<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.ootpdevelopments.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaa36</id>
	<title>OOTP Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.ootpdevelopments.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jaa36"/>
	<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=Special:Contributions/Jaa36"/>
	<updated>2026-05-21T18:24:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Personnel_Model/Personnel_Roles&amp;diff=2178</id>
		<title>OOTP Baseball:Important Game Concepts/The Personnel Model/Personnel Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Personnel_Model/Personnel_Roles&amp;diff=2178"/>
		<updated>2025-01-18T01:41:32Z</updated>

		<summary type="html">&lt;p&gt;Jaa36: /* Manager */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Team personnel are divided into nine different roles: &#039;&#039;&#039;general manager&#039;&#039;&#039;, &#039;&#039;&#039;manager&#039;&#039;&#039;, &#039;&#039;&#039;bench coach&#039;&#039;&#039;, &#039;&#039;&#039;hitting coach&#039;&#039;&#039;, &#039;&#039;&#039;pitching coach&#039;&#039;&#039;, &#039;&#039;&#039;first base coach, third base coach, scouting director&#039;&#039;&#039;, and &#039;&#039;&#039;trainer&#039;&#039;&#039;. This screen gives some more detail about each of these roles.&lt;br /&gt;
&lt;br /&gt;
===== General Manager =====&lt;br /&gt;
A general manager is responsible for running a baseball team, including all hiring and firing as well as all transaction decisions related to the team, including trades, drafts, free agent and waiver wire pickups, and so forth.  Although it does not happen often in real life, in OOTP a general manager also often also acts as the manager of a club. In OOTP, general managers have a &amp;quot;Reputation&amp;quot; rating, and ratings for how they value different types of players, but they do not have explicit ratings in their ability as a general manager.&lt;br /&gt;
&lt;br /&gt;
===== Manager =====&lt;br /&gt;
A manager is responsible for handling the execution of a game. Managers control lineups and depth charts, pitching rotations, and make all the in-game decisions, but they typically have no responsibility for hiring, firing, or other general management tasks. In OOTP, managers have a &amp;quot;Reputation&amp;quot; rating, and have a managerial &amp;quot;style,&amp;quot; but they do not have explicit ratings in their ability as a manager.&lt;br /&gt;
&lt;br /&gt;
===== Bench Coach =====&lt;br /&gt;
Bench coaches are responsible for helping the manager handle his responsibilities, especially during actual games. Bench coaches have some impact on all areas of play, including fielding. In OOTP, some tasks can be delegated to the bench coach if you serve as the manager.  Like managers, bench coaches have a &amp;quot;Reputation&amp;quot; rating and a managerial style.&lt;br /&gt;
&lt;br /&gt;
===== Hitting Coach =====&lt;br /&gt;
The hitting coach has a direct impact on the hitting performance of players on the team. A hitting coach&#039;s Teach Hitting rating affects the performance of players on the coach&#039;s team, as well as the development of players&#039; hitting ratings towards their potential.&lt;br /&gt;
&lt;br /&gt;
===== Pitching Coach =====&lt;br /&gt;
The pitching coach has a direct impact on the pitching performance of players on the team. A pitching coach&#039;s Teach Pitching rating affects the performance of players on the coach&#039;s team, as well as the development of players&#039; hitting ratings towards their potential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First Base Coach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first base coach assists in decision-making for players stealing second base or advancing from first base, based on the coach&#039;s In-Game Running Coaching rating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third Base Coach&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first base coach assists in decision-making for players advancing from third base, based on the coach&#039;s In-Game Running Coaching rating.&lt;br /&gt;
&lt;br /&gt;
===== Scouting Director =====&lt;br /&gt;
Scouting Directors are described in detail in the section of the online manual dedicated to scouting.&lt;br /&gt;
&lt;br /&gt;
===== Team Trainer =====&lt;br /&gt;
Team trainers are responsible for the health of the team. Trainers have ratings in Fatigue Recovery, Injury Prevention (for Arms, Legs, Back and Other) and Injury Recovery (for the same four subcategories). See Injuries and Fatigue for more information about player injuries and fatigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coaching roles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Coaches can be assigned to specific roles: Teach Catching, Teach Infielders, Teach Outfielders and Teach Running.  Coaches can be assigned to more than one role, but coaches assigned to too many roles at once will be considered &amp;quot;overworked.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Jaa36</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings/Other_Ratings&amp;diff=2176</id>
		<title>OOTP Baseball:Screens and Menus/Player Profile/Player Ratings/Other Ratings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings/Other_Ratings&amp;diff=2176"/>
		<updated>2025-01-17T02:47:43Z</updated>

		<summary type="html">&lt;p&gt;Jaa36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}There are six other offensive ratings: &#039;&#039;&#039;Speed&#039;&#039;&#039;, &#039;&#039;&#039;Stealing Aggressiveness,&#039;&#039;&#039; &#039;&#039;&#039;Stealing Ability&#039;&#039;&#039;, &#039;&#039;&#039;Baserunning&#039;&#039;&#039;, &#039;&#039;&#039;Sacrifice Bunt&#039;&#039;&#039;, &#039;&#039;&#039;Bunt for Hit&#039;&#039;&#039;, and &#039;&#039;&#039;Hitter Type&#039;&#039;&#039;. Unlike hitting and pitching ratings, these &amp;quot;other&amp;quot; ratings do not have corresponding potential ratings. These ratings can be seen on the Player Profile and the Ratings page.&lt;br /&gt;
&lt;br /&gt;
===== Speed =====&lt;br /&gt;
Speed is a measure of how quickly a player can run from one base to the next. Players with a high Speed rating are more likely to advance on balls in play, to turn a double into a triple (if the player does not have a separate &amp;quot;Triple Ratio&amp;quot; rating) and score runs. As of OOTP 25, Speed does not directly impact the player&#039;s ability to steal bases, or the frequency that the player tries to steal. While the Speed rating is only used on offense, it is correlated with defensive Range ratings, and as a player&#039;s Speed decreases with age, his Range is also likely to decrease.&lt;br /&gt;
&lt;br /&gt;
===== Stealing Aggressiveness =====&lt;br /&gt;
Stealing Aggressiveness is theoretically a measure of how aggressive a player will be in trying to steal bases, but as of OOTP 25, this rating does not appear to have any affect on the frequency with which a player steals bases.&lt;br /&gt;
&lt;br /&gt;
===== Stealing Ability =====&lt;br /&gt;
Stealing is a measure of how good a player is at stealing. Players with higher Stealing Ability will attempt to steal bases more frequently, and will be more successful in these attempts.&lt;br /&gt;
&lt;br /&gt;
===== Baserunning =====&lt;br /&gt;
Baserunning is a measure of a player&#039;s ability when running the bases. Players with a high rating in Baserunning are more likely to take advantage of fielder miscues to advance a base, and less likely to get thrown out due to baserunning mistakes.&lt;br /&gt;
&lt;br /&gt;
===== Sacrifice Bunt =====&lt;br /&gt;
Sacrifice Bunt is a measure of how well a player can execute a sacrifice bunt. Players with a high rating in Sacrifice Bunt are more likely to execute the bunt correctly, advancing the runner. They are also less likely to strike out while bunting.&lt;br /&gt;
&lt;br /&gt;
===== Bunt for Hit =====&lt;br /&gt;
Bunt for Hit is a measure of how well a player can execute bunt in an attempt to reach base safely. Players with a high rating in Bunt for Hit are more likely to bunt to a good location for reaching base. Players with high Running Speed and high Bunt for Hit have the best chance at bunting for a hit. Left-handed hitters are also better at bunting for a hit.&lt;/div&gt;</summary>
		<author><name>Jaa36</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings/Defensive_Ratings&amp;diff=2175</id>
		<title>OOTP Baseball:Screens and Menus/Player Profile/Player Ratings/Defensive Ratings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings/Defensive_Ratings&amp;diff=2175"/>
		<updated>2025-01-17T02:36:06Z</updated>

		<summary type="html">&lt;p&gt;Jaa36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Players in OOTP have separate defensive ratings for outfield positions, infield positions and catcher. Furthermore, players have individual defensive position ratings for each position they are qualified to play. Defensive ratings can be seen on the Player Profile, the Ratings page, or in any list of players using the Fielding Ratings view.&lt;br /&gt;
&lt;br /&gt;
===== Range =====&lt;br /&gt;
Range is a measure of how well a defensive player can reach a ball in play. Players with high Range ratings are more likely to reach a batted ball and potentially make an out. For example, a shortstop with good Range might reach a groundball to his right, whereas a shortstop with poor Range might not reach the ball, letting it go into left field for a single. Players have separate ratings for Infield and Outfield Range.&lt;br /&gt;
&lt;br /&gt;
===== Error =====&lt;br /&gt;
Error is a measure of how likely a defensive player is to commit an error. This rating includes both fielding errors (dropping or misplaying the ball) and throwing errors (pulling the first baseman off the bag, throwing inaccurately). The Error rating is inversely related to errors. That is, players with high Error ratings are &#039;&#039;less&#039;&#039; likely to commit errors. Players have separate ratings for Infield and Outfield Error.&lt;br /&gt;
&lt;br /&gt;
===== Arm =====&lt;br /&gt;
Arm is a measure of the strength of a player&#039;s arm. This rating includes both arm strength and arm accuracy. Players with higher Arm ratings are more likely to throw out runners on a close play. Players have separate ratings for Infield and Outfield Arm.&lt;br /&gt;
&lt;br /&gt;
For catchers, Arm affects the likelihood that the player will throw out a runner trying to steal, as well as the frequency that runners attempt to steal.&lt;br /&gt;
&lt;br /&gt;
===== Turn Double Play =====&lt;br /&gt;
Turn Double Play is a measure of how well infielders (including pitchers and catchers) can turn double plays. Players with high Turn Double Play ratings are more likely to successfully turn double plays when given the opportunity.&lt;br /&gt;
&lt;br /&gt;
===== Blocking =====&lt;br /&gt;
Blocking is a measure of a catcher&#039;s ability to block balls in the dirt. Players with higher Blocking will commit fewer passed balls.&lt;br /&gt;
&lt;br /&gt;
===== Framing =====&lt;br /&gt;
Framing is a measure of a catcher&#039;s ability to get called strikes on pitches on the border of the strike zone. Catchers with higher Framing will end up getting more strikeouts and fewer walks for their pitchers.&lt;br /&gt;
&lt;br /&gt;
===== Position Ratings =====&lt;br /&gt;
Each player also receives a numeric rating at any position they are qualified to play. This rating is a composite measure of a player&#039;s overall defensive ability at a given position, which is also influenced by the player&#039;s experience at the position. Individual ratings exist for each defensive position. Players can have ratings at one or more positions. Players with higher position ratings are generally better overall defensively at that position.&lt;br /&gt;
&lt;br /&gt;
Position ratings include a current and a maximum rating, but they do not &amp;quot;develop&amp;quot; in the same ways as pitching and hitting ratings; rather, they increase to the maximum rating (based on the player&#039;s underlying defensive ratings) as the player gains experience at the position. A player does not have a visible rating at a position until he has played at least one game there.&lt;br /&gt;
&lt;br /&gt;
Players may &amp;quot;lose&amp;quot; a position rating if one of the component skills (range, arms, error, turn DP) falls below a set minimum for the position. While they may still play a position without a rating there, it is not generally recommended.&lt;br /&gt;
&lt;br /&gt;
See Player Positions and Roles for more information on player positions, including information about learning new positions.&lt;/div&gt;</summary>
		<author><name>Jaa36</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Baseball_Ratings/Pitching_Ratings&amp;diff=2092</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Baseball Ratings/Pitching Ratings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Baseball_Ratings/Pitching_Ratings&amp;diff=2092"/>
		<updated>2024-12-24T21:00:50Z</updated>

		<summary type="html">&lt;p&gt;Jaa36: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}All players have a set of three basic batting ratings: &#039;&#039;&#039;Stuff&#039;&#039;&#039;, &#039;&#039;&#039;Movement&#039;&#039;&#039;, and &#039;&#039;&#039;Control&#039;&#039;&#039;. Each of these has a matching potential rating. (See [https://wiki.ootpdevelopments.com/OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings#Current_vs_Potential_Ratings Current vs Potential Ratings] for more information on the distinction between the two.) Additionally, pitchers are rated for each individual pitch they can throw. Pitching ratings can be seen on the Player Profile, the Ratings page, or in any list of players using the Pitching Ratings view. They are also available on the Scouting Reports page.&lt;br /&gt;
&lt;br /&gt;
There are also four additional ratings that do not have corresponding &amp;quot;potential&amp;quot; ratings: &#039;&#039;&#039;Stamina&#039;&#039;&#039;, &#039;&#039;&#039;Ground Ball %&#039;&#039;&#039;, &#039;&#039;&#039;Velocity&#039;&#039;&#039;, and &#039;&#039;&#039;Hold Runners&#039;&#039;&#039;. Pitching ratings are used by the game engine to determine the outcome of a pitch.&lt;br /&gt;
&lt;br /&gt;
===== Stuff =====&lt;br /&gt;
Stuff is a measure of a pitcher&#039;s ability to strike out batters. The Stuff rating directly affects the number of strikeouts a pitcher gets per at bat. Stuff is calculated based on a combination of a pitcher&#039;s individual pitch ratings. The underlying Stuff rating in the editor is on a 1-550 scale.&lt;br /&gt;
&lt;br /&gt;
The Stuff rating for a starting pitcher is influenced most by their best three pitches, while the Stuff rating for a relief pitcher is influenced most by their best two pitches. Relief pitchers receive a small bonus to the Stuff rating, to reflect the fact that batters get fewer looks at their pitches and have less of a chance to adjust to them. You can see the change in a pitcher&#039;s Stuff rating if you change the player&#039;s position from SP to MR/CL and back.&lt;br /&gt;
&lt;br /&gt;
===== Movement =====&lt;br /&gt;
Movement is hybrid rating of a pitcher&#039;s ability to avoid hits and home runs, incorporating the Home Runs Allowed rating and the Pitcher BABIP rating. Pitchers with higher Movement are likely to allow fewer hits and home runs. The underlying Movement rating in the editor is on a 1-550 scale.&lt;br /&gt;
&lt;br /&gt;
===== Home Runs Allowed =====&lt;br /&gt;
Home Runs Allowed is rating of a pitcher&#039;s ability to avoid home runs. The Home Runs Allowed rating directly affects the number of home runs a pitcher allows per at bat. The Home Runs Allowed rating is influenced by two other ratings which are only visible in the Player Editor--the &amp;quot;Raw Movement&amp;quot; rating and the &amp;quot;Groundout %&amp;quot; rating. The Raw Movement rating is influenced by individual pitch ratings. The Groundout % rating affects has inverse relationship with home runs allowed--in other words, players who allow more groundouts allow fewer home runs. The underlying Home Runs Allowed rating in the editor is on a 1-550 scale.&lt;br /&gt;
&lt;br /&gt;
===== Pitcher BABIP =====&lt;br /&gt;
Pitcher BABIP is a rating of a pitcher&#039;s ability to avoid hits on balls hit into the field of play. The Pitcher BABIP rating directly affects the number of hits (minus home runs) a pitcher allows per at bat (minus home runs), but does not affect the type of hit given up. The underlying Pitcher BABIP in the editor is on a 1-250 scale.&lt;br /&gt;
&lt;br /&gt;
===== Control =====&lt;br /&gt;
Control is a measure of a pitcher&#039;s ability to avoid walking batters. Control directly affects the number of walks a pitcher allows per at bat. The underlying Control rating in the editor is on a 1-550 scale.&lt;br /&gt;
&lt;br /&gt;
===== Velocity =====&lt;br /&gt;
Velocity is a measure of how fast a pitcher throws, in miles or kilometers per hour. While Velocity does not directly affect any specific outcomes, it will affect the ratings of individual pitches, which in turn affects the Stuff rating. Velocity is not measured according to the standard rating system, but rather is measured in miles per hour. The Velocity rating has more influence on some pitch ratings than others--for example, a fastball is heavily dependent on Velocity, while a knuckleball is not.&lt;br /&gt;
&lt;br /&gt;
===== Arm Slot =====&lt;br /&gt;
Arm Slot indicates the angle the pitcher&#039;s arm travels through during his pitching motion: submarine (arm is at a sub-90 degree angle to the pitcher&#039;s vertical plane), sidearm (arm is more or less horizontal), normal 3/4 (somewhere between a sidearm and pure overhand delivery), or over the top (arm is close to being vertical.) The vast majority of pitchers use the normal delivery. In the game, arm slot primarily affects left-vs-right performance: the lower the angle of the arm, the more significant the difference between the pitcher&#039;s performance against left- or right- handed batter.&lt;br /&gt;
&lt;br /&gt;
===== Stamina =====&lt;br /&gt;
The Stamina rating influences how many pitches a pitcher can throw before tiring, as well as how many days they take to recover after they pitch. Tired pitchers are more likely to walk batters or give up hits, and less likely to strike batters out. Starting pitchers with higher stamina are able to pitcher deeper into games. The underlying Stamina rating in the editor is on a 1-250 scale, with a pitcher requiring at least 50 Stamina to be recognized as a starting pitcher in the game.&lt;br /&gt;
&lt;br /&gt;
===== Hold Runners =====&lt;br /&gt;
The Hold Runners rating is a measure of a pitcher&#039;s ability to hold runners on base. It is harder for runners on base to steal against pitchers who have high Hold Runners ratings. A combination of a pitcher with a good Hold Runners rating and a catcher with a good arm can significantly reduce the chances of opponents attempting stolen bases.&lt;br /&gt;
&lt;br /&gt;
===== Groundball/Flyball Tendency =====&lt;br /&gt;
Groundball/Flyball Tendency is a general description of a pitcher&#039;s tendency to allows ground balls versus fly balls. This is expressed as Extreme Groundball, Groundball Pitcher, Neutral, Flyball Pitcher, Extreme Flyball. It is based on the &amp;quot;Groundout %&amp;quot; rating, which is visible only in the editor. The underlying Groundout % rating is on a percentage scale.&lt;br /&gt;
&lt;br /&gt;
===== Individual Pitch Ratings =====&lt;br /&gt;
Each pitcher in OOTP can throw an assortment of different pitches, displayed in the Player Profile or on the Player Ratings page. Just as with other pitching ratings, pitchers have &amp;quot;current&amp;quot; and &amp;quot;potential&amp;quot; rating for each pitch. Higher individual pitch ratings mean a higher likelihood of getting hitters out. Additionally, a pitcher&#039;s repertoire has a strong impact on the role in which the pitcher will be successful. Typically, a pitcher (with the exception of knuckleballers) needs at least three solid pitches to be an effective starting pitcher in a major league. The lower the league level, the fewer pitches a pitcher needs to compete.&lt;br /&gt;
&lt;br /&gt;
The Player Profile or Player Ratings pages also contain a &#039;&#039;&#039;Projected Role&#039;&#039;&#039; drop-down, which can be used to check a pitcher&#039;s suitability for starting at any level of play. This drop-down menu will classify a pitcher as a Starter, Borderline Starter, Emergency Starter, or Bullpen pitcher at any level of play you select.&lt;br /&gt;
&lt;br /&gt;
Players may also learn new pitches over time. Players are most likely to learn now pitches in the minor leagues, or during Spring Training. The older a player is, the less likely they are to learn new pitches.&lt;br /&gt;
&lt;br /&gt;
===== Lefty-Righty Splits =====&lt;br /&gt;
Just like hitters, pitchers also perform differently depending on the handedness of the batter they are facing. These &amp;quot;split&amp;quot; ratings are displayed on the Player Ratings screens &amp;quot;VS LHB&amp;quot; (versus left-handed batters) and &amp;quot;VS RHB&amp;quot; (versus right-handed batters). These split ratings are not visible on the Player Profile. Be sure to consider this information when making pitching decisions!&lt;br /&gt;
&lt;br /&gt;
Certain types of pitches are particularly effective against hitters on the same side of the plate. In particular, if you are looking for a left-handed reliever who specializes in getting left handed batters out (a LOOGY), look for pitchers with a good slider. If you want a right-handed reliever who can handle lefties and righties equally well, look for someone with a good cutter.&lt;/div&gt;</summary>
		<author><name>Jaa36</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings/Batting_Ratings&amp;diff=2091</id>
		<title>OOTP Baseball:Screens and Menus/Player Profile/Player Ratings/Batting Ratings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Profile/Player_Ratings/Batting_Ratings&amp;diff=2091"/>
		<updated>2024-12-24T20:09:57Z</updated>

		<summary type="html">&lt;p&gt;Jaa36: /* Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
&lt;br /&gt;
All players have a set of five basic batting ratings: &#039;&#039;&#039;Contact&#039;&#039;&#039;, &#039;&#039;&#039;Gap Power&#039;&#039;&#039;, &#039;&#039;&#039;Home Run Power&#039;&#039;&#039;, &#039;&#039;&#039;Eye/Discipline&#039;&#039;&#039;, and &#039;&#039;&#039;Avoid K&#039;s&#039;&#039;&#039;. Each of these has a matching potential rating. (See [[OOTP Baseball:Screens and Menus/Player Profile/Player Ratings#Current vs Potential Ratings|Current vs Potential Ratings]] for more information on the distinction between the two.) Batting ratings can be seen on the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]], the [[OOTP Baseball:Screens and Menus/Player Profile/Player Ratings|Ratings page]], or in any list of players using the Batting Ratings view. They are also available on the Scouting Reports page.&lt;br /&gt;
&lt;br /&gt;
OOTP uses batting ratings to determine the outcome of an at bat.&lt;br /&gt;
&lt;br /&gt;
===== Contact =====&lt;br /&gt;
As of OOTP 25, Contact is a hybrid rating which incorporates the BABIP and Avoid K&#039;s ratings. Players with high Contact ratings are more likely to get hits and have a higher batting average. The Contact rating has no direct effect on what the result of a hit will be.&lt;br /&gt;
&lt;br /&gt;
===== BABIP =====&lt;br /&gt;
&lt;br /&gt;
BABIP is a measure of a player&#039;s ability to get singles on balls hit into the field of play, removing outcomes not affected by the opposing defense (namely homeruns and strikeouts). Specifically, the BABIP rating directly affects the number of singles per at bat that do not result in a strikeout.  The BABIP rating has no effect on extra-base hits.&lt;br /&gt;
&lt;br /&gt;
===== Gap Power =====&lt;br /&gt;
Gap Power is a measure of a player&#039;s ability to hit doubles and triples. Gap Power directly affects the number of doubles and triples a player hits per at bat. (The ratio of doubles to triples is influenced by a different rating--either the &amp;quot;Triple Ratio,&amp;quot; or the player&#039;s Speed rating if the player does not have a Triple Ratio assigned.) Gap Power has no effect on home runs, or on the likelihood that a player will make contact other than hitting doubles or triples.&lt;br /&gt;
&lt;br /&gt;
===== Home Run Power =====&lt;br /&gt;
Home Run Power is a measure of a player&#039;s ability to hit home runs. Home Run Power directly affects the number of home runs a player hits per at bat. Home Run Power has no direct effect on other types of extra-base hits, or on the likelihood that a player will make contact other than hitting home runs.&lt;br /&gt;
&lt;br /&gt;
===== Eye =====&lt;br /&gt;
Eye/Discipline is a measure of a player&#039;s ability to draw walks. Eye/Discipline directly affects the number of times a player walks per at bat. Eye/Discipline has no direct effect on the likelihood that a player will make contact, or strike out.&lt;br /&gt;
&lt;br /&gt;
===== Avoid K&#039;s =====&lt;br /&gt;
Avoid K&#039;s is a measure of a player&#039;s ability to avoid striking out. Avoid K&#039;s directly affects the number of times a player strikes out per at bat. Avoid K&#039;s has no direct effect on the likelihood that a player will reach base on balls in play or on extra-base hits.&lt;br /&gt;
&lt;br /&gt;
===== Lefty-Righty Splits =====&lt;br /&gt;
In addition to the basic current versus potential ratings, hitters also can perform differently depending on the handedness of the pitcher they are facing. These &amp;quot;split&amp;quot; ratings are not visible on the Player Profile, but can be found on the Ratings screens &amp;quot;VS LHP&amp;quot; (versus left-handed pitchers) and &amp;quot;VS RHP&amp;quot; (versus right-handed pitchers). Be sure to consider this information when setting your lineups!&lt;/div&gt;</summary>
		<author><name>Jaa36</name></author>
	</entry>
</feed>