=== Scouting Settings ===&lt;br /&gt;
Scouting Settings allows you to change the way the game&#039;s scouting systems operate in your game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Complete Scouting System&lt;br /&gt;
|If this box is checked, OOTP&#039;s scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Accuracy&lt;br /&gt;
|This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called &amp;quot;100% accurate.&amp;quot; This option is specifically for use by people who really don&#039;t want to deal with scouting, but still want the game to scout players periodically.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Report Updates&lt;br /&gt;
|This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.&lt;br /&gt;
|-&lt;br /&gt;
|Report History&lt;br /&gt;
|This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.&lt;br /&gt;
|-&lt;br /&gt;
|Reports of Retired Players&lt;br /&gt;
|This allows you to determine whether or not scouting reports are retained or deleted when the player retires.&lt;br /&gt;
|-&lt;br /&gt;
|Incorporate Stats in Scouting Reports&lt;br /&gt;
|This feature just takes a players stats and if they are doing well, the scout might report the players a bit higher in their ratings. (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher). You can choose Yes to enable this feature or No to disable this feature. These values adjust the component ratings (contact, power, eye, stuff, movement, control), and not the overall rating. Whether stats are included in the overall player evaluation is determined by the setting in the Players tab with AI evaluation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Rating Scales ===&lt;br /&gt;
OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don&#039;t actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.&lt;br /&gt;
&lt;br /&gt;
OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player&#039;s rating, the better he is at that particular skill.&lt;br /&gt;
&lt;br /&gt;
* NONE displayed&lt;br /&gt;
* 1 to 5&lt;br /&gt;
* 2 to 8&lt;br /&gt;
* 1 to 10&lt;br /&gt;
* 1 to 20&lt;br /&gt;
* 20 to 80 (in increments of 5)&lt;br /&gt;
* 1 to 100&lt;br /&gt;
&lt;br /&gt;
&#039;NONE displayed&#039; will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Ratings&lt;br /&gt;
|Defines the scale used to view current player ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Player Potential&lt;br /&gt;
|Defines the scale used to view player potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Other Ratings&lt;br /&gt;
|Defines the scale used to view other player ratings (such as speed and baserunning skills).&lt;br /&gt;
|-&lt;br /&gt;
|Show Ratings greater than Max&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Show Potential less than Actual&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player&#039;s potential ratings are lower than their actual ratings. This could be an indicator that the player&#039;s current performance is an anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Talent Ratings&lt;br /&gt;
|Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.&lt;br /&gt;
|-&lt;br /&gt;
|Show Overall Ratings &amp;lt; Min (Red Stars)&lt;br /&gt;
|Split out half star players into 1-5 Red Stars, to separate out their value. In 20-80 display mode, will display player ratings below 20 similarly.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings relative to leagues&lt;br /&gt;
|By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.&lt;br /&gt;
|-&lt;br /&gt;
|Overall rating based on all players, not position&lt;br /&gt;
|By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Coaching Staff Settings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Use Complete Coaching System&lt;br /&gt;
|If this box is checked, OOTP&#039;s coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. &#039;Coaching&#039; in this case includes other team personnel such as team trainers.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Owner Goals&lt;br /&gt;
|Enables the Owner Goals system, which will have your team&#039;s owner set specific goals for you to accomplish.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Mode&lt;br /&gt;
|By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facegen Settings ===&lt;br /&gt;
OOTP can create fictional pictures for your players and coaches. Fictional faces appear with their team&#039;s cap and jersey, and their logos as well. Faces are divided into several facial types. They can be displayed at multiple angles with multiple backgrounds, and change as players age, change in mood, or even change in weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Players&#039;&#039;&#039; - In the absence of an .fg file for that player, all players in your game will receive fictional player pictures.&lt;br /&gt;
* &#039;&#039;&#039;Major League Players Only&#039;&#039;&#039; - In the absence of an .fg file for that player, only players in the major leagues receive fictional pictures. All other players will not automatically receive fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No players will receive fictional player pictures but players with .fg files in the fg_files folder will load&lt;br /&gt;
|-&lt;br /&gt;
|Create Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Upon Player Creation&#039;&#039;&#039; - Fictional pictures are created at the time players are newly created, such as when an first-year player draft pool is generated.&lt;br /&gt;
* &#039;&#039;&#039;On Demand&#039;&#039;&#039; - Fictional pictures are created automatically whenever required to display the image on-page. For example, when you open a player&#039;s profile, the picture will be generated.&lt;br /&gt;
|-&lt;br /&gt;
|Update Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yearly Only&#039;&#039;&#039; - Pictures are updated on January 1. Updates include changes based on age, weight, or team.&lt;br /&gt;
* &#039;&#039;&#039;On Status Change&#039;&#039;&#039; - Pictures are updated immediately whenever there are changes based on age, weight, team, or mood change.&lt;br /&gt;
|-&lt;br /&gt;
|Coach Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Coaches/Scouts/Managers&#039;&#039;&#039; - All coaches, scouts, and managers will have fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;No Fictional Pictures&#039;&#039;&#039; - No coaches or other personnel will receive fictional pictures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Injury, Fatigue, and Suspensions ===&lt;br /&gt;
These options affect how player suspensions, injuries, and fatigue are handled in your universe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enable Injuries&lt;br /&gt;
|When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.&lt;br /&gt;
|-&lt;br /&gt;
|Short Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Long Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Delayed Injury Diagnosis&lt;br /&gt;
|Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to &amp;quot;Occasionally&amp;quot; or &amp;quot;Never.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hide Injury Rating&lt;br /&gt;
|Controls whether or not you can see a player&#039;s Injury History in the Health Status section of the Player Profile or in views.&lt;br /&gt;
|-&lt;br /&gt;
|Position Player Fatigue&lt;br /&gt;
|Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Suspensions&lt;br /&gt;
|When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Frequency&lt;br /&gt;
|Controls the frequency of suspensions when they are enabled. Options range from &amp;quot;very low&amp;quot; to &amp;quot;very high&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
See Suspensions, and Injuries, Fatigue, and Aging for more information.&lt;br /&gt;
&lt;br /&gt;
=== Player Personality Settings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use player personality ratings&lt;br /&gt;
|This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show player personality ratings on profile page&lt;br /&gt;
|If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use player morale system&lt;br /&gt;
|Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use team chemistry system&lt;br /&gt;
|If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.&lt;br /&gt;
|-&lt;br /&gt;
|Show player nicknames&lt;br /&gt;
|Unchecking this box will remove the display of player nicknames from their profile screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Development Settings ===&lt;br /&gt;
The Player Development Settings allow you flexibility regarding OOTP&#039;s player model. The first several options in this section are &#039;&#039;modifiers&#039;&#039;. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Batter Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players&#039; hitting skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Batter Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players&#039; pitching skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player&#039;s career; if it&#039;s lowered below 100, the changes will be smaller and the player&#039;s general talent will remain unchanged. The effect will be most noticeable among the most skilled players.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development for Draft-Eligible Players&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they&#039;re playing in a feeder league.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: As a rule, it&#039;s safest to make only small changes in modifiers at first, until you are more certain of the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Delete Players Who Never Reached Majors ===&lt;br /&gt;
This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t Re-Use Player ID&#039;s ===&lt;br /&gt;
The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID&#039;s won&#039;t be re-used and instead will continue to be unique to each player.&lt;br /&gt;
&lt;br /&gt;
=== Stats Settings ===&lt;br /&gt;
The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Keep career L/R splits&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career left/right splits (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league left/right splits.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career splits (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career fielding stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career fielding stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league career fielding stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career fielding stats (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career postseason stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career postseason stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league postseason stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career postseason stats (lowest disk/memory usage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Financial Settings ===&lt;br /&gt;
The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.&lt;br /&gt;
&lt;br /&gt;
The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP&#039;s team financial model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you change the financial coefficient, values such as the &#039;typical salary&#039; values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Auto-Save and Log Options ===&lt;br /&gt;
The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game&#039;s history. Depending on what you&#039;re interested in, adjusting these settings can drastically impact the size of your league files.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Save&lt;br /&gt;
|Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.&lt;br /&gt;
|-&lt;br /&gt;
|Save Box Scores from . . .&lt;br /&gt;
|Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Generate Game Recaps for . . .&lt;br /&gt;
|Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Generate WPA Graphs for . . .&lt;br /&gt;
|Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Delay WPA Graph generation&lt;br /&gt;
|Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.&lt;br /&gt;
|-&lt;br /&gt;
|Save Game Logs from . . .&lt;br /&gt;
|Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Save Replays from . . .&lt;br /&gt;
|Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Store Replays in Pitch by Pitch Mode&lt;br /&gt;
|Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.&lt;br /&gt;
|-&lt;br /&gt;
|Generates Highlights for . . .&lt;br /&gt;
|Allows you to choose which teams&#039; games will generate highlights.&lt;br /&gt;
|-&lt;br /&gt;
|Save 3D Movements from . . .&lt;br /&gt;
|Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.&lt;br /&gt;
|-&lt;br /&gt;
|Keep news logs . . .&lt;br /&gt;
|Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep injury logs . . .&lt;br /&gt;
|Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep transaction logs . . .&lt;br /&gt;
|Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added option to &amp;quot;Show Overall Ratings &amp;lt; Min (Red Stars)&amp;quot; to Player Rating Scales&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2236</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/Game Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2236"/>
		<updated>2025-04-01T08:51:23Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The second tab on the left side of the Create New Game screen displays the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; screen:&lt;br /&gt;
&lt;br /&gt;
This screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links in the side-bar to jump directly to a particular set of options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OOTP also has some additional global options (&amp;quot;Report Options&amp;quot; and &amp;quot;Global Database Functions&amp;quot;) that are only available after the creation of a game, from the Global Setup screen.&lt;br /&gt;
&lt;br /&gt;
=== Scouting Settings ===&lt;br /&gt;
Scouting Settings allows you to change the way the game&#039;s scouting systems operate in your game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Complete Scouting System&lt;br /&gt;
|If this box is checked, OOTP&#039;s scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Accuracy&lt;br /&gt;
|This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called &amp;quot;100% accurate.&amp;quot; This option is specifically for use by people who really don&#039;t want to deal with scouting, but still want the game to scout players periodically.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Report Updates&lt;br /&gt;
|This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.&lt;br /&gt;
|-&lt;br /&gt;
|Report History&lt;br /&gt;
|This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.&lt;br /&gt;
|-&lt;br /&gt;
|Reports of Retired Players&lt;br /&gt;
|This allows you to determine whether or not scouting reports are retained or deleted when the player retires.&lt;br /&gt;
|-&lt;br /&gt;
|Incorporate Stats in Scouting Reports&lt;br /&gt;
|This feature just takes a players stats and if they are doing well, the scout might report the players a bit higher in their ratings. (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher). You can choose Yes to enable this feature or No to disable this feature. These values adjust the component ratings (contact, power, eye, stuff, movement, control), and not the overall rating. Whether stats are included in the overall player evaluation is determined by the setting in the Players tab with AI evaluation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Rating Scales ===&lt;br /&gt;
OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don&#039;t actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.&lt;br /&gt;
&lt;br /&gt;
OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player&#039;s rating, the better he is at that particular skill.&lt;br /&gt;
&lt;br /&gt;
* NONE displayed&lt;br /&gt;
* 1 to 5&lt;br /&gt;
* 2 to 8&lt;br /&gt;
* 1 to 10&lt;br /&gt;
* 1 to 20&lt;br /&gt;
* 20 to 80 (in increments of 5)&lt;br /&gt;
* 1 to 100&lt;br /&gt;
&lt;br /&gt;
&#039;NONE displayed&#039; will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Ratings&lt;br /&gt;
|Defines the scale used to view current player ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Player Potential&lt;br /&gt;
|Defines the scale used to view player potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Other Ratings&lt;br /&gt;
|Defines the scale used to view other player ratings (such as speed and baserunning skills).&lt;br /&gt;
|-&lt;br /&gt;
|Show Ratings greater than Max&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Show Potential less than Actual&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player&#039;s potential ratings are lower than their actual ratings. This could be an indicator that the player&#039;s current performance is an anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Talent Ratings&lt;br /&gt;
|Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.&lt;br /&gt;
|-&lt;br /&gt;
|Show Overall Ratings &amp;lt; Min (Red Stars)&lt;br /&gt;
|Split out half star players into 1-5 Red Stars, to separate out their value. In 20-80 display mode, will display player ratings below 20 similarly.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings relative to leagues&lt;br /&gt;
|By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.&lt;br /&gt;
|-&lt;br /&gt;
|Overall rating based on all players, not position&lt;br /&gt;
|By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Coaching Staff Settings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Use Complete Coaching System&lt;br /&gt;
|If this box is checked, OOTP&#039;s coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. &#039;Coaching&#039; in this case includes other team personnel such as team trainers.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Owner Goals&lt;br /&gt;
|Enables the Owner Goals system, which will have your team&#039;s owner set specific goals for you to accomplish.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Mode&lt;br /&gt;
|By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facegen Settings ===&lt;br /&gt;
OOTP can create fictional pictures for your players and coaches. Fictional faces appear with their team&#039;s cap and jersey, and their logos as well. Faces are divided into several facial types. They can be displayed at multiple angles with multiple backgrounds, and change as players age, change in mood, or even change in weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Players&#039;&#039;&#039; - In the absence of an .fg file for that player, all players in your game will receive fictional player pictures.&lt;br /&gt;
* &#039;&#039;&#039;Major League Players Only&#039;&#039;&#039; - In the absence of an .fg file for that player, only players in the major leagues receive fictional pictures. All other players will not automatically receive fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No players will receive fictional player pictures but players with .fg files in the fg_files folder will load&lt;br /&gt;
|-&lt;br /&gt;
|Create Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Upon Player Creation&#039;&#039;&#039; - Fictional pictures are created at the time players are newly created, such as when an first-year player draft pool is generated.&lt;br /&gt;
* &#039;&#039;&#039;On Demand&#039;&#039;&#039; - Fictional pictures are created automatically whenever required to display the image on-page. For example, when you open a player&#039;s profile, the picture will be generated.&lt;br /&gt;
|-&lt;br /&gt;
|Update Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yearly Only&#039;&#039;&#039; - Pictures are updated on January 1. Updates include changes based on age, weight, or team.&lt;br /&gt;
* &#039;&#039;&#039;On Status Change&#039;&#039;&#039; - Pictures are updated immediately whenever there are changes based on age, weight, team, or mood change.&lt;br /&gt;
|-&lt;br /&gt;
|Coach Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Coaches/Scouts/Managers&#039;&#039;&#039; - All coaches, scouts, and managers will have fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;No Fictional Pictures&#039;&#039;&#039; - No coaches or other personnel will receive fictional pictures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Injury, Fatigue, and Suspensions ===&lt;br /&gt;
These options affect how player suspensions, injuries, and fatigue are handled in your universe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enable Injuries&lt;br /&gt;
|When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.&lt;br /&gt;
|-&lt;br /&gt;
|Short Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Long Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Delayed Injury Diagnosis&lt;br /&gt;
|Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to &amp;quot;Occasionally&amp;quot; or &amp;quot;Never.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hide Injury Rating&lt;br /&gt;
|Controls whether or not you can see a player&#039;s Injury History in the Health Status section of the Player Profile or in views.&lt;br /&gt;
|-&lt;br /&gt;
|Position Player Fatigue&lt;br /&gt;
|Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Suspensions&lt;br /&gt;
|When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Frequency&lt;br /&gt;
|Controls the frequency of suspensions when they are enabled. Options range from &amp;quot;very low&amp;quot; to &amp;quot;very high&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
See Suspensions, and Injuries, Fatigue, and Aging for more information.&lt;br /&gt;
&lt;br /&gt;
=== Player Personality Settings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use player personality ratings&lt;br /&gt;
|This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show player personality ratings on profile page&lt;br /&gt;
|If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use player morale system&lt;br /&gt;
|Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use team chemistry system&lt;br /&gt;
|If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.&lt;br /&gt;
|-&lt;br /&gt;
|Show player nicknames&lt;br /&gt;
|Unchecking this box will remove the display of player nicknames from their profile screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Development Settings ===&lt;br /&gt;
The Player Development Settings allow you flexibility regarding OOTP&#039;s player model. The first several options in this section are &#039;&#039;modifiers&#039;&#039;. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Batter Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players&#039; hitting skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Batter Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players&#039; pitching skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player&#039;s career; if it&#039;s lowered below 100, the changes will be smaller and the player&#039;s general talent will remain unchanged. The effect will be most noticeable among the most skilled players.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development for Draft-Eligible Players&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they&#039;re playing in a feeder league.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: As a rule, it&#039;s safest to make only small changes in modifiers at first, until you are more certain of the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Delete Players Who Never Reached Majors ===&lt;br /&gt;
This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t Re-Use Player ID&#039;s ===&lt;br /&gt;
The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID&#039;s won&#039;t be re-used and instead will continue to be unique to each player.&lt;br /&gt;
&lt;br /&gt;
=== Stats Settings ===&lt;br /&gt;
The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Keep career L/R splits&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career left/right splits (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league left/right splits.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career splits (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career fielding stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career fielding stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league career fielding stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career fielding stats (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career postseason stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career postseason stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league postseason stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career postseason stats (lowest disk/memory usage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Financial Settings ===&lt;br /&gt;
The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.&lt;br /&gt;
&lt;br /&gt;
The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP&#039;s team financial model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you change the financial coefficient, values such as the &#039;typical salary&#039; values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Auto-Save and Log Options ===&lt;br /&gt;
The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game&#039;s history. Depending on what you&#039;re interested in, adjusting these settings can drastically impact the size of your league files.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Save&lt;br /&gt;
|Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.&lt;br /&gt;
|-&lt;br /&gt;
|Save Box Scores from . . .&lt;br /&gt;
|Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Generate Game Recaps for . . .&lt;br /&gt;
|Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Generate WPA Graphs for . . .&lt;br /&gt;
|Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Delay WPA Graph generation&lt;br /&gt;
|Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.&lt;br /&gt;
|-&lt;br /&gt;
|Save Game Logs from . . .&lt;br /&gt;
|Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Save Replays from . . .&lt;br /&gt;
|Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Store Replays in Pitch by Pitch Mode&lt;br /&gt;
|Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.&lt;br /&gt;
|-&lt;br /&gt;
|Generates Highlights for . . .&lt;br /&gt;
|Allows you to choose which teams&#039; games will generate highlights.&lt;br /&gt;
|-&lt;br /&gt;
|Save 3D Movements from . . .&lt;br /&gt;
|Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.&lt;br /&gt;
|-&lt;br /&gt;
|Keep news logs . . .&lt;br /&gt;
|Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep injury logs . . .&lt;br /&gt;
|Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep transaction logs . . .&lt;br /&gt;
|Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added option to &amp;quot;Show Overall Ratings &amp;lt; Min (Red Stars)&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2235</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/Game Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2235"/>
		<updated>2025-04-01T08:49:40Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The second tab on the left side of the Create New Game screen displays the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; screen:&lt;br /&gt;
&lt;br /&gt;
This screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links above to jump directly to a particular set of options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OOTP also has some additional global options (&amp;quot;Report Options&amp;quot; and &amp;quot;Global Database Functions&amp;quot;) that are only available after the creation of a game, from the Global Setup screen.&lt;br /&gt;
&lt;br /&gt;
== Scouting Settings ==&lt;br /&gt;
Scouting Settings allows you to change the way the game&#039;s scouting systems operate in your game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Complete Scouting System&lt;br /&gt;
|If this box is checked, OOTP&#039;s scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Accuracy&lt;br /&gt;
|This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called &amp;quot;100% accurate.&amp;quot; This option is specifically for use by people who really don&#039;t want to deal with scouting, but still want the game to scout players periodically.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Report Updates&lt;br /&gt;
|This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.&lt;br /&gt;
|-&lt;br /&gt;
|Report History&lt;br /&gt;
|This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.&lt;br /&gt;
|-&lt;br /&gt;
|Reports of Retired Players&lt;br /&gt;
|This allows you to determine whether or not scouting reports are retained or deleted when the player retires.&lt;br /&gt;
|-&lt;br /&gt;
|Incorporate Stats in Scouting Reports&lt;br /&gt;
|This feature just takes a players stats and if they are doing well, the scout might report the players a bit higher in their ratings. (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher). You can choose Yes to enable this feature or No to disable this feature. These values adjust the component ratings (contact, power, eye, stuff, movement, control), and not the overall rating. Whether stats are included in the overall player evaluation is determined by the setting in the Players tab with AI evaluation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Rating Scales ==&lt;br /&gt;
OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don&#039;t actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.&lt;br /&gt;
&lt;br /&gt;
OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player&#039;s rating, the better he is at that particular skill.&lt;br /&gt;
&lt;br /&gt;
* NONE displayed&lt;br /&gt;
* 1 to 5&lt;br /&gt;
* 2 to 8&lt;br /&gt;
* 1 to 10&lt;br /&gt;
* 1 to 20&lt;br /&gt;
* 20 to 80 (in increments of 5)&lt;br /&gt;
* 1 to 100&lt;br /&gt;
&lt;br /&gt;
&#039;NONE displayed&#039; will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Ratings&lt;br /&gt;
|Defines the scale used to view current player ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Player Potential&lt;br /&gt;
|Defines the scale used to view player potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Other Ratings&lt;br /&gt;
|Defines the scale used to view other player ratings (such as speed and baserunning skills).&lt;br /&gt;
|-&lt;br /&gt;
|Show Ratings greater than Max&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Show Potential less than Actual&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player&#039;s potential ratings are lower than their actual ratings. This could be an indicator that the player&#039;s current performance is an anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Talent Ratings&lt;br /&gt;
|Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.&lt;br /&gt;
|-&lt;br /&gt;
|Show Overall Ratings &amp;lt; Min (Red Stars)&lt;br /&gt;
|Split out half star players into 1-5 Red Stars, to separate out their value. In 20-80 display mode, will display player ratings below 20 similarly.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings relative to leagues&lt;br /&gt;
|By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.&lt;br /&gt;
|-&lt;br /&gt;
|Overall rating based on all players, not position&lt;br /&gt;
|By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Coaching Staff Settings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Use Complete Coaching System&lt;br /&gt;
|If this box is checked, OOTP&#039;s coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. &#039;Coaching&#039; in this case includes other team personnel such as team trainers.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Owner Goals&lt;br /&gt;
|Enables the Owner Goals system, which will have your team&#039;s owner set specific goals for you to accomplish.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Mode&lt;br /&gt;
|By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Facegen Settings ==&lt;br /&gt;
OOTP can create fictional pictures for your players and coaches. Fictional faces appear with their team&#039;s cap and jersey, and their logos as well. Faces are divided into several facial types. They can be displayed at multiple angles with multiple backgrounds, and change as players age, change in mood, or even change in weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Players&#039;&#039;&#039; - In the absence of an .fg file for that player, all players in your game will receive fictional player pictures.&lt;br /&gt;
* &#039;&#039;&#039;Major League Players Only&#039;&#039;&#039; - In the absence of an .fg file for that player, only players in the major leagues receive fictional pictures. All other players will not automatically receive fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No players will receive fictional player pictures but players with .fg files in the fg_files folder will load&lt;br /&gt;
|-&lt;br /&gt;
|Create Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Upon Player Creation&#039;&#039;&#039; - Fictional pictures are created at the time players are newly created, such as when an first-year player draft pool is generated.&lt;br /&gt;
* &#039;&#039;&#039;On Demand&#039;&#039;&#039; - Fictional pictures are created automatically whenever required to display the image on-page. For example, when you open a player&#039;s profile, the picture will be generated.&lt;br /&gt;
|-&lt;br /&gt;
|Update Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yearly Only&#039;&#039;&#039; - Pictures are updated on January 1. Updates include changes based on age, weight, or team.&lt;br /&gt;
* &#039;&#039;&#039;On Status Change&#039;&#039;&#039; - Pictures are updated immediately whenever there are changes based on age, weight, team, or mood change.&lt;br /&gt;
|-&lt;br /&gt;
|Coach Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Coaches/Scouts/Managers&#039;&#039;&#039; - All coaches, scouts, and managers will have fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;No Fictional Pictures&#039;&#039;&#039; - No coaches or other personnel will receive fictional pictures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Injury, Fatigue, and Suspensions ==&lt;br /&gt;
These options affect how player suspensions, injuries, and fatigue are handled in your universe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enable Injuries&lt;br /&gt;
|When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.&lt;br /&gt;
|-&lt;br /&gt;
|Short Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Long Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Delayed Injury Diagnosis&lt;br /&gt;
|Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to &amp;quot;Occasionally&amp;quot; or &amp;quot;Never.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hide Injury Rating&lt;br /&gt;
|Controls whether or not you can see a player&#039;s Injury History in the Health Status section of the Player Profile or in views.&lt;br /&gt;
|-&lt;br /&gt;
|Position Player Fatigue&lt;br /&gt;
|Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Suspensions&lt;br /&gt;
|When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Frequency&lt;br /&gt;
|Controls the frequency of suspensions when they are enabled. Options range from &amp;quot;very low&amp;quot; to &amp;quot;very high&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
See Suspensions, and Injuries, Fatigue, and Aging for more information.&lt;br /&gt;
&lt;br /&gt;
== Player Personality Settings ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use player personality ratings&lt;br /&gt;
|This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show player personality ratings on profile page&lt;br /&gt;
|If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use player morale system&lt;br /&gt;
|Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use team chemistry system&lt;br /&gt;
|If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.&lt;br /&gt;
|-&lt;br /&gt;
|Show player nicknames&lt;br /&gt;
|Unchecking this box will remove the display of player nicknames from their profile screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Player Development Settings ==&lt;br /&gt;
The Player Development Settings allow you flexibility regarding OOTP&#039;s player model. The first several options in this section are &#039;&#039;modifiers&#039;&#039;. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Batter Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players&#039; hitting skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Batter Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players&#039; pitching skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player&#039;s career; if it&#039;s lowered below 100, the changes will be smaller and the player&#039;s general talent will remain unchanged. The effect will be most noticeable among the most skilled players.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development for Draft-Eligible Players&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they&#039;re playing in a feeder league.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: As a rule, it&#039;s safest to make only small changes in modifiers at first, until you are more certain of the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Delete Players Who Never Reached Majors ==&lt;br /&gt;
This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.&lt;br /&gt;
&lt;br /&gt;
== Don&#039;t Re-Use Player ID&#039;s ==&lt;br /&gt;
The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID&#039;s won&#039;t be re-used and instead will continue to be unique to each player.&lt;br /&gt;
&lt;br /&gt;
== Stats Settings ==&lt;br /&gt;
The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Keep career L/R splits&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career left/right splits (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league left/right splits.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career splits (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career fielding stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career fielding stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league career fielding stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career fielding stats (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career postseason stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career postseason stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league postseason stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career postseason stats (lowest disk/memory usage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Financial Settings ==&lt;br /&gt;
The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.&lt;br /&gt;
&lt;br /&gt;
The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP&#039;s team financial model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you change the financial coefficient, values such as the &#039;typical salary&#039; values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Auto-Save and Log Options ==&lt;br /&gt;
The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game&#039;s history. Depending on what you&#039;re interested in, adjusting these settings can drastically impact the size of your league files.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Save&lt;br /&gt;
|Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.&lt;br /&gt;
|-&lt;br /&gt;
|Save Box Scores from . . .&lt;br /&gt;
|Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Generate Game Recaps for . . .&lt;br /&gt;
|Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Generate WPA Graphs for . . .&lt;br /&gt;
|Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Delay WPA Graph generation&lt;br /&gt;
|Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.&lt;br /&gt;
|-&lt;br /&gt;
|Save Game Logs from . . .&lt;br /&gt;
|Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Save Replays from . . .&lt;br /&gt;
|Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Store Replays in Pitch by Pitch Mode&lt;br /&gt;
|Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.&lt;br /&gt;
|-&lt;br /&gt;
|Generates Highlights for . . .&lt;br /&gt;
|Allows you to choose which teams&#039; games will generate highlights.&lt;br /&gt;
|-&lt;br /&gt;
|Save 3D Movements from . . .&lt;br /&gt;
|Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.&lt;br /&gt;
|-&lt;br /&gt;
|Keep news logs . . .&lt;br /&gt;
|Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep injury logs . . .&lt;br /&gt;
|Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep transaction logs . . .&lt;br /&gt;
|Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added option to &amp;quot;Show Overall Ratings &amp;lt; Min (Red Stars)&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2234</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/Game Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2234"/>
		<updated>2025-04-01T08:48:10Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The second tab on the left side of the Create New Game screen displays the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; screen:&lt;br /&gt;
&lt;br /&gt;
This screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links above to jump directly to a particular set of options:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OOTP also has some additional global options (&amp;quot;Report Options&amp;quot; and &amp;quot;Global Database Functions&amp;quot;) that are only available after the creation of a game, from the Global Setup screen.&lt;br /&gt;
&lt;br /&gt;
=== Scouting Settings ===&lt;br /&gt;
Scouting Settings allows you to change the way the game&#039;s scouting systems operate in your game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Complete Scouting System&lt;br /&gt;
|If this box is checked, OOTP&#039;s scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Accuracy&lt;br /&gt;
|This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called &amp;quot;100% accurate.&amp;quot; This option is specifically for use by people who really don&#039;t want to deal with scouting, but still want the game to scout players periodically.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Report Updates&lt;br /&gt;
|This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.&lt;br /&gt;
|-&lt;br /&gt;
|Report History&lt;br /&gt;
|This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.&lt;br /&gt;
|-&lt;br /&gt;
|Reports of Retired Players&lt;br /&gt;
|This allows you to determine whether or not scouting reports are retained or deleted when the player retires.&lt;br /&gt;
|-&lt;br /&gt;
|Incorporate Stats in Scouting Reports&lt;br /&gt;
|This feature just takes a players stats and if they are doing well, the scout might report the players a bit higher in their ratings. (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher). You can choose Yes to enable this feature or No to disable this feature. These values adjust the component ratings (contact, power, eye, stuff, movement, control), and not the overall rating. Whether stats are included in the overall player evaluation is determined by the setting in the Players tab with AI evaluation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Rating Scales ===&lt;br /&gt;
OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don&#039;t actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.&lt;br /&gt;
&lt;br /&gt;
OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player&#039;s rating, the better he is at that particular skill.&lt;br /&gt;
&lt;br /&gt;
* NONE displayed&lt;br /&gt;
* 1 to 5&lt;br /&gt;
* 2 to 8&lt;br /&gt;
* 1 to 10&lt;br /&gt;
* 1 to 20&lt;br /&gt;
* 20 to 80 (in increments of 5)&lt;br /&gt;
* 1 to 100&lt;br /&gt;
&lt;br /&gt;
&#039;NONE displayed&#039; will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Ratings&lt;br /&gt;
|Defines the scale used to view current player ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Player Potential&lt;br /&gt;
|Defines the scale used to view player potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Other Ratings&lt;br /&gt;
|Defines the scale used to view other player ratings (such as speed and baserunning skills).&lt;br /&gt;
|-&lt;br /&gt;
|Show Ratings greater than Max&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Show Potential less than Actual&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player&#039;s potential ratings are lower than their actual ratings. This could be an indicator that the player&#039;s current performance is an anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Talent Ratings&lt;br /&gt;
|Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.&lt;br /&gt;
|-&lt;br /&gt;
|Show Overall Ratings &amp;lt; Min (Red Stars)&lt;br /&gt;
|Split out half star players into 1-5 Red Stars, to separate out their value. In 20-80 display mode, will display player ratings below 20 similarly.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings relative to leagues&lt;br /&gt;
|By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.&lt;br /&gt;
|-&lt;br /&gt;
|Overall rating based on all players, not position&lt;br /&gt;
|By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Coaching Staff Settings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Use Complete Coaching System&lt;br /&gt;
|If this box is checked, OOTP&#039;s coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. &#039;Coaching&#039; in this case includes other team personnel such as team trainers.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Owner Goals&lt;br /&gt;
|Enables the Owner Goals system, which will have your team&#039;s owner set specific goals for you to accomplish.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Mode&lt;br /&gt;
|By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Facegen Settings ===&lt;br /&gt;
OOTP can create fictional pictures for your players and coaches. Fictional faces appear with their team&#039;s cap and jersey, and their logos as well. Faces are divided into several facial types. They can be displayed at multiple angles with multiple backgrounds, and change as players age, change in mood, or even change in weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Players&#039;&#039;&#039; - In the absence of an .fg file for that player, all players in your game will receive fictional player pictures.&lt;br /&gt;
* &#039;&#039;&#039;Major League Players Only&#039;&#039;&#039; - In the absence of an .fg file for that player, only players in the major leagues receive fictional pictures. All other players will not automatically receive fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No players will receive fictional player pictures but players with .fg files in the fg_files folder will load&lt;br /&gt;
|-&lt;br /&gt;
|Create Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Upon Player Creation&#039;&#039;&#039; - Fictional pictures are created at the time players are newly created, such as when an first-year player draft pool is generated.&lt;br /&gt;
* &#039;&#039;&#039;On Demand&#039;&#039;&#039; - Fictional pictures are created automatically whenever required to display the image on-page. For example, when you open a player&#039;s profile, the picture will be generated.&lt;br /&gt;
|-&lt;br /&gt;
|Update Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yearly Only&#039;&#039;&#039; - Pictures are updated on January 1. Updates include changes based on age, weight, or team.&lt;br /&gt;
* &#039;&#039;&#039;On Status Change&#039;&#039;&#039; - Pictures are updated immediately whenever there are changes based on age, weight, team, or mood change.&lt;br /&gt;
|-&lt;br /&gt;
|Coach Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Coaches/Scouts/Managers&#039;&#039;&#039; - All coaches, scouts, and managers will have fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;No Fictional Pictures&#039;&#039;&#039; - No coaches or other personnel will receive fictional pictures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Injury, Fatigue, and Suspensions ===&lt;br /&gt;
These options affect how player suspensions, injuries, and fatigue are handled in your universe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enable Injuries&lt;br /&gt;
|When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.&lt;br /&gt;
|-&lt;br /&gt;
|Short Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Long Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Delayed Injury Diagnosis&lt;br /&gt;
|Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to &amp;quot;Occasionally&amp;quot; or &amp;quot;Never.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hide Injury Rating&lt;br /&gt;
|Controls whether or not you can see a player&#039;s Injury History in the Health Status section of the Player Profile or in views.&lt;br /&gt;
|-&lt;br /&gt;
|Position Player Fatigue&lt;br /&gt;
|Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Suspensions&lt;br /&gt;
|When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Frequency&lt;br /&gt;
|Controls the frequency of suspensions when they are enabled. Options range from &amp;quot;very low&amp;quot; to &amp;quot;very high&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
See Suspensions, and Injuries, Fatigue, and Aging for more information.&lt;br /&gt;
&lt;br /&gt;
=== Player Personality Settings ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use player personality ratings&lt;br /&gt;
|This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show player personality ratings on profile page&lt;br /&gt;
|If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use player morale system&lt;br /&gt;
|Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use team chemistry system&lt;br /&gt;
|If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.&lt;br /&gt;
|-&lt;br /&gt;
|Show player nicknames&lt;br /&gt;
|Unchecking this box will remove the display of player nicknames from their profile screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Player Development Settings ===&lt;br /&gt;
The Player Development Settings allow you flexibility regarding OOTP&#039;s player model. The first several options in this section are &#039;&#039;modifiers&#039;&#039;. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Batter Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players&#039; hitting skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Batter Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players&#039; pitching skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player&#039;s career; if it&#039;s lowered below 100, the changes will be smaller and the player&#039;s general talent will remain unchanged. The effect will be most noticeable among the most skilled players.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development for Draft-Eligible Players&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they&#039;re playing in a feeder league.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: As a rule, it&#039;s safest to make only small changes in modifiers at first, until you are more certain of the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Delete Players Who Never Reached Majors ===&lt;br /&gt;
This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.&lt;br /&gt;
&lt;br /&gt;
=== Don&#039;t Re-Use Player ID&#039;s ===&lt;br /&gt;
The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID&#039;s won&#039;t be re-used and instead will continue to be unique to each player.&lt;br /&gt;
&lt;br /&gt;
=== Stats Settings ===&lt;br /&gt;
The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Keep career L/R splits&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career left/right splits (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league left/right splits.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career splits (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career fielding stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career fielding stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league career fielding stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career fielding stats (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career postseason stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career postseason stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league postseason stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career postseason stats (lowest disk/memory usage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Financial Settings ===&lt;br /&gt;
The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.&lt;br /&gt;
&lt;br /&gt;
The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP&#039;s team financial model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you change the financial coefficient, values such as the &#039;typical salary&#039; values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Auto-Save and Log Options ===&lt;br /&gt;
The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game&#039;s history. Depending on what you&#039;re interested in, adjusting these settings can drastically impact the size of your league files.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Save&lt;br /&gt;
|Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.&lt;br /&gt;
|-&lt;br /&gt;
|Save Box Scores from . . .&lt;br /&gt;
|Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Generate Game Recaps for . . .&lt;br /&gt;
|Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Generate WPA Graphs for . . .&lt;br /&gt;
|Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Delay WPA Graph generation&lt;br /&gt;
|Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.&lt;br /&gt;
|-&lt;br /&gt;
|Save Game Logs from . . .&lt;br /&gt;
|Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Save Replays from . . .&lt;br /&gt;
|Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Store Replays in Pitch by Pitch Mode&lt;br /&gt;
|Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.&lt;br /&gt;
|-&lt;br /&gt;
|Generates Highlights for . . .&lt;br /&gt;
|Allows you to choose which teams&#039; games will generate highlights.&lt;br /&gt;
|-&lt;br /&gt;
|Save 3D Movements from . . .&lt;br /&gt;
|Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.&lt;br /&gt;
|-&lt;br /&gt;
|Keep news logs . . .&lt;br /&gt;
|Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep injury logs . . .&lt;br /&gt;
|Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep transaction logs . . .&lt;br /&gt;
|Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added option to &amp;quot;Show Overall Ratings &amp;lt; Min (Red Stars)&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2233</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/Game Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2233"/>
		<updated>2025-04-01T08:43:16Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: /* Player Rating Scales[edit | edit source] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The second tab on the left side of the Create New Game screen displays the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; screen:&lt;br /&gt;
&lt;br /&gt;
This screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links below to jump directly to a particular set of options:&lt;br /&gt;
&lt;br /&gt;
* Scouting Settings&lt;br /&gt;
* Player Rating Scales&lt;br /&gt;
* Coaching Staff Settings&lt;br /&gt;
* Facegen Settings&lt;br /&gt;
* Player Injury, Fatigue, and Suspensions&lt;br /&gt;
* Player Personality Settings&lt;br /&gt;
* Player Development Settings&lt;br /&gt;
* Retiring Players Settings&lt;br /&gt;
* Stats Settings&lt;br /&gt;
* Financial Settings&lt;br /&gt;
* Player Evaluation AI Settings&lt;br /&gt;
* Trading Settings&lt;br /&gt;
* Other AI Settings&lt;br /&gt;
* Auto-Save &amp;amp; Log Options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OOTP also has some additional global options (&amp;quot;Report Options&amp;quot; and &amp;quot;Global Database Functions&amp;quot;) that are only available after the creation of a game, from the Global Setup screen.&lt;br /&gt;
&lt;br /&gt;
===== Scouting Settings[edit | edit source] =====&lt;br /&gt;
Scouting Settings allows you to change the way the game&#039;s scouting systems operate in your game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Complete Scouting System&lt;br /&gt;
|If this box is checked, OOTP&#039;s scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Accuracy&lt;br /&gt;
|This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called &amp;quot;100% accurate.&amp;quot; This option is specifically for use by people who really don&#039;t want to deal with scouting, but still want the game to scout players periodically.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Report Updates&lt;br /&gt;
|This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.&lt;br /&gt;
|-&lt;br /&gt;
|Report History&lt;br /&gt;
|This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.&lt;br /&gt;
|-&lt;br /&gt;
|Reports of Retired Players&lt;br /&gt;
|This allows you to determine whether or not scouting reports are retained or deleted when the player retires.&lt;br /&gt;
|-&lt;br /&gt;
|Incorporate Stats in Scouting Reports&lt;br /&gt;
|This feature just takes a players stats and if they are doing well, the scout might report the players a bit higher in their ratings. (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher). You can choose Yes to enable this feature or No to disable this feature. These values adjust the component ratings (contact, power, eye, stuff, movement, control), and not the overall rating. Whether stats are included in the overall player evaluation is determined by the setting in the Players tab with AI evaluation options.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Rating Scales[edit | edit source] =====&lt;br /&gt;
OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don&#039;t actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.&lt;br /&gt;
&lt;br /&gt;
OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player&#039;s rating, the better he is at that particular skill.&lt;br /&gt;
&lt;br /&gt;
* NONE displayed&lt;br /&gt;
* 1 to 5&lt;br /&gt;
* 2 to 8&lt;br /&gt;
* 1 to 10&lt;br /&gt;
* 1 to 20&lt;br /&gt;
* 20 to 80 (in increments of 5)&lt;br /&gt;
* 1 to 100&lt;br /&gt;
&lt;br /&gt;
&#039;NONE displayed&#039; will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Ratings&lt;br /&gt;
|Defines the scale used to view current player ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Player Potential&lt;br /&gt;
|Defines the scale used to view player potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Other Ratings&lt;br /&gt;
|Defines the scale used to view other player ratings (such as speed and baserunning skills).&lt;br /&gt;
|-&lt;br /&gt;
|Show Ratings greater than Max&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Show Potential less than Actual&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player&#039;s potential ratings are lower than their actual ratings. This could be an indicator that the player&#039;s current performance is an anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Talent Ratings&lt;br /&gt;
|Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.&lt;br /&gt;
|-&lt;br /&gt;
|Show Overall Ratings &amp;lt; Min (Red Stars)&lt;br /&gt;
|Split out half star players into 1-5 Red Stars, to separate out their value. In 20-80 display mode, will display player ratings below 20 similarly.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings relative to leagues&lt;br /&gt;
|By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.&lt;br /&gt;
|-&lt;br /&gt;
|Overall rating based on all players, not position&lt;br /&gt;
|By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Coaching Staff Settings[edit | edit source] =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Use Complete Coaching System&lt;br /&gt;
|If this box is checked, OOTP&#039;s coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. &#039;Coaching&#039; in this case includes other team personnel such as team trainers.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Owner Goals&lt;br /&gt;
|Enables the Owner Goals system, which will have your team&#039;s owner set specific goals for you to accomplish.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Mode&lt;br /&gt;
|By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Facegen Settings[edit | edit source] =====&lt;br /&gt;
OOTP can create fictional pictures for your players and coaches. Fictional faces appear with their team&#039;s cap and jersey, and their logos as well. Faces are divided into several facial types. They can be displayed at multiple angles with multiple backgrounds, and change as players age, change in mood, or even change in weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Players&#039;&#039;&#039; - In the absence of an .fg file for that player, all players in your game will receive fictional player pictures.&lt;br /&gt;
* &#039;&#039;&#039;Major League Players Only&#039;&#039;&#039; - In the absence of an .fg file for that player, only players in the major leagues receive fictional pictures. All other players will not automatically receive fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No players will receive fictional player pictures but players with .fg files in the fg_files folder will load&lt;br /&gt;
|-&lt;br /&gt;
|Create Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Upon Player Creation&#039;&#039;&#039; - Fictional pictures are created at the time players are newly created, such as when an first-year player draft pool is generated.&lt;br /&gt;
* &#039;&#039;&#039;On Demand&#039;&#039;&#039; - Fictional pictures are created automatically whenever required to display the image on-page. For example, when you open a player&#039;s profile, the picture will be generated.&lt;br /&gt;
|-&lt;br /&gt;
|Update Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yearly Only&#039;&#039;&#039; - Pictures are updated on January 1. Updates include changes based on age, weight, or team.&lt;br /&gt;
* &#039;&#039;&#039;On Status Change&#039;&#039;&#039; - Pictures are updated immediately whenever there are changes based on age, weight, team, or mood change.&lt;br /&gt;
|-&lt;br /&gt;
|Coach Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Coaches/Scouts/Managers&#039;&#039;&#039; - All coaches, scouts, and managers will have fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;No Fictional Pictures&#039;&#039;&#039; - No coaches or other personnel will receive fictional pictures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Injury, Fatigue, and Suspensions[edit | edit source] =====&lt;br /&gt;
These options affect how player suspensions, injuries, and fatigue are handled in your universe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enable Injuries&lt;br /&gt;
|When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.&lt;br /&gt;
|-&lt;br /&gt;
|Short Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Long Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Delayed Injury Diagnosis&lt;br /&gt;
|Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to &amp;quot;Occasionally&amp;quot; or &amp;quot;Never.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hide Injury Rating&lt;br /&gt;
|Controls whether or not you can see a player&#039;s Injury History in the Health Status section of the Player Profile or in views.&lt;br /&gt;
|-&lt;br /&gt;
|Position Player Fatigue&lt;br /&gt;
|Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Suspensions&lt;br /&gt;
|When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Frequency&lt;br /&gt;
|Controls the frequency of suspensions when they are enabled. Options range from &amp;quot;very low&amp;quot; to &amp;quot;very high&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
See Suspensions, and Injuries, Fatigue, and Aging for more information.&lt;br /&gt;
&lt;br /&gt;
===== Player Personality Settings[edit | edit source] =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use player personality ratings&lt;br /&gt;
|This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show player personality ratings on profile page&lt;br /&gt;
|If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use player morale system&lt;br /&gt;
|Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use team chemistry system&lt;br /&gt;
|If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.&lt;br /&gt;
|-&lt;br /&gt;
|Show player nicknames&lt;br /&gt;
|Unchecking this box will remove the display of player nicknames from their profile screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Development Settings[edit | edit source] =====&lt;br /&gt;
The Player Development Settings allow you flexibility regarding OOTP&#039;s player model. The first several options in this section are &#039;&#039;modifiers&#039;&#039;. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Batter Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players&#039; hitting skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Batter Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players&#039; pitching skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player&#039;s career; if it&#039;s lowered below 100, the changes will be smaller and the player&#039;s general talent will remain unchanged. The effect will be most noticeable among the most skilled players.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development for Draft-Eligible Players&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they&#039;re playing in a feeder league.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: As a rule, it&#039;s safest to make only small changes in modifiers at first, until you are more certain of the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Delete Players Who Never Reached Majors[edit | edit source] =====&lt;br /&gt;
This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.&lt;br /&gt;
&lt;br /&gt;
===== Don&#039;t Re-Use Player ID&#039;s[edit | edit source] =====&lt;br /&gt;
The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID&#039;s won&#039;t be re-used and instead will continue to be unique to each player.&lt;br /&gt;
&lt;br /&gt;
===== Stats Settings[edit | edit source] =====&lt;br /&gt;
The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Keep career L/R splits&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career left/right splits (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league left/right splits.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career splits (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career fielding stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career fielding stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league career fielding stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career fielding stats (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career postseason stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career postseason stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league postseason stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career postseason stats (lowest disk/memory usage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Financial Settings[edit | edit source] =====&lt;br /&gt;
The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.&lt;br /&gt;
&lt;br /&gt;
The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP&#039;s team financial model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you change the financial coefficient, values such as the &#039;typical salary&#039; values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Auto-Save and Log Options[edit | edit source] =====&lt;br /&gt;
The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game&#039;s history. Depending on what you&#039;re interested in, adjusting these settings can drastically impact the size of your league files.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Save&lt;br /&gt;
|Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.&lt;br /&gt;
|-&lt;br /&gt;
|Save Box Scores from . . .&lt;br /&gt;
|Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Generate Game Recaps for . . .&lt;br /&gt;
|Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Generate WPA Graphs for . . .&lt;br /&gt;
|Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Delay WPA Graph generation&lt;br /&gt;
|Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.&lt;br /&gt;
|-&lt;br /&gt;
|Save Game Logs from . . .&lt;br /&gt;
|Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Save Replays from . . .&lt;br /&gt;
|Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Store Replays in Pitch by Pitch Mode&lt;br /&gt;
|Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.&lt;br /&gt;
|-&lt;br /&gt;
|Generates Highlights for . . .&lt;br /&gt;
|Allows you to choose which teams&#039; games will generate highlights.&lt;br /&gt;
|-&lt;br /&gt;
|Save 3D Movements from . . .&lt;br /&gt;
|Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.&lt;br /&gt;
|-&lt;br /&gt;
|Keep news logs . . .&lt;br /&gt;
|Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep injury logs . . .&lt;br /&gt;
|Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep transaction logs . . .&lt;br /&gt;
|Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Added option to &amp;quot;Show Overall Ratings &amp;lt; Min (Red Stars)&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=2222</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=2222"/>
		<updated>2025-03-14T09:43:31Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the official Out of the Park Developments Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;. Feel free to browse for a while, if you wish, or [[Special:CreateAccount|make an account]] to start editing pages. Starting in OOTP 25 this wiki replaces the [https://manuals.ootpdevelopments.com/index.php?man=ootp24 OOTP Manual].&lt;br /&gt;
&lt;br /&gt;
=== How to contribute ===&lt;br /&gt;
If you don&#039;t have already you&#039;ll need to [[Special:CreateAccount|create an account]]. Every user with confirmed email address can work on this wiki. Changes need to be approved by moderators or admins. The approved revision of a page will be shown by default. New features and changes to existing features need a note on their page, showing the affected version.&lt;br /&gt;
&lt;br /&gt;
=== OOTP Baseball Wiki ===&lt;br /&gt;
*[[OOTP Baseball:Setup and Support|Setup and Support]]&lt;br /&gt;
* [[OOTP Baseball:Controls|Controls]]&lt;br /&gt;
* [[OOTP Baseball:Launching the Game|Launching the Game]]&lt;br /&gt;
* [[OOTP Baseball:Creating Games|Creating Games]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus|Screens and Menus]]&lt;br /&gt;
* [[OOTP Baseball:Customizing OOTP|Customizing OOTP]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts|Important Game Concepts]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues|OOTP Online Leagues]]&lt;br /&gt;
* [[OOTP Baseball:Tools and Utilities|Tools and Utilities]]&lt;br /&gt;
* [[OOTP Baseball:Perfect Team|Perfect Team]]&lt;br /&gt;
* [[OOTP Baseball:Glossary|Glossary]]&lt;br /&gt;
* [https://docs.google.com/document/d/e/2PACX-1vSKi3-3BXeQ0UCY-DMkaZrnfWzt7jaEYeJHpTgN1iCV-AkaNyMwWIndQLPQTY4xP1cu0YHjQXtP82iS/pub OOTP  26 Master Changelist]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
width=70&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new page&lt;br /&gt;
default=for example: OOTP_Baseball:Screens and Menus/Player Development Lab&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Customizing_OOTP/Customizable_Data_Folder&amp;diff=2208</id>
		<title>OOTP Baseball:Customizing OOTP/Customizable Data Folder</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Customizing_OOTP/Customizable_Data_Folder&amp;diff=2208"/>
		<updated>2025-01-22T22:30:11Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: added Mac paths and corrected windows path slash to backslash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOTP&#039;s moddable files are located in the customizable data folder. &lt;br /&gt;
&lt;br /&gt;
The default installation path for this folder is:&lt;br /&gt;
&lt;br /&gt;
Steam Version: [DRIVE]:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 25\data&lt;br /&gt;
&lt;br /&gt;
Standalone Version (Fastspring): [DRIVE]:\Program Files (x86)\Out of the Park Baseball 25\data&lt;br /&gt;
&lt;br /&gt;
Mac Standalone Version: /Users/[USERNAME]Library/Containers/com.ootpdevelopments.ootp26macqlm/Data/Application Support/Out of the Park Developments/OOTP Baseball 26&lt;br /&gt;
&lt;br /&gt;
Mac Steam Version: /Users/[USERNAME]/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 26/data&lt;br /&gt;
&lt;br /&gt;
The folder can easily be found in the Troubleshooting tab of the [[OOTP Baseball:Screens and Menus/File Menu/Settings#Troubleshooting|Game Settings Menu]].&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Transactions/Players&amp;diff=1731</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/Transactions/Players</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Transactions/Players&amp;diff=1731"/>
		<updated>2024-10-28T09:54:38Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Players&#039;&#039;&#039; screen has three components, one that allows you to search for a specific type of player via filters, as well as a complete &#039;&#039;&#039;Player List&#039;&#039;&#039; of all players in the selected league and a list of the players in each team&#039;s &#039;&#039;&#039;International Complex&#039;&#039;&#039;, if applicable to this league:[[File:FindAPlayer.jpg|frameless|800x800px]]&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;&#039;Find a Player&#039;&#039;&#039; screen is nearly identical to the [[OOTP Baseball:Screens and Menus/Manager Menu/Player Search &amp;amp; Shortlist|Player Search]] page, except that the Player Search screen shows &#039;&#039;all players in the game universe&#039;&#039;, while the List All (League) Players screen shows only players in the &#039;&#039;current league&#039;&#039;. On this page, you can take advantage of OOTP&#039;s [[OOTP Baseball:Controls/Views|Views]], [[OOTP Baseball:Controls/Filters|Filters]], and [[OOTP Baseball:Controls/Common Drop-Downs|Common Drop-Downs]]. Review those sections to get a better understanding of how to manipulate the data on this screen to suit your needs.&lt;br /&gt;
&lt;br /&gt;
===== Commissioner Options =====&lt;br /&gt;
Commissioners have some additional options on the Player List page:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Create Fictional Player&lt;br /&gt;
|Allows you to [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/Commissioner Functions#Creating Fictional Players|create one or more fictional players]]&lt;br /&gt;
|-&lt;br /&gt;
|Import Historical Player&lt;br /&gt;
|Allows you to [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/Commissioner Functions#Importing Historical Players|import actual historical players from a historical database]], one by one&lt;br /&gt;
|-&lt;br /&gt;
|Delete all free agents&lt;br /&gt;
|Allows you to [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/Commissioner Functions#Deleting Free Agents|delete all the players not currrently assigned to a team]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:FindAPlayer.jpg&amp;diff=1730</id>
		<title>File:FindAPlayer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:FindAPlayer.jpg&amp;diff=1730"/>
		<updated>2024-10-28T09:53:57Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FindAPlayer&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Vector-2022.css&amp;diff=1557</id>
		<title>MediaWiki:Vector-2022.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Vector-2022.css&amp;diff=1557"/>
		<updated>2024-10-23T11:38:00Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: Created page with &amp;quot;body {   background-image: url(&amp;#039;/skins/Vector/resources/images/wiki_header_3.jpg&amp;#039;);   background-repeat: no-repeat;   background-size: 100%;   background-color: #121320; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header_3.jpg&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
  background-color: #121320;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Vector.css&amp;diff=1556</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Vector.css&amp;diff=1556"/>
		<updated>2024-10-23T11:37:14Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Vector skin */&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1555</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1555"/>
		<updated>2024-10-23T11:35:25Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Vector.css&amp;diff=1554</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Vector.css&amp;diff=1554"/>
		<updated>2024-10-23T11:34:53Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: Created page with &amp;quot;/* All CSS here will be loaded for users of the Vector skin */ body {   background-image: url(&amp;#039;/skins/Vector/resources/images/wiki_header_3.jpg&amp;#039;);   background-repeat: no-repeat;   background-size: 100%;   background-color: #121320; }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* All CSS here will be loaded for users of the Vector skin */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header_3.jpg&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
  background-color: #121320;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1553</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1553"/>
		<updated>2024-10-23T10:34:45Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header_3.jpg&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
  background-color: #121320;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1552</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1552"/>
		<updated>2024-10-23T10:21:40Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header_3.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
  background-color: #121320;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1549</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1549"/>
		<updated>2024-10-22T11:08:11Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Diffuse Map.png|thumb]]&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the official Out of the Park Developments Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;. Feel free to browse for a while, if you wish, or [[Special:CreateAccount|make an account]] to start editing pages. Starting in OOTP 25 this wiki replaces the [https://manuals.ootpdevelopments.com/index.php?man=ootp24 OOTP Manual].&lt;br /&gt;
&lt;br /&gt;
=== How to contribute ===&lt;br /&gt;
If you don&#039;t have already you&#039;ll need to [[Special:CreateAccount|create an account]]. Every user with confirmed email address can work on this wiki. Changes need to be approved by moderators or admins. The approved revision of a page will be shown by default. New features and changes to existing features need a note on their page, showing the affected version.&lt;br /&gt;
&lt;br /&gt;
=== OOTP Baseball Wiki ===&lt;br /&gt;
*[[OOTP Baseball:Setup and Support|Setup and Support]]&lt;br /&gt;
* [[OOTP Baseball:Controls|Controls]]&lt;br /&gt;
* [[OOTP Baseball:Launching the Game|Launching the Game]]&lt;br /&gt;
* [[OOTP Baseball:Creating Games|Creating Games]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus|Screens and Menus]]&lt;br /&gt;
* [[OOTP Baseball:Customizing OOTP|Customizing OOTP]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts|Important Game Concepts]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues|OOTP Online Leagues]]&lt;br /&gt;
* [[OOTP Baseball:Tools and Utilities|Tools and Utilities]]&lt;br /&gt;
* [[OOTP Baseball:Perfect Team|Perfect Team]]&lt;br /&gt;
* [[OOTP Baseball:Glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
width=70&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new page&lt;br /&gt;
default=for example: OOTP_Baseball:Screens and Menus/Player Development Lab&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1548</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1548"/>
		<updated>2024-10-22T11:03:54Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: Undo revision 1547 by OOTP Erik (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header2.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
  background-color: #030F12;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1547</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1547"/>
		<updated>2024-10-22T11:00:51Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Customizing_OOTP/Creating_Normal_Maps_for_jerseys&amp;diff=1546</id>
		<title>OOTP Baseball:Customizing OOTP/Creating Normal Maps for jerseys</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Customizing_OOTP/Creating_Normal_Maps_for_jerseys&amp;diff=1546"/>
		<updated>2024-10-22T10:50:34Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: Undo revision 1545 by OOTP Erik (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
The aspect ratio of our new jersey textures is 0.5, meaning the width is half the size of the height. Our textures are delivered in the size of 512x1024. Jerseys in other sizes like 256x512 or 1024x2048 for example would work as well. It is good practice to choose a resolution smaller or equal to 512x1024 to not unnecessarily slow down the game since the bigger the texture is the smaller the frame rate becomes. For best compatibility it is also preferable to use resolutions where width and height are a power of two. The image format needs to be the PNG format. Jerseys can be made up of two texture images, a diffuse map and a normal map:&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;400&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
File:Diffuse Map.png|1. Diffuse Map&lt;br /&gt;
File:Normal Map.png|2. Normal Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The diffuse map represents the colors that a jersey is supposed to have on its surface and the normal map represents the difference in height to show the wrinkles of the jersey or the height of the buttons or the team logo since those things are above the surface of the main jersey fabric. It is also possible to use only a diffuse texture for a jersey without the normal map, but such a jersey will not look as good and as realistic as a jersey that has a normal map as well. Have a look at the following three images:&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:Jersey with diffuse and normal map.png|3. Jersey with diffuse and normal map&lt;br /&gt;
File:Jersey without a normal map.png|4. Jersey without a normal map&lt;br /&gt;
File:Jersey with the normal map only.png|Jersey with the normal map only&lt;br /&gt;
&amp;lt;/gallery&amp;gt;As you can see, on image 4 all the shading that is the result of small differences in height are gone when compared to image 3. Image 4 shows only the normal map related shading without the color from the diffuse map.&lt;br /&gt;
&lt;br /&gt;
=== Creating the diffuse map ===&lt;br /&gt;
To create jersey textures you can use an image editing tool like Photoshop or Gimp. To get the positioning of the buttons or the neck piping right, please use the pattern images from this package. In regard to the buttons, there can be three different kinds of jerseys:&lt;br /&gt;
&lt;br /&gt;
* without buttons&lt;br /&gt;
* with equally spaced buttons&lt;br /&gt;
* with unequally spaced buttons to give the team logo more space&lt;br /&gt;
&lt;br /&gt;
Feel free to give the neck piping and buttons the color you like and place them on top of the background layer which should be in the jerseys main color. If you also want to create a normal map for your jersey, be aware that the planket pattern image should only be used for the normal map and not for the diffuse map since it represents a change in height, not a change in color. As you can see on image 6, there is no planket there. The buttons template in contrast should be used for the diffuse map and the normal map as well.&lt;br /&gt;
&lt;br /&gt;
=== Creating the normal map ===&lt;br /&gt;
A normal map is more kind of an endproduct the computer can use for the shading calculation. To create a normal map, a height map is needed first. A height map is simply a greyscale image where darker colors represent lower positions and lighter colors higher positions, have a look at image 7. To create the height map for your jersey, please use the „height_map.png“ template image as your starting point and then place buttons, planket and logos on top of it in your favorite image editor. Such a height map can be converted into a normal map by a large number of tools and plugins for Photoshop for example. But our preferred way to create normal maps from height maps is to use a free tool called &amp;quot;Materialize&amp;quot; with the normal map style set to &amp;quot;Maya style&amp;quot;, see image 8 and with the settings shown in image 9.&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:The height map.png|7. The height map&lt;br /&gt;
File:Maya style for normal maps.png|8. Maya style for normal maps&lt;br /&gt;
File:Normal map creation settings.png|Normal map creation settings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The official version of Materialize is only available for Windows, but the application is open-source and there is a fork that has builds available for macOS and Linux.  You can download Materialize for your platform from the following sources:&lt;br /&gt;
&lt;br /&gt;
* Windows: https://boundingboxsoftware.com/materialize/downloads.php&lt;br /&gt;
* Mac / Linux:  https://github.com/maikramer/Materialize/releases/tag/v0.4.2&lt;br /&gt;
&lt;br /&gt;
Choosing the Maya style is important since normal maps can be of different formats which all might look correct to the untrained eye but the final result in the game will look wrong when using the wrong format. Buttons for example will then look as if they are popping in instead of popping out or it will look as if the light will come from the wrong direction.&lt;br /&gt;
&lt;br /&gt;
To convert a height map to a normal map using Materialize, you first need to download and extract Materialize to a folder you like. After starting it, first set the file format to PNG and click on &amp;quot;Settings&amp;quot; to choose the Maya style like shown in image 8. Then click on the &amp;quot;O&amp;quot; on the height map element on the top left of the app screen to open your created height map, see image 10.&lt;br /&gt;
[[File:The Materialize window.png|center|thumb|10. The Materialize window]]&lt;br /&gt;
&lt;br /&gt;
=== Naming conventions ===&lt;br /&gt;
When you create a normal map in addition to your jerseys diffuse map, please give both files the same name but add the suffix &amp;quot;_d.png&amp;quot; to the file name of your diffuse map and add the suffix &amp;quot;_n.png&amp;quot; to the file name of your normal map. Such a pair of images yould then for example have the names:&lt;br /&gt;
&lt;br /&gt;
* MY_JERSEY_d.png&lt;br /&gt;
* MY_JERSEY_n.png&lt;br /&gt;
&lt;br /&gt;
This is necessary for OOTP&#039;s file loader, which will automatically look for a normal map file that has the same name like the diffuse map but with the &amp;quot;_n.png&amp;quot; suffix instead of the &amp;quot;_d.png&amp;quot; suffix. If filenames are not respecting this convention, the normally will simply not be loaded.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Customizing_OOTP/Creating_Normal_Maps_for_jerseys&amp;diff=1545</id>
		<title>OOTP Baseball:Customizing OOTP/Creating Normal Maps for jerseys</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Customizing_OOTP/Creating_Normal_Maps_for_jerseys&amp;diff=1545"/>
		<updated>2024-10-22T10:49:59Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
The aspect ratio of our new jersey textures is 0.5, meaning the width is half the size of the height. Our textures are delivered in the size of 512x1024. Jerseys in other sizes like 256x512 or 1024x2048 for example would work as well. It is good practice to choose a resolution smaller or equal to 512x1024 to not unnecessarily slow down the game since the bigger the texture is the smaller the frame rate becomes. For best compatibility it is also preferable to use resolutions where width and height are a power of two. The image format needs to be the PNG format. Jerseys can be made up of two texture images, a diffuse map and a normal map: &amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;200&amp;quot; heights=&amp;quot;400&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
File:Diffuse Map.png|1. Diffuse Map&lt;br /&gt;
File:Normal Map.png|2. Normal Map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The diffuse map represents the colors that a jersey is supposed to have on its surface and the normal map represents the difference in height to show the wrinkles of the jersey or the height of the buttons or the team logo since those things are above the surface of the main jersey fabric. It is also possible to use only a diffuse texture for a jersey without the normal map, but such a jersey will not look as good and as realistic as a jersey that has a normal map as well. Have a look at the following three images:&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:Jersey with diffuse and normal map.png|3. Jersey with diffuse and normal map&lt;br /&gt;
File:Jersey without a normal map.png|4. Jersey without a normal map&lt;br /&gt;
File:Jersey with the normal map only.png|Jersey with the normal map only&lt;br /&gt;
&amp;lt;/gallery&amp;gt;As you can see, on image 4 all the shading that is the result of small differences in height are gone when compared to image 3. Image 4 shows only the normal map related shading without the color from the diffuse map.&lt;br /&gt;
&lt;br /&gt;
=== Creating the diffuse map ===&lt;br /&gt;
To create jersey textures you can use an image editing tool like Photoshop or Gimp. To get the positioning of the buttons or the neck piping right, please use the pattern images from this package. In regard to the buttons, there can be three different kinds of jerseys:&lt;br /&gt;
&lt;br /&gt;
* without buttons&lt;br /&gt;
* with equally spaced buttons&lt;br /&gt;
* with unequally spaced buttons to give the team logo more space&lt;br /&gt;
&lt;br /&gt;
Feel free to give the neck piping and buttons the color you like and place them on top of the background layer which should be in the jerseys main color. If you also want to create a normal map for your jersey, be aware that the planket pattern image should only be used for the normal map and not for the diffuse map since it represents a change in height, not a change in color. As you can see on image 6, there is no planket there. The buttons template in contrast should be used for the diffuse map and the normal map as well.&lt;br /&gt;
&lt;br /&gt;
=== Creating the normal map ===&lt;br /&gt;
A normal map is more kind of an endproduct the computer can use for the shading calculation. To create a normal map, a height map is needed first. A height map is simply a greyscale image where darker colors represent lower positions and lighter colors higher positions, have a look at image 7. To create the height map for your jersey, please use the „height_map.png“ template image as your starting point and then place buttons, planket and logos on top of it in your favorite image editor. Such a height map can be converted into a normal map by a large number of tools and plugins for Photoshop for example. But our preferred way to create normal maps from height maps is to use a free tool called &amp;quot;Materialize&amp;quot; with the normal map style set to &amp;quot;Maya style&amp;quot;, see image 8 and with the settings shown in image 9.&amp;lt;gallery perrow=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
File:The height map.png|7. The height map&lt;br /&gt;
File:Maya style for normal maps.png|8. Maya style for normal maps&lt;br /&gt;
File:Normal map creation settings.png|Normal map creation settings&lt;br /&gt;
&amp;lt;/gallery&amp;gt;The official version of Materialize is only available for Windows, but the application is open-source and there is a fork that has builds available for macOS and Linux.  You can download Materialize for your platform from the following sources:&lt;br /&gt;
&lt;br /&gt;
* Windows: https://boundingboxsoftware.com/materialize/downloads.php&lt;br /&gt;
* Mac / Linux:  https://github.com/maikramer/Materialize/releases/tag/v0.4.2&lt;br /&gt;
&lt;br /&gt;
Choosing the Maya style is important since normal maps can be of different formats which all might look correct to the untrained eye but the final result in the game will look wrong when using the wrong format. Buttons for example will then look as if they are popping in instead of popping out or it will look as if the light will come from the wrong direction.&lt;br /&gt;
&lt;br /&gt;
To convert a height map to a normal map using Materialize, you first need to download and extract Materialize to a folder you like. After starting it, first set the file format to PNG and click on &amp;quot;Settings&amp;quot; to choose the Maya style like shown in image 8. Then click on the &amp;quot;O&amp;quot; on the height map element on the top left of the app screen to open your created height map, see image 10.&lt;br /&gt;
[[File:The Materialize window.png|center|thumb|10. The Materialize window]]&lt;br /&gt;
&lt;br /&gt;
=== Naming conventions ===&lt;br /&gt;
When you create a normal map in addition to your jerseys diffuse map, please give both files the same name but add the suffix &amp;quot;_d.png&amp;quot; to the file name of your diffuse map and add the suffix &amp;quot;_n.png&amp;quot; to the file name of your normal map. Such a pair of images yould then for example have the names:&lt;br /&gt;
&lt;br /&gt;
* MY_JERSEY_d.png&lt;br /&gt;
* MY_JERSEY_n.png&lt;br /&gt;
&lt;br /&gt;
This is necessary for OOTP&#039;s file loader, which will automatically look for a normal map file that has the same name like the diffuse map but with the &amp;quot;_n.png&amp;quot; suffix instead of the &amp;quot;_d.png&amp;quot; suffix. If filenames are not respecting this convention, the normally will simply not be loaded.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Scores&amp;diff=1541</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/Scores</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Scores&amp;diff=1541"/>
		<updated>2024-10-22T10:28:51Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}[[File:League scores.png|frameless|800x800px]][[File:League scores.png|frameless|800x800px]]&lt;br /&gt;
&lt;br /&gt;
The scores screen is a great way to see past results for every game that happens on each day. When a day is finished, you&#039;ll have the option to view the &#039;&#039;&#039;Watch Replay&#039;&#039;&#039;, &#039;&#039;&#039;Highlight Reel&#039;&#039;&#039;, &#039;&#039;&#039;Box Score&#039;&#039;&#039;, and &#039;&#039;&#039;Game Log&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For days that have yet to be played, the games will still appear showing the matchup, but not have any of the additional options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Replay&#039;&#039;&#039; will allow you to enter the 3D mode and watch out the game that took place, play by play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highlight Reel&#039;&#039;&#039; will launch the 3D mode, but select important moments from the game to watch through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Box Score&#039;&#039;&#039; opens the full boxscore of the game, consisting of all the stats and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Log&#039;&#039;&#039; will open a pitch by pitch log of the game.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1540</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1540"/>
		<updated>2024-10-22T09:28:04Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header2.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
  background-color: #030F12;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1539</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1539"/>
		<updated>2024-10-22T09:06:16Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header2.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1538</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1538"/>
		<updated>2024-10-22T08:56:30Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/wiki_header.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1537</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1537"/>
		<updated>2024-10-17T16:14:02Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Welcome to the official Out of the Park Developments Wiki&#039;&#039;&#039;&amp;lt;/big&amp;gt;. Feel free to browse for a while, if you wish, or [[Special:CreateAccount|make an account]] to start editing pages. Starting in OOTP 25 this wiki replaces the [https://manuals.ootpdevelopments.com/index.php?man=ootp24 OOTP Manual].&lt;br /&gt;
&lt;br /&gt;
=== How to contribute ===&lt;br /&gt;
If you don&#039;t have already you&#039;ll need to [[Special:CreateAccount|create an account]]. Every user with confirmed email address can work on this wiki. Changes need to be approved by moderators or admins. The approved revision of a page will be shown by default. New features and changes to existing features need a note on their page, showing the affected version.&lt;br /&gt;
&lt;br /&gt;
=== OOTP Baseball Wiki ===&lt;br /&gt;
*[[OOTP Baseball:Setup and Support|Setup and Support]]&lt;br /&gt;
* [[OOTP Baseball:Controls|Controls]]&lt;br /&gt;
* [[OOTP Baseball:Launching the Game|Launching the Game]]&lt;br /&gt;
* [[OOTP Baseball:Creating Games|Creating Games]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus|Screens and Menus]]&lt;br /&gt;
* [[OOTP Baseball:Customizing OOTP|Customizing OOTP]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts|Important Game Concepts]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues|OOTP Online Leagues]]&lt;br /&gt;
* [[OOTP Baseball:Tools and Utilities|Tools and Utilities]]&lt;br /&gt;
* [[OOTP Baseball:Perfect Team|Perfect Team]]&lt;br /&gt;
* [[OOTP Baseball:Glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
width=70&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new page&lt;br /&gt;
default=for example: OOTP_Baseball:Screens and Menus/Player Development Lab&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1536</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1536"/>
		<updated>2024-10-17T13:26:08Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome to the official Out of the Park Developments Wiki. Feel free to browse for a while, if you wish, or [[Special:CreateAccount|make an account]] to start editing pages. Starting in OOTP 25 this wiki replaces the [https://manuals.ootpdevelopments.com/index.php?man=ootp24 OOTP Manual].&lt;br /&gt;
&lt;br /&gt;
=== How to contribute ===&lt;br /&gt;
If you don&#039;t have already you&#039;ll need to [[Special:CreateAccount|create an account]]. Every user with confirmed email address can work on this wiki. Changes need to be approved by moderators or admins. The approved revision of a page will be shown by default. New features and changes to existing features need a note on their page, showing the affected version.&lt;br /&gt;
&lt;br /&gt;
=== OOTP Baseball Wiki ===&lt;br /&gt;
*[[OOTP Baseball:Setup and Support|Setup and Support]]&lt;br /&gt;
* [[OOTP Baseball:Controls|Controls]]&lt;br /&gt;
* [[OOTP Baseball:Launching the Game|Launching the Game]]&lt;br /&gt;
* [[OOTP Baseball:Creating Games|Creating Games]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus|Screens and Menus]]&lt;br /&gt;
* [[OOTP Baseball:Customizing OOTP|Customizing OOTP]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts|Important Game Concepts]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues|OOTP Online Leagues]]&lt;br /&gt;
* [[OOTP Baseball:Tools and Utilities|Tools and Utilities]]&lt;br /&gt;
* [[OOTP Baseball:Perfect Team|Perfect Team]]&lt;br /&gt;
* [[OOTP Baseball:Glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
width=70&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new page&lt;br /&gt;
default=for example: OOTP_Baseball:Screens and Menus/Player Development Lab&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1535</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1535"/>
		<updated>2024-10-17T13:22:33Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome to the official Out of the Park Developments Wiki. Feel free to browse for a while, if you wish, or make an account to start editing pages. Starting in OOTP 25 this wiki replaces the [https://manuals.ootpdevelopments.com/index.php?man=ootp24 OOTP Manual].&lt;br /&gt;
&lt;br /&gt;
=== How to contribute ===&lt;br /&gt;
Every user with confirmed email address can work on this wiki. Changes need to be approved by moderators or admins. The approved revision of a page will be shown by default. New features and changes to existing features need a note on their page, showing the affected version.&lt;br /&gt;
&lt;br /&gt;
=== OOTP Baseball Wiki ===&lt;br /&gt;
*[[OOTP Baseball:Setup and Support|Setup and Support]]&lt;br /&gt;
* [[OOTP Baseball:Controls|Controls]]&lt;br /&gt;
* [[OOTP Baseball:Launching the Game|Launching the Game]]&lt;br /&gt;
* [[OOTP Baseball:Creating Games|Creating Games]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus|Screens and Menus]]&lt;br /&gt;
* [[OOTP Baseball:Customizing OOTP|Customizing OOTP]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts|Important Game Concepts]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues|OOTP Online Leagues]]&lt;br /&gt;
* [[OOTP Baseball:Tools and Utilities|Tools and Utilities]]&lt;br /&gt;
* [[OOTP Baseball:Perfect Team|Perfect Team]]&lt;br /&gt;
* [[OOTP Baseball:Glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
width=70&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new page&lt;br /&gt;
default=for example: OOTP_Baseball:Screens and Menus/Player Development Lab&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1534</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=Main_Page&amp;diff=1534"/>
		<updated>2024-10-17T13:21:25Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official Out of the Park Developments Wiki. You&#039;re welcome to browse for a while, if you wish, or make an account to start editing pages. Starting in OOTP 25 this wiki replaces the [https://manuals.ootpdevelopments.com/index.php?man=ootp24 OOTP Manual].&lt;br /&gt;
&lt;br /&gt;
=== How to contribute ===&lt;br /&gt;
Every user with confirmed email address can work on this wiki. Changes need to be approved by moderators or admins. The approved revision of a page will be shown by default. New features and changes to existing features need a note on their page, showing the affected version.&lt;br /&gt;
&lt;br /&gt;
=== OOTP Baseball Wiki ===&lt;br /&gt;
*[[OOTP Baseball:Setup and Support|Setup and Support]]&lt;br /&gt;
* [[OOTP Baseball:Controls|Controls]]&lt;br /&gt;
* [[OOTP Baseball:Launching the Game|Launching the Game]]&lt;br /&gt;
* [[OOTP Baseball:Creating Games|Creating Games]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus|Screens and Menus]]&lt;br /&gt;
* [[OOTP Baseball:Customizing OOTP|Customizing OOTP]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts|Important Game Concepts]]&lt;br /&gt;
* [[OOTP Baseball:OOTP Online Leagues|OOTP Online Leagues]]&lt;br /&gt;
* [[OOTP Baseball:Tools and Utilities|Tools and Utilities]]&lt;br /&gt;
* [[OOTP Baseball:Perfect Team|Perfect Team]]&lt;br /&gt;
* [[OOTP Baseball:Glossary|Glossary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;inputbox&amp;gt;&lt;br /&gt;
type=create&lt;br /&gt;
width=70&lt;br /&gt;
break=no&lt;br /&gt;
buttonlabel=Create new page&lt;br /&gt;
default=for example: OOTP_Baseball:Screens and Menus/Player Development Lab&lt;br /&gt;
&amp;lt;/inputbox&amp;gt;&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1531</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1531"/>
		<updated>2024-10-15T15:53:24Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/pt_viewer_background.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1530</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1530"/>
		<updated>2024-10-15T15:50:31Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/pt_viewer_background.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  max-width:100%;&lt;br /&gt;
  height:auto;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1529</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1529"/>
		<updated>2024-10-15T15:48:44Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/pt_viewer_background.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-attachment: scroll;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=User:OOTP_Erik&amp;diff=1528</id>
		<title>User:OOTP Erik</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=User:OOTP_Erik&amp;diff=1528"/>
		<updated>2024-10-14T17:01:56Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: Created page with &amp;quot;600x600px OOTP Developments Backend Developer.  I take care of all our servers and databases, develop internal tools and create and administrate websites like this wiki or [https://ptviewer.ootpdevelopments.com/ ptviewer].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OOTP Erik.png|right|frameless|600x600px]]&lt;br /&gt;
OOTP Developments Backend Developer.&lt;br /&gt;
&lt;br /&gt;
I take care of all our servers and databases, develop internal tools and create and administrate websites like this wiki or [https://ptviewer.ootpdevelopments.com/ ptviewer].&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:OOTP_Erik.png&amp;diff=1527</id>
		<title>File:OOTP Erik.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:OOTP_Erik.png&amp;diff=1527"/>
		<updated>2024-10-14T16:58:37Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OOTP_Erik card&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1526</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1526"/>
		<updated>2024-10-14T12:05:23Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
  background-image: url(&#039;/skins/Vector/resources/images/pt_viewer_background.png&#039;);&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;br /&gt;
.approvedAndLatestMsg {&lt;br /&gt;
  display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1525</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=MediaWiki:Common.css&amp;diff=1525"/>
		<updated>2024-10-14T12:00:36Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
body {&lt;br /&gt;
    background-image: url(&#039;/skins/Vector/resources/images/pt_viewer_background.png&#039;);&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;br /&gt;
#mw-page-base {&lt;br /&gt;
  background-image: none;&lt;br /&gt;
  background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
.notLatestMsg {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Logs&amp;diff=1524</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/Logs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Logs&amp;diff=1524"/>
		<updated>2024-10-14T11:01:53Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Logs&#039;&#039;&#039; section of the League Menu contains quick links to several league transactional log reports.&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/Logs/News Log|News Log]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/Logs/Injury Log|Injury Log]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/Logs/Major Transactions Log|Major Transactions Log]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/Logs/Complete Transactions Log|Complete Transactions Log]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/Logs/Last Draft Log|Last Draft Log]]&lt;br /&gt;
&lt;br /&gt;
In OOTP, you can only view one league&#039;s information at a given time. If your saved game has multiple leagues, use the &#039;&#039;&#039;League Selection&#039;&#039;&#039; drop-down at the top of the League Menu to change the currently active league.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1503</id>
		<title>OOTP Baseball:Screens and Menus/Team Menu/Player Development/Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1503"/>
		<updated>2024-10-11T11:13:49Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}[[File:Player Development Lab.jpg|thumb|Player Development Lab]]The &#039;&#039;&#039;Development Lab/Practice Facility&#039;&#039;&#039; screen is where teams make decisions about who to help boot their development by sending to them to the Development facilities!  &lt;br /&gt;
&lt;br /&gt;
This facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
Programs take different times to complete. You have Short programs: 4 to 5 weeks and long programs: 4 to 5 months. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; the length of your season will change these lengths, depending on the length of the offseason and spring training. A shorter season will make the programs take longer (5 to 6 weeks or 5 to 6 months) and a longer season will makes these programs shorter. Generally, a player you should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
Programs have four possible outcomes, &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;. With an Outstanding outcome for some programs you will get a better outcome and with others you will get a bonus potential rating improvement. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; Not all poor results will give a negative outcome but some will regress related ratings.&lt;br /&gt;
&lt;br /&gt;
After an initial five day assessment period, the player will get a scouting report update and be locked in to the lab until the program is completed. Up until the assessment is over, you can remove the player with the (x) button.&lt;br /&gt;
&lt;br /&gt;
There are also four progress indicators that will be displayed while a player is at the facility; struggling, frustrated, on track, excelling. Each of these correspond to the projected outcome of this player&#039;s training. This will constantly change and update as the player progresses with his training.&lt;br /&gt;
&lt;br /&gt;
Development programs are split between common programs, batter specific programs, and pitcher specific programs. Different programs have different difficulties to complete. They are as follows - Easy, Medium, Hard, and Very Hard&lt;br /&gt;
&lt;br /&gt;
=== Common Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Improve Defense&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Pitcher&#039;&#039;&#039; - This program is considered EASY - On Successful or Outstanding completion this program will improve: Hold, infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;Catcher&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: Catcher Arm, Blocking, and Framing ratings.&lt;br /&gt;
** &#039;&#039;&#039;1B&#039;&#039;&#039; - This programs is considered Easy - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;2B and 3B&#039;&#039;&#039; - These programs are considered MEDIUM - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;SS&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;LF and RF&#039;&#039;&#039; - These programs are considered EASY - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;CF&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;Bunting Drills&#039;&#039;&#039; - This program is considered EASY and can be learned by all players, including pitchers. This will help improve Sacrifice Bunt and Bunt for Hit.&lt;br /&gt;
** &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; - This program is considered HARD - This program can be used by anyone that has over 20 proneness in all of the single 4 proneness ratings: Overall Proneness, Back Proneness, Legs Proneness, and Arm Proneness. If any of these fall below 20 (These can be found in the player editor), this program will not show up in the list of programs to use. Now this program will not let you know in specifics what has improved. It will just say that your proneness improves from &amp;quot;old durability&amp;quot; like Normal to &amp;quot;New Durability level&amp;quot; like Normal bordering on durable. It will not give numbers. If you have a pitcher that gets an Outstanding result they will get a velocity boost. A batter that gets an Outstanding outcome they will get a potential power rating boost.&lt;br /&gt;
&lt;br /&gt;
=== Pitcher Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Secondary Pitch Improvement&#039;&#039;&#039; - This program is considered EASY - On a successful program, this program will randomly pick from the pitchers current pitchers pitches and slightly improve one of them. This program has the possibility to improve the Changeup, Circle Change, Curveball, Cutter, Forkball, Knuckle Curve, Knuckleball, Screwball, Sinker, Slider, and Splitter. This program has no effect on the Fastball.&lt;br /&gt;
* &#039;&#039;&#039;Improve Control&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current control. If a players control is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current control and also the potential control of the pitcher. A &#039;&#039;&#039;poor&#039;&#039;&#039; program could regress the pitchers control.&lt;br /&gt;
* &#039;&#039;&#039;Increase Pitch Movement&#039;&#039;&#039; - This program is considered MEDIUM - This program acts the same way as the &#039;&#039;&#039;Improve Control program&#039;&#039;&#039;. A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current movement. If the pitchers movement is maxed it will not give an improvement. A &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current movement and also the potential movement of the pitcher.&lt;br /&gt;
* &#039;&#039;&#039;Improve Pitch Arsenal&#039;&#039;&#039; - This program is considered HARD - This program will not be shown if all the pitchers pitches are 375 or over in both current and potential in the editor. This program will pick any pitch under the above requirement and improve it including the fastball. Once a pitch exceeds 375 current this program will be removed from your Development Lab Program List.&lt;br /&gt;
* &#039;&#039;&#039;Increase Velocity&#039;&#039;&#039; - This program is considered HARD - As long as your Velocity is below 99-101 Mph, this program will show up on your Development Lab list. Once your Velo reaches 99-101 this program will be removed as a program you can use. The &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; Program can also give a Velo boost on a Outstanding program&lt;br /&gt;
* &#039;&#039;&#039;Endurance Training&#039;&#039;&#039; - This program is considered HARD - As long as your stamina is not maxed, this program will show up in your list to help improve your stamina.&lt;br /&gt;
* &#039;&#039;&#039;Add Pitch to Arsenal&#039;&#039;&#039; - This program is considered VERY HARD - On a successful program, this will add a random pitch not known to the pitcher already.&lt;br /&gt;
&lt;br /&gt;
=== Batter Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baserunning Fundamentals&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players baserunning abilities.&lt;br /&gt;
* &#039;&#039;&#039;Base-stealing Technique&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players stealing aggressiveness and Stealing Ability.,&lt;br /&gt;
* &#039;&#039;&#039;Running Mechanics&#039;&#039;&#039; - This program is considered MEDIUM - A successful or Outstanding Program will improve the players speed.&lt;br /&gt;
* &#039;&#039;&#039;Plate Discipline&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Eye. If a batter&#039;s Eye is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Eye and also the potential Eye of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Gap Power&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Gap Power. If a batter&#039;s Gap Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Gap Power and also the potential Gap Power of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Quality of Contact&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s BABIP is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current BABIP and also the potential BABIP of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Two-strike Approach&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Avoid K&#039;s is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Avoid K&#039;s and also the potential Avoid K&#039;s of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Generate Batspeed&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Power and also the potential Power of the batter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; - having good coaches, players with positive personalities and good morale, and even a player&#039;s younger age could possibly give a slight bonus at getting better outcomes.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1502</id>
		<title>OOTP Baseball:Screens and Menus/Team Menu/Player Development/Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1502"/>
		<updated>2024-10-11T11:12:48Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Development Lab/Practice Facility&#039;&#039;&#039; screen is where teams make decisions about who to help boot their development by sending to them to the Development facilities!  &lt;br /&gt;
[[File:Player Development Lab.jpg|thumb|Player Development Lab]]&lt;br /&gt;
&lt;br /&gt;
This facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
Programs take different times to complete. You have Short programs: 4 to 5 weeks and long programs: 4 to 5 months. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; the length of your season will change these lengths, depending on the length of the offseason and spring training. A shorter season will make the programs take longer (5 to 6 weeks or 5 to 6 months) and a longer season will makes these programs shorter. Generally, a player you should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
Programs have four possible outcomes, &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;. With an Outstanding outcome for some programs you will get a better outcome and with others you will get a bonus potential rating improvement. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; Not all poor results will give a negative outcome but some will regress related ratings.&lt;br /&gt;
&lt;br /&gt;
After an initial five day assessment period, the player will get a scouting report update and be locked in to the lab until the program is completed. Up until the assessment is over, you can remove the player with the (x) button.&lt;br /&gt;
&lt;br /&gt;
There are also four progress indicators that will be displayed while a player is at the facility; struggling, frustrated, on track, excelling. Each of these correspond to the projected outcome of this player&#039;s training. This will constantly change and update as the player progresses with his training.&lt;br /&gt;
&lt;br /&gt;
Development programs are split between common programs, batter specific programs, and pitcher specific programs. Different programs have different difficulties to complete. They are as follows - Easy, Medium, Hard, and Very Hard&lt;br /&gt;
&lt;br /&gt;
=== Common Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Improve Defense&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Pitcher&#039;&#039;&#039; - This program is considered EASY - On Successful or Outstanding completion this program will improve: Hold, infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;Catcher&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: Catcher Arm, Blocking, and Framing ratings.&lt;br /&gt;
** &#039;&#039;&#039;1B&#039;&#039;&#039; - This programs is considered Easy - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;2B and 3B&#039;&#039;&#039; - These programs are considered MEDIUM - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;SS&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;LF and RF&#039;&#039;&#039; - These programs are considered EASY - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;CF&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;Bunting Drills&#039;&#039;&#039; - This program is considered EASY and can be learned by all players, including pitchers. This will help improve Sacrifice Bunt and Bunt for Hit.&lt;br /&gt;
** &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; - This program is considered HARD - This program can be used by anyone that has over 20 proneness in all of the single 4 proneness ratings: Overall Proneness, Back Proneness, Legs Proneness, and Arm Proneness. If any of these fall below 20 (These can be found in the player editor), this program will not show up in the list of programs to use. Now this program will not let you know in specifics what has improved. It will just say that your proneness improves from &amp;quot;old durability&amp;quot; like Normal to &amp;quot;New Durability level&amp;quot; like Normal bordering on durable. It will not give numbers. If you have a pitcher that gets an Outstanding result they will get a velocity boost. A batter that gets an Outstanding outcome they will get a potential power rating boost.&lt;br /&gt;
&lt;br /&gt;
=== Pitcher Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Secondary Pitch Improvement&#039;&#039;&#039; - This program is considered EASY - On a successful program, this program will randomly pick from the pitchers current pitchers pitches and slightly improve one of them. This program has the possibility to improve the Changeup, Circle Change, Curveball, Cutter, Forkball, Knuckle Curve, Knuckleball, Screwball, Sinker, Slider, and Splitter. This program has no effect on the Fastball.&lt;br /&gt;
* &#039;&#039;&#039;Improve Control&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current control. If a players control is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current control and also the potential control of the pitcher. A &#039;&#039;&#039;poor&#039;&#039;&#039; program could regress the pitchers control.&lt;br /&gt;
* &#039;&#039;&#039;Increase Pitch Movement&#039;&#039;&#039; - This program is considered MEDIUM - This program acts the same way as the &#039;&#039;&#039;Improve Control program&#039;&#039;&#039;. A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current movement. If the pitchers movement is maxed it will not give an improvement. A &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current movement and also the potential movement of the pitcher.&lt;br /&gt;
* &#039;&#039;&#039;Improve Pitch Arsenal&#039;&#039;&#039; - This program is considered HARD - This program will not be shown if all the pitchers pitches are 375 or over in both current and potential in the editor. This program will pick any pitch under the above requirement and improve it including the fastball. Once a pitch exceeds 375 current this program will be removed from your Development Lab Program List.&lt;br /&gt;
* &#039;&#039;&#039;Increase Velocity&#039;&#039;&#039; - This program is considered HARD - As long as your Velocity is below 99-101 Mph, this program will show up on your Development Lab list. Once your Velo reaches 99-101 this program will be removed as a program you can use. The &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; Program can also give a Velo boost on a Outstanding program&lt;br /&gt;
* &#039;&#039;&#039;Endurance Training&#039;&#039;&#039; - This program is considered HARD - As long as your stamina is not maxed, this program will show up in your list to help improve your stamina.&lt;br /&gt;
* &#039;&#039;&#039;Add Pitch to Arsenal&#039;&#039;&#039; - This program is considered VERY HARD - On a successful program, this will add a random pitch not known to the pitcher already.&lt;br /&gt;
&lt;br /&gt;
=== Batter Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baserunning Fundamentals&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players baserunning abilities.&lt;br /&gt;
* &#039;&#039;&#039;Base-stealing Technique&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players stealing aggressiveness and Stealing Ability.,&lt;br /&gt;
* &#039;&#039;&#039;Running Mechanics&#039;&#039;&#039; - This program is considered MEDIUM - A successful or Outstanding Program will improve the players speed.&lt;br /&gt;
* &#039;&#039;&#039;Plate Discipline&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Eye. If a batter&#039;s Eye is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Eye and also the potential Eye of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Gap Power&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Gap Power. If a batter&#039;s Gap Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Gap Power and also the potential Gap Power of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Quality of Contact&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s BABIP is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current BABIP and also the potential BABIP of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Two-strike Approach&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Avoid K&#039;s is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Avoid K&#039;s and also the potential Avoid K&#039;s of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Generate Batspeed&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Power and also the potential Power of the batter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; - having good coaches, players with positive personalities and good morale, and even a player&#039;s younger age could possibly give a slight bonus at getting better outcomes.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1501</id>
		<title>OOTP Baseball:Screens and Menus/Team Menu/Player Development/Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1501"/>
		<updated>2024-10-11T11:12:26Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Development Lab/Practice Facility&#039;&#039;&#039; screen is where teams make decisions about who to help boot their development by sending to them to the Development facilities!  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
Programs take different times to complete. You have Short programs: 4 to 5 weeks and long programs: 4 to 5 months. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; the length of your season will change these lengths, depending on the length of the offseason and spring training. A shorter season will make the programs take longer (5 to 6 weeks or 5 to 6 months) and a longer season will makes these programs shorter. Generally, a player you should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
Programs have four possible outcomes, &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;. With an Outstanding outcome for some programs you will get a better outcome and with others you will get a bonus potential rating improvement. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; Not all poor results will give a negative outcome but some will regress related ratings.&lt;br /&gt;
&lt;br /&gt;
After an initial five day assessment period, the player will get a scouting report update and be locked in to the lab until the program is completed. Up until the assessment is over, you can remove the player with the (x) button.&lt;br /&gt;
&lt;br /&gt;
There are also four progress indicators that will be displayed while a player is at the facility; struggling, frustrated, on track, excelling. Each of these correspond to the projected outcome of this player&#039;s training. This will constantly change and update as the player progresses with his training.&lt;br /&gt;
&lt;br /&gt;
Development programs are split between common programs, batter specific programs, and pitcher specific programs. Different programs have different difficulties to complete. They are as follows - Easy, Medium, Hard, and Very Hard&lt;br /&gt;
&lt;br /&gt;
=== Common Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Improve Defense&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Pitcher&#039;&#039;&#039; - This program is considered EASY - On Successful or Outstanding completion this program will improve: Hold, infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;Catcher&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: Catcher Arm, Blocking, and Framing ratings.&lt;br /&gt;
** &#039;&#039;&#039;1B&#039;&#039;&#039; - This programs is considered Easy - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;2B and 3B&#039;&#039;&#039; - These programs are considered MEDIUM - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;SS&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;LF and RF&#039;&#039;&#039; - These programs are considered EASY - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;CF&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;Bunting Drills&#039;&#039;&#039; - This program is considered EASY and can be learned by all players, including pitchers. This will help improve Sacrifice Bunt and Bunt for Hit.&lt;br /&gt;
** &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; - This program is considered HARD - This program can be used by anyone that has over 20 proneness in all of the single 4 proneness ratings: Overall Proneness, Back Proneness, Legs Proneness, and Arm Proneness. If any of these fall below 20 (These can be found in the player editor), this program will not show up in the list of programs to use. Now this program will not let you know in specifics what has improved. It will just say that your proneness improves from &amp;quot;old durability&amp;quot; like Normal to &amp;quot;New Durability level&amp;quot; like Normal bordering on durable. It will not give numbers. If you have a pitcher that gets an Outstanding result they will get a velocity boost. A batter that gets an Outstanding outcome they will get a potential power rating boost.&lt;br /&gt;
&lt;br /&gt;
=== Pitcher Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Secondary Pitch Improvement&#039;&#039;&#039; - This program is considered EASY - On a successful program, this program will randomly pick from the pitchers current pitchers pitches and slightly improve one of them. This program has the possibility to improve the Changeup, Circle Change, Curveball, Cutter, Forkball, Knuckle Curve, Knuckleball, Screwball, Sinker, Slider, and Splitter. This program has no effect on the Fastball.&lt;br /&gt;
* &#039;&#039;&#039;Improve Control&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current control. If a players control is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current control and also the potential control of the pitcher. A &#039;&#039;&#039;poor&#039;&#039;&#039; program could regress the pitchers control.&lt;br /&gt;
* &#039;&#039;&#039;Increase Pitch Movement&#039;&#039;&#039; - This program is considered MEDIUM - This program acts the same way as the &#039;&#039;&#039;Improve Control program&#039;&#039;&#039;. A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current movement. If the pitchers movement is maxed it will not give an improvement. A &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current movement and also the potential movement of the pitcher.&lt;br /&gt;
* &#039;&#039;&#039;Improve Pitch Arsenal&#039;&#039;&#039; - This program is considered HARD - This program will not be shown if all the pitchers pitches are 375 or over in both current and potential in the editor. This program will pick any pitch under the above requirement and improve it including the fastball. Once a pitch exceeds 375 current this program will be removed from your Development Lab Program List.&lt;br /&gt;
* &#039;&#039;&#039;Increase Velocity&#039;&#039;&#039; - This program is considered HARD - As long as your Velocity is below 99-101 Mph, this program will show up on your Development Lab list. Once your Velo reaches 99-101 this program will be removed as a program you can use. The &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; Program can also give a Velo boost on a Outstanding program&lt;br /&gt;
* &#039;&#039;&#039;Endurance Training&#039;&#039;&#039; - This program is considered HARD - As long as your stamina is not maxed, this program will show up in your list to help improve your stamina.&lt;br /&gt;
* &#039;&#039;&#039;Add Pitch to Arsenal&#039;&#039;&#039; - This program is considered VERY HARD - On a successful program, this will add a random pitch not known to the pitcher already.&lt;br /&gt;
&lt;br /&gt;
=== Batter Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baserunning Fundamentals&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players baserunning abilities.&lt;br /&gt;
* &#039;&#039;&#039;Base-stealing Technique&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players stealing aggressiveness and Stealing Ability.,&lt;br /&gt;
* &#039;&#039;&#039;Running Mechanics&#039;&#039;&#039; - This program is considered MEDIUM - A successful or Outstanding Program will improve the players speed.&lt;br /&gt;
* &#039;&#039;&#039;Plate Discipline&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Eye. If a batter&#039;s Eye is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Eye and also the potential Eye of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Gap Power&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Gap Power. If a batter&#039;s Gap Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Gap Power and also the potential Gap Power of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Quality of Contact&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s BABIP is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current BABIP and also the potential BABIP of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Two-strike Approach&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Avoid K&#039;s is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Avoid K&#039;s and also the potential Avoid K&#039;s of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Generate Batspeed&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Power and also the potential Power of the batter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; - having good coaches, players with positive personalities and good morale, and even a player&#039;s younger age could possibly give a slight bonus at getting better outcomes.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1500</id>
		<title>OOTP Baseball:Screens and Menus/Team Menu/Player Development/Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=1500"/>
		<updated>2024-10-11T11:03:36Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Development Lab/Practice Facility&#039;&#039;&#039; screen is where teams make decisions about who to help boot their development by sending to them to the Development facilities!  &lt;br /&gt;
&lt;br /&gt;
[[index.php?title=File:Player_Development_Lab.jpg|link=File:Player_Development_Lab.jpg|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
This facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
Programs take different times to complete. You have Short programs: 4 to 5 weeks and long programs: 4 to 5 months. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; the length of your season will change these lengths, depending on the length of the offseason and spring training. A shorter season will make the programs take longer (5 to 6 weeks or 5 to 6 months) and a longer season will makes these programs shorter. Generally, a player you should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
Programs have four possible outcomes, &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;. With an Outstanding outcome for some programs you will get a better outcome and with others you will get a bonus potential rating improvement. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; Not all poor results will give a negative outcome but some will regress related ratings.&lt;br /&gt;
&lt;br /&gt;
After an initial five day assessment period, the player will get a scouting report update and be locked in to the lab until the program is completed. Up until the assessment is over, you can remove the player with the (x) button.&lt;br /&gt;
&lt;br /&gt;
There are also four progress indicators that will be displayed while a player is at the facility; struggling, frustrated, on track, excelling. Each of these correspond to the projected outcome of this player&#039;s training. This will constantly change and update as the player progresses with his training.&lt;br /&gt;
&lt;br /&gt;
Development programs are split between common programs, batter specific programs, and pitcher specific programs. Different programs have different difficulties to complete. They are as follows - Easy, Medium, Hard, and Very Hard&lt;br /&gt;
&lt;br /&gt;
=== Common Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Improve Defense&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Pitcher&#039;&#039;&#039; - This program is considered EASY - On Successful or Outstanding completion this program will improve: Hold, infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;Catcher&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: Catcher Arm, Blocking, and Framing ratings.&lt;br /&gt;
** &#039;&#039;&#039;1B&#039;&#039;&#039; - This programs is considered Easy - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;2B and 3B&#039;&#039;&#039; - These programs are considered MEDIUM - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;SS&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;LF and RF&#039;&#039;&#039; - These programs are considered EASY - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;CF&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;Bunting Drills&#039;&#039;&#039; - This program is considered EASY and can be learned by all players, including pitchers. This will help improve Sacrifice Bunt and Bunt for Hit.&lt;br /&gt;
** &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; - This program is considered HARD - This program can be used by anyone that has over 20 proneness in all of the single 4 proneness ratings: Overall Proneness, Back Proneness, Legs Proneness, and Arm Proneness. If any of these fall below 20 (These can be found in the player editor), this program will not show up in the list of programs to use. Now this program will not let you know in specifics what has improved. It will just say that your proneness improves from &amp;quot;old durability&amp;quot; like Normal to &amp;quot;New Durability level&amp;quot; like Normal bordering on durable. It will not give numbers. If you have a pitcher that gets an Outstanding result they will get a velocity boost. A batter that gets an Outstanding outcome they will get a potential power rating boost.&lt;br /&gt;
&lt;br /&gt;
=== Pitcher Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Secondary Pitch Improvement&#039;&#039;&#039; - This program is considered EASY - On a successful program, this program will randomly pick from the pitchers current pitchers pitches and slightly improve one of them. This program has the possibility to improve the Changeup, Circle Change, Curveball, Cutter, Forkball, Knuckle Curve, Knuckleball, Screwball, Sinker, Slider, and Splitter. This program has no effect on the Fastball.&lt;br /&gt;
* &#039;&#039;&#039;Improve Control&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current control. If a players control is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current control and also the potential control of the pitcher. A &#039;&#039;&#039;poor&#039;&#039;&#039; program could regress the pitchers control.&lt;br /&gt;
* &#039;&#039;&#039;Increase Pitch Movement&#039;&#039;&#039; - This program is considered MEDIUM - This program acts the same way as the &#039;&#039;&#039;Improve Control program&#039;&#039;&#039;. A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current movement. If the pitchers movement is maxed it will not give an improvement. A &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current movement and also the potential movement of the pitcher.&lt;br /&gt;
* &#039;&#039;&#039;Improve Pitch Arsenal&#039;&#039;&#039; - This program is considered HARD - This program will not be shown if all the pitchers pitches are 375 or over in both current and potential in the editor. This program will pick any pitch under the above requirement and improve it including the fastball. Once a pitch exceeds 375 current this program will be removed from your Development Lab Program List.&lt;br /&gt;
* &#039;&#039;&#039;Increase Velocity&#039;&#039;&#039; - This program is considered HARD - As long as your Velocity is below 99-101 Mph, this program will show up on your Development Lab list. Once your Velo reaches 99-101 this program will be removed as a program you can use. The &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; Program can also give a Velo boost on a Outstanding program&lt;br /&gt;
* &#039;&#039;&#039;Endurance Training&#039;&#039;&#039; - This program is considered HARD - As long as your stamina is not maxed, this program will show up in your list to help improve your stamina.&lt;br /&gt;
* &#039;&#039;&#039;Add Pitch to Arsenal&#039;&#039;&#039; - This program is considered VERY HARD - On a successful program, this will add a random pitch not known to the pitcher already.&lt;br /&gt;
&lt;br /&gt;
=== Batter Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baserunning Fundamentals&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players baserunning abilities.&lt;br /&gt;
* &#039;&#039;&#039;Base-stealing Technique&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players stealing aggressiveness and Stealing Ability.,&lt;br /&gt;
* &#039;&#039;&#039;Running Mechanics&#039;&#039;&#039; - This program is considered MEDIUM - A successful or Outstanding Program will improve the players speed.&lt;br /&gt;
* &#039;&#039;&#039;Plate Discipline&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Eye. If a batter&#039;s Eye is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Eye and also the potential Eye of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Gap Power&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Gap Power. If a batter&#039;s Gap Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Gap Power and also the potential Gap Power of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Quality of Contact&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s BABIP is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current BABIP and also the potential BABIP of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Two-strike Approach&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Avoid K&#039;s is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Avoid K&#039;s and also the potential Avoid K&#039;s of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Generate Batspeed&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Power and also the potential Power of the batter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; - having good coaches, players with positive personalities and good morale, and even a player&#039;s younger age could possibly give a slight bonus at getting better outcomes.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Scores&amp;diff=1499</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/Scores</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Scores&amp;diff=1499"/>
		<updated>2024-10-11T08:37:06Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The scores screen is a great way to see past results for every game that happens on each day. When a day is finished, you&#039;ll have the option to view the &#039;&#039;&#039;Watch Replay&#039;&#039;&#039;, &#039;&#039;&#039;Highlight Reel&#039;&#039;&#039;, &#039;&#039;&#039;Box Score&#039;&#039;&#039;, and &#039;&#039;&#039;Game Log&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For days that have yet to be played, the games will still appear showing the matchup, but not have any of the additional options.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watch Replay&#039;&#039;&#039; will allow you to enter the 3D mode and watch out the game that took place, play by play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Highlight Reel&#039;&#039;&#039; will launch the 3D mode, but select important moments from the game to watch through.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Box Score&#039;&#039;&#039; opens the full boxscore of the game, consisting of all the stats and more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Log&#039;&#039;&#039; will open a pitch by pitch log of the game.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Schedule&amp;diff=1498</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/Schedule</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Schedule&amp;diff=1498"/>
		<updated>2024-10-11T08:36:09Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The upcoming schedule will show a list of all games being played on the current date and for several days into the future. &lt;br /&gt;
&lt;br /&gt;
Note that during the offseason, there will be nothing displayed on this screen.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Transactions/Offseason_Center_(Menu)&amp;diff=1490</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/Transactions/Offseason Center (Menu)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/Transactions/Offseason_Center_(Menu)&amp;diff=1490"/>
		<updated>2024-10-10T15:22:45Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Offseason Center&#039;&#039;&#039; section (League Menu &amp;gt;&amp;gt; Transactions section &amp;gt;&amp;gt; Offseason Center) is available in the League Menu from immediately after the playoffs end until the preseason begins. It consists of two screens that help GMs keep their finger on the pulse of the league during the offseason.&lt;br /&gt;
&lt;br /&gt;
==== Offseason Center ====&lt;br /&gt;
The &#039;&#039;&#039;Offseason Center&#039;&#039;&#039; screen keeps GMs up-to-date on goings-on during the offseason. It is available in the League Menu from immediately after the playoffs end until the preseason begins.&lt;br /&gt;
&lt;br /&gt;
The Offseason Center consists of three separate sections. On the left is a list of what are considered to be the top 25 free agents, sorted by their rumored contract demands, so the most expensive players will be on top. On the top right is transaction news. This is no different than the news you can find on the [[OOTP Baseball:Screens and Menus/League Menu/News|News Listing]] page, but it has been distilled here to only include news related to contract negotiations and free agency. This gives you can have &amp;quot;one-stop-shopping&amp;quot; for your offseason, which can be especially helpful if you are doing [[OOTP Baseball:Screens and Menus/Play Menu#Stopping Auto-Play|real-time simulation]]. On the bottom right of the page is a list of the most recent free agent signings, along with the terms of the contract.&lt;br /&gt;
&lt;br /&gt;
==== Offseason Summary by Team ====&lt;br /&gt;
The &#039;&#039;&#039;Offseason Summary by Team&#039;&#039;&#039; screen gives a description of what each team has done during the offseason. It is available from immediately after the playoffs end until the preseason begins.&lt;br /&gt;
&lt;br /&gt;
The Offseason Summary by Team shows a scrolling list of all of the teams in the league on the left. For each team, a list shows the players who have been added and lost, and through what means (free agency, retirement, etc.). It also shows the WAR for each player added or lost, and a summary of how much WAR the team has lost and gained. (See the [[OOTP Baseball:Glossary|Glossary]] if you&#039;re not sure what WAR is.)&lt;br /&gt;
&lt;br /&gt;
The right side of the screen shows all of the teams sorted in order by the amount of WAR they have lost or gained. So, the teams near the top of the list are the ones who are widely thought to have had a &amp;quot;good offseason&amp;quot;.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Play_Menu&amp;diff=1489</id>
		<title>OOTP Baseball:Screens and Menus/Play Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Play_Menu&amp;diff=1489"/>
		<updated>2024-10-10T15:18:10Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: /* Auto-play Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}[[File:Play options.png|right|frameless]]&lt;br /&gt;
The &#039;&#039;&#039;Play Menu&#039;&#039;&#039; is where you play games in your baseball universe. OOTP offers several different gameplay modes, and we have covered those first in this overview on playing OOTP, which we strongly recommend you read first.&lt;br /&gt;
&lt;br /&gt;
The Play Menu contains the following sections:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Finish Today!&#039;&#039;&#039; - This will finish the current day and advance to the next day.&lt;br /&gt;
* &#039;&#039;&#039;Today&#039;s Game&#039;&#039;&#039; - If there is a game on the schedule it will show up in this section. If there is no day it will be listed as &amp;quot;No game today.&amp;quot;&lt;br /&gt;
** &#039;&#039;&#039;Playing Out Games&#039;&#039;&#039; - There are a number of game screens related to playing out games. We will cover all of these, as well as a few more options, as follows:&lt;br /&gt;
*** [[OOTP Baseball:Screens and Menus/Play Menu/Options for Playing out Games|Options for Playing out Games]]&lt;br /&gt;
*** [[OOTP Baseball:Screens and Menus/Play Menu/Pre-game Options|Pre-game Options]]&lt;br /&gt;
*** [[OOTP Baseball:Screens and Menus/Play Menu/Playing a Game|Playing a Game]]&lt;br /&gt;
*** [[OOTP Baseball:Screens and Menus/Play Menu/Finishing a Game|Finishing a Game]]&lt;br /&gt;
&lt;br /&gt;
===== Auto-play Options =====&lt;br /&gt;
&#039;&#039;&#039;Auto-play&#039;&#039;&#039; is OOTP&#039;s way of advancing the game date. When you auto-play, you tell OOTP to advance the game date to a specific date, causing OOTP to simulate the results of all games and events held during that time. Auto-play advances time across &#039;&#039;all leagues in a game file simultaneously&#039;&#039;. There is no way to advance time in one league, but not in another. If you are using multiple leagues, be sure all leagues are ready to move forward before auto-playing! The most common pattern for playing OOTP is to perform any management functions you wish, auto-play for some amount of time, check the results, and then repeat.&lt;br /&gt;
&lt;br /&gt;
===== But I want to play out my games! What should I do? =====&lt;br /&gt;
Auto-play will simulate the results of human-controlled games as well, so if you want to play out your games, you should review the section on &#039;&#039;&#039;Playing Out Games&#039;&#039;&#039; above&#039;&#039;&#039;,&#039;&#039;&#039; before proceeding. Even if you play out your own games, you will need to use auto-play to simulate the results of the rest of the games on the schedule.&lt;br /&gt;
&lt;br /&gt;
===== How to Auto-Play =====&lt;br /&gt;
Auto-play is started from the Play Menu. Alternately, the checkmark icon in the Icon Bar will auto-play just the current day, completing all games for that day. You will have no chance to confirm after you choose an auto-play option from the menu, so make sure you have made all necessary management changes before electing to auto-play.&lt;br /&gt;
&lt;br /&gt;
===== Auto-Play Display =====&lt;br /&gt;
While auto-play is in progress, by default a Standings/Leaderboards screen is displayed, showing simplified standings, leaderboard, and news headlines.&lt;br /&gt;
&lt;br /&gt;
Depending on your computer, auto-play may be somewhat slower when this screen is used. If you want to speed up auto-play, you can change to the faster &amp;quot;simple dialog&amp;quot; view by changing the Auto-Play Display option on the Preferences screen. The simple dialog view shows a dialog box that shows the date being auto-played, along with how your team is doing. You can switch back and forth between these two options at any time.&lt;br /&gt;
&lt;br /&gt;
===== Stopping Auto-Play =====&lt;br /&gt;
When auto-play is in progress, you can stop it by pressing the ESC key on your keyboard.&lt;br /&gt;
&lt;br /&gt;
Managers can also enable settings that will cause auto-play to stop if certain conditions are met, such as a player getting injured. See the Exit Auto-Play section on the Manager Options screen for more information.&lt;br /&gt;
* &#039;&#039;&#039;Real-Time Simulation&#039;&#039;&#039; - By clicking on this option it will start a RTS of the current day. Once the RTS page comes up it will set to real time. You can change the speed of the simulation by clicking on the drop down menu called SIMULATION SPEED. You have options of Pause, Real-Time, Factor of 2, 5, 10, 20, 40, 60, 90, 120, 300, 600, and 1000. The higher the number the faster the simulation will run. You can also just click on the FINISH SIM button to instantly finish the simulation and take you to the scores page. Also, like in the drop down menu, you can pause the sim by hitting the PAUSE SIM button. It will then turn into a CONTINUE SIM button.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Play Until...&#039;&#039;&#039; - This option will allow the user to pick to sim until, &#039;&#039;&#039;through the next game&#039;&#039;&#039;, &#039;&#039;&#039;a specified date&#039;&#039;&#039;, to &#039;&#039;&#039;Next Week&#039;&#039;&#039; (&#039;&#039;This is not simulate a week. If you are on Tuesday it will simulate only 5 days until Sunday&#039;&#039;), &#039;&#039;&#039;Next Month&#039;&#039;&#039; (&#039;&#039;Just like with Sim to Next Week, this will only Sim until the 1st of the next month, it will not simulate a month&#039;&#039;), or &#039;&#039;&#039;Next Year&#039;&#039;&#039; (&#039;&#039;This will simulate until January 1st of the next year&#039;&#039;).&lt;br /&gt;
* &#039;&#039;&#039;Auto-Play to Event...&#039;&#039;&#039; - Pick an event on the list to simulate to. &#039;&#039;(NOTE: For all Auto-Play functions, options chosen under your [[OOTP Baseball:Screens and Menus/Manager Menu/Manager Options|Managers Options]], could cause a stoppage in your Auto-Play for reasons like, an Injury, a day to day injury, when a player can come off IL, when you get a personal message, or a trade proposal. This can be turned off under Manager Options.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Other Playing Modes =====&lt;br /&gt;
* &#039;&#039;&#039;Simulation Module&#039;&#039;&#039; - Under this option you can setup a quick simulation between teams. This will have no effect on your current league. You can use this to get a rough outcome of your next upcoming series.&lt;br /&gt;
* &#039;&#039;&#039;Play Exhibition Game&#039;&#039;&#039; - You can setup a quick game between two teams and play it out. Once again, this will have no effect on your league, the games will not be saved.&lt;br /&gt;
* &#039;&#039;&#039;Watch Saved Replay&#039;&#039;&#039; - The &#039;&#039;&#039;Watch Saved Replay&#039;&#039;&#039; section of the Play Menu allows you to watch a recorded replay of a completed game. Replays are stored as .rpl files. After loading the replay, select your preferred display options and then start the replay.&lt;br /&gt;
&lt;br /&gt;
===== Which Games do I Manage? =====&lt;br /&gt;
There is no rule about which games you have to manage. You could auto-play all your team&#039;s games, and then act as in-game manager just for the playoffs. You could act as manager for weekend games only. You can also choose to watch your games play out, without actually making the managerial decisions. It&#039;s all up to you.&lt;br /&gt;
&lt;br /&gt;
===== Wait a minute, I thought I was the General Manager! =====&lt;br /&gt;
The role of a human manager in OOTP is a little bit of a blend between a real-world manager and general manager. As a result, despite being a general manager, you can still choose to manage individual games if you wish.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/News&amp;diff=1488</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/News</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/News&amp;diff=1488"/>
		<updated>2024-10-10T15:16:21Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;News From Around the World&#039;&#039;&#039; screen gives players access to every league&#039;s news.&lt;br /&gt;
&lt;br /&gt;
[[File:NewsAroundWorld.jpg|frameless|800x800px]]&lt;br /&gt;
&lt;br /&gt;
The content of the News Listing screen is no different from that in the [[OOTP Baseball:Screens and Menus/League Menu/News/League Newspaper|League Newspaper]], it is just presented in the same format as the [[OOTP Baseball:Screens and Menus/Manager Menu/Mail and News|News &amp;amp; Mail]] screen for those who prefer this layout.&lt;br /&gt;
&lt;br /&gt;
In fact, all of the functionality on this page is identical to that page. The primary difference is that while the manager&#039;s screen includes &#039;&#039;personal&#039;&#039; messages, the Write/Edit News screen contains only &#039;&#039;public&#039;&#039; league articles. Additionally, the News Listing screen also provides the ability to [[OOTP Baseball:Screens and Menus/League Menu/News/Write and Edit News|write your own news or make changes to existing articles]].&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/News/Write_and_Edit_News&amp;diff=1487</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/News/Write and Edit News</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/News/Write_and_Edit_News&amp;diff=1487"/>
		<updated>2024-10-10T15:11:51Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Write/Edit News&#039;&#039;&#039; screen Write/Edit News tab allows you to create your own news stories, or edit existing ones. This screen looks very similar to the [[OOTP Baseball:Screens and Menus/League Menu/News/League Newspaper|News Listing]] screen, with the list of league stories on the left, and content on the right.&lt;br /&gt;
&lt;br /&gt;
[[File:WriteEditNews.jpg|frameless|800x800px]]&lt;br /&gt;
&lt;br /&gt;
===== Adding / Editing an Article =====&lt;br /&gt;
To edit an existing article, simply click on the article in the list of articles in the left half of the screen, and edit the text on the right. When editing an existing article, you do not have to save your changes. Your changes take effect automatically as soon as you move to another article or screen. To add a new article, click on the &#039;&#039;&#039;Add a News Article&#039;&#039;&#039; action button. A new article will be created for you to edit.&lt;br /&gt;
&lt;br /&gt;
You can also add links into your text for any player or team names you insert. Just type a player&#039;s name, and then click the &#039;&#039;&#039;Insert player and team links&#039;&#039;&#039; action button. The game will attempt to identify your player, and will insert some code that will become a link, like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Kelly Allen:player#54&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Los Angeles:team#22&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you save your article, this will become a link to the [[OOTP Baseball:Screens and Menus/Player Profile/Player Profile|Player Profile]]. However, the game cannot always create the links correctly if there are multiple players with the same name. You can manually create hyperlinks using the format above. The text before the colon will become the linked text. You must know the Player ID, which can be found in the [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/Player Editor|Player Editor]].&lt;br /&gt;
&lt;br /&gt;
===== Deleting an Article =====&lt;br /&gt;
To delete a game-generated or custom article, click the &#039;&#039;&#039;Delete Article&#039;&#039;&#039; action button. You will receive a confirmation message. There is no way to undo deleting an article.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:WriteEditNews.jpg&amp;diff=1486</id>
		<title>File:WriteEditNews.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:WriteEditNews.jpg&amp;diff=1486"/>
		<updated>2024-10-10T15:11:31Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WriteEditNews&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/News_From_Around_the_World&amp;diff=1485</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/News From Around the World</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/News_From_Around_the_World&amp;diff=1485"/>
		<updated>2024-10-10T15:11:10Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;News From Around the World&#039;&#039;&#039; screen gives players access to every league&#039;s news.&lt;br /&gt;
&lt;br /&gt;
[[File:NewsAroundWorld.jpg|frameless|800x800px]]&lt;br /&gt;
&lt;br /&gt;
The content of the News Listing screen is no different from that in the [[OOTP Baseball:Screens and Menus/League Menu/News/League Newspaper|League Newspaper]], it is just presented in the same format as the [[OOTP Baseball:Screens and Menus/Manager Menu/Mail and News|News &amp;amp; Mail]] screen for those who prefer this layout.&lt;br /&gt;
&lt;br /&gt;
In fact, all of the functionality on this page is identical to that page. The primary difference is that while the manager&#039;s screen includes &#039;&#039;personal&#039;&#039; messages, the [[OOTP Baseball:Screens and Menus/League Menu/News/Write and Edit News|Write/Edit News]] screen contains only &#039;&#039;public&#039;&#039; league articles. Additionally, the News Listing screen also provides the ability to write your own news or make changes to existing articles.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/News/Write_and_Edit_News&amp;diff=1484</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/News/Write and Edit News</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/News/Write_and_Edit_News&amp;diff=1484"/>
		<updated>2024-10-10T15:10:30Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Write/Edit News&#039;&#039;&#039; screen Write/Edit News tab allows you to create your own news stories, or edit existing ones. This screen looks very similar to the [[OOTP Baseball:Screens and Menus/League Menu/News/League Newspaper|News Listing]] screen, with the list of league stories on the left, and content on the right.&lt;br /&gt;
&lt;br /&gt;
===== Adding / Editing an Article =====&lt;br /&gt;
To edit an existing article, simply click on the article in the list of articles in the left half of the screen, and edit the text on the right. When editing an existing article, you do not have to save your changes. Your changes take effect automatically as soon as you move to another article or screen. To add a new article, click on the &#039;&#039;&#039;Add a News Article&#039;&#039;&#039; action button. A new article will be created for you to edit.&lt;br /&gt;
&lt;br /&gt;
You can also add links into your text for any player or team names you insert. Just type a player&#039;s name, and then click the &#039;&#039;&#039;Insert player and team links&#039;&#039;&#039; action button. The game will attempt to identify your player, and will insert some code that will become a link, like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Kelly Allen:player#54&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Los Angeles:team#22&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you save your article, this will become a link to the [[OOTP Baseball:Screens and Menus/Player Profile/Player Profile|Player Profile]]. However, the game cannot always create the links correctly if there are multiple players with the same name. You can manually create hyperlinks using the format above. The text before the colon will become the linked text. You must know the Player ID, which can be found in the [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/Player Editor|Player Editor]].&lt;br /&gt;
&lt;br /&gt;
===== Deleting an Article =====&lt;br /&gt;
To delete a game-generated or custom article, click the &#039;&#039;&#039;Delete Article&#039;&#039;&#039; action button. You will receive a confirmation message. There is no way to undo deleting an article.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/News_From_Around_the_World&amp;diff=1483</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/News From Around the World</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/News_From_Around_the_World&amp;diff=1483"/>
		<updated>2024-10-10T15:08:26Z</updated>

		<summary type="html">&lt;p&gt;OOTP Erik: Created page with &amp;quot;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &amp;#039;&amp;#039;&amp;#039;News From Around the World&amp;#039;&amp;#039;&amp;#039; screen gives players access to every league&amp;#039;s news.  800x800px  The content of the News Listing screen is no different from that in the League Newspaper, it is just presented in the same format as the News &amp;amp; Mail screen for those who...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;News From Around the World&#039;&#039;&#039; screen gives players access to every league&#039;s news.&lt;br /&gt;
&lt;br /&gt;
[[File:NewsAroundWorld.jpg|frameless|800x800px]]&lt;br /&gt;
&lt;br /&gt;
The content of the News Listing screen is no different from that in the [[OOTP Baseball:Screens and Menus/League Menu/News/League Newspaper|League Newspaper]], it is just presented in the same format as the [[OOTP Baseball:Screens and Menus/Manager Menu/Mail and News|News &amp;amp; Mail]] screen for those who prefer this layout.&lt;br /&gt;
&lt;br /&gt;
In fact, all of the functionality on this page is identical to that page. The primary difference is that while the manager&#039;s screen includes &#039;&#039;personal&#039;&#039; messages, the Write/Edit News screen contains only &#039;&#039;public&#039;&#039; league articles. Additionally, the News Listing screen also provides the ability to write your own news or make changes to existing articles.&lt;/div&gt;</summary>
		<author><name>OOTP Erik</name></author>
	</entry>
</feed>