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	<updated>2026-08-19T03:49:52Z</updated>
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	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2291</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2291"/>
		<updated>2025-05-10T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Historical Players With Recalc */ Added information on change with OOTP 25.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Each player in OOTP has a single &#039;&#039;&#039;assigned position&#039;&#039;&#039; that is displayed on the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]], on player lists that show player positions, and in various reports.&lt;br /&gt;
&lt;br /&gt;
A player can only have one assigned position at a time. Think of it as where the organization plans to play him. However, the assigned position has no impact on where a player actually has to &#039;&#039;play&#039;&#039;. You could place a pitcher in left field or a third baseman at first base, if you so desired. The assigned position is just a way of labeling the player for easy reference.&lt;br /&gt;
&lt;br /&gt;
===== Changing a Player&#039;s Assigned Position =====&lt;br /&gt;
You can change a player&#039;s assigned position by using the &#039;&#039;&#039;Set Position To...&#039;&#039;&#039; action menu that is available at the bottom of every screen in the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]]. [[OOTP Baseball:Important Game Concepts/The Human Manager Model/Commissioners|Commissioners]] can also change player positions through the [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors|Player Editor]].&lt;br /&gt;
&lt;br /&gt;
===== Player Ratings at Multiple Positions =====&lt;br /&gt;
As described in the Defensive Ratings section, players receive a numeric rating at any position they are qualified to play. A single player may have ratings at one, three, or even nine positions. So, a player&#039;s assigned position isn&#039;t necessarily the only position he can play. In fact, it may not even be his &#039;&#039;best&#039;&#039; position. For example, you might have a good third baseman who plays an average shortstop, but you also have an All-Star third baseman. So, you have the All-Star play third, while the first player plays short. In this case, his assigned position could be 3B OR SS - it doesn&#039;t really matter which. Player ratings at each position can be seen on the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]], the Ratings page, or in any player list using the Position Ratings view.&lt;br /&gt;
&lt;br /&gt;
In the example above, the player is an outstanding first baseman and a fair second baseman. Because he has ratings at these positions, he can play any of those positions without suffering any undue penalties. This player might have an assigned position of first base, but he could well be your best second baseman, too!&lt;br /&gt;
&lt;br /&gt;
===== Playing out of Position =====&lt;br /&gt;
Even if your player does not have a rating at a position, you can still play him at any position in a game. Just place him wherever you would like in your lineup or depth chart. You could even place a second baseman in your pitching rotation, although he&#039;s not likely to do well. However, a player who is not rated at a position is well below average in his ability at that position, and is likely to have poor range and make frequent errors.&lt;br /&gt;
&lt;br /&gt;
===== Learning New Positions =====&lt;br /&gt;
Players learn new positions through practice. The best way to accomplish this is by having them play in a new position. Players learn more quickly when they play regularly in the minor leagues, or in spring training. The more a player plays at a certain position, the more he improves. After he has acquired a certain amount of experience at a position, he will be given a position rating that will display on his profile.&lt;br /&gt;
OOTP follows the concept of the &amp;quot;defensive spectrum.&amp;quot; The defensive spectrum is as follows: DH - 1B - LF - RF - 3B - CF - 2B - SS. Generally speaking, the further to the right, the harder the position is to play and the harder it will be to convert a player to that position. Position players can learn to play catcher, but it often takes a very long time, and they typically don&#039;t make very good ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: A player may lose experience over time if he does not play a position for many years. He may also lose a rating at a position if one of the component skills drops below a certain value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Historical Players With Recalc ====&lt;br /&gt;
Historical players are rated for positions they played historically during the selected rating period. Position ratings are based on the amount of experience at the position and the basic skills (Range, Arm, etc.) of the category of the position (Catcher, Infield, Outfield).&lt;br /&gt;
&lt;br /&gt;
A player may gain a rating at a position in the same category at a position he didn&#039;t play historically by gaining experience at the position. Spring training is a good time to teach players new positions. IMPORTANT: If playing with historical lineups enabled, players will not gain experience at new positions.&lt;br /&gt;
&lt;br /&gt;
Starting with OOTP 25, the ability to learn new positions in Spring Training is reduced when recalc is selected even when development is on. To obtain prior functionality turn recalc off during spring training.&lt;br /&gt;
&lt;br /&gt;
Players who changed categories in real life lose their rating in their old category and gain a rating in their new category at the historic time. An example is Robin Yount who switched from SS to CF.&lt;br /&gt;
===== Pitching Roles =====&lt;br /&gt;
In addition to a position, pitchers also have a &#039;&#039;&#039;role&#039;&#039;&#039;, which can be set to one of three values: starting pitcher (SP), middle reliever (MR), or closer (CL). Just as with assigned positions, pitcher roles do not affect a pitcher&#039;s ability. (As mentioned in [[OOTP Baseball:Important Game Concepts/The Player Model/Baseball Ratings/Pitching Ratings|Pitching Ratings]], relief pitchers gain a small bonus to stuff.) However, some pitchers might be better in certain roles. For example, pitchers with very low Stamina or few effective pitches make poor starting pitchers. Roles also play a part in how the computer managers make decisions. For example, the computer is unlikely to place a closer in a starting spot.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no reason you can&#039;t put a MR into your starting rotation. However, note that news articles involving pitchers will use the pitcher&#039;s role to decide what kind of information to present. News articles about starters are likely to include wins and losses, for example, while news articles about closers are likely to mention saves.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2281</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2281"/>
		<updated>2025-04-17T20:21:58Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Accuracy Settings */ Explained the effects of using auto calc with historical to complement the explanation of the effects of using precalc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Stats and AI&#039;&#039;&#039; screen is accessed from the Create New Game screen during game creation.&lt;br /&gt;
&lt;br /&gt;
The Stats and AI screen includes some options that allow you finely tune OOTP&#039;s strategy and statistical engines. In general, the settings on this screen are pre-configured for enjoyable game play. We don&#039;t recommend changing these settings unless you have a specific reason to do so. Additionally, since these settings can drastically impact the statistical outcomes in your league, we recommend creating test leagues where appropriate to try out certain settings before you create your final league. This screen is divided into the following sections:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#Import Settings|Import Settings]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#General AI Roster Settings|General AI Roster Settings]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#General Strategic Tendencies|General Strategic Tendencies]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#Historical Modifiers &amp;amp; Totals Options|Historical Modifiers &amp;amp; Totals Options]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#League Totals and Modifiers|League Totals and Modifiers]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#Position Modifiers|Position Modifiers]]&lt;br /&gt;
&lt;br /&gt;
===== Import Settings =====&lt;br /&gt;
&#039;&#039;&#039;Import Settings&#039;&#039;&#039; allow you to specify a real-world year on which to base your league. This does not mean that you will have players from the selected year. Rather, OOTP will use this value to automatically adjust a number of different settings to make the baseball experience more similar to that particular year in the real world, including:&lt;br /&gt;
&lt;br /&gt;
* Financial settings (ticket prices, typical salaries, etc.)&lt;br /&gt;
* League strategy settings (how often players bunt, how often closers are used, etc.)&lt;br /&gt;
* Player creation modifiers (how likely are players to hit lots of home runs, etc.)&lt;br /&gt;
&lt;br /&gt;
===== General AI Roster Settings =====&lt;br /&gt;
The &#039;&#039;&#039;General AI Roster Settings&#039;&#039;&#039; enable you to customize the approach the game&#039;s AI will take towards building its roster.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Typical Starting Rotation Size&lt;br /&gt;
|The typical number of pitchers in a starting rotation in this league. Can be set to 3, 4, 5, or 6.&lt;br /&gt;
|-&lt;br /&gt;
|Starting Rotation Mode&lt;br /&gt;
|The typical way in which a manager in this league will choose his next starter.&lt;br /&gt;
|-&lt;br /&gt;
|Allow Starters in Relief&lt;br /&gt;
|Whether or not managers in this league will use members of their starting rotation as relievers when needed.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Relievers (non-DH league)&lt;br /&gt;
|The typical number of relief pitchers carried on the roster by a team in a league where the designated hitter rule is not used.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Position Players (non-DH league)&lt;br /&gt;
|The typical number of non-pitchers carried on the roster by a team in a league where the designated hitter rule is not used.&lt;br /&gt;
|-&lt;br /&gt;
|Total players on roster (non-DH league)&lt;br /&gt;
|The total number of players carried on the roster by a team in a league where the designated hitter rule is not used.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Relievers (DH league)&lt;br /&gt;
|The typical number of relief pitchers carried on the roster by a team in a league where the designated hitter rule is used.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Position Players (DH league)&lt;br /&gt;
|The typical number of non-pitchers carried on the roster by a team in a league where the designated hitter rule is used.&lt;br /&gt;
|-&lt;br /&gt;
|Total players on roster (DH league)&lt;br /&gt;
|The total number of players carried on the roster by a team in a league where the designated hitter rule is used.&lt;br /&gt;
|-&lt;br /&gt;
|Allow Two-Way Players&lt;br /&gt;
|Whether to allow humans or AI team to set players as two-way players. If disabled, the player strategy settings for two-way players will be disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== General Strategic Tendencies =====&lt;br /&gt;
&#039;&#039;&#039;General Strategic Tendencies&#039;&#039;&#039; enable you to customize the &#039;style of baseball&#039; that your league plays. Most options have five settings to choose from: Very Rarely, Rarely, Normal, Often, or Very Often. Exceptions are noted below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use of Relievers&lt;br /&gt;
|How frequently the computer will use relief pitchers.&lt;br /&gt;
|-&lt;br /&gt;
|Use of Closers&lt;br /&gt;
|How frequently the computer will use closers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Stamina&lt;br /&gt;
|A measure of how quickly pitchers tire in your league. Can be set to Very Low, Low, Normal, High, or Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Hook for Starting Pitcher&lt;br /&gt;
|A measure of how soon to relieve a starting pitcher when he runs into trouble.&lt;br /&gt;
|-&lt;br /&gt;
|Hook for Relief Pitcher&lt;br /&gt;
|A measure of how soon to replace a reliever when he runs into trouble.&lt;br /&gt;
|-&lt;br /&gt;
|Use of Relievers&lt;br /&gt;
|The overall frequency with which the AI will bring relief pitchers into the game.&lt;br /&gt;
|-&lt;br /&gt;
|Use of Openers&lt;br /&gt;
|The frequency with which the AI will choose to use the Opener/Closer setup for its pitching rotation.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Stamina&lt;br /&gt;
|A league-wide adjustment of how quickly pitchers tend to become fatigued, allowing simulation of eras or leagues where pitcher appearances tended to last much longer or shorter than the historical norm.&lt;br /&gt;
|-&lt;br /&gt;
|Pinch Hit for Pitchers&lt;br /&gt;
|How frequently the computer will pinch hit for pitchers.&lt;br /&gt;
|-&lt;br /&gt;
|Pinch Hit for Position Players&lt;br /&gt;
|How frequently the computer will pinch hit for position players.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Substitutions&lt;br /&gt;
|How frequently the computer will substitute players late in games to insert players who are better defensively.&lt;br /&gt;
|-&lt;br /&gt;
|Stealing Bases&lt;br /&gt;
|How frequently the computer will attempt to steal bases.&lt;br /&gt;
|-&lt;br /&gt;
|Hit &amp;amp; Run&lt;br /&gt;
|How frequently the computer will attempt a hit &amp;amp; run play.&lt;br /&gt;
|-&lt;br /&gt;
|Bunting&lt;br /&gt;
|How frequently the computer will bunt.&lt;br /&gt;
|-&lt;br /&gt;
|Infield Shifts&lt;br /&gt;
|How frequently the computer will use an infield shift.&lt;br /&gt;
|-&lt;br /&gt;
|Catcher Framing Impact&lt;br /&gt;
|How much of an effect catcher framing will have on pitcher performance. Higher values will increase the effectiveness of catchers at &amp;quot;framing&amp;quot; borderline pitches so they are more likely to be called a strike by the umpire.&lt;br /&gt;
|}&lt;br /&gt;
General strategic tendencies affect the entire league. Similar settings are available at the player or coach level to change the tendencies for individuals one at a time.&lt;br /&gt;
&lt;br /&gt;
===== League Totals and Modifiers =====&lt;br /&gt;
&#039;&#039;&#039;League Totals and Modifiers&#039;&#039;&#039; are the main piece in modifying your league output. While player creation modifiers affect player ratings and potential, league totals and modifiers are used to directly affect the statistical output of a league. This information is most commonly used by historical players who want overall statistical results to match a specific target. They may also be used by players who wish to match a specific era of baseball in their league, even if not playing in a historical league.&lt;br /&gt;
&lt;br /&gt;
OOTP generates a league total for each category, noted in the left column. The league total acts as the basis for the calculation engine. In historical leagues, these are the real league totals from the imported year. In fictional leagues it&#039;s the major league totals from the most recently completed season. The league totals do NOT directly equate to how many of these events you will see in your league! They are simply a basis for calculation, which ensures the ratios of these events remain accurate compared to real life. In a perfectly balanced league, with perfectly balanced other modifiers, you can expect the totals to approach those values.&lt;br /&gt;
&lt;br /&gt;
As a more intuitive alternative, the right column contains &#039;&#039;modifiers&#039;&#039;, with a default setting of 1.000 for most values. These modifiers can be used to adjust the statistical output of your league. For example, if you want 10% more home runs, instead of adjusting the home run &#039;&#039;totals&#039;&#039;, just change the home runs &#039;&#039;modifier&#039;&#039; to 1.100.&lt;br /&gt;
&lt;br /&gt;
One important point to understand about the league totals and modifiers is that, unlike player creation modifiers, league totals &#039;&#039;directly affect the statistical output of the game engine&#039;&#039;. They have no impact at all on player ratings, potential, or player development. Even if you reduce your home run league total modifier to 0.150, your slugger with a 100 Power rating would still have 100 Power, and he would still hit more home runs than other players. But the numbers of home runs across the league overall would be drastically reduced.&lt;br /&gt;
&lt;br /&gt;
It is generally recommended to set the league totals to the desired outputs you wish to see in your league (or select from a pre-set), and then use the other options available depending on how strict you wish to get to those totals.&lt;br /&gt;
&lt;br /&gt;
In Historical Leagues, you may wish to select the &#039;&#039;&#039;Lock League Total Stats&#039;&#039;&#039; checkbox, if you wish the league totals to not update as you advance through seasons. Thus, if you wish to create a league that will always maintain 1980 stat levels, you may select 1980 in the dropdown and then lock the totals.&lt;br /&gt;
&lt;br /&gt;
===== Prior Version Functionality =====&lt;br /&gt;
Prior to OOTP 25, adjusting league totals worked counter-intuitively. The results in your league are &#039;&#039;inversely&#039;&#039; related to the league totals. In other words, if you increase the triples total from 1,000 to 2,000, it would actually result in FEWER triples in your league! The league totals indicated what an average player was expected to hit, and so when a value was increased, that was equivalent to changing what an average player did. We do not recommend adjusting your league totals directly unless you&#039;re just messing around, or you are experienced in working with our league totals!&lt;br /&gt;
&lt;br /&gt;
===== Accuracy Settings =====&lt;br /&gt;
&#039;&#039;&#039;Accuracy Settings&#039;&#039;&#039; give you further flexibility in controlling the statistical output of your league. There are multiple options available, depending on which level of accuracy you wish to maintain. Each option is described further in-game, when hovering the mouse over the option as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Auto-Calc of Modifiers&#039;&#039;&#039;: For the highest fidelity towards the league totals, this box may be selected. In this instance, the league will be simmed on opening day, and the league modifiers will be adjusted to ensure that the overall league totals should come out accurately. This will ensure the highest level of accuracy to the totals, but it will also hide outliers. For example, if the league has an influx of power hitters, the auto-calc may aggressively lower the HR modifier to ensure the league totals come out accurately. This functionality may also be run manually with the &#039;&#039;&#039;Auto-Calc Modifiers&#039;&#039;&#039; button, which appears above the league totals section. If you are not using the automatic auto-calc, you may wish to periodically run the option manually to at least ensure your league totals don&#039;t deviate too much.&lt;br /&gt;
&lt;br /&gt;
In a non-replay league with historical players but talent that varies from historical, league totals will be close to historical but player performance may be different that what would be expected from their ratings. Talent among the high use players varies in such leagues for many reasons. Some are non historical starting lineups, presence of players who retired historically but not in the save, absence of players who were injured in the save but not historically, use of three year or five year rating basis rather than one year, Development set to on, and Talent Change Randomness set to on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Pre-Calculated Modifiers&#039;&#039;&#039;: This setting will load in modifiers that have been calculated for each historical season. These may help give some slight adjustments to the general totals based on certain characteristics of the year. Generally speaking, this may not necessarily increase the overall accuracy beyond simply leaving the modifiers at the default, but in some cases it may help.&lt;br /&gt;
&lt;br /&gt;
In a non-replay league with historical players but talent that varies from historical, player output will be closer to what would be expected by their ratings while overall league totals will not be as close. Talent among the high use players varies in such leagues for many reasons. Some are non historical starting lineups, presence of players who retired historically but not in the save, absence of players who were injured in the save but not historically, use of three year or five year rating basis rather than one year, Development set to on, and Talent Change Randomness set to on.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automatically Control In-Game Engine&#039;&#039;&#039;: This option is recommended most for minor leagues, or for leagues with extreme player talent levels. In this setup, the modifiers themselves are not used to control the statistical output, but player ratings themselves are adjusted to balance out the league totals. This should generally moderate extreme outlier scenarios (for example, in very low level leagues, the talent needed for someone to otherwise appear Ruthian may not be that extreme). It is also recommended for minors or feeder leagues as they tend to change talent levels. If the league gets an in-flux of talent mid-season, controlling the in-game engine will more readily react to that, while the auto-calc is not run mid-season and will not adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
Which option, if any, to use will depend on your level of fidelity to the totals you wish. If you want the most accurate league totals, using either auto-calc or controlling the engine will generally give the most accurate totals. But both will adjust the league output fairly aggressively to those totals, and thus you will lose some variation. The default modern game engine does not select any options, as the statistical output is calibrated to avoid &amp;quot;runaway&amp;quot; totals. In some scenarios, though, the player creation and player development engines may cause the overall league talent levels to change drastically over time. In those scenarios, it can be valuable to periodically &amp;quot;reset&amp;quot; the league totals or modifiers with an auto-calc run (or adjusting manually) to maintain balance.&lt;br /&gt;
&lt;br /&gt;
===== Other Statistical Modifiers =====&lt;br /&gt;
These options give more control over other game engine situations, along with the high-level league totals. Some of these values will change when the auto-calc is selected. Most options are described further when you mouse over the option. Do note that the default value for many of these options is not necessarily 1.000. They will vary slightly depending on how the game engine is calibrated. &lt;br /&gt;
&lt;br /&gt;
===== Position Modifiers =====&lt;br /&gt;
&#039;&#039;&#039;Position Modifiers&#039;&#039;&#039; affect the defensive aspect of the game. By adjusting these modifiers, you can alter the impact of different positions on your league, defensively. Each position has a range and error component. Increasing the Range modifier will increase the range of players at that position, putting them in a position to make more plays. Increasing the Error component increases the number of errors at that position, causing a decrease in fielding percentage. As usual, all values are relative to modern day professional baseball.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=2215</id>
		<title>OOTP Baseball:Screens and Menus/Team Menu/Player Development/Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Player_Development/Development_Lab&amp;diff=2215"/>
		<updated>2025-01-31T18:10:46Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Added information on prior version functionality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}[[File:Player Development Lab.jpg|thumb|Player Development Lab]]The &#039;&#039;&#039;Development Lab/Practice Facility&#039;&#039;&#039; screen is where teams make decisions about who to help boot their development by sending to them to the Development facilities!  &lt;br /&gt;
&lt;br /&gt;
This facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
Programs take different times to complete. You have Short programs: 4 to 5 weeks and long programs: 4 to 5 months. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; the length of your season will change these lengths, depending on the length of the offseason and spring training. A shorter season will make the programs take longer (5 to 6 weeks or 5 to 6 months) and a longer season will makes these programs shorter. Generally, a player you should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
Programs have four possible outcomes, &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;. With an Outstanding outcome for some programs you will get a better outcome and with others you will get a bonus potential rating improvement. &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; Not all poor results will give a negative outcome but some will regress related ratings.&lt;br /&gt;
&lt;br /&gt;
After an initial five day assessment period, the player will get a scouting report update and be locked in to the lab until the program is completed. Up until the assessment is over, you can remove the player with the (x) button.&lt;br /&gt;
&lt;br /&gt;
There are also four progress indicators that will be displayed while a player is at the facility; struggling, frustrated, on track, excelling. Each of these correspond to the projected outcome of this player&#039;s training. This will constantly change and update as the player progresses with his training.&lt;br /&gt;
&lt;br /&gt;
Development programs are split between common programs, batter specific programs, and pitcher specific programs. Different programs have different difficulties to complete. They are as follows - Easy, Medium, Hard, and Very Hard&lt;br /&gt;
&lt;br /&gt;
=== Common Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Improve Defense&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Pitcher&#039;&#039;&#039; - This program is considered EASY - On Successful or Outstanding completion this program will improve: Hold, infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;Catcher&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: Catcher Arm, Blocking, and Framing ratings.&lt;br /&gt;
** &#039;&#039;&#039;1B&#039;&#039;&#039; - This programs is considered Easy - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;2B and 3B&#039;&#039;&#039; - These programs are considered MEDIUM - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;SS&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: infield arm, infield range, infield error, and turn double play&lt;br /&gt;
** &#039;&#039;&#039;LF and RF&#039;&#039;&#039; - These programs are considered EASY - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;CF&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: outfield arm, outfield range, outfield error&lt;br /&gt;
** &#039;&#039;&#039;Bunting Drills&#039;&#039;&#039; - This program is considered EASY and can be learned by all players, including pitchers. This will help improve Sacrifice Bunt and Bunt for Hit.&lt;br /&gt;
** &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; - This program is considered HARD - This program can be used by anyone that has over 20 proneness in all of the single 4 proneness ratings: Overall Proneness, Back Proneness, Legs Proneness, and Arm Proneness. If any of these fall below 20 (These can be found in the player editor), this program will not show up in the list of programs to use. Now this program will not let you know in specifics what has improved. It will just say that your proneness improves from &amp;quot;old durability&amp;quot; like Normal to &amp;quot;New Durability level&amp;quot; like Normal bordering on durable. It will not give numbers. If you have a pitcher that gets an Outstanding result they will get a velocity boost. A batter that gets an Outstanding outcome they will get a potential power rating boost.&lt;br /&gt;
&lt;br /&gt;
=== Pitcher Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Secondary Pitch Improvement&#039;&#039;&#039; - This program is considered EASY - On a successful program, this program will randomly pick from the pitchers current pitchers pitches and slightly improve one of them. This program has the possibility to improve the Changeup, Circle Change, Curveball, Cutter, Forkball, Knuckle Curve, Knuckleball, Screwball, Sinker, Slider, and Splitter. This program has no effect on the Fastball.&lt;br /&gt;
* &#039;&#039;&#039;Improve Control&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current control. If a players control is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current control and also the potential control of the pitcher. A &#039;&#039;&#039;poor&#039;&#039;&#039; program could regress the pitchers control.&lt;br /&gt;
* &#039;&#039;&#039;Increase Pitch Movement&#039;&#039;&#039; - This program is considered MEDIUM - This program acts the same way as the &#039;&#039;&#039;Improve Control program&#039;&#039;&#039;. A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitchers current movement. If the pitchers movement is maxed it will not give an improvement. A &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current movement and also the potential movement of the pitcher.&lt;br /&gt;
* &#039;&#039;&#039;Improve Pitch Arsenal&#039;&#039;&#039; - This program is considered HARD - This program will not be shown if all the pitchers pitches are 375 or over in both current and potential in the editor. This program will pick any pitch under the above requirement and improve it including the fastball. Once a pitch exceeds 375 current this program will be removed from your Development Lab Program List.&lt;br /&gt;
* &#039;&#039;&#039;Increase Velocity&#039;&#039;&#039; - This program is considered HARD - As long as your Velocity is below 99-101 Mph, this program will show up on your Development Lab list. Once your Velo reaches 99-101 this program will be removed as a program you can use. The &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; Program can also give a Velo boost on a Outstanding program&lt;br /&gt;
* &#039;&#039;&#039;Endurance Training&#039;&#039;&#039; - This program is considered HARD - As long as your stamina is not maxed, this program will show up in your list to help improve your stamina.&lt;br /&gt;
* &#039;&#039;&#039;Add Pitch to Arsenal&#039;&#039;&#039; - This program is considered VERY HARD - On a successful program, this will add a random pitch not known to the pitcher already.&lt;br /&gt;
&lt;br /&gt;
=== Batter Specific Programs ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Baserunning Fundamentals&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players baserunning abilities.&lt;br /&gt;
* &#039;&#039;&#039;Base-stealing Technique&#039;&#039;&#039; - This program is considered VERY EASY - A successful or Outstanding Program will improve the players stealing aggressiveness and Stealing Ability.,&lt;br /&gt;
* &#039;&#039;&#039;Running Mechanics&#039;&#039;&#039; - This program is considered MEDIUM - A successful or Outstanding Program will improve the players speed.&lt;br /&gt;
* &#039;&#039;&#039;Plate Discipline&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Eye. If a batter&#039;s Eye is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Eye and also the potential Eye of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Gap Power&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current Gap Power. If a batter&#039;s Gap Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Gap Power and also the potential Gap Power of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Quality of Contact&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s BABIP is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current BABIP and also the potential BABIP of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Two-strike Approach&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Avoid K&#039;s is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Avoid K&#039;s and also the potential Avoid K&#039;s of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Generate Batspeed&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batters current control. If a batter&#039;s Power is maxed it will not give an improvement. On an &#039;&#039;&#039;Outstanding&#039;&#039;&#039; program it will improve the current Power and also the potential Power of the batter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; - having good coaches, players with positive personalities and good morale, and even a player&#039;s younger age could possibly give a slight bonus at getting better outcomes.&lt;br /&gt;
&lt;br /&gt;
===Prior Version Functionality===&lt;br /&gt;
&lt;br /&gt;
In previous versions a player could start Spring Training games at an unrated or low rated position in the same category as one of his rated position and experience a substantial rating gain. An example is an outfielder playing games at an unrated outfield position.&lt;br /&gt;
&lt;br /&gt;
With the introduction of the Development Lab, this functionality has been greatly reduced in some situations. Previously substantial gains were possible any time development was set to ON even if recalc was also ON. Now with recalc, even with development on, there are only minor gains in Spring Training.&lt;br /&gt;
&lt;br /&gt;
Setting the Development Lab to OFF does not restore prior version functionality with recalc and development both set to ON.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Suspensions&amp;diff=2213</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Suspensions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Suspensions&amp;diff=2213"/>
		<updated>2025-01-29T01:16:20Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Removed statement about drug suspensions which are no longer simulated by OOTP.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Suspensions are a part of today&#039;s baseball however not all real life suspension reasons are simulated in OOTP. Upon attaining licensing from MBL and the Players Association, OOTP removed suspensions due to drugs, off field violence, or criminal activity. &lt;br /&gt;
&lt;br /&gt;
===== In-Game Incidents =====&lt;br /&gt;
Baseball players are competitive people, and sometimes hotter heads prevail. Just as in real life, if a pitcher throws a few too close to the batters, or hits another player, players can charge the mound. Argued calls can get players ejected from the game. Once an in-game incident occurs, there is a good chance that the involved players will be suspended by the league. Suspensions can also be disabled entirely via the Enable Suspensions checkbox in the Suspension, Injury, and Fatigue Options section of the Game Options page. After game creation, this can be changed at any time.&lt;br /&gt;
&lt;br /&gt;
===== Viewing Suspended Players =====&lt;br /&gt;
Suspensions can be seen on the Health Status section of any screen in the Player Profile:&lt;br /&gt;
&lt;br /&gt;
In addition, they can be seen on any player list, where they are indicated by a striped icon and the player&#039;s name in blue text.&lt;br /&gt;
&lt;br /&gt;
A news article will also be generated any time players are suspended.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/Ownership&amp;diff=2212</id>
		<title>OOTP Baseball:Important Game Concepts/The Human Manager Model/Ownership</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/Ownership&amp;diff=2212"/>
		<updated>2025-01-25T17:43:22Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Owner Goals */ Added how to disable owner goals. Corrected some typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Each parent organization in OOTP has an &#039;&#039;&#039;owner&#039;&#039;&#039;, who can be seen on the Finances page. Just as in real life, you have little control over your team&#039;s ownership, but ownership can make decisions that affect your job. Owners in OOTP have distinct personalities. Owners in OOTP have two main functions that affect gameplay: setting team budgets and hiring/firing human managers.&lt;br /&gt;
&lt;br /&gt;
* Owner Personalities&lt;br /&gt;
* Setting the Team Budget&lt;br /&gt;
* Hiring/Firing Human Managers&lt;br /&gt;
* Editing Owners&lt;br /&gt;
&#039;&#039;Note: The above links will not work within the in-game help. However, they all simply link to sections lower in this page, so if you are reading this in-game, just scroll down to find the appropriate section!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Owner Personalities =====&lt;br /&gt;
OOTP owners each have their own personalities. The following information affects how owners behave in the game:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Patience&lt;br /&gt;
|Controls how quick an owner is to fire you when your team is performing below the owner&#039;s expectations&lt;br /&gt;
|-&lt;br /&gt;
|Fiscal Personality&lt;br /&gt;
|Controls how your owner behaves regarding the team&#039;s budget&lt;br /&gt;
|-&lt;br /&gt;
|Involvement&lt;br /&gt;
|Displays the owner&#039;s involvement with the organization. Can be lenient or controlling&lt;br /&gt;
|-&lt;br /&gt;
|Priority&lt;br /&gt;
|The owner&#039;s primary focus for the organization. Can range from extreme profit to extreme winning&lt;br /&gt;
|-&lt;br /&gt;
|Current Mood&lt;br /&gt;
|The owner&#039;s thoughts on how the human manager is performing so far&lt;br /&gt;
|-&lt;br /&gt;
|Expectation&lt;br /&gt;
|The owner&#039;s expectations for the team in the current season&lt;br /&gt;
|}&lt;br /&gt;
Owners do age, and will eventually retire. Some owners may sell the team to a new owner. Owners may be replaced by their own children. The replacement owner may have a very different temperament, so be sure to pay attention to any ownership changes!&lt;br /&gt;
&lt;br /&gt;
===== Owner Goals =====&lt;br /&gt;
In addition to personalities, Owners will also have differing goals they will set forth for you to accomplish. These goals can be located on the Owner page under your Front Office tab. Goals have a priority level allowing the owner to include how important each one is. This will help you get a clear picture of what your owner is hoping you to do for the upcoming season(s).&lt;br /&gt;
[[File:OwnerPage.jpg|center|frameless|705x705px]]&lt;br /&gt;
Goals can range from hitting attendance improvements to acquiring a particular type of player. We also allow you to discuss certain goals to see if the owner would offer a different goal. This can be helpful if you are rebuilding a team but a goal from the owner wishes for a winning season. Changing owner goals will bring up a pop-up screen in which you can either keep the current goal or decide to take an alternative goal instead.&lt;br /&gt;
[[File:DiscussGoals.jpg|center|frameless|705x705px]]&lt;br /&gt;
Accomplishing goals your owner sets out for you will keep your owner happy and prolong your stay with the current organization.&lt;br /&gt;
&lt;br /&gt;
If desired owner goals can be disabled. The option is located at MLB --&amp;gt; League Settings --&amp;gt; Global Settings &lt;br /&gt;
&lt;br /&gt;
===== Setting the Team Budget =====&lt;br /&gt;
By default, the team owner defines your annual team budget. As the GM, you have some influence over team finances - signing players and personnel, setting the scouting budget, setting ticket prices, etc. Generally, you cannot go over the budget that the owner has allotted. However, depending on the owner&#039;s personality, he or she may let you exceed your budget in certain circumstances. The team budget can be seen on the Finances page. The team budget is set each year on the day after the playoffs end. Owners set team budgets according to a combination of factors, including the team&#039;s financial state and the owner&#039;s personality. If you would rather not worry about the owner&#039;s budget, you can give yourself access to the team&#039;s entire revenue stream by changing the &#039;&#039;&#039;Team Owner controls Budget?&#039;&#039;&#039; setting in the Financial Rules section of the Rules page.&lt;br /&gt;
&lt;br /&gt;
===== Hiring/Firing Human Managers =====&lt;br /&gt;
Ownership is also responsible for hiring and firing human managers. Owners fire human managers based on a combination of factors, including the team&#039;s performance, the team&#039;s financial state, and the owner&#039;s personality. In general, if you are failing to meet the owner&#039;s &#039;&#039;&#039;Season Expectation&#039;&#039;&#039;, your job could be at risk, especially depending on your owner&#039;s personality. You can always check on your owner&#039;s attitude towards you by looking at the owner&#039;s &#039;&#039;&#039;Opinion on Performance&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: You cannot get fired if you are in Commissioner Mode, or if you have the &#039;&#039;&#039;Cannot be Fired&#039;&#039;&#039; checkbox on the Manager Options screen checked.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Editing Owners =====&lt;br /&gt;
Owners can also be edited from the Options and Ballpark page, but only if you are in Commissioner Mode.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Historical_(only_for_Historical_Leagues)&amp;diff=2203</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/League Settings/Historical (only for Historical Leagues)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Historical_(only_for_Historical_Leagues)&amp;diff=2203"/>
		<updated>2025-01-22T13:16:30Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Historical Rookies Settings[edit | edit source] */ Added information on how players are assigned to teams with historical rookies enabled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Historical&#039;&#039;&#039; screen is accessed from the Create New Game screen during game creation.&lt;br /&gt;
&lt;br /&gt;
The Historical screen is only available when a historical league is selected, and is used to modify a variety of options related to historical simming. It is divided into the following sections:&lt;br /&gt;
&lt;br /&gt;
* Historical Transactions / Lineups&lt;br /&gt;
* Historical Progressing Settings&lt;br /&gt;
* Historical Rookies Settings&lt;br /&gt;
* Statistical Accuracy&lt;br /&gt;
* Historical Player Ratings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Historical Transactions/Lineups[edit | edit source] =====&lt;br /&gt;
&#039;&#039;&#039;Historical Transactions/Lineups&#039;&#039;&#039; define how closely you want your league to match what happened in real life.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use real historical transactions&lt;br /&gt;
|If this is enabled, OOTP will force transactions to occur just as they did in real life, including player drafts, injuries, suspensions, and player trades. If enabled, OOTP automatically disables the following rules for this league: roster limits, injuries, and suspensions.&lt;br /&gt;
|-&lt;br /&gt;
|Use real historical lineups&lt;br /&gt;
|If this is enabled, OOTP will force the use of real historic lineups for each game. If enabled, OOTP automatically disables the following rules for this league: roster limits, injuries, and suspensions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Historical Progressing Settings[edit | edit source] =====&lt;br /&gt;
&#039;&#039;&#039;Historical Progressing Options&#039;&#039;&#039; control how your league behaves between seasons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Automatically expand league&lt;br /&gt;
|Automatically expands your historical league at the precise time that real-world leagues expanded. OOTP will automatically handle changes in team names, nicknames, league structure, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Expansion Mode&lt;br /&gt;
|Defines whether or not an expansion draft will be held at the same time one happened in real life.&lt;br /&gt;
|-&lt;br /&gt;
|Protected Players per Team&lt;br /&gt;
|Defines how many players are protected in the expansion draft.&lt;br /&gt;
|-&lt;br /&gt;
|Base Roles / Positions on&lt;br /&gt;
|Defines whether historical progression will be based on the real-life statistics of a player or the AI&#039;s assessment of his skills. For example, real-life statistics would cause Dennis Eckersley to become a relief pitcher at the same time he did in real life, while AI evaluation could cause him to remain a starter.&lt;br /&gt;
|-&lt;br /&gt;
|Automatically adjust League Strategy&lt;br /&gt;
|Automatically changes leaguewide strategies according to the historical era. This includes things such as the frequency of stolen bases, etc. See the Overall Team Strategy Screen for more information on the different strategies this can affect.&lt;br /&gt;
|-&lt;br /&gt;
|Import adjusted financial settings after each year&lt;br /&gt;
|Realigns your league finances with actual historical numbers after each season using a set of historical financial data stored in &#039;&#039;&#039;OOTP Baseball/data/database/financials.txt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Retire players according to history&lt;br /&gt;
|Forces players to retire from OOTP after the same season in which they retired in real life. Otherwise, OOTP will decide retirement by itself, and historical players may end up having significantly longer or shorter careers than they did in real life. When players play past their historic retirement date, the development engine, if set to be active, will create a plausible career for the players for the years after their historic retirement.&lt;br /&gt;
|-&lt;br /&gt;
|Players miss seasons according to history&lt;br /&gt;
|Forces players to miss seasons in OOTP when they did in real life, for example due to military service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Historical Rookies Settings[edit | edit source] =====&lt;br /&gt;
The &#039;&#039;&#039;Historical Rookies Options&#039;&#039;&#039; affects the treatment of rookies in historical leagues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Automatically Import Historical Rookies&lt;br /&gt;
|If this box is checked, each year the actual rookies from the historical database will be imported into your league automatically. If you want historical rookies to be assigned to the same teams they played for in real life, you must disable the first-year player draft in the Amateur Draft Rules section of the Rules screen. Rookies will be imported on the first day of the preseason. If this box is unchecked, all historical rookies will be dumped into the first-year player draft pool.&lt;br /&gt;
If playing with MLB players only players will be assigned to their first MBL team for the season in which they first played in MLB. If playing with historical minors players will be assigned to to a minor league team in the organization which first signed them. As an example, Bobby Bonilla was originally signed by the Pirates but was selected by the White Sox under Rule 5 and first played MLB with the White Sox. If playing with MLB players only, Bonilla appear in the game in 1986 assigned to the White Sox. If playing with historical minors he will appear in the game in 1981 assigned to a Pirates farm team.&lt;br /&gt;
|-&lt;br /&gt;
|Use random rookies from all eras&lt;br /&gt;
|If this box is enabled, OOTP will generate rookies who are random players from all years in the historical database. Once a player is randomly selected, the game selects a random career year, uses this as the base for the current ratings (also depending on what mode, it uses recalc settings too for example) and sets the player&#039;s age accordingly. Ratings are calculated based on comparison to league totals of the base year (i.e. Ruth is picked, and then the game randomly chooses the year 1927 as the import year for him) and then adjusted to a neutral era. That means that players are relatively comparable. A player who hit 20% more home runs (park-adjusted) than league average in 1969 will get the same power rating as a player who hit 20% more HR than league average in 2001, despite the absolute HR numbers being different. Of course, there are some adjustments made, otherwise we would have too many extreme cases from the early years, and extreme dominating players like Ruth had to be toned down a bit too.&lt;br /&gt;
|-&lt;br /&gt;
|Database Path&lt;br /&gt;
|During game creation, this area displays the text &#039;Please set after game has been created!&#039; When you access this screen through Game Setup later, the database path will be set to the directory that stores your historical database. If you have moved your historical database, or if you didn&#039;t use a historical database during game creation, you can enter a new path here. &#039;&#039;&#039;Warning!&#039;&#039;&#039; If the historical database is moved or deleted without correcting this value, your game will be unable to continue!&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: If you are importing historical players, you might want to schedule your first-year player draft between October and November. Otherwise, your rookies might make their major league debuts a year earlier than you expected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Statistical Accuracy[edit | edit source] =====&lt;br /&gt;
The &#039;&#039;&#039;Statistical Accuracy&#039;&#039;&#039; section defines whether or not OOTP should automatically adjust league totals modifiers for historical accuracy. If checked, OOTP automatically adjusts league totals after each season, based on the actual league totals in the upcoming year. This will result in your historical league producing league totals very similar to actual historical totals from that year.&lt;br /&gt;
&lt;br /&gt;
===== Player Ratings[edit | edit source] =====&lt;br /&gt;
The historical &#039;&#039;&#039;Player Ratings&#039;&#039;&#039; control how the OOTP engine rates historical players.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Recalc player ratings based on real stats after each year&lt;br /&gt;
|Forces OOTP to recalculate player ratings (both actual and potential) after each season based on how the players performed in real life. For example, if in the next season in real life a player performed at a much higher level, his OOTP ratings will increase automatically. If this is enabled it overrides the potential ratings calculation method chosen in the Advanced Options of the Historical Game Creation Wizard. If this is not enabled, players will improve normally according to their OOTP potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings recalculation base&lt;br /&gt;
|Defines whether to base ratings recalculation on a 1-year, 3-year, or 5-year span.&lt;br /&gt;
|-&lt;br /&gt;
|Double weight of current year stats&lt;br /&gt;
|Doubles the weight of the player&#039;s current year stats evaluating historical players. If you are playing in 3-yr recalc mode in 1988, for example, then player ratings will be based on 1987+1988+1989 stats. If you are playing in 3-yr recalc mode with &amp;quot;double-weight&amp;quot; in 1988, then player ratings will be based on 1987+1988+1988+1989 stats. The focus year is added twice into the evaluation. Some people feel that this option results in more realistic AI decisions in certain areas, like pitcher roles.&lt;br /&gt;
|-&lt;br /&gt;
|Base Ratings on&lt;br /&gt;
|This option allows you to choose between the pure Lahman statistical database and Garlon and Spritze&#039;s neutralized database. There are two options in this drop-down, used to determine the current ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Real Stats:&#039;&#039;&#039; The &amp;quot;standard Lahman&amp;quot; option. Current player ratings are based on player&#039;s historical stats neutralized against OOTPs ballpark factors. Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks.&lt;br /&gt;
* &#039;&#039;&#039;Neutralized Stats:&#039;&#039;&#039;  The &amp;quot;Garlon and Spritze&amp;quot; option. Current player ratings are based on historical stats neutralized against Garlon&#039;s ballpark factors. Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks.&lt;br /&gt;
|-&lt;br /&gt;
|Base Potential Ratings on&lt;br /&gt;
|There are four options in this drop-down, used to determine the potential ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Career Totals:&#039;&#039;&#039; Player potential ratings will be assigned based on a player&#039;s entire career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Years of Career:&#039;&#039;&#039; Perhaps the most accurate way to replay history. With this option, a player will be rated only on what he has not yet done in his career. For example, if you start a league in 1930, this option will base all players&#039; ratings only on what they accomplished in 1930 and later.&lt;br /&gt;
* &#039;&#039;&#039;Peak Seasons of Career:&#039;&#039;&#039; Player ratings will be assigned based on the best years of a player&#039;s career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Peak Seasons:&#039;&#039;&#039; Player ratings will be assigned based on the best years a player has yet to play.&lt;br /&gt;
|-&lt;br /&gt;
|Base Rookie Fielding Ratings on&lt;br /&gt;
|Defines whether to base rookie fielding ratings on the current season, a 3-year span, or their entire career.&lt;br /&gt;
|-&lt;br /&gt;
|Base Pitching Stamina on&lt;br /&gt;
|Defines whether to base pitching stamina on the current season, a 3-year span, or their entire career.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Historical_(only_for_Historical_Leagues)&amp;diff=2202</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/League Settings/Historical (only for Historical Leagues)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Historical_(only_for_Historical_Leagues)&amp;diff=2202"/>
		<updated>2025-01-22T13:04:19Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Historical Progressing Settings[edit | edit source] */ Added information about post historical retirement careers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Historical&#039;&#039;&#039; screen is accessed from the Create New Game screen during game creation.&lt;br /&gt;
&lt;br /&gt;
The Historical screen is only available when a historical league is selected, and is used to modify a variety of options related to historical simming. It is divided into the following sections:&lt;br /&gt;
&lt;br /&gt;
* Historical Transactions / Lineups&lt;br /&gt;
* Historical Progressing Settings&lt;br /&gt;
* Historical Rookies Settings&lt;br /&gt;
* Statistical Accuracy&lt;br /&gt;
* Historical Player Ratings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Historical Transactions/Lineups[edit | edit source] =====&lt;br /&gt;
&#039;&#039;&#039;Historical Transactions/Lineups&#039;&#039;&#039; define how closely you want your league to match what happened in real life.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use real historical transactions&lt;br /&gt;
|If this is enabled, OOTP will force transactions to occur just as they did in real life, including player drafts, injuries, suspensions, and player trades. If enabled, OOTP automatically disables the following rules for this league: roster limits, injuries, and suspensions.&lt;br /&gt;
|-&lt;br /&gt;
|Use real historical lineups&lt;br /&gt;
|If this is enabled, OOTP will force the use of real historic lineups for each game. If enabled, OOTP automatically disables the following rules for this league: roster limits, injuries, and suspensions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Historical Progressing Settings[edit | edit source] =====&lt;br /&gt;
&#039;&#039;&#039;Historical Progressing Options&#039;&#039;&#039; control how your league behaves between seasons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Automatically expand league&lt;br /&gt;
|Automatically expands your historical league at the precise time that real-world leagues expanded. OOTP will automatically handle changes in team names, nicknames, league structure, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Expansion Mode&lt;br /&gt;
|Defines whether or not an expansion draft will be held at the same time one happened in real life.&lt;br /&gt;
|-&lt;br /&gt;
|Protected Players per Team&lt;br /&gt;
|Defines how many players are protected in the expansion draft.&lt;br /&gt;
|-&lt;br /&gt;
|Base Roles / Positions on&lt;br /&gt;
|Defines whether historical progression will be based on the real-life statistics of a player or the AI&#039;s assessment of his skills. For example, real-life statistics would cause Dennis Eckersley to become a relief pitcher at the same time he did in real life, while AI evaluation could cause him to remain a starter.&lt;br /&gt;
|-&lt;br /&gt;
|Automatically adjust League Strategy&lt;br /&gt;
|Automatically changes leaguewide strategies according to the historical era. This includes things such as the frequency of stolen bases, etc. See the Overall Team Strategy Screen for more information on the different strategies this can affect.&lt;br /&gt;
|-&lt;br /&gt;
|Import adjusted financial settings after each year&lt;br /&gt;
|Realigns your league finances with actual historical numbers after each season using a set of historical financial data stored in &#039;&#039;&#039;OOTP Baseball/data/database/financials.txt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Retire players according to history&lt;br /&gt;
|Forces players to retire from OOTP after the same season in which they retired in real life. Otherwise, OOTP will decide retirement by itself, and historical players may end up having significantly longer or shorter careers than they did in real life. When players play past their historic retirement date, the development engine, if set to be active, will create a plausible career for the players for the years after their historic retirement.&lt;br /&gt;
|-&lt;br /&gt;
|Players miss seasons according to history&lt;br /&gt;
|Forces players to miss seasons in OOTP when they did in real life, for example due to military service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Historical Rookies Settings[edit | edit source] =====&lt;br /&gt;
The &#039;&#039;&#039;Historical Rookies Options&#039;&#039;&#039; affects the treatment of rookies in historical leagues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Automatically Import Historical Rookies&lt;br /&gt;
|If this box is checked, each year the actual rookies from the historical database will be imported into your league automatically. If you want historical rookies to be assigned to the same teams they played for in real life, you must disable the first-year player draft in the Amateur Draft Rules section of the Rules screen. Rookies will be imported on the first day of the preseason. If this box is unchecked, all historical rookies will be dumped into the first-year player draft pool.&lt;br /&gt;
|-&lt;br /&gt;
|Use random rookies from all eras&lt;br /&gt;
|If this box is enabled, OOTP will generate rookies who are random players from all years in the historical database. Once a player is randomly selected, the game selects a random career year, uses this as the base for the current ratings (also depending on what mode, it uses recalc settings too for example) and sets the player&#039;s age accordingly. Ratings are calculated based on comparison to league totals of the base year (i.e. Ruth is picked, and then the game randomly chooses the year 1927 as the import year for him) and then adjusted to a neutral era. That means that players are relatively comparable. A player who hit 20% more home runs (park-adjusted) than league average in 1969 will get the same power rating as a player who hit 20% more HR than league average in 2001, despite the absolute HR numbers being different. Of course, there are some adjustments made, otherwise we would have too many extreme cases from the early years, and extreme dominating players like Ruth had to be toned down a bit too.&lt;br /&gt;
|-&lt;br /&gt;
|Database Path&lt;br /&gt;
|During game creation, this area displays the text &#039;Please set after game has been created!&#039; When you access this screen through Game Setup later, the database path will be set to the directory that stores your historical database. If you have moved your historical database, or if you didn&#039;t use a historical database during game creation, you can enter a new path here. &#039;&#039;&#039;Warning!&#039;&#039;&#039; If the historical database is moved or deleted without correcting this value, your game will be unable to continue!&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: If you are importing historical players, you might want to schedule your first-year player draft between October and November. Otherwise, your rookies might make their major league debuts a year earlier than you expected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Statistical Accuracy[edit | edit source] =====&lt;br /&gt;
The &#039;&#039;&#039;Statistical Accuracy&#039;&#039;&#039; section defines whether or not OOTP should automatically adjust league totals modifiers for historical accuracy. If checked, OOTP automatically adjusts league totals after each season, based on the actual league totals in the upcoming year. This will result in your historical league producing league totals very similar to actual historical totals from that year.&lt;br /&gt;
&lt;br /&gt;
===== Player Ratings[edit | edit source] =====&lt;br /&gt;
The historical &#039;&#039;&#039;Player Ratings&#039;&#039;&#039; control how the OOTP engine rates historical players.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Recalc player ratings based on real stats after each year&lt;br /&gt;
|Forces OOTP to recalculate player ratings (both actual and potential) after each season based on how the players performed in real life. For example, if in the next season in real life a player performed at a much higher level, his OOTP ratings will increase automatically. If this is enabled it overrides the potential ratings calculation method chosen in the Advanced Options of the Historical Game Creation Wizard. If this is not enabled, players will improve normally according to their OOTP potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings recalculation base&lt;br /&gt;
|Defines whether to base ratings recalculation on a 1-year, 3-year, or 5-year span.&lt;br /&gt;
|-&lt;br /&gt;
|Double weight of current year stats&lt;br /&gt;
|Doubles the weight of the player&#039;s current year stats evaluating historical players. If you are playing in 3-yr recalc mode in 1988, for example, then player ratings will be based on 1987+1988+1989 stats. If you are playing in 3-yr recalc mode with &amp;quot;double-weight&amp;quot; in 1988, then player ratings will be based on 1987+1988+1988+1989 stats. The focus year is added twice into the evaluation. Some people feel that this option results in more realistic AI decisions in certain areas, like pitcher roles.&lt;br /&gt;
|-&lt;br /&gt;
|Base Ratings on&lt;br /&gt;
|This option allows you to choose between the pure Lahman statistical database and Garlon and Spritze&#039;s neutralized database. There are two options in this drop-down, used to determine the current ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Real Stats:&#039;&#039;&#039; The &amp;quot;standard Lahman&amp;quot; option. Current player ratings are based on player&#039;s historical stats neutralized against OOTPs ballpark factors. Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks.&lt;br /&gt;
* &#039;&#039;&#039;Neutralized Stats:&#039;&#039;&#039;  The &amp;quot;Garlon and Spritze&amp;quot; option. Current player ratings are based on historical stats neutralized against Garlon&#039;s ballpark factors. Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks.&lt;br /&gt;
|-&lt;br /&gt;
|Base Potential Ratings on&lt;br /&gt;
|There are four options in this drop-down, used to determine the potential ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Career Totals:&#039;&#039;&#039; Player potential ratings will be assigned based on a player&#039;s entire career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Years of Career:&#039;&#039;&#039; Perhaps the most accurate way to replay history. With this option, a player will be rated only on what he has not yet done in his career. For example, if you start a league in 1930, this option will base all players&#039; ratings only on what they accomplished in 1930 and later.&lt;br /&gt;
* &#039;&#039;&#039;Peak Seasons of Career:&#039;&#039;&#039; Player ratings will be assigned based on the best years of a player&#039;s career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Peak Seasons:&#039;&#039;&#039; Player ratings will be assigned based on the best years a player has yet to play.&lt;br /&gt;
|-&lt;br /&gt;
|Base Rookie Fielding Ratings on&lt;br /&gt;
|Defines whether to base rookie fielding ratings on the current season, a 3-year span, or their entire career.&lt;br /&gt;
|-&lt;br /&gt;
|Base Pitching Stamina on&lt;br /&gt;
|Defines whether to base pitching stamina on the current season, a 3-year span, or their entire career.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Strategy&amp;diff=2201</id>
		<title>OOTP Baseball:Screens and Menus/Team Menu/Strategy</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Strategy&amp;diff=2201"/>
		<updated>2025-01-22T02:32:15Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Game Strategy */  Corrected the description of when a computer manager is likely to call hit and run.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Strategy&#039;&#039;&#039; screen contains a combination of options that will define how your team is managed when you auto-play games:&lt;br /&gt;
[[File:Team strategy.jpg|center|frameless|700x700px]]&lt;br /&gt;
The Overall Strategy screen is &#039;&#039;completely optional&#039;&#039;. Even if you do not touch these settings, the AI will do its best to manage your team effectively when you auto-play games. These settings, however, allow you to micromanage where it suits your tastes. Additionally, if you play out your games, there is no need to configure your strategy settings, since you will determine your strategy on the fly!&lt;br /&gt;
&lt;br /&gt;
The Overall Strategy screen is an array of sliders, with contrasting strategies on opposite sides of the sliders. To set a preference, drag a slider to one side or the other. The left side of the screen sets your &#039;&#039;&#039;Game Strategy&#039;&#039;&#039;, &#039;&#039;&#039;Pitching and Defensive Strategy&#039;&#039;&#039;, and &#039;&#039;&#039;Substitution Strategy&#039;&#039;&#039;. These options can all be defined for any number of game situations. The right side sets your &#039;&#039;&#039;Overall Roster Strategy&#039;&#039;&#039;, which does NOT change depending on the game situation.&lt;br /&gt;
&lt;br /&gt;
===== Defining the Strategy Scenario =====&lt;br /&gt;
To set the strategies on the left side of the page, you must first select a &amp;quot;strategy scenario&amp;quot; that consists of the &#039;&#039;&#039;time in the game&#039;&#039;&#039; and a &#039;&#039;&#039;score situation&#039;&#039;&#039;. Then you define how you want your team to act in that situation.&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Game Strategy Time&#039;&#039;&#039; drop-down in the top left of the screen to define what time in a game you want to set strategies for (Innings 1-6, Innings 7-8, or Inning 9 + extra innings). For example, when Innings 1-6 is selected, you are setting the preferences you want your team to follow during the first six innings of a game. Again, these settings are relevant only when you are auto-playing.&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Game Score Situation&#039;&#039;&#039; drop-down in the top left of the screen to define what game score situation you want to set strategies for. There are four game score situations in the game for which you can set separate strategies:&lt;br /&gt;
&lt;br /&gt;
* Close games where one team leads by &amp;lt;4 runs&lt;br /&gt;
* Closer games where one team leads by one run&lt;br /&gt;
* Tied games&lt;br /&gt;
&lt;br /&gt;
===== Game Strategy =====&lt;br /&gt;
The &#039;&#039;&#039;Game Strategy&#039;&#039;&#039; section allows you to define several basic strategic approaches to the game:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Stealing Bases&lt;br /&gt;
|Defines the frequency with which players will steal bases.&lt;br /&gt;
|-&lt;br /&gt;
|Baserunning&lt;br /&gt;
|Defines how aggressively your players will run the bases (attempt to stretch a single into a double, for example).&lt;br /&gt;
|-&lt;br /&gt;
|Use Hit and Run&lt;br /&gt;
|Defines how frequently your team will use the hit and run play, in which one or more baserunners are put in motion before the ball is hit. The batter tries to make contact whether the pitch is a ball or strike. Hit and run plays can result in a runner going from first to third on a single, or even scoring from first on a double. A computer manager is more likely to call this play with a good &amp;quot;Avoid Ks&amp;quot; hitter at the plate.&lt;br /&gt;
|-&lt;br /&gt;
|Use Run and Hit&lt;br /&gt;
|Defines how frequently your team will use the run and hit play. This play is similar to the hit and run, except it is usually attempted with a fast runner on first, or someone who is good at stealing. The batter is given the option of hitting, knowing that the runner will be moving with the pitch.&lt;br /&gt;
|-&lt;br /&gt;
|Sacrifice Bunt&lt;br /&gt;
|Defines how frequently your team will try to advance baserunners using the sacrifice bunt.&lt;br /&gt;
|-&lt;br /&gt;
|Bunt for a Hit&lt;br /&gt;
|Defines how frequently your team will try to bunt for a hit.&lt;br /&gt;
|-&lt;br /&gt;
|Use Squeeze Bunt Play&lt;br /&gt;
|Defines how frequently your team will try to score a runner from third base using a bunt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Pitching and Defensive Strategy =====&lt;br /&gt;
The &#039;&#039;&#039;Pitching and Defensive Strategy&#039;&#039;&#039; section allows you to define several basic pitching and defensive strategies for the game:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pitch Around&lt;br /&gt;
|Defines how often your pitchers will pitch around elite hitters. Pitching around a hitter occurs when a pitcher throws primarily balls to a tough hitter, hoping that the batter will swing at a bad pitch and make an out.&lt;br /&gt;
|-&lt;br /&gt;
|Intentional Walk&lt;br /&gt;
|Defines how often your pitchers will intentionally walk elite hitters.&lt;br /&gt;
|-&lt;br /&gt;
|Hold Baserunners&lt;br /&gt;
|Defines how hard your pitchers will try to prevent runners from leading off a base or stealing.&lt;br /&gt;
|-&lt;br /&gt;
|Guard Lines&lt;br /&gt;
|Defines how often your team will guard the lines defensively. Teams that are guarding the first and third base lines are less likely to give up extra-base hits.&lt;br /&gt;
|-&lt;br /&gt;
|Play Infield In&lt;br /&gt;
|Defines how often your team will play the infield in. Teams playing the infield in are more likely to prevent a run from scoring on an infield ground ball.&lt;br /&gt;
|-&lt;br /&gt;
|Play Corners In&lt;br /&gt;
|Defines how often your team will play the corners in. Teams playing the corners in are more likely to foil a bunt attempt.&lt;br /&gt;
|-&lt;br /&gt;
|Use Infield Shift&lt;br /&gt;
|Defines how often your will use the infield shift. An infield shift is a configuration in which three infielders play on the &#039;pull&#039; side of the infield against a very strong pull hitter, to reduce the batter&#039;s chance of getting a base hit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Substitution Strategy =====&lt;br /&gt;
The &#039;&#039;&#039;Substitution Strategy&#039;&#039;&#039; section allows you to define several approaches to substitutions in the game:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Pinch Runners&lt;br /&gt;
|Defines how often a slow baserunner will be replaced with a faster runner.&lt;br /&gt;
|-&lt;br /&gt;
|Pinch Hit for Position Players&lt;br /&gt;
|Defines how often a position player will be replaced with a pinch hitter.&lt;br /&gt;
|-&lt;br /&gt;
|Pinch Hit for Pitchers&lt;br /&gt;
|Defines how often a pitcher will be removed in favor of a pinch hitter.&lt;br /&gt;
|-&lt;br /&gt;
|Hook Starting Pitchers&lt;br /&gt;
|Defines how quickly a starting pitcher will be pulled from the game if he starts to falter.&lt;br /&gt;
|-&lt;br /&gt;
|Hook Relievers&lt;br /&gt;
|Defines how quickly a reliever will be pulled from the game if he starts to falter.&lt;br /&gt;
|-&lt;br /&gt;
|Favor L / R Matchups&lt;br /&gt;
|Defines how frequently a pitching change will be made to place a left-handed pitcher against a left-handed batter, and vice versa.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Overall Roster Strategy =====&lt;br /&gt;
The settings in the &#039;&#039;&#039;Overall Roster Strategy&#039;&#039;&#039; section on the right affect &#039;&#039;all&#039;&#039; computer decision-making regarding rosters. You can also change these values for human-controlled teams. However, they will almost never be used, since human general managers make most of the decisions that would be impacted by these settings. These settings might also be relevant if you are managing a minor league club, to understand the strategy and personality of the big league management team. There are five options in this section:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Favor Veterans / Prospects&lt;br /&gt;
|Determines whether the team&#039;s management prefers veterans or younger players.&lt;br /&gt;
|-&lt;br /&gt;
|Favor Pitching / Hitting&lt;br /&gt;
|Determines whether the team&#039;s management prefers pitching or hitting.&lt;br /&gt;
|-&lt;br /&gt;
|Favor Defense / Offense&lt;br /&gt;
|Determines whether the team&#039;s management prefers defense or offense.&lt;br /&gt;
|-&lt;br /&gt;
|Favor Speed / Power&lt;br /&gt;
|Determines whether the team&#039;s management prefers speed or power.&lt;br /&gt;
|-&lt;br /&gt;
|Favor AVG / OBP&lt;br /&gt;
|Determines whether the team&#039;s management prefers batting average or on base percentage.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Staff members have their own particular strategic preferences as well.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Action Menu =====&lt;br /&gt;
The Action menu at the bottom of the screen has three options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ask Bench Coach for Strategy&lt;br /&gt;
|Selecting this asks your bench coach to set the strategy for the currently selected combination of Game Strategy Time and Game Score Situation.&lt;br /&gt;
|-&lt;br /&gt;
|Ask Manager for Strategy&lt;br /&gt;
|Selecting this asks your manager to set the strategy for the currently selected combination of Game Strategy Time and Game Score Situation.&lt;br /&gt;
|-&lt;br /&gt;
|Reset Strategy&lt;br /&gt;
|Selecting this sets all sliders to the middle position for the currently selected combination of Game Strategy Time and Game Score Situation.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Your staff members will fill out the strategy based on their own personal strategic preferences. Their opinions might not match your own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Copy Current Strategy Menu =====&lt;br /&gt;
The Copy Current Strategy menu at the bottom of the screen has three options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Copy to all times and situations&lt;br /&gt;
|Copies the settings currently shown on the screen to all Game Strategy Times and Game Score Situations.&lt;br /&gt;
|-&lt;br /&gt;
|Copy to all times&lt;br /&gt;
|Copies the settings currently shown on the screen to all Game Strategy Times.&lt;br /&gt;
|-&lt;br /&gt;
|Copy to all situations&lt;br /&gt;
|Copies the settings currently shown on the screen to all Game Score Situations.&lt;br /&gt;
|}&lt;br /&gt;
Use these options to quickly replicate your preferences through the different situations and times.&lt;br /&gt;
&lt;br /&gt;
===== Changing Your Strategies =====&lt;br /&gt;
That was a lot of information, but how do you actually change your strategies? To set your strategies, use the following steps:&lt;br /&gt;
&lt;br /&gt;
# Select a combination of Game Strategy Time and Game Score Situation.&lt;br /&gt;
# Change the sliders as necessary to set your strategy.&lt;br /&gt;
# If necessary, use the Copy Current Strategy menu to copy your settings to other times or situations.&lt;br /&gt;
# Repeat for another combination of Game Strategy Time and Game Score Situation.&lt;br /&gt;
&lt;br /&gt;
There are 36 possible combinations of Game Strategy Time and Game Score Situation. If you don&#039;t relish setting all of them individually, you can take advantage of your staff by asking for their help as well.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2192</id>
		<title>OOTP Baseball talk:Screens and Menus/File Menu/Workshop and Add-Ons Central/Workshop Central</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2192"/>
		<updated>2025-01-21T13:32:51Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page seems to conflict with [[OOTP Baseball:Screens and Menus/File Menu/Workshop and Add-Ons Central]]. This page comes up first in search results... most people would find the other page more useful as this page is providing instructions on uploading your own mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately moderators aren&#039;t notified about edits to the Talk pages as they are for edits to pages in the actual Wiki. So your post here can only be discovered by someone by chance.&lt;br /&gt;
&lt;br /&gt;
I posted to the thread on the OOTP board asking for a general Talk section for this Wiki with a link for it on the main page. No response so far.&lt;br /&gt;
&lt;br /&gt;
Thread is here https://forums.ootpdevelopments.com/showthread.php?t=359711 [[User:Brad K|Brad K]] ([[User talk:Brad K|talk]]) 13:30, 21 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note you can sign your posts to Talk pages to include posting date and time by typing ~ four times at the end of the post. [[User:Brad K|Brad K]] ([[User talk:Brad K|talk]]) 13:32, 21 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2191</id>
		<title>OOTP Baseball talk:Screens and Menus/File Menu/Workshop and Add-Ons Central/Workshop Central</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2191"/>
		<updated>2025-01-21T13:32:30Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page seems to conflict with [[OOTP Baseball:Screens and Menus/File Menu/Workshop and Add-Ons Central]]. This page comes up first in search results... most people would find the other page more useful as this page is providing instructions on uploading your own mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately moderators aren&#039;t notified about edits to the Talk pages as they are for edits to pages in the actual Wiki. So your post here can only be discovered by someone by chance.&lt;br /&gt;
&lt;br /&gt;
I posted to the thread on the OOTP board asking for a general Talk section for this Wiki with a link for it on the main page. No response so far.&lt;br /&gt;
&lt;br /&gt;
Thread is here https://forums.ootpdevelopments.com/showthread.php?t=359711 [[User:Brad K|Brad K]] ([[User talk:Brad K|talk]]) 13:30, 21 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Note you can sign your posts to Talk pages to include posting date and time by typing ~ four times at the end of the post.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2190</id>
		<title>OOTP Baseball talk:Screens and Menus/File Menu/Workshop and Add-Ons Central/Workshop Central</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2190"/>
		<updated>2025-01-21T13:30:37Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page seems to conflict with [[OOTP Baseball:Screens and Menus/File Menu/Workshop and Add-Ons Central]]. This page comes up first in search results... most people would find the other page more useful as this page is providing instructions on uploading your own mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately moderators aren&#039;t notified about edits to the Talk pages as they are for edits to pages in the actual Wiki. So your post here can only be discovered by someone by chance.&lt;br /&gt;
&lt;br /&gt;
I posted to the thread on the OOTP board asking for a general Talk section for this Wiki with a link for it on the main page. No response so far.&lt;br /&gt;
&lt;br /&gt;
Thread is here https://forums.ootpdevelopments.com/showthread.php?t=359711 [[User:Brad K|Brad K]] ([[User talk:Brad K|talk]]) 13:30, 21 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2189</id>
		<title>OOTP Baseball talk:Screens and Menus/File Menu/Workshop and Add-Ons Central/Workshop Central</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/File_Menu/Workshop_and_Add-Ons_Central/Workshop_Central&amp;diff=2189"/>
		<updated>2025-01-21T13:30:07Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page seems to conflict with [[OOTP Baseball:Screens and Menus/File Menu/Workshop and Add-Ons Central]]. This page comes up first in search results... most people would find the other page more useful as this page is providing instructions on uploading your own mod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately moderators aren&#039;t notified about edits to the Talk pages as they are for edits to pages in the actual Wiki. So your post here can only be discovered by someone by chance.&lt;br /&gt;
&lt;br /&gt;
I posted to the thread on the OOTP board asking for a general Talk section for this Wiki with a link for it on the main page. No response so far.&lt;br /&gt;
&lt;br /&gt;
Thread is here https://forums.ootpdevelopments.com/showthread.php?t=359711&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Scouting_Model/OSA_(The_OOTP_Scouting_Association)&amp;diff=2188</id>
		<title>OOTP Baseball:Important Game Concepts/The Scouting Model/OSA (The OOTP Scouting Association)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Scouting_Model/OSA_(The_OOTP_Scouting_Association)&amp;diff=2188"/>
		<updated>2025-01-20T19:29:19Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}In OOTP, in addition to individual team scouting directors, there also exists an unbiased scouting agency known as the OOTP Scouting Association (OSA). OSA scouts players on a regular basis, and can provide a second data point for you in analyzing scouting reports. Even if you fire your scouting director, OSA can still provide you with some data on players. Unfortunately, OSA is woefully understaffed, and as a result, OSA only updates player scouting reports annually. OSA scouts are also woefully underpaid, and as a result, they are rarely as accurate as your own staff. As with all scouting, the younger the player is, the less likely OSA scouting reports are to be accurate. Most scouting directors who are available for hire will provide better information than the OSA scouts do. The bottom line is that you should use your own scouting department&#039;s information as a primary source of data.&lt;br /&gt;
&lt;br /&gt;
Turning scouting off eliminates the team scouts. OSA continues to function and becomes 100% accurate.&lt;br /&gt;
&lt;br /&gt;
On any game screens that display ratings, there are &#039;&#039;&#039;Scouting&#039;&#039;&#039; or &#039;&#039;&#039;Ratings Scouted By&#039;&#039;&#039; drop-down at the top of the screen that allows you to choose whether to view the OSA scouting data, or that of your scouting director.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Scouting_Model&amp;diff=2187</id>
		<title>OOTP Baseball:Important Game Concepts/The Scouting Model</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Scouting_Model&amp;diff=2187"/>
		<updated>2025-01-20T15:02:03Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Added information on the effects of turning scouting off.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}In OOTP, you have broad oversight of your organization&#039;s scouting, and your scouts&#039; information has a large impact on the decisions you make as a general manager. The general manager has the responsibility of hiring a &#039;&#039;&#039;scouting director&#039;&#039;&#039; and setting the organization&#039;s &#039;&#039;&#039;scouting budget&#039;&#039;&#039;. Once those two pieces are in place, your scouting organization goes to work: rating players, searching out new talent, and providing you with scouting reports.&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Scouting Model/OSA (The OOTP Scouting Association)|OSA (The OOTP Scouting Association)]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Scouting Model/Scouting Directors|Scouting Directors]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Scouting Model/Scouting Budget|Scouting Budget]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Scouting Model/International Scouting|International Scouting]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Scouting Model/Scouting Reports|Scouting Reports]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Scouting Model/Scouting Players|Scouting Players]]&lt;br /&gt;
&lt;br /&gt;
===== Playing with Scouting Off =====&lt;br /&gt;
Scouting in OOTP is &#039;&#039;optional&#039;&#039;. You can off scouting during the game creation process in the Game Options. After a game has been started, you can turn off scouting by navigating to &#039;&#039;&#039;Game Menu &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; Global Settings tab&#039;&#039;&#039;. If scouting is disabled, you will not have a scouting director or a scouting budget. However, OSA will still provide scouting reports on players. Player ratings shown on lists of players will be the &#039;&#039;actual ratings&#039;&#039; for all players. Additionally, the various scouting action menus and drop-downs will no longer be available.&lt;br /&gt;
&lt;br /&gt;
When scouting is off or accuracy is set to 100% a human manager can see the true ability of players. A computer manager can not because default settings for a computer manager&#039;s evaluation include consideration of stats. The stats produced by a player can vary from his true ability shown in a 100% accurate scouting report.&lt;br /&gt;
&lt;br /&gt;
If a human manager does not want a scouting advantage over a computer manager then the &amp;quot;Player Evaluation AI Setting&amp;quot; can be edited to rely  on ratings. This setting is found in the menu MLB --&amp;gt; League Settings &amp;gt; AI Settings. Edit Ratings weight to 100 and the stats weights to 0.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Historical_(only_for_Historical_Leagues)&amp;diff=2186</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/League Settings/Historical (only for Historical Leagues)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Historical_(only_for_Historical_Leagues)&amp;diff=2186"/>
		<updated>2025-01-20T13:04:00Z</updated>

		<summary type="html">&lt;p&gt;Brad K: The information &amp;quot;Base Ratings on&amp;quot; is also present on page https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Custom_Games_-_Advanced_Mode/Create_Game/Adding_Historical_Leagues  I have edited this page so it matches the approved edit on the linked page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Historical&#039;&#039;&#039; screen is accessed from the Create New Game screen during game creation.&lt;br /&gt;
&lt;br /&gt;
The Historical screen is only available when a historical league is selected, and is used to modify a variety of options related to historical simming. It is divided into the following sections:&lt;br /&gt;
&lt;br /&gt;
* Historical Transactions / Lineups&lt;br /&gt;
* Historical Progressing Settings&lt;br /&gt;
* Historical Rookies Settings&lt;br /&gt;
* Statistical Accuracy&lt;br /&gt;
* Historical Player Ratings&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Historical Transactions/Lineups[edit | edit source] =====&lt;br /&gt;
&#039;&#039;&#039;Historical Transactions/Lineups&#039;&#039;&#039; define how closely you want your league to match what happened in real life.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use real historical transactions&lt;br /&gt;
|If this is enabled, OOTP will force transactions to occur just as they did in real life, including player drafts, injuries, suspensions, and player trades. If enabled, OOTP automatically disables the following rules for this league: roster limits, injuries, and suspensions.&lt;br /&gt;
|-&lt;br /&gt;
|Use real historical lineups&lt;br /&gt;
|If this is enabled, OOTP will force the use of real historic lineups for each game. If enabled, OOTP automatically disables the following rules for this league: roster limits, injuries, and suspensions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Historical Progressing Settings[edit | edit source] =====&lt;br /&gt;
&#039;&#039;&#039;Historical Progressing Options&#039;&#039;&#039; control how your league behaves between seasons.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Automatically expand league&lt;br /&gt;
|Automatically expands your historical league at the precise time that real-world leagues expanded. OOTP will automatically handle changes in team names, nicknames, league structure, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Expansion Mode&lt;br /&gt;
|Defines whether or not an expansion draft will be held at the same time one happened in real life.&lt;br /&gt;
|-&lt;br /&gt;
|Protected Players per Team&lt;br /&gt;
|Defines how many players are protected in the expansion draft.&lt;br /&gt;
|-&lt;br /&gt;
|Base Roles / Positions on&lt;br /&gt;
|Defines whether historical progression will be based on the real-life statistics of a player or the AI&#039;s assessment of his skills. For example, real-life statistics would cause Dennis Eckersley to become a relief pitcher at the same time he did in real life, while AI evaluation could cause him to remain a starter.&lt;br /&gt;
|-&lt;br /&gt;
|Automatically adjust League Strategy&lt;br /&gt;
|Automatically changes leaguewide strategies according to the historical era. This includes things such as the frequency of stolen bases, etc. See the Overall Team Strategy Screen for more information on the different strategies this can affect.&lt;br /&gt;
|-&lt;br /&gt;
|Import adjusted financial settings after each year&lt;br /&gt;
|Realigns your league finances with actual historical numbers after each season using a set of historical financial data stored in &#039;&#039;&#039;OOTP Baseball/data/database/financials.txt&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|Retire players according to history&lt;br /&gt;
|Forces players to retire from OOTP after the same season in which they retired in real life. Otherwise, OOTP will decide retirement by itself, and historical players may end up having significantly longer or shorter careers than they did in real life.&lt;br /&gt;
|-&lt;br /&gt;
|Players miss seasons according to history&lt;br /&gt;
|Forces players to miss seasons in OOTP when they did in real life, for example due to military service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Historical Rookies Settings[edit | edit source] =====&lt;br /&gt;
The &#039;&#039;&#039;Historical Rookies Options&#039;&#039;&#039; affects the treatment of rookies in historical leagues.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Automatically Import Historical Rookies&lt;br /&gt;
|If this box is checked, each year the actual rookies from the historical database will be imported into your league automatically. If you want historical rookies to be assigned to the same teams they played for in real life, you must disable the first-year player draft in the Amateur Draft Rules section of the Rules screen. Rookies will be imported on the first day of the preseason. If this box is unchecked, all historical rookies will be dumped into the first-year player draft pool.&lt;br /&gt;
|-&lt;br /&gt;
|Use random rookies from all eras&lt;br /&gt;
|If this box is enabled, OOTP will generate rookies who are random players from all years in the historical database. Once a player is randomly selected, the game selects a random career year, uses this as the base for the current ratings (also depending on what mode, it uses recalc settings too for example) and sets the player&#039;s age accordingly. Ratings are calculated based on comparison to league totals of the base year (i.e. Ruth is picked, and then the game randomly chooses the year 1927 as the import year for him) and then adjusted to a neutral era. That means that players are relatively comparable. A player who hit 20% more home runs (park-adjusted) than league average in 1969 will get the same power rating as a player who hit 20% more HR than league average in 2001, despite the absolute HR numbers being different. Of course, there are some adjustments made, otherwise we would have too many extreme cases from the early years, and extreme dominating players like Ruth had to be toned down a bit too.&lt;br /&gt;
|-&lt;br /&gt;
|Database Path&lt;br /&gt;
|During game creation, this area displays the text &#039;Please set after game has been created!&#039; When you access this screen through Game Setup later, the database path will be set to the directory that stores your historical database. If you have moved your historical database, or if you didn&#039;t use a historical database during game creation, you can enter a new path here. &#039;&#039;&#039;Warning!&#039;&#039;&#039; If the historical database is moved or deleted without correcting this value, your game will be unable to continue!&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: If you are importing historical players, you might want to schedule your first-year player draft between October and November. Otherwise, your rookies might make their major league debuts a year earlier than you expected!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Statistical Accuracy[edit | edit source] =====&lt;br /&gt;
The &#039;&#039;&#039;Statistical Accuracy&#039;&#039;&#039; section defines whether or not OOTP should automatically adjust league totals modifiers for historical accuracy. If checked, OOTP automatically adjusts league totals after each season, based on the actual league totals in the upcoming year. This will result in your historical league producing league totals very similar to actual historical totals from that year.&lt;br /&gt;
&lt;br /&gt;
===== Player Ratings[edit | edit source] =====&lt;br /&gt;
The historical &#039;&#039;&#039;Player Ratings&#039;&#039;&#039; control how the OOTP engine rates historical players.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Recalc player ratings based on real stats after each year&lt;br /&gt;
|Forces OOTP to recalculate player ratings (both actual and potential) after each season based on how the players performed in real life. For example, if in the next season in real life a player performed at a much higher level, his OOTP ratings will increase automatically. If this is enabled it overrides the potential ratings calculation method chosen in the Advanced Options of the Historical Game Creation Wizard. If this is not enabled, players will improve normally according to their OOTP potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings recalculation base&lt;br /&gt;
|Defines whether to base ratings recalculation on a 1-year, 3-year, or 5-year span.&lt;br /&gt;
|-&lt;br /&gt;
|Double weight of current year stats&lt;br /&gt;
|Doubles the weight of the player&#039;s current year stats evaluating historical players. If you are playing in 3-yr recalc mode in 1988, for example, then player ratings will be based on 1987+1988+1989 stats. If you are playing in 3-yr recalc mode with &amp;quot;double-weight&amp;quot; in 1988, then player ratings will be based on 1987+1988+1988+1989 stats. The focus year is added twice into the evaluation. Some people feel that this option results in more realistic AI decisions in certain areas, like pitcher roles.&lt;br /&gt;
|-&lt;br /&gt;
|Base Ratings on&lt;br /&gt;
|This option allows you to choose between the pure Lahman statistical database and Garlon and Spritze&#039;s neutralized database. There are two options in this drop-down, used to determine the current ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Real Stats:&#039;&#039;&#039; The &amp;quot;standard Lahman&amp;quot; option. Current player ratings are based on player&#039;s historical stats neutralized against OOTPs ballpark factors. Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks.&lt;br /&gt;
* &#039;&#039;&#039;Neutralized Stats:&#039;&#039;&#039;  The &amp;quot;Garlon and Spritze&amp;quot; option. Current player ratings are based on historical stats neutralized against Garlon&#039;s ballpark factors. Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks.&lt;br /&gt;
|-&lt;br /&gt;
|Base Potential Ratings on&lt;br /&gt;
|There are four options in this drop-down, used to determine the potential ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Career Totals:&#039;&#039;&#039; Player potential ratings will be assigned based on a player&#039;s entire career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Years of Career:&#039;&#039;&#039; Perhaps the most accurate way to replay history. With this option, a player will be rated only on what he has not yet done in his career. For example, if you start a league in 1930, this option will base all players&#039; ratings only on what they accomplished in 1930 and later.&lt;br /&gt;
* &#039;&#039;&#039;Peak Seasons of Career:&#039;&#039;&#039; Player ratings will be assigned based on the best years of a player&#039;s career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Peak Seasons:&#039;&#039;&#039; Player ratings will be assigned based on the best years a player has yet to play.&lt;br /&gt;
|-&lt;br /&gt;
|Base Rookie Fielding Ratings on&lt;br /&gt;
|Defines whether to base rookie fielding ratings on the current season, a 3-year span, or their entire career.&lt;br /&gt;
|-&lt;br /&gt;
|Base Pitching Stamina on&lt;br /&gt;
|Defines whether to base pitching stamina on the current season, a 3-year span, or their entire career.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Injuries,_Fatigue,_and_Aging&amp;diff=2185</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Injuries,_Fatigue,_and_Aging&amp;diff=2185"/>
		<updated>2025-01-19T04:48:03Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Changed max injury duration from almost a year to over a year. I have had pitchers requiring Tommy John surgery out for 13 months.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Injuries and fatigue are unavoidable parts of any baseball player&#039;s career. Players can be injured on or off the field, and can suffer illnesses as well. As GM, you will need to deal with these injuries, making roster moves or lineup changes as necessary to keep things rolling. This screen deals with the mechanics of injuries in OOTP. See Dealing with Injuries for more information on what to do when you have an injured player.&lt;br /&gt;
&lt;br /&gt;
There are many different aspects to dealing with injuries and fatigue in OOTP:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging#Injury Notification|Injury Notification]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging#Viewing Injury Information|Viewing Injury Information]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging#Player Injuries Generally|Player Injuries Generally]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging#Pitcher Injuries Specifically|Pitcher Injuries Specifically]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging#OOTP Injury Categories|Injury Types]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging#Disabling or Adjusting Injury Frequency|Disabling or Adjusting Injury Frequency]]&lt;br /&gt;
* [[OOTP Baseball:Important Game Concepts/The Player Model/Injuries, Fatigue, and Aging#Fatigue / Rest Status|Fatigue and Rest Status]]&lt;br /&gt;
&lt;br /&gt;
Note: The above links will not work within the in-game help. However, they all simply link to sections lower in this page, so if you are reading this in-game, just scroll down to find the appropriate section!&lt;br /&gt;
&lt;br /&gt;
===== Injury Notification =====&lt;br /&gt;
&lt;br /&gt;
As GM, you often need to react to injuries. If you are playing out games, you will be notified in-game when a player gets injured. When you are auto-playing games, by default the game will interrupt auto-play any time a player on your team is injured and out for at least three days:&lt;br /&gt;
&lt;br /&gt;
You can customize these settings in the Exit Auto-Play section of the Manager Options page.&lt;br /&gt;
&lt;br /&gt;
Note: Be careful about disabling these notifications. If you haven&#039;t delegated roster moves to your staff (from that same page), your staff won&#039;t be able to adjust when players get injuries, which could really hurt your team&#039;s chances of winning games!&lt;br /&gt;
&lt;br /&gt;
===== Viewing Injury Information =====&lt;br /&gt;
&lt;br /&gt;
Injury information is visible in a number of different areas in OOTP:&lt;br /&gt;
&lt;br /&gt;
* In the Health Status section of any screen in the Player Profile&lt;br /&gt;
* In the Team Injuries report&lt;br /&gt;
* In any list of players, by referring to the icons in the &amp;quot;Inf&amp;quot; column&lt;br /&gt;
* In your Manager News&lt;br /&gt;
&lt;br /&gt;
Injury information on the Player Profile looks like this:&lt;br /&gt;
&lt;br /&gt;
===== Player Injuries Generally =====&lt;br /&gt;
&lt;br /&gt;
Injuries occur randomly in OOTP, both during games and between games. Players in OOTP have a hidden injury proneness rating that affects how likely they are to get injured. Injuries in OOTP can be illnesses, or they can be related to one of three different areas of the body: arms, legs, and back. Players who experience injuries to certain areas of the body may become more prone to future injuries in that area. For example, a player who suffers a major knee injury will be much more likely to experience future knee or leg problems than a player who has never been injured before. Having a good team trainer can be a huge advantage in dealing with injuries. Commissioners can also edit the injury proneness of players using the Player Editor.&lt;br /&gt;
&lt;br /&gt;
===== Pitcher Injuries Specifically =====&lt;br /&gt;
&lt;br /&gt;
Pitcher injury chance is influenced by the following factors:&lt;br /&gt;
&lt;br /&gt;
* Past usage (Pitcher Abuse Points (PAPs) - a system developed by Baseball Prospectus)&lt;br /&gt;
* Rust (i.e. after an injury or at the start of spring training&lt;br /&gt;
* Injury proneness rating&lt;br /&gt;
* Pitch count in the current game&lt;br /&gt;
&lt;br /&gt;
The AI now limits minor league starters to:&lt;br /&gt;
&lt;br /&gt;
* Triple A - 110 pitches&lt;br /&gt;
* Double A - 100 pitches&lt;br /&gt;
* Single A - 95 pitches&lt;br /&gt;
* below - 90 pitches&lt;br /&gt;
&lt;br /&gt;
(No limit for feeder leagues, eg college and high school)&lt;br /&gt;
&lt;br /&gt;
These numbers get adjusted by the league strategy setting if it is not default, i.e. for historical minor leagues.&lt;br /&gt;
&lt;br /&gt;
===== OOTP Injury Categories =====&lt;br /&gt;
&lt;br /&gt;
When a player becomes injured (or ill) in OOTP, the injury falls into one of three categories:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Day-to-day&lt;br /&gt;
|Day-to-day injuries don&#039;t prevent players from missing games, but they reduce a player&#039;s effectiveness by a certain percentage. Additionally, a player who plays with a day-to-day injury is at greater risk for additional injury, particularly in that area of the body. For example, a player playing on a sprained ankle is more likely to suffer a foot injury. Day-to-day injuries are represented on player lists by listing the player&#039;s name in orange and a yellow circle with white cross.  [[File:Day2day.png|frameless|43x43px]]&lt;br /&gt;
|-&lt;br /&gt;
|Out&lt;br /&gt;
|These are injuries that force a player out of the lineup. These injuries can last anywhere from a few days to over a year. These injuries are represented on player lists by listing the player&#039;s name in red and a red cross. [[File:Injury+.png|frameless|40x40px|link=File:Injury_.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Career-ending&lt;br /&gt;
|Some injuries are career-ending. When a player suffers a career-ending injury, they are usually placed on the [[OOTP Baseball:Important Game Concepts/Roster Rules and Management/Injured Lists#60-Day Injured List|60-day disabled list]], where they remain until the end of the season. Players with career-ending injuries will always retire at the end of the season in which they are injured, relieving you of their contracts. These injuries are represented on player lists  by listing the player&#039;s name in red with a red cross icon. [[File:Injury+.png|frameless|37x37px|link=File:Injury_.png]]&lt;br /&gt;
|}&lt;br /&gt;
Injuries can immediately affect a player&#039;s current and potential [[OOTP Baseball:Important Game Concepts/The Player Model/Baseball Ratings|baseball ratings]]. The more severe an injury is, the more likely that the player&#039;s ratings will suffer. It&#039;s quite possible for a severe injury to turn a great player into an average one. Ratings changes can be temporary (for the duration of the injury, for example), or permanent.&lt;br /&gt;
&lt;br /&gt;
===== Disabling or Adjusting Injury Frequency =====&lt;br /&gt;
&lt;br /&gt;
Injuries can be turned off completely, or the frequency adjusted. This can be done during game creation in the [[OOTP Baseball:Creating Games/Custom Games - Advanced Mode/Game Settings|Suspension, Injury, and Fatigue Options section of the Game Options page]]. After game creation, this can be changed at any time by navigating to &#039;&#039;&#039;Game &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; Global tab&#039;&#039;&#039;. Disabling injuries part-way through a game will not un-injure any currently injured players.&lt;br /&gt;
&lt;br /&gt;
===== Fatigue / Rest Status =====&lt;br /&gt;
&lt;br /&gt;
Players also accumulate fatigue as the season goes on, displayed as percentage &amp;quot;Rest Status&amp;quot; in the Health Status section of any screen in the Player Profile. Each time a player participates in a game, he gains a certain amount of fatigue, reducing his Rest Status. Each day off restores Rest Status. Once a certain amount of fatigue has been accumulated, the player becomes tired. Tired players don&#039;t perform as well, and are also more prone to suffering injuries. Pitchers are often very tired or even exhausted immediately after pitching. It&#039;s also important to note that fatigue can accumulate over time and have long-term adverse impact on players. So, be careful how hard you work that young ace in AA!&lt;br /&gt;
&lt;br /&gt;
Players who are tired are represented on player lists with a 2 yellow bars [[File:Tiredyellow.png|frameless|31x31px]] Players at half stamina  are represented with 2 orange bars [[File:Tiredorange.png|frameless|33x33px]] Players who are exhausted are represented on player lists with 1 red bar [[File:Tiredred.png|frameless|28x28px]]. A players name will be yellow if they are tired. Fatigue for pitchers is driven primarily by the number of pitches thrown in the past five days, together with the pitcher&#039;s Stamina rating. Position player fatigue is driven primarily by games played.&lt;br /&gt;
&lt;br /&gt;
Fatigue for position players (non-pitchers) can be adjusted or turned off completely. After game creation, this can be changed at any time by navigating to &#039;&#039;&#039;Game &amp;gt;&amp;gt; Game Settings &amp;gt;&amp;gt; Players &amp;amp; Team&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Retirement&amp;diff=2184</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Player Retirement</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Retirement&amp;diff=2184"/>
		<updated>2025-01-19T04:43:20Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Added info on retire according to history, notices to GM on retiring players, and players unretiring in OOTP if they did real life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Eventually, players will retire in OOTP. There is no preset age when this will happen but players will retire when they did historically if the Retire According To History option is selected. Retirement occurs at the end of the season.  Players who have suffered career-ending injuries will always retire at the end of a season. Until then he will be on the injured list. If a player retires while he is still under contract, the remaining term of the contract is voided, and the team no longer has to pay the player.&lt;br /&gt;
&lt;br /&gt;
Depending on his e mail settings, the General Manager may receive a notice when players retire. The event will be noted in both the team and league transaction logs.&lt;br /&gt;
&lt;br /&gt;
Players in OOTP will not come out of retirement to return to the list of active players except for historical players who unretired real life. Commissioners can manually force players to retire or unretire.&lt;br /&gt;
&lt;br /&gt;
Retired players are listed on the Retired Players page.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Historical_Games&amp;diff=2177</id>
		<title>OOTP Baseball:Creating Games/Historical Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Historical_Games&amp;diff=2177"/>
		<updated>2025-01-17T14:57:03Z</updated>

		<summary type="html">&lt;p&gt;Brad K: I noticed the page on modifiers had a section &amp;quot;Prior Version Functionality&amp;quot; explaining changes to a long standing system. I&amp;#039;ve used that phrase here and described changes to a long standing system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creating new Historical games can be found, starting on OOTP&#039;s main page, clicking on &amp;quot;New Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On the next page you will select the &amp;quot;New Historical Game&amp;quot; link. You will be asked if you would like to play the game in [https://wiki.ootpdevelopments.com/index.php?title=OOTP_25:Important_Game_Concepts/Challenge_Mode Challenge Mode] or to continue with a new game.&lt;br /&gt;
[[File:Historical game wizards.png|center|621x621px|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
]]&lt;br /&gt;
Your first options are to choose what eras you would like to play in.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Early Years (1871 - 1900)&#039;&#039;&#039; You can choose any year in the drop down box from 1871 to 1900 to start your season in. There are no minor league teams in the Early Years and the reserve clause is in effect.&lt;br /&gt;
* &#039;&#039;&#039;The Deadball Era (1901 - 1920)&#039;&#039;&#039; The beginning years of modern baseball where the National League merged with the American League to create the MLB. You can choose years from 1901 to 1920 to start your season in. In 1915 the Minor Leagues are created. Reserve Clause still in use.&lt;br /&gt;
* &#039;&#039;&#039;Baseball&#039;s Rebirth (1921 - 1945)&#039;&#039;&#039; In the years where home runs became a mainstay because of the likes of Babe Ruth, Lou Gehrig, Hack Wilson, Ted Williams, Joe DiMaggio, and many other legends. Also experience the years when baseball had to deal with players going off to war. You can start you season by choosing the years of 1921 to 1945. Reserve Clause still in use.&lt;br /&gt;
* &#039;&#039;&#039;The Golden Years (1946 - 1960)&#039;&#039;&#039; Following the years of World War II, the return of many greats like Ted Williams, Joe DiMaggio, and Stan Musial. We also had the breakage of the color barrier where in 1947 the great Jackie Robinson, took the field for the Brooklyn Dodgers. Choose what year to start your season between 1946 to 1960. Reserve Clause still in use.&lt;br /&gt;
* &#039;&#039;&#039;The Baseball Boom (1961 - 1979)&#039;&#039;&#039; The first expansion teams of the Los Angeles Angles and Washington DC taking on a new iteration of the Washing Senators, after Calvin Clark moved his Senators to Minnesota taking on the new moniker the Minnesota Twins. This was the first time the MLB expanded since its creation in 1901. Choose from the years of 1961 to 1979 to start your season. reserve Clause in use until 1976 when Free Agency is introduced into the MLB.&lt;br /&gt;
* &#039;&#039;&#039;The Defensive Era (1980 - 1992)&#039;&#039;&#039; Come play in the years of Hall of Famers George Brett, Mike Schmidt, Rickey Henderson, Kirby Puckett, Don Mattingly. The Decade the Yankees did not win a World Series. The last time that happened was in the 1910s. Choose the from the years of 1980 to 1992 to start your season.&lt;br /&gt;
* &#039;&#039;&#039;The Power Years (1993 - 2004)&#039;&#039;&#039; The Blue Jays win back-to-back World Series Titles, the Player strike of 1994 causes the first World Series not to be played since the World Series started to be played in 1903! We got the Florida Marlins and the Colorado Rockies as expansion teams and seen fan favorite players like Ken Griffey Jr, Frank Thomas, and Barry Bonds, hit home runs like we had never seen before and the Home Run record chase of Mark McGwire, Sammy Sosa, and Ken Griffey Jr! Choose from the years of 1993 to 2004 to start your season.&lt;br /&gt;
* &#039;&#039;&#039;Modern Times (2005+)&#039;&#039;&#039; The Chicago Cubs, Chicago White Sox, and Boston Red Sox (Known as the curse of the Bambino) win their first world series breaking some of the longest World Series droughts in MLB history. The Cubs in 2016 (Year 1908, 108 years) and White Sox in 2005 (Year 1917, 88 years) and Red Sox 2004 (Year 1918, 86 years). You can choose to start your season in the years of 2005 to 2023.&lt;br /&gt;
&lt;br /&gt;
In OOTP 25 the new Historical Creation Wizards were added to the game, streamlining game setup to make it quicker and easier for the user! The four new modes are Default Mode, Replay Mode, Career Mode, and Random Debut Mode.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Default Mode&#039;&#039;&#039; - This game mode is meant for players who want historical accuracy with some flexibility. Players are recalculated each season based on real life historical stats. Use of Real Transactions, Historical Lineups, and the Player Development Engine, are all disabled.&lt;br /&gt;
* &#039;&#039;&#039;Replay Mode&#039;&#039;&#039; - The game mode is meant for players who want historical accuracy. Please will be assigned to their teams, historical lineups will be used, historical transactions will take place, players will retire according to history, players will miss season according to history. Players are recalculated each season based on real life historical stats and the Development Engine, Amateur Draft, and other settings maybe disabled.&lt;br /&gt;
* &#039;&#039;&#039;Career Mode&#039;&#039;&#039; - This mode aims to play through history from the year you start your season, letting things play out differently from how things did in real life. Players will not miss seasons, players will retire, but they retire differently from history. Players that we lost because of medical reasons, will play full careers. This mode uses the OOTP Development Engine, so players also develop differently. They will get hurt differently, they will be drafted and sign with different teams and will join the league as rookies the same years they were drafted and signed their minor league contracts. Players can be traded to different teams. Players can be picked up in free agency. The Development Lab and Development Sliders will be of use in career mode because of the use of the OOTP Development Engine.&lt;br /&gt;
* &#039;&#039;&#039;Random Debut Mode&#039;&#039;&#039; - This is the ultimate fantasy mode. Players like Babe Ruth, Jackie Robinson, Mark McGwire will be pulled into the game and randomly appear in your inaugural or in any subsequent year&#039;s amateur draft.  Aside from those appearing in the inaugural draft, the players will debut at the age they debuted in their first game at the MLB level. You can choose to play with the development system enabled or you can disable it and play with recalc mode. Default is set at recalc and OOTP development Engine on together which provides in-season variance with guardrails to keep players relatively in-line with their historical performance.  Use of recalc and the development engine at the same time also allows users to disable &amp;quot;Retire According to History&amp;quot; and instead allows players to age as dictated by the development engine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prior Version Functionality&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prior to OOTP 25, one of the two preconfigured ways to play historical was Career Play. None of the current four preconfigured choices provide the settings of the previous Career Play. Those who played for a long time with the previous Career Play and who prefer it can easily create that environment using either Default Mode or Career Mode. Listed below are the features that have the most effect on play result and their settings in each preconfigured choice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Pre-OOTP 25&lt;br /&gt;
Career Play&lt;br /&gt;
!OOTP 25&lt;br /&gt;
Default Mode&lt;br /&gt;
!OOTP 25&lt;br /&gt;
Career Mode&lt;br /&gt;
|-&lt;br /&gt;
|Recalc &lt;br /&gt;
|3 year&lt;br /&gt;
|1 year&lt;br /&gt;
|Off&lt;br /&gt;
|-&lt;br /&gt;
|Development &lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Development Lab&lt;br /&gt;
|N/A&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness &lt;br /&gt;
|100&lt;br /&gt;
|Off&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Owner goals&lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Personality/morale/chemistry&lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|AI Ratings Weight&lt;br /&gt;
|30/50/15/5&lt;br /&gt;
|50/30/15/5&lt;br /&gt;
|50/30/15/5&lt;br /&gt;
|-&lt;br /&gt;
|Amateur draft&lt;br /&gt;
|On&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Finances&lt;br /&gt;
|ON&lt;br /&gt;
|Off&lt;br /&gt;
|On&lt;br /&gt;
|-&lt;br /&gt;
|Retire according to history&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|100&lt;br /&gt;
|Off&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|100% accurate scouting (OSA)&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Custom_Games_-_Advanced_Mode/Create_Game/Adding_Historical_Leagues&amp;diff=2165</id>
		<title>OOTP Baseball:Creating Games/Custom Games - Advanced Mode/Create Game/Adding Historical Leagues</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Creating_Games/Custom_Games_-_Advanced_Mode/Create_Game/Adding_Historical_Leagues&amp;diff=2165"/>
		<updated>2025-01-16T04:34:58Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Changed Real Stats description to reflect that they&amp;#039;ve been neutralized for several versions. Changed Neutralized stats description to reflect they&amp;#039;re neutralized against park factors different from the OOTP park factors. This information comes from Garlon&amp;#039;s posts about his neutralized stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
Adding a &#039;&#039;&#039;Historical League&#039;&#039;&#039; to your game via Advanced Mode requires a few additional steps, since OOTP offers many options for historical simmers. Historical Leagues are based on third-party historical databases, and OOTP24 comes with two such databases. Before you add a Historical League, you should make yourself familiar with the [[OOTP Baseball:Creating Games/OOTP League Types|historical databases that come with OOTP]], or you should obtain another third-party database you wish to use, because you&#039;ll need to make a decision about which historical database to use when you add a Historical League to your game.&lt;br /&gt;
&lt;br /&gt;
To create a Historical League from the [[OOTP Baseball:Creating Games/Custom Games - Advanced Mode/Create Game|Create New Game]] screen in Advanced Mode, first click on the &#039;&#039;&#039;Add New League&#039;&#039;&#039; button on the left side of the Create New Game page, then choose &#039;&#039;&#039;Add historical league&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A file browser window will open. Locate the primary database file for your historical database. To use either one of the two built-in historical databases provided by OOTP (Lahman, or stat-neutralized Lahman), choose the file &#039;&#039;&#039;historical_database.odb&#039;&#039;&#039;. In default installations, this file can be found in the &#039;&#039;&#039;stats&#039;&#039;&#039; directory in your OOTP installation. This should be the default directory on this screen, so in all likelihood you&#039;re already in the right place. (If you are using another historical database, you should select the file from that database called &#039;&#039;&#039;master.csv&#039;&#039;&#039;.) Click on the file to highlight it, and then click the &#039;&#039;&#039;Confirm&#039;&#039;&#039; button. You will be presented with the Historical League Import Options page.&lt;br /&gt;
&lt;br /&gt;
[[File:AddHistoricalLeague.jpg|frameless|600x600px]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enter Season Year&lt;br /&gt;
|The historical season that you wish to import. This is the season in which your league will begin. You can choose any year your historical database supports, but the default database that comes with OOTP supports from 1871-the last completed season. Any seasons that are before 1901 automatically start with an inaugural draft.&lt;br /&gt;
|-&lt;br /&gt;
|Use random players from all eras instead of real rosters&lt;br /&gt;
|Use this option to enable OOTP&#039;s &amp;quot;random debut&amp;quot; feature. This causes OOTP to fill teams with random players from the historical database. Once a player is randomly selected, the game selects a random career year, uses this as the base for the current ratings (also depending on what mode, it uses recalc settings too for example) and sets the player&#039;s age accordingly. Ratings are calculated based on comparison to league totals of the base year (i.e. Ruth is picked, and then the game randomly chooses the year 1927 as the import year for him) and then adjusted to a neutral era. That means that players are relatively comparable. A player who hit 20% more homeruns (park-adjusted) than league average in 1969 will get the same power rating as a player who hit 20% more HR than league average in 2001, despite the absolute HR numbers being different. Of course, there are some adjustments made, otherwise we would have too many extreme cases from the early years, and extreme dominating players like Ruth had to be toned down a bit too.&lt;br /&gt;
|-&lt;br /&gt;
|Keep selected season&#039;s statistics in player career stats&lt;br /&gt;
|If this box is checked, the real-life statistics from the season you are about to play will appear in each player&#039;s career statistics in OOTP. For example, let&#039;s say you decide to import the year 1927. If you check this box, Babe Ruth will have 60 home runs (the number he hit in 1927) added to his career total. If you leave it unchecked, it will be as if you are beginning the 1927 season, and only homers Ruth hit prior to 1927 will be in his career total.&lt;br /&gt;
|-&lt;br /&gt;
|Import complete history&lt;br /&gt;
|If this box is checked, all player history prior to the selected year will be imported. For example, if you start a game in 1977 with this option checked, all the leaderboards and record books in the game will be accurate as of the end of the 1976 season. If you leave the checkbox blank, there will be no history in your league when you first start. Importing complete history may cause the import process to take a long time, particularly on older computers.&lt;br /&gt;
|-&lt;br /&gt;
|Base Current Ratings on...&lt;br /&gt;
|This option allows you to choose between the pure Lahman statistical database and Garlon and Spritze&#039;s neutralized database. There are two options in this drop-down, used to determine the current ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Real Stats:&#039;&#039;&#039; The &amp;quot;standard Lahman&amp;quot; option. Current player ratings are based on player&#039;s historical stats neutralized against OOTPs ballpark factors. Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks. &lt;br /&gt;
* &#039;&#039;&#039;Neutralized Stats:&#039;&#039;&#039; The &amp;quot;Garlon and Spritze&amp;quot; option. Current player ratings are based on historical stats neutralized against Garlon&#039;s ballpark factors.  Players are likely to perform somewhat differently from historical if they don&#039;t play in their historic parks. &lt;br /&gt;
|-&lt;br /&gt;
|Base Potential Ratings on...&lt;br /&gt;
|There are four options in this drop-down, used to determine the potential ratings assigned to imported players.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Career Totals:&#039;&#039;&#039; Player potential ratings will be assigned based on a player&#039;s entire career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Years of Career:&#039;&#039;&#039; Perhaps the most accurate way to replay history. With this option, a player will be rated only on what he has not yet done in his career. For example, if you start a league in 1930, this option will base all players&#039; ratings only on what they accomplished in 1930 and later.&lt;br /&gt;
* &#039;&#039;&#039;Peak Seasons of Career:&#039;&#039;&#039; Player ratings will be assigned based on the best years of a player&#039;s career.&lt;br /&gt;
* &#039;&#039;&#039;Remaining Peak Seasons:&#039;&#039;&#039; Player ratings will be assigned based on the best years a player has yet to play.&lt;br /&gt;
|-&lt;br /&gt;
|Base Fielding Ratings on...&lt;br /&gt;
|This option allows you to base the fielding ratings of imported players on the selected season, a three-year period, or the player&#039;s entire career.&lt;br /&gt;
|-&lt;br /&gt;
|Base Pitcher Stamina Ratings on...&lt;br /&gt;
|This option allows you to base the pitcher stamina ratings of imported players on the selected season, a three-year period, or the player&#039;s entire career.&lt;br /&gt;
|-&lt;br /&gt;
|Left / Right Split Ratings&lt;br /&gt;
|Historical databases do not usually include data on how hitters performed specifically against right-handed or left-handed pitchers. If you select this option, a right-handed hitter will generally have better ratings against a left-handed pitcher. If you leave this unchecked, players will generally hit equally against all pitchers.&lt;br /&gt;
|-&lt;br /&gt;
|Adjust Hitters with Fewer than X At-Bats&lt;br /&gt;
|This setting forces the game to adjust the batting ratings for players who did not play very much in the selected season. For example, this would prevent a player who hit .500, but in limited at-bats, from being rated very highly by making them closer to the league average. By default, players with fewer than 200 at-bats will be adjusted.&lt;br /&gt;
|-&lt;br /&gt;
|Weaken Hitters with Fewer than X At-Bats&lt;br /&gt;
|Similar to the prior setting, this setting forces the game to severely reduce the batting ratings for players who had a very low number of at-bats in the selected season, reducing their hits, HRs, etc. By default this is set to 50 at-bats.&lt;br /&gt;
|-&lt;br /&gt;
|Adjust Pitchers with Fewer than X Innings&lt;br /&gt;
|This setting forces the game to adjust the pitching ratings for players who did not play very much in the selected season. For example, this would prevent a player who pitched well, but in just 5 innings of play, from being rated very highly by making them closer to the league average. By default, players with fewer than 25 innings pitched will be adjusted. The game will multiply the entered IP by four when adjusting starting pitchers.&lt;br /&gt;
|-&lt;br /&gt;
|Weaken Pitchers with Fewer than X Innings&lt;br /&gt;
|Similar to the prior setting, this setting forces the game to severely reduce the pitching ratings for players who had a very low number of innings pitched in the selected season, reducing strikeouts, etc. By default this is set to 10 innings. The game will multiply the entered IP by four when adjusting starting pitchers.&lt;br /&gt;
|}&lt;br /&gt;
Once you are finished adjusting the settings, click on the &#039;&#039;&#039;Import League&#039;&#039;&#039; button, and your Historical League will be created. It might take several minutes to import, because the game is loading and creating ratings for each player from the season you selected. When the import is complete, you will be returned to the [[OOTP Baseball:Creating Games/Custom Games - Advanced Mode/Create Game|Create New Game]] page, where you can make additional adjustments to your game. You can have multiple Historical Leagues in your game, if you so desire. So, for example, you could have a 1927 league running alongside a 1977 league, and even allow players to move freely from league to league.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: If you are importing historical players, you should schedule your first-year player draft between October and November. Otherwise, your rookies will make their Major League debuts a year earlier than you expected. Also note: As the Historical Import Options screen indicates, pre-1901 Historical Leagues always start with an inaugural draft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your league has been added, you can click on one of the leagues in the All Included Leagues box on the lower left, then go to the right pane of the screen and [[OOTP Baseball:Creating Games/Custom Games - Advanced Mode/League Settings|customize the league settings]] for that league. Repeat that process as many times as necessary.&lt;br /&gt;
&lt;br /&gt;
===== Other Historical Options =====&lt;br /&gt;
In addition to importing entire Historical Leagues, you can also [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/Other Game Functions|import individual historical players]] or [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/In-Game Editors/League Structure Editor|import individual historical teams]].&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Development_Lab&amp;diff=2161</id>
		<title>OOTP Baseball:Screens and Menus/Player Development Lab</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Player_Development_Lab&amp;diff=2161"/>
		<updated>2025-01-15T01:31:33Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Important Info */ Clarified scouting accuracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}&lt;br /&gt;
The Development Lab is a new feature added to OOTP 25. It gives you extra controls over how your players will grow over time. You can assign specific programs to players during the off-season in hopes of getting specific boosts in certain areas.&lt;br /&gt;
&lt;br /&gt;
Find out more information about the lab [https://forums.ootpdevelopments.com/showthread.php?t=353138 here], in the developer&#039;s guide to the program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Player &#039;&#039;&#039;Development Lab&#039;&#039;&#039; (Also known as &#039;&#039;&#039;Practice Facility&#039;&#039;&#039; in Historic Games). This gives you more say in the development of your players, something that has never been seen before in OOTP. (Also check out [[OOTP Baseball:Screens and Menus/Player Profile/Player Profile/Development#Developmental Training Plan (Developmental Sliders)|Player Development Sliders]])&lt;br /&gt;
&lt;br /&gt;
[[File:Dev lab3.png|thumb|263x263px|Development Lab Specific Settings]]&lt;br /&gt;
Specific Development Lab settings can be found under &#039;&#039;&#039;Game &amp;gt; Game Settings &amp;gt; Players &amp;amp; Teams&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
=== The Development Lab settings: ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Disable Player Development Lab&#039;&#039;&#039; - If you want to enable or disable the Development Lab in your game, use this check box. Checked means it is disabled and unchecked means it is enabled.&lt;br /&gt;
* &#039;&#039;&#039;Development Lab Size&#039;&#039;&#039; - This drop down box will allow you to change the slots available for you to use. It ranges from 1 to 20 slots. The Default is 6 slots. Click on the drop down box to see the options to choose from.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Display Lab Specific Rating Changes in Completion Email&#039;&#039;&#039; - This setting will enable or disable the rating changes in the Development Lab email. Examples of the information sent in the emails:&lt;br /&gt;
[[File:Devlabemailoff.png|left|thumb|412x412px|Development Email when lab specifics email is disabled]][[File:Devlabemailon.png|center|thumb|393x393px|Development Email when lab specifics email is enabled.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;**NOTE**&#039;&#039;&#039; The numbers you will see in the completion emails depend on which rating scale you use. If you use 1-100 the numbers will be larger than 5 scale. If you use 1-5, 2-8, 1-10, or 1-20, the numbers seen in the completion email will be smaller than 5 scale.&lt;br /&gt;
&lt;br /&gt;
This facility is open during the offseason and preseason, and includes weight rooms, batting cages, bullpens, training equipment, and more. While this facility is open you can send players here, where they will follow a training program designed to improve a specific part of their game.&lt;br /&gt;
&lt;br /&gt;
Programs take different times to complete. You have short programs (4 to 5 weeks) and long programs (4 to 5 months). &#039;&#039;&#039;**NOTE**&#039;&#039;&#039; the length of your season will change these numbers. A shorter season will make the programs take longer (5 to 6 weeks or 5 to 6 months) and a longer season will makes these programs shorter. A player should be able to complete &amp;quot;3 short programs&amp;quot; or &amp;quot;1 long program and 1 short program&amp;quot; in an offseason.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Development Outcomes&#039;&#039;&#039; ======&lt;br /&gt;
Programs have four possible outcomes: &#039;&#039;&#039;Poor, No Improvement, Successful, and Outstanding&#039;&#039;&#039;. With an outstanding outcome, for some programs you will get a potential rating boost, and with others you might get a bonus improvement. &lt;br /&gt;
&lt;br /&gt;
Not all poor results will give a negative outcome, but some will regress your ratings. Also, only what is seen in the Development Emails show what changed for your player. Looking at a scouting report shows ALL development from the last time your scout ran a report on that player. The Development Lab ONLY affects the stats from the program you ran and will not change other ratings. For example, if you put them through the Gap Power program, you will see in the dev lab email any changes that the development lab had on your player. What you see in scouting reports, are not what changed because of the Development Lab.&lt;br /&gt;
&lt;br /&gt;
=== List of Development Programs ===&lt;br /&gt;
Development programs are split between &#039;&#039;&#039;common programs&#039;&#039;&#039;, &#039;&#039;&#039;pitcher-specific programs&#039;&#039;&#039;, and &#039;&#039;&#039;batter-specific programs&#039;&#039;&#039;. Different programs have different difficulties to complete them: Easy, Medium, Hard, and Very Hard.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Common Programs:&#039;&#039;&#039; ===&lt;br /&gt;
*&#039;&#039;&#039;Improve Defense&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Pitcher&#039;&#039;&#039; - This program is considered EASY - On successful or outstanding completion this program will improve: Hold, Infield Arm, Infield Range, Infield Error, and Turn Double Play.&lt;br /&gt;
**&#039;&#039;&#039;Catcher&#039;&#039;&#039; - This program is considered HARD - On successful or outstanding completion this program will improve: Catcher Arm, Blocking, and Framing ratings.&lt;br /&gt;
**&#039;&#039;&#039;1B&#039;&#039;&#039; - This program is considered Easy - On successful or outstanding completion this program will improve: Infield Arm, Infield Range, Infield Error, and Turn Double Play.&lt;br /&gt;
**&#039;&#039;&#039;2B and 3B&#039;&#039;&#039; - These programs are considered MEDIUM - On successful or outstanding completion this program will improve: Infield Arm, Infield Range, Infield Error, and Turn Double Play.&lt;br /&gt;
**&#039;&#039;&#039;SS&#039;&#039;&#039; - This program is considered HARD - On successful or outstanding completion this program will improve:  Infield Arm, Infield Range, Infield Error, and Turn Double Play.&lt;br /&gt;
**&#039;&#039;&#039;LF and RF&#039;&#039;&#039; - These programs are considered EASY - On successful or outstanding completion this program will improve: Outfield Arm, Outfield Range, Outfield Error.&lt;br /&gt;
**&#039;&#039;&#039;CF&#039;&#039;&#039; - This program is considered HARD - On Successful or Outstanding completion this program will improve: Outfield Arm, Outfield Range, Outfield Error.&lt;br /&gt;
**&#039;&#039;&#039;Bunting Drills&#039;&#039;&#039; - This program is considered EASY and can be learned by all players, including pitchers. This will help improve Sacrifice Bunt and Bunt for Hit.&lt;br /&gt;
**&#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; - This program is considered HARD - &#039;&#039;&#039;This program can be used by anyone that has over 20 proneness in all 4 of the single proneness ratings: Overall Proneness, Back Proneness, Legs Proneness, and Arm Proneness. If any of these fall below 20 (these can be found in the Player Editor screen), this program will not show up in the list of programs to use&#039;&#039;&#039;. This program will not let you know in specifically what has improved, it will just say that your proneness improves from &amp;quot;old durability&amp;quot; like Normal to &amp;quot;new durability level&amp;quot; like Normal bordering on Durable. It will not give numbers. If you have a pitcher who gets an outstanding result they will have a chance at receiving a velocity boost. A batter who gets an outstanding outcome will have a chance at a small potential power rating boost.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pitcher Specific Programs:&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Secondary Pitch Improvement&#039;&#039;&#039; - This program is considered EASY  - On a successful program, this program will pick the pitcher&#039;s highest rated secondary pitch (non-fastball) and slightly improve it. This program has the possibility to improve the Changeup, Circle Change, Curveball, Cutter, Forkball, Knuckle Curve, Knuckleball, Screwball, Sinker, Slider, and Splitter. This program has no effect on the Fastball.&lt;br /&gt;
* &#039;&#039;&#039;Improve Control&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitcher&#039;s current control. If a player&#039;s control is maxed it will not give an improvement. On an &#039;&#039;&#039;outstanding&#039;&#039;&#039; program it will improve the current control and also the potential control of the pitcher. A &#039;&#039;&#039;poor&#039;&#039;&#039; program could regress the pitcher&#039;s control.&lt;br /&gt;
* &#039;&#039;&#039;Increase Pitch Movement&#039;&#039;&#039; - This program is considered MEDIUM - This program acts the same way as the &#039;&#039;&#039;Improve Control program&#039;&#039;&#039;. A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the pitcher&#039;s current movement. If the pitcher&#039;s movement is maxed it will not give an improvement. An &#039;&#039;&#039;outstanding&#039;&#039;&#039; program will improve the current movement and also the potential movement of the pitcher.&lt;br /&gt;
* &#039;&#039;&#039;Improve Pitch Arsenal&#039;&#039;&#039; - This program is considered HARD - This program will not be shown if all the pitcher&#039;s pitches are 375 or over in both current and potential in the editor. This program will pick any pitch under the above requirement and improve it, including the fastball. &#039;&#039;&#039;Once all pitches exceed 375, in editor ratings, this program will be removed from your Development Lab Program List&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Increase Velocity&#039;&#039;&#039; - This program is considered HARD - As long as your Velocity is below 99-101 Mph, this program will show up on your Development Lab list. Once your Velo reaches 99-101 this program will be removed as a program you can use. The &#039;&#039;&#039;Strength and Conditioning&#039;&#039;&#039; program can also give a Velo boost on an outstanding program.&lt;br /&gt;
* &#039;&#039;&#039;Endurance Training&#039;&#039;&#039; - This program is considered HARD - As long as your stamina is not maxed, this program will show up in your list to help improve your stamina.&lt;br /&gt;
* &#039;&#039;&#039;Add Pitch to Arsenal&#039;&#039;&#039; - This program is considered VERY HARD - On a successful program, this will add a random pitch not known to the pitcher already.&lt;br /&gt;
=== &#039;&#039;&#039;Batter Specific Programs:&#039;&#039;&#039; ===&lt;br /&gt;
* &#039;&#039;&#039;Baserunning Fundamentals&#039;&#039;&#039; - This program is considered VERY EASY - A successful or outstanding program will improve the player&#039;s baserunning abilities.&lt;br /&gt;
* &#039;&#039;&#039;Base-stealing Technique&#039;&#039;&#039; - This program is considered VERY EASY - A successful or outstanding program will improve the player&#039;s Stealing Aggressiveness and Stealing Ability.&lt;br /&gt;
* &#039;&#039;&#039;Running Mechanics&#039;&#039;&#039; - This program is considered MEDIUM - A successful or outstanding program will improve the player&#039;s speed.&lt;br /&gt;
* &#039;&#039;&#039;Plate Discipline&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batter&#039;s current Eye. If a batter&#039;s Eye is maxed it will not give an improvement. On an &#039;&#039;&#039;outstanding&#039;&#039;&#039; program it will improve the current Eye and also the potential Eye of the batter. &lt;br /&gt;
* &#039;&#039;&#039;Gap Power&#039;&#039;&#039; - This program is considered MEDIUM - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batter&#039;s current Gap Power. If a batter&#039;s Gap Power is maxed it will not give an improvement. On an &#039;&#039;&#039;outstanding&#039;&#039;&#039; program it will improve the current Gap Power and also the potential Gap Power of the batter.  &lt;br /&gt;
* &#039;&#039;&#039;Quality of Contact&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batter&#039;s current BAPIP. If a batter&#039;s BABIP is maxed it will not give an improvement. On an &#039;&#039;&#039;outstanding&#039;&#039;&#039; program it will improve the current BABIP and also the potential BABIP of the batter.  &lt;br /&gt;
* &#039;&#039;&#039;Two-strike Approach&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batter&#039;s current Avoid Ks. If a batter&#039;s Avoid Ks is maxed it will not give an improvement. On an &#039;&#039;&#039;outstanding&#039;&#039;&#039; program it will improve the current Avoid Ks and also the potential Avoid Ks of the batter.&lt;br /&gt;
* &#039;&#039;&#039;Generate Batspeed&#039;&#039;&#039; - This program is considered HARD - A &#039;&#039;&#039;successful&#039;&#039;&#039; program will improve the batter&#039;s current Power. If a batter&#039;s Power is maxed it will not give an improvement. On an &#039;&#039;&#039;outstanding&#039;&#039;&#039; program it will improve the current Power and also the potential Power of the batter.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Tips and Tricks&#039;&#039;&#039; ======&lt;br /&gt;
Having coaches with good development traits, players with positive personalities and good morale could possibly give a slight bonus at getting better outcomes.&lt;br /&gt;
&lt;br /&gt;
====== Important Info ======&lt;br /&gt;
To get updated scouting of a player, if you have scouting on, run a scouting report on the player when you place them into a Dev Lab program, and then run a new scouting report when the Dev Lab has concluded. Looking at a player&#039;s scouting page is not going to show you updated info. How accurate the scouting reports are will vary depending on your scouting accuracy setting. To learn how to run a scouting report click here: &#039;&#039;&#039;[https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Scouting_Model/Scouting_Reports&amp;amp;action=approve&amp;amp;oldid=1826#How_do_I_run_a_scouting_report? How to run a scouting report]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/Manager_Score&amp;diff=2149</id>
		<title>OOTP Baseball:Important Game Concepts/The Human Manager Model/Manager Score</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/Manager_Score&amp;diff=2149"/>
		<updated>2025-01-12T20:59:11Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Previous version said scale is 1-100. It&amp;#039;s actually 1-1000 with the possibility of exceeding 1000.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}In OOTP, at the end of each season, you will receive a &#039;Manager Score&#039; from the game. A score of 1000 is described as perfect but occasionally OOTP will award more than 1000 points. (No, you can&#039;t change this scale.)&lt;br /&gt;
&lt;br /&gt;
Manager scores have no real impact on the game. They&#039;re just a way of assigning a number to your performance. The score takes into account a number of things, such as your regular season winning percentage, playoff rounds won, how well you met the owner&#039;s expectations and so forth. So, for example, you may get a significantly higher score by winning a championship when your owner only expected the club to play .500 ball, than you would have if your team was the odds-on favorite all season long.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2148</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/Game Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2148"/>
		<updated>2025-01-11T05:59:32Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Improved unclear wording in prior version. I&amp;#039;m still not sure this is as clear as it can be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The second tab on the left side of the Create New Game screen displays the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; screen:&lt;br /&gt;
&lt;br /&gt;
This screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links below to jump directly to a particular set of options:&lt;br /&gt;
&lt;br /&gt;
* Scouting Settings&lt;br /&gt;
* Player Rating Scales&lt;br /&gt;
* Coaching Staff Settings&lt;br /&gt;
* Facegen Settings&lt;br /&gt;
* Player Injury, Fatigue, and Suspensions&lt;br /&gt;
* Player Personality Settings&lt;br /&gt;
* Player Development Settings&lt;br /&gt;
* Retiring Players Settings&lt;br /&gt;
* Stats Settings&lt;br /&gt;
* Financial Settings&lt;br /&gt;
* Player Evaluation AI Settings&lt;br /&gt;
* Trading Settings&lt;br /&gt;
* Other AI Settings&lt;br /&gt;
* Auto-Save &amp;amp; Log Options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OOTP also has some additional global options (&amp;quot;Report Options&amp;quot; and &amp;quot;Global Database Functions&amp;quot;) that are only available after the creation of a game, from the Global Setup screen.&lt;br /&gt;
&lt;br /&gt;
===== Scouting Settings[edit | edit source] =====&lt;br /&gt;
Scouting Settings allows you to change the way the game&#039;s scouting systems operate in your game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Complete Scouting System&lt;br /&gt;
|If this box is checked, OOTP&#039;s scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Accuracy&lt;br /&gt;
|This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called &amp;quot;100% accurate.&amp;quot; This option is specifically for use by people who really don&#039;t want to deal with scouting, but still want the game to scout players periodically.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Report Updates&lt;br /&gt;
|This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.&lt;br /&gt;
|-&lt;br /&gt;
|Report History&lt;br /&gt;
|This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.&lt;br /&gt;
|-&lt;br /&gt;
|Reports of Retired Players&lt;br /&gt;
|This allows you to determine whether or not scouting reports are retained or deleted when the player retires.&lt;br /&gt;
|-&lt;br /&gt;
|Incorporate Stats in Scouting Reports&lt;br /&gt;
|This feature just takes a players stats and if they are doing well, the scout might report the players a bit higher in their ratings. (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher). You can choose Yes to enable this feature or No to disable this feature. Choosing &amp;quot;yes&amp;quot; results the effective ratings percentage specified in Game Settings - AI Settings - Player Evaluation AI Settings being lower than shown. This is because the rating percentage is diluted by the inclusion of stats if stats don&#039;t match the rating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Rating Scales[edit | edit source] =====&lt;br /&gt;
OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don&#039;t actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.&lt;br /&gt;
&lt;br /&gt;
OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player&#039;s rating, the better he is at that particular skill.&lt;br /&gt;
&lt;br /&gt;
* NONE displayed&lt;br /&gt;
* 1 to 5&lt;br /&gt;
* 2 to 8&lt;br /&gt;
* 1 to 10&lt;br /&gt;
* 1 to 20&lt;br /&gt;
* 20 to 80 (in increments of 5)&lt;br /&gt;
* 1 to 100&lt;br /&gt;
&lt;br /&gt;
&#039;NONE displayed&#039; will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Ratings&lt;br /&gt;
|Defines the scale used to view current player ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Player Potential&lt;br /&gt;
|Defines the scale used to view player potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Other Ratings&lt;br /&gt;
|Defines the scale used to view other player ratings (such as speed and baserunning skills).&lt;br /&gt;
|-&lt;br /&gt;
|Show Ratings greater than Max&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Show Potential less than Actual&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player&#039;s potential ratings are lower than their actual ratings. This could be an indicator that the player&#039;s current performance is an anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Talent Ratings&lt;br /&gt;
|Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings relative to leagues&lt;br /&gt;
|By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.&lt;br /&gt;
|-&lt;br /&gt;
|Overall rating based on all players, not position&lt;br /&gt;
|By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Coaching Staff Settings[edit | edit source] =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Use Complete Coaching System&lt;br /&gt;
|If this box is checked, OOTP&#039;s coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. &#039;Coaching&#039; in this case includes other team personnel such as team trainers.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Owner Goals&lt;br /&gt;
|Enables the Owner Goals system, which will have your team&#039;s owner set specific goals for you to accomplish.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Mode&lt;br /&gt;
|By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Facegen Settings[edit | edit source] =====&lt;br /&gt;
OOTP can create fictional pictures for your players and coaches. Fictional faces appear with their team&#039;s cap and jersey, and their logos as well. Faces are divided into several facial types. They can be displayed at multiple angles with multiple backgrounds, and change as players age, change in mood, or even change in weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Players&#039;&#039;&#039; - In the absence of an .fg file for that player, all players in your game will receive fictional player pictures.&lt;br /&gt;
* &#039;&#039;&#039;Major League Players Only&#039;&#039;&#039; - In the absence of an .fg file for that player, only players in the major leagues receive fictional pictures. All other players will not automatically receive fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No players will receive fictional player pictures but players with .fg files in the fg_files folder will load&lt;br /&gt;
|-&lt;br /&gt;
|Create Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Upon Player Creation&#039;&#039;&#039; - Fictional pictures are created at the time players are newly created, such as when an first-year player draft pool is generated.&lt;br /&gt;
* &#039;&#039;&#039;On Demand&#039;&#039;&#039; - Fictional pictures are created automatically whenever required to display the image on-page. For example, when you open a player&#039;s profile, the picture will be generated.&lt;br /&gt;
|-&lt;br /&gt;
|Update Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yearly Only&#039;&#039;&#039; - Pictures are updated on January 1. Updates include changes based on age, weight, or team.&lt;br /&gt;
* &#039;&#039;&#039;On Status Change&#039;&#039;&#039; - Pictures are updated immediately whenever there are changes based on age, weight, team, or mood change.&lt;br /&gt;
|-&lt;br /&gt;
|Coach Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Coaches/Scouts/Managers&#039;&#039;&#039; - All coaches, scouts, and managers will have fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;No Fictional Pictures&#039;&#039;&#039; - No coaches or other personnel will receive fictional pictures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Injury, Fatigue, and Suspensions[edit | edit source] =====&lt;br /&gt;
These options affect how player suspensions, injuries, and fatigue are handled in your universe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enable Injuries&lt;br /&gt;
|When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.&lt;br /&gt;
|-&lt;br /&gt;
|Short Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Long Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Delayed Injury Diagnosis&lt;br /&gt;
|Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to &amp;quot;Occasionally&amp;quot; or &amp;quot;Never.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hide Injury Rating&lt;br /&gt;
|Controls whether or not you can see a player&#039;s Injury History in the Health Status section of the Player Profile or in views.&lt;br /&gt;
|-&lt;br /&gt;
|Position Player Fatigue&lt;br /&gt;
|Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Suspensions&lt;br /&gt;
|When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Frequency&lt;br /&gt;
|Controls the frequency of suspensions when they are enabled. Options range from &amp;quot;very low&amp;quot; to &amp;quot;very high&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
See Suspensions, and Injuries, Fatigue, and Aging for more information.&lt;br /&gt;
&lt;br /&gt;
===== Player Personality Settings[edit | edit source] =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use player personality ratings&lt;br /&gt;
|This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show player personality ratings on profile page&lt;br /&gt;
|If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use player morale system&lt;br /&gt;
|Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use team chemistry system&lt;br /&gt;
|If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.&lt;br /&gt;
|-&lt;br /&gt;
|Show player nicknames&lt;br /&gt;
|Unchecking this box will remove the display of player nicknames from their profile screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Development Settings[edit | edit source] =====&lt;br /&gt;
The Player Development Settings allow you flexibility regarding OOTP&#039;s player model. The first several options in this section are &#039;&#039;modifiers&#039;&#039;. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Batter Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players&#039; hitting skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Batter Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players&#039; pitching skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player&#039;s career; if it&#039;s lowered below 100, the changes will be smaller and the player&#039;s general talent will remain unchanged. The effect will be most noticeable among the most skilled players.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development for Draft-Eligible Players&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they&#039;re playing in a feeder league.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: As a rule, it&#039;s safest to make only small changes in modifiers at first, until you are more certain of the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Delete Players Who Never Reached Majors[edit | edit source] =====&lt;br /&gt;
This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.&lt;br /&gt;
&lt;br /&gt;
===== Don&#039;t Re-Use Player ID&#039;s[edit | edit source] =====&lt;br /&gt;
The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID&#039;s won&#039;t be re-used and instead will continue to be unique to each player.&lt;br /&gt;
&lt;br /&gt;
===== Stats Settings[edit | edit source] =====&lt;br /&gt;
The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Keep career L/R splits&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career left/right splits (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league left/right splits.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career splits (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career fielding stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career fielding stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league career fielding stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career fielding stats (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career postseason stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career postseason stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league postseason stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career postseason stats (lowest disk/memory usage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Financial Settings[edit | edit source] =====&lt;br /&gt;
The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.&lt;br /&gt;
&lt;br /&gt;
The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP&#039;s team financial model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you change the financial coefficient, values such as the &#039;typical salary&#039; values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Auto-Save and Log Options[edit | edit source] =====&lt;br /&gt;
The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game&#039;s history. Depending on what you&#039;re interested in, adjusting these settings can drastically impact the size of your league files.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Save&lt;br /&gt;
|Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.&lt;br /&gt;
|-&lt;br /&gt;
|Save Box Scores from . . .&lt;br /&gt;
|Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Generate Game Recaps for . . .&lt;br /&gt;
|Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Generate WPA Graphs for . . .&lt;br /&gt;
|Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Delay WPA Graph generation&lt;br /&gt;
|Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.&lt;br /&gt;
|-&lt;br /&gt;
|Save Game Logs from . . .&lt;br /&gt;
|Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Save Replays from . . .&lt;br /&gt;
|Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Store Replays in Pitch by Pitch Mode&lt;br /&gt;
|Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.&lt;br /&gt;
|-&lt;br /&gt;
|Generates Highlights for . . .&lt;br /&gt;
|Allows you to choose which teams&#039; games will generate highlights.&lt;br /&gt;
|-&lt;br /&gt;
|Save 3D Movements from . . .&lt;br /&gt;
|Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.&lt;br /&gt;
|-&lt;br /&gt;
|Keep news logs . . .&lt;br /&gt;
|Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep injury logs . . .&lt;br /&gt;
|Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep transaction logs . . .&lt;br /&gt;
|Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Organization/Roster&amp;diff=2147</id>
		<title>OOTP Baseball:Screens and Menus/Team Menu/Organization/Roster</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Team_Menu/Organization/Roster&amp;diff=2147"/>
		<updated>2025-01-11T00:11:58Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* The Info Column */ Added note on streaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Player List&#039;&#039;&#039; screen gives you a complete overview of the selected team&#039;s rosters of players, and is a great place to go when you&#039;re just looking for some general information about players on your team or any other:&lt;br /&gt;
&lt;br /&gt;
The Roster Overview also has one sub-screen, the Minor League Overview.&lt;br /&gt;
[[File:Team roster tab.jpg|center|frameless|700x700px]]&lt;br /&gt;
The bulk of the Roster is displayed in a spreadsheet format. Most columns on this screen can be sorted by clicking on a column heading. Click on any player to view his Player Profile. You can also right-click on any player and see a list of options and actions that pertain to that player. On this page, you can take advantage of OOTP&#039;s Views and Filters, as well as many of the Common Drop-Downs and Common Action Menus. Review those sections to get a better understanding of how to manipulate the data on this screen to suit your needs.&lt;br /&gt;
&lt;br /&gt;
===== Player Color Coding =====&lt;br /&gt;
The color of the player names in the roster and similar player lists changes depending on the player&#039;s fatigue or injury status:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Color&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Fatigue Level&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|White&lt;br /&gt;
|Not fatigued&lt;br /&gt;
|-&lt;br /&gt;
|Yellow&lt;br /&gt;
|Tired&lt;br /&gt;
|-&lt;br /&gt;
|Orange&lt;br /&gt;
|Injured (day-to-day)&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|Injured (out)&lt;br /&gt;
|}&lt;br /&gt;
See Injuries, Fatigue, and Aging for more information about injuries.&lt;br /&gt;
&lt;br /&gt;
===== LISTED drop down menu =====&lt;br /&gt;
If you are looking at the Roster for a parent league team, the &#039;&#039;&#039;Listed&#039;&#039;&#039; drop-down is displayed in the top right corner of the screen. This drop-down allows you to choose which players in your organization are displayed on the Roster. You can choose to view players on the active roster, the secondary roster, or all players in your organization. If your parent league doesn&#039;t have any affiliated leagues, you will also be able to view the reserve roster. If you are looking at the roster for an affiliated team, such as a minor league affiliate, then this drop-down is not available, and you can see only the active roster. (See Roster Rules and Management for more information on rosters.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Even if you have changed the number of players on your&#039;&#039; secondary roster &#039;&#039;in your league configuration, this drop-down will still read &#039;40-Man Roster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== The Info Column =====&lt;br /&gt;
One of the default columns in the data view is called &amp;quot;Inf.&amp;quot; It has small graphics that give player status information. Here are the graphics that can appear, and what they mean:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Graphic&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Red Cross&#039;&#039;&#039;&lt;br /&gt;
|Player is injured (out)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yellow Circle white Cross&#039;&#039;&#039;&lt;br /&gt;
|Player is injured (day-to-day)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two Yellow Bars&#039;&#039;&#039;&lt;br /&gt;
|Player is slightly fatigued&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two Orange bars&#039;&#039;&#039;&lt;br /&gt;
|Player is moderately fatigued&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;One Red Bar&#039;&#039;&#039;&lt;br /&gt;
|Player is exhausted&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame&#039;&#039;&#039;&lt;br /&gt;
|Player is on a hot streak&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Snowflake&#039;&#039;&#039;&lt;br /&gt;
|Player is on a cold streak&lt;br /&gt;
|}&lt;br /&gt;
See Injuries, Fatigue, and Aging for more information about injuries.&lt;br /&gt;
&lt;br /&gt;
Note: The hot streak and cold streak markers indicate both recent performance and that the game engine has altered the player&#039;s ratings slightly to prolong the streak. The alteration is temporary. This allows OOTP streaks to more closely resemble MLB streaks. &lt;br /&gt;
&lt;br /&gt;
===== Action Menu =====&lt;br /&gt;
The &#039;&#039;&#039;Action&#039;&#039;&#039; menu at the bottom of the screen has several options:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Action&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Open Minor League System Report&lt;br /&gt;
|Finally, the Minor League System Report button opens the [[OOTP 25:Screens and Menus/Team Menu/Reports &amp;amp; Info/Reports/Minor League System|Minor League System Report]].&lt;br /&gt;
|-&lt;br /&gt;
|Ask AI to set up complete Organization (or Team), Lineups, etc.&lt;br /&gt;
|Instructs the members of your staff to reconfigure your entire organization (all levels) as they think best. They will change lineups and depth charts, rearrange the pitching staff, and make necessary roster moves. They will not, however, conduct trades. &#039;&#039;&#039;&#039;&#039;Warning!&#039;&#039;&#039;&#039;&#039; You have no chance to confirm this, so be careful.&lt;br /&gt;
|-&lt;br /&gt;
|Ask AI to set up complete Minor League System&lt;br /&gt;
|Instructs your staff to reconfigure just your minor leagues (all levels) in the same manner as above. Your major league team (parent league) will be left unchanged. &#039;&#039;&#039;&#039;&#039;Warning!&#039;&#039;&#039;&#039;&#039; You have no chance to confirm this, so be careful.&lt;br /&gt;
|-&lt;br /&gt;
|Fill team with fictional players (&#039;&#039;&#039;Commissioner only&#039;&#039;&#039;)&lt;br /&gt;
|Automatically generates enough fictional players to fill out the entire roster of the team.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: When you ask your managers to set up your organization, they might place injured players in the lineup. The reason for this is that the manager gives you the best lineup chosen from among all the players on your roster, regardless of their injury status. Then, when a game is auto-simmed, the game makes the decision about how to substitute for injured players. This prevents you from having to remember to redo your lineups every time a player returns from an injury. With the current model, the game will put the injured player back in the lineup as soon as he becomes available again. Of course, if you don&#039;t want to rely on these decisions, you can manually adjust your lineup and depth charts to account for injuries.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2146</id>
		<title>OOTP Baseball:Screens and Menus/Game Menu/Game Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/Game_Menu/Game_Settings&amp;diff=2146"/>
		<updated>2025-01-10T04:48:19Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Scouting Settings[edit | edit source] */ Added info on including stats in scouting making the effective ratings weight different than displayed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:{{SUBPAGENAME}}}}The second tab on the left side of the Create New Game screen displays the &#039;&#039;&#039;Game Settings&#039;&#039;&#039; screen:&lt;br /&gt;
&lt;br /&gt;
This screen sets important global variables for your baseball universe. The settings on this screen affect every league in your world, although they do not affect other saved games. Use the links below to jump directly to a particular set of options:&lt;br /&gt;
&lt;br /&gt;
* Scouting Settings&lt;br /&gt;
* Player Rating Scales&lt;br /&gt;
* Coaching Staff Settings&lt;br /&gt;
* Facegen Settings&lt;br /&gt;
* Player Injury, Fatigue, and Suspensions&lt;br /&gt;
* Player Personality Settings&lt;br /&gt;
* Player Development Settings&lt;br /&gt;
* Retiring Players Settings&lt;br /&gt;
* Stats Settings&lt;br /&gt;
* Financial Settings&lt;br /&gt;
* Player Evaluation AI Settings&lt;br /&gt;
* Trading Settings&lt;br /&gt;
* Other AI Settings&lt;br /&gt;
* Auto-Save &amp;amp; Log Options&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The above links will not work from within the in-game browser. However, they all simply link to sections lower in this page, so just scroll down to find the appropriate section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
OOTP also has some additional global options (&amp;quot;Report Options&amp;quot; and &amp;quot;Global Database Functions&amp;quot;) that are only available after the creation of a game, from the Global Setup screen.&lt;br /&gt;
&lt;br /&gt;
===== Scouting Settings[edit | edit source] =====&lt;br /&gt;
Scouting Settings allows you to change the way the game&#039;s scouting systems operate in your game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use Complete Scouting System&lt;br /&gt;
|If this box is checked, OOTP&#039;s scouting system will be in use. If this box is unchecked the scouting system will not be in play, and all player ratings and potential values you see in the game will be the actual values.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Accuracy&lt;br /&gt;
|This allows you to select how accurate scouts are in your game world. This can be set from very low to very high. There is also an option called &amp;quot;100% accurate.&amp;quot; This option is specifically for use by people who really don&#039;t want to deal with scouting, but still want the game to scout players periodically.&lt;br /&gt;
|-&lt;br /&gt;
|Scouting Report Updates&lt;br /&gt;
|This allows you to determine how often players will try to be re-scouted or updated by your head scout: monthly, bi-monthly, or only at the start and end of the season.&lt;br /&gt;
|-&lt;br /&gt;
|Report History&lt;br /&gt;
|This allows you to determine how many scouting reports are retained for each player: all of them, one per season, or none at all.&lt;br /&gt;
|-&lt;br /&gt;
|Reports of Retired Players&lt;br /&gt;
|This allows you to determine whether or not scouting reports are retained or deleted when the player retires.&lt;br /&gt;
|-&lt;br /&gt;
|Incorporate Stats in Scouting Reports&lt;br /&gt;
|This feature just takes a players stats and if they are doing well, the scout might report the players a bit higher in their ratings. (so if a guy is hitting .350 in the majors or minors, his contact value in the scouting report would tend to be higher). You can choose Yes to enable this feature or No to disable this feature. Choosing &amp;quot;yes&amp;quot; results the effective weightings rate specified in Game Settings - AI Settings - Player Evaluation AI Settings being lower than shown. This is because the rating is diluted by the inclusion of stats if stats don&#039;t match the rating.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Rating Scales[edit | edit source] =====&lt;br /&gt;
OOTP uses a number of ratings to describe the abilities of players and coaches. These rating scales can be changed at any time. They don&#039;t actually change player ratings, just the scale on which they are displayed. Player ratings are defined in more detail in Current Ratings and Potential Ratings, but the numeric range you choose is strictly a matter of preference.&lt;br /&gt;
&lt;br /&gt;
OOTP supports any of the ratings scales listed below. In each numeric scale, the higher a player&#039;s rating, the better he is at that particular skill.&lt;br /&gt;
&lt;br /&gt;
* NONE displayed&lt;br /&gt;
* 1 to 5&lt;br /&gt;
* 2 to 8&lt;br /&gt;
* 1 to 10&lt;br /&gt;
* 1 to 20&lt;br /&gt;
* 20 to 80 (in increments of 5)&lt;br /&gt;
* 1 to 100&lt;br /&gt;
&lt;br /&gt;
&#039;NONE displayed&#039; will prevent ratings from displaying. Even if ratings are not displayed, they still exist and are used by the computer in decision-making. They are simply not visible to the human player. You can change rating scales at any time during a game without adversely affecting your league.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Ratings&lt;br /&gt;
|Defines the scale used to view current player ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Player Potential&lt;br /&gt;
|Defines the scale used to view player potential ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Other Ratings&lt;br /&gt;
|Defines the scale used to view other player ratings (such as speed and baserunning skills).&lt;br /&gt;
|-&lt;br /&gt;
|Show Ratings greater than Max&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, some exceptionally rare players might have ratings above the top end of the defined ratings scale. For example, on a scale of 1-100, there could be players with 120 ratings.&lt;br /&gt;
|-&lt;br /&gt;
|Show Potential less than Actual&lt;br /&gt;
|By default, OOTP limits ratings to the scale defined. However, if this option is enabled, there may be some cases where a player&#039;s potential ratings are lower than their actual ratings. This could be an indicator that the player&#039;s current performance is an anomaly.&lt;br /&gt;
|-&lt;br /&gt;
|Overall/Talent Ratings&lt;br /&gt;
|Scouts in OOTP give each player an overall rating. You can choose not to show these overall ratings, use a 20-80 scale, or use a star-based system. The star-based system displays player ratings from one-half to five stars, in half-star increments. The 20-80 system can be set to either display values only in increments of 5 or all values.&lt;br /&gt;
|-&lt;br /&gt;
|Ratings relative to leagues&lt;br /&gt;
|By default, OOTP ratings are scaled relative to the chosen league, usually the best league in the universe. If this option is disabled, then player ratings will show using their absolute values. If enabled, then ratings will be scaled to the average of the league, so that a player who is a 50 on a 20-80 will be exactly league average.&lt;br /&gt;
|-&lt;br /&gt;
|Overall rating based on all players, not position&lt;br /&gt;
|By default, OOTP overall ratings compare position players to other players at the same position. For example, shortstops are rated relative to all other shortstops. If you select this check box, the game will instead rate all players compared to all players in the entire league, across positions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Coaching Staff Settings[edit | edit source] =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Use Complete Coaching System&lt;br /&gt;
|If this box is checked, OOTP&#039;s coaching/personnel system will be in use. If coaches are turned off, all teams are treated as if they had an average coaching staff. &#039;Coaching&#039; in this case includes other team personnel such as team trainers.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Owner Goals&lt;br /&gt;
|Enables the Owner Goals system, which will have your team&#039;s owner set specific goals for you to accomplish.&lt;br /&gt;
|-&lt;br /&gt;
|Legacy Mode&lt;br /&gt;
|By default, players who play GM-only may hire coaches who will prevent them from being able to set lineups or strategy. If enabled, managers will always allow the GM to set lineups and player strategies (they may still prevent edits to team strategy setting).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Facegen Settings[edit | edit source] =====&lt;br /&gt;
OOTP can create fictional pictures for your players and coaches. Fictional faces appear with their team&#039;s cap and jersey, and their logos as well. Faces are divided into several facial types. They can be displayed at multiple angles with multiple backgrounds, and change as players age, change in mood, or even change in weight.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Player Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Players&#039;&#039;&#039; - In the absence of an .fg file for that player, all players in your game will receive fictional player pictures.&lt;br /&gt;
* &#039;&#039;&#039;Major League Players Only&#039;&#039;&#039; - In the absence of an .fg file for that player, only players in the major leagues receive fictional pictures. All other players will not automatically receive fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;None&#039;&#039;&#039; - No players will receive fictional player pictures but players with .fg files in the fg_files folder will load&lt;br /&gt;
|-&lt;br /&gt;
|Create Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Upon Player Creation&#039;&#039;&#039; - Fictional pictures are created at the time players are newly created, such as when an first-year player draft pool is generated.&lt;br /&gt;
* &#039;&#039;&#039;On Demand&#039;&#039;&#039; - Fictional pictures are created automatically whenever required to display the image on-page. For example, when you open a player&#039;s profile, the picture will be generated.&lt;br /&gt;
|-&lt;br /&gt;
|Update Player Pictures&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Yearly Only&#039;&#039;&#039; - Pictures are updated on January 1. Updates include changes based on age, weight, or team.&lt;br /&gt;
* &#039;&#039;&#039;On Status Change&#039;&#039;&#039; - Pictures are updated immediately whenever there are changes based on age, weight, team, or mood change.&lt;br /&gt;
|-&lt;br /&gt;
|Coach Pictures for&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;All Coaches/Scouts/Managers&#039;&#039;&#039; - All coaches, scouts, and managers will have fictional pictures.&lt;br /&gt;
* &#039;&#039;&#039;No Fictional Pictures&#039;&#039;&#039; - No coaches or other personnel will receive fictional pictures.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Injury, Fatigue, and Suspensions[edit | edit source] =====&lt;br /&gt;
These options affect how player suspensions, injuries, and fatigue are handled in your universe.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Enable Injuries&lt;br /&gt;
|When this box is selected injuries will occur in your league. When it is deselected players will not experience injuries.&lt;br /&gt;
|-&lt;br /&gt;
|Short Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of short-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Long Term Injury Frequency&lt;br /&gt;
|This setting changes the frequency of long-term injuries in your universe. You can select from the range of extremely low (frequency) to Very High (frequency). The default setting is normal for OOTP. Realistic Modern Day MLB is set at high. So be careful with your selection or you may be surprised with just how many injuries a real-life MLB GM faces during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Delayed Injury Diagnosis&lt;br /&gt;
|Delayed Injury Diagnosis means that when a player is injured, the extent and exact nature of the injury will not be readily apparent to GMs. The GM will be informed as soon as the team trainers have a better idea of the injury. This can be set to &amp;quot;Occasionally&amp;quot; or &amp;quot;Never.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hide Injury Rating&lt;br /&gt;
|Controls whether or not you can see a player&#039;s Injury History in the Health Status section of the Player Profile or in views.&lt;br /&gt;
|-&lt;br /&gt;
|Position Player Fatigue&lt;br /&gt;
|Controls how quickly position players become fatigued during the season. The value can be set from None to Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Enable Suspensions&lt;br /&gt;
|When this check box is deselected, no players will experience suspensions due to in-game brawls, etc.&lt;br /&gt;
|-&lt;br /&gt;
|Suspension Frequency&lt;br /&gt;
|Controls the frequency of suspensions when they are enabled. Options range from &amp;quot;very low&amp;quot; to &amp;quot;very high&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
See Suspensions, and Injuries, Fatigue, and Aging for more information.&lt;br /&gt;
&lt;br /&gt;
===== Player Personality Settings[edit | edit source] =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use player personality ratings&lt;br /&gt;
|This checkbox will turn on or off the use of the player personality ratings in OOTP. Players in OOTP have distinct personalities based on a number of personality ratings. See Player Personality for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show player personality ratings on profile page&lt;br /&gt;
|If this option is checked, the game will display these player personalities in the player profile and use them in game decision-making.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use player morale system&lt;br /&gt;
|Players in OOTP have morale, which affects how they play, and of course whether they are interested in signing a contract with your team. If this option is checked, the game will display player morale information and use it in game decision-making. See Player Morale for more information.&lt;br /&gt;
|-&lt;br /&gt;
|Show and use team chemistry system&lt;br /&gt;
|If the team chemistry system is enable, players may have relationships (including personality conflicts) with each other and/or their manager, which may help or hurt the team.&lt;br /&gt;
|-&lt;br /&gt;
|Show player nicknames&lt;br /&gt;
|Unchecking this box will remove the display of player nicknames from their profile screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Player Development Settings[edit | edit source] =====&lt;br /&gt;
The Player Development Settings allow you flexibility regarding OOTP&#039;s player model. The first several options in this section are &#039;&#039;modifiers&#039;&#039;. The default setting of 1.000 for modifiers produces results that are consistent with modern-day baseball. You can change these modifiers to suit your baseball universe. To decrease a modifier, enter a number less than 1. For example, a modifier of .500 should roughly halve the expected results. To increase a modifier, enter a number greater than 1.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Batter Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their hitting skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their hitting skills much later in their careers. A modifier of 1.500 would cause players&#039; hitting skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Batter Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; hitting skills develop. The lower this modifier is set, the more slowly players will develop their hitting skills. So, a modifier of .500 would result in players developing hitting skills at a slower pace. A modifier of 1.500 would cause players to develop hitting skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Aging Speed&lt;br /&gt;
|This modifier affects the speed with which players lose their pitching skills as they age. The lower this modifier is set, the more slowly players will lose their skills as they age. So, a modifier of .500 would result in players maintaining their pitching skills much later in their careers. A modifier of 1.500 would cause players&#039; pitching skills to drop much earlier in their careers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Dev. Speed&lt;br /&gt;
|This modifier affects the speed with which players&#039; pitching skills develop. The lower this modifier is set, the more slowly players will develop their pitching skills. So, a modifier of .500 would result in players developing pitching skills at a slower pace. A modifier of 1.500 would cause players to develop pitching skills at a quicker pace.&lt;br /&gt;
|-&lt;br /&gt;
|Talent Change Randomness&lt;br /&gt;
|This modifier controls how random player talent changes are. If the number is raised above 100, the possible amount of a talent change will have a larger minimum and maximum, leading to more significant changes in talent over the course of a player&#039;s career; if it&#039;s lowered below 100, the changes will be smaller and the player&#039;s general talent will remain unchanged. The effect will be most noticeable among the most skilled players.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season.&lt;br /&gt;
|-&lt;br /&gt;
|Disable Player Development for Draft-Eligible Players&lt;br /&gt;
|Select the Disable Player Development check box if you do not want players who are draft-eligible to develop, unless they&#039;re playing in a feeder league.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: As a rule, it&#039;s safest to make only small changes in modifiers at first, until you are more certain of the effect.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Delete Players Who Never Reached Majors[edit | edit source] =====&lt;br /&gt;
This option allows you to automatically delete players from the game database if they have retired without ever playing in a major league. This can potentially help keep the size of the database file down somewhat, it also helps removes clutter when looking at league history. This option is turned off by default, meaning that all player history is retained forever.&lt;br /&gt;
&lt;br /&gt;
===== Don&#039;t Re-Use Player ID&#039;s[edit | edit source] =====&lt;br /&gt;
The second option allows users to choose if they would like the game to re-use player IDs. This will cause the game to have larger file sizes as player ID&#039;s won&#039;t be re-used and instead will continue to be unique to each player.&lt;br /&gt;
&lt;br /&gt;
===== Stats Settings[edit | edit source] =====&lt;br /&gt;
The settings below will govern whether disk space and memory are used to preserve data regarding L/R splits, career fielding stats, and career postseason stats. These settings have no effect on your gameplay but choosing to not record these could increase your game speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Keep career L/R splits&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career left/right splits (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league left/right splits.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career splits (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career fielding stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career fielding stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league career fielding stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career fielding stats (lowest disk/memory usage).&lt;br /&gt;
|-&lt;br /&gt;
|Keep career postseason stats&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;Keep All&#039;&#039;&#039; - Saves the player&#039;s career postseason stats (highest disk/memory usage).&lt;br /&gt;
* &#039;&#039;&#039;Major League Stats Only&#039;&#039;&#039; - Saves only the player&#039;s major league postseason stats.&lt;br /&gt;
* &#039;&#039;&#039;Keep None&#039;&#039;&#039; - Does not save career postseason stats (lowest disk/memory usage).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Financial Settings[edit | edit source] =====&lt;br /&gt;
The financial coefficient is an easy way to adjust the monetary figures that appear across your entire league. Changing this value will cause a corresponding increase or decrease in financial values throughout your universe. For example, if a player has a $1,000,000 contract, changing the financial coefficient to 1.100 would cause the contract to become a $1,100,000 contract.&lt;br /&gt;
&lt;br /&gt;
The financial coefficient is a strict multiplier. For example, lowering the financial coefficient might lower player salaries, but it would not change the curve of salary distributions. See here for more information on OOTP&#039;s team financial model.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: When you change the financial coefficient, values such as the &#039;typical salary&#039; values in the league setup will change automatically. For example, if your typical coach salary was set to $200,000, and you change the financial coefficient to .500, the typical coach salary would become $100,000. However, you must switch tabs before the changes will become apparent. To make sure you are looking at the most recent information after changing the financial coefficient, click on any tab and then return to the tab that you want to view.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Auto-Save and Log Options[edit | edit source] =====&lt;br /&gt;
The Auto-Save and Log Options section contains a few additional choices for administering your league. These options mainly give you some flexibility in terms of what files OOTP saves over the course of your game&#039;s history. Depending on what you&#039;re interested in, adjusting these settings can drastically impact the size of your league files.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Auto-Save&lt;br /&gt;
|Tells the game how frequently to auto-save the progress in your game. You can choose Once a year, Once a month, Once a week, Daily, or Dynamic. The Dynamic option will allow the game to pick major events and moments to autosave your game therefore allowing you to let the game manage autosaving instead of setting it at a periodic time frame. The time frames given are in-game times, not real-world times.&lt;br /&gt;
|-&lt;br /&gt;
|Save Box Scores from . . .&lt;br /&gt;
|Allows you to choose which box scores will be saved. The more box scores you save, the more space is taken up on your computer. You can choose to save box scores from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Generate Game Recaps for . . .&lt;br /&gt;
|Allows you to choose which game recaps will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Generate WPA Graphs for . . .&lt;br /&gt;
|Allows you to choose which WRA Graphs will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Delay WPA Graph generation&lt;br /&gt;
|Allows you to choose whether or not WPA Graphs will be delayed. If delayed, WPA graphs will only be generated when needed. This will cause replays to be saved for selected games.&lt;br /&gt;
|-&lt;br /&gt;
|Save Game Logs from . . .&lt;br /&gt;
|Allows you to choose which game logs will be saved. The more game logs you save, the more space is taken up on your computer. You can choose to save game logs from all leagues, human leagues, human organizations, human teams, all major leagues, or none. Box scores and game logs are stored and overwritten each season. Each game in your universe is given an ID. For example, the first game on the schedule is game 1. The box scores and game logs for game 1 will be saved until the next season, when game 1 of that season is played. At that time, the old game 1 box score and game log will be overwritten. Therefore, if you want to save all your old box scores and game logs, be sure to back them up at the end of each season, or consider using OOTP&#039;s Almanac.&lt;br /&gt;
|-&lt;br /&gt;
|Save Replays from . . .&lt;br /&gt;
|Allows you to choose which replays will be saved. The more replays you save, the more space is taken up on your computer. You can choose to save replays from All Leagues, All Major Leagues, Human Leagues, Human Organizations, Human Teams, and None.&lt;br /&gt;
|-&lt;br /&gt;
|Store Replays in Pitch by Pitch Mode&lt;br /&gt;
|Allows you to choose how detailed you would like your replays to be. Either yes for pitch-by-pitch or no for one-pitch mode.&lt;br /&gt;
|-&lt;br /&gt;
|Generates Highlights for . . .&lt;br /&gt;
|Allows you to choose which teams&#039; games will generate highlights.&lt;br /&gt;
|-&lt;br /&gt;
|Save 3D Movements from . . .&lt;br /&gt;
|Allows you to choose whether 3D movements are generated in games where either replays or highlights are generated.&lt;br /&gt;
|-&lt;br /&gt;
|Keep news logs . . .&lt;br /&gt;
|Allows you to define whether to discard old news log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding news log files means that you will no longer be able to read news articles from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep injury logs . . .&lt;br /&gt;
|Allows you to define whether to discard old injury log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding injury log files means that you will no longer be able to see injury reports from those years.&lt;br /&gt;
|-&lt;br /&gt;
|Keep transaction logs . . .&lt;br /&gt;
|Allows you to define whether to discard old transaction log files to save disk space. You can choose to keep none, all, or just the logs from the last two or ten years. Discarding transaction log files means that you will no longer be able to view transaction logs from those years.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2138</id>
		<title>OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2138"/>
		<updated>2025-01-09T04:52:29Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Added information on some effects of using precalculated modifiers in non replay saves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The &#039;&#039;&#039;Stats and AI&#039;&#039;&#039; screen is accessed from the Create New Game screen during game creation.&lt;br /&gt;
&lt;br /&gt;
The Stats and AI screen includes some options that allow you finely tune OOTP&#039;s strategy and statistical engines. In general, the settings on this screen are pre-configured for enjoyable game play. We don&#039;t recommend changing these settings unless you have a specific reason to do so. Additionally, since these settings can drastically impact the statistical outcomes in your league, we recommend creating test leagues where appropriate to try out certain settings before you create your final league. This screen is divided into the following sections:&lt;br /&gt;
&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#Import Settings|Import Settings]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#General AI Roster Settings|General AI Roster Settings]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#General Strategic Tendencies|General Strategic Tendencies]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#Historical Modifiers &amp;amp; Totals Options|Historical Modifiers &amp;amp; Totals Options]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#League Totals and Modifiers|League Totals and Modifiers]]&lt;br /&gt;
* [[OOTP Baseball:Screens and Menus/League Menu/League Settings/Stats and AI#Position Modifiers|Position Modifiers]]&lt;br /&gt;
&lt;br /&gt;
===== Import Settings =====&lt;br /&gt;
&#039;&#039;&#039;Import Settings&#039;&#039;&#039; allow you to specify a real-world year on which to base your league. This does not mean that you will have players from the selected year. Rather, OOTP will use this value to automatically adjust a number of different settings to make the baseball experience more similar to that particular year in the real world, including:&lt;br /&gt;
&lt;br /&gt;
* Financial settings (ticket prices, typical salaries, etc.)&lt;br /&gt;
* League strategy settings (how often players bunt, how often closers are used, etc.)&lt;br /&gt;
* Player creation modifiers (how likely are players to hit lots of home runs, etc.)&lt;br /&gt;
&lt;br /&gt;
===== General AI Roster Settings =====&lt;br /&gt;
The &#039;&#039;&#039;General AI Roster Settings&#039;&#039;&#039; enable you to customize the approach the game&#039;s AI will take towards building its roster.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Typical Starting Rotation Size&lt;br /&gt;
|The typical number of pitchers in a starting rotation in this league. Can be set to 3, 4, 5, or 6.&lt;br /&gt;
|-&lt;br /&gt;
|Starting Rotation Mode&lt;br /&gt;
|The typical way in which a manager in this league will choose his next starter.&lt;br /&gt;
|-&lt;br /&gt;
|Allow Starters in Relief&lt;br /&gt;
|Whether or not managers in this league will use members of their starting rotation as relievers when needed.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Relievers (non-DH league)&lt;br /&gt;
|The typical number of relief pitchers carried on the roster by a team in a league where the designated hitter rule is not used.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Position Players (non-DH league)&lt;br /&gt;
|The typical number of non-pitchers carried on the roster by a team in a league where the designated hitter rule is not used.&lt;br /&gt;
|-&lt;br /&gt;
|Total players on roster (non-DH league)&lt;br /&gt;
|The total number of players carried on the roster by a team in a league where the designated hitter rule is not used.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Relievers (DH league)&lt;br /&gt;
|The typical number of relief pitchers carried on the roster by a team in a league where the designated hitter rule is used.&lt;br /&gt;
|-&lt;br /&gt;
|Number of Position Players (DH league)&lt;br /&gt;
|The typical number of non-pitchers carried on the roster by a team in a league where the designated hitter rule is used.&lt;br /&gt;
|-&lt;br /&gt;
|Total players on roster (DH league)&lt;br /&gt;
|The total number of players carried on the roster by a team in a league where the designated hitter rule is used.&lt;br /&gt;
|-&lt;br /&gt;
|Allow Two-Way Players&lt;br /&gt;
|Whether to allow humans or AI team to set players as two-way players. If disabled, the player strategy settings for two-way players will be disabled.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== General Strategic Tendencies =====&lt;br /&gt;
&#039;&#039;&#039;General Strategic Tendencies&#039;&#039;&#039; enable you to customize the &#039;style of baseball&#039; that your league plays. Most options have five settings to choose from: Very Rarely, Rarely, Normal, Often, or Very Often. Exceptions are noted below.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Use of Relievers&lt;br /&gt;
|How frequently the computer will use relief pitchers.&lt;br /&gt;
|-&lt;br /&gt;
|Use of Closers&lt;br /&gt;
|How frequently the computer will use closers.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Stamina&lt;br /&gt;
|A measure of how quickly pitchers tire in your league. Can be set to Very Low, Low, Normal, High, or Very High.&lt;br /&gt;
|-&lt;br /&gt;
|Hook for Starting Pitcher&lt;br /&gt;
|A measure of how soon to relieve a starting pitcher when he runs into trouble.&lt;br /&gt;
|-&lt;br /&gt;
|Hook for Relief Pitcher&lt;br /&gt;
|A measure of how soon to replace a reliever when he runs into trouble.&lt;br /&gt;
|-&lt;br /&gt;
|Use of Relievers&lt;br /&gt;
|The overall frequency with which the AI will bring relief pitchers into the game.&lt;br /&gt;
|-&lt;br /&gt;
|Use of Openers&lt;br /&gt;
|The frequency with which the AI will choose to use the Opener/Closer setup for its pitching rotation.&lt;br /&gt;
|-&lt;br /&gt;
|Pitcher Stamina&lt;br /&gt;
|A league-wide adjustment of how quickly pitchers tend to become fatigued, allowing simulation of eras or leagues where pitcher appearances tended to last much longer or shorter than the historical norm.&lt;br /&gt;
|-&lt;br /&gt;
|Pinch Hit for Pitchers&lt;br /&gt;
|How frequently the computer will pinch hit for pitchers.&lt;br /&gt;
|-&lt;br /&gt;
|Pinch Hit for Position Players&lt;br /&gt;
|How frequently the computer will pinch hit for position players.&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Substitutions&lt;br /&gt;
|How frequently the computer will substitute players late in games to insert players who are better defensively.&lt;br /&gt;
|-&lt;br /&gt;
|Stealing Bases&lt;br /&gt;
|How frequently the computer will attempt to steal bases.&lt;br /&gt;
|-&lt;br /&gt;
|Hit &amp;amp; Run&lt;br /&gt;
|How frequently the computer will attempt a hit &amp;amp; run play.&lt;br /&gt;
|-&lt;br /&gt;
|Bunting&lt;br /&gt;
|How frequently the computer will bunt.&lt;br /&gt;
|-&lt;br /&gt;
|Infield Shifts&lt;br /&gt;
|How frequently the computer will use an infield shift.&lt;br /&gt;
|-&lt;br /&gt;
|Catcher Framing Impact&lt;br /&gt;
|How much of an effect catcher framing will have on pitcher performance. Higher values will increase the effectiveness of catchers at &amp;quot;framing&amp;quot; borderline pitches so they are more likely to be called a strike by the umpire.&lt;br /&gt;
|}&lt;br /&gt;
General strategic tendencies affect the entire league. Similar settings are available at the player or coach level to change the tendencies for individuals one at a time.&lt;br /&gt;
&lt;br /&gt;
===== League Totals and Modifiers =====&lt;br /&gt;
&#039;&#039;&#039;League Totals and Modifiers&#039;&#039;&#039; are the main piece in modifying your league output. While player creation modifiers affect player ratings and potential, league totals and modifiers are used to directly affect the statistical output of a league. This information is most commonly used by historical players who want overall statistical results to match a specific target. They may also be used by players who wish to match a specific era of baseball in their league, even if not playing in a historical league.&lt;br /&gt;
&lt;br /&gt;
OOTP generates a league total for each category, noted in the left column. The league total acts as the basis for the calculation engine. In historical leagues, these are the real league totals from the imported year. In fictional leagues it&#039;s the major league totals from the most recently completed season. The league totals do NOT directly equate to how many of these events you will see in your league! They are simply a basis for calculation, which ensures the ratios of these events remain accurate compared to real life. In a perfectly balanced league, with perfectly balanced other modifiers, you can expect the totals to approach those values.&lt;br /&gt;
&lt;br /&gt;
As a more intuitive alternative, the right column contains &#039;&#039;modifiers&#039;&#039;, with a default setting of 1.000 for most values. These modifiers can be used to adjust the statistical output of your league. For example, if you want 10% more home runs, instead of adjusting the home run &#039;&#039;totals&#039;&#039;, just change the home runs &#039;&#039;modifier&#039;&#039; to 1.100.&lt;br /&gt;
&lt;br /&gt;
One important point to understand about the league totals and modifiers is that, unlike player creation modifiers, league totals &#039;&#039;directly affect the statistical output of the game engine&#039;&#039;. They have no impact at all on player ratings, potential, or player development. Even if you reduce your home run league total modifier to 0.150, your slugger with a 100 Power rating would still have 100 Power, and he would still hit more home runs than other players. But the numbers of home runs across the league overall would be drastically reduced.&lt;br /&gt;
&lt;br /&gt;
It is generally recommended to set the league totals to the desired outputs you wish to see in your league (or select from a pre-set), and then use the other options available depending on how strict you wish to get to those totals.&lt;br /&gt;
&lt;br /&gt;
In Historical Leagues, you may wish to select the &#039;&#039;&#039;Lock League Total Stats&#039;&#039;&#039; checkbox, if you wish the league totals to not update as you advance through seasons. Thus, if you wish to create a league that will always maintain 1980 stat levels, you may select 1980 in the dropdown and then lock the totals.&lt;br /&gt;
&lt;br /&gt;
===== Prior Version Functionality =====&lt;br /&gt;
Prior to OOTP 25, adjusting league totals worked counter-intuitively. The results in your league are &#039;&#039;inversely&#039;&#039; related to the league totals. In other words, if you increase the triples total from 1,000 to 2,000, it would actually result in FEWER triples in your league! The league totals indicated what an average player was expected to hit, and so when a value was increased, that was equivalent to changing what an average player did. We do not recommend adjusting your league totals directly unless you&#039;re just messing around, or you are experienced in working with our league totals!&lt;br /&gt;
&lt;br /&gt;
===== Accuracy Settings =====&lt;br /&gt;
&#039;&#039;&#039;Accuracy Settings&#039;&#039;&#039; give you further flexibility in controlling the statistical output of your league. There are multiple options available, depending on which level of accuracy you wish to maintain. Each option is described further in-game, when hovering the mouse over the option as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Auto-Calc of Modifiers&#039;&#039;&#039;: For the highest fidelity towards the league totals, this box may be selected. In this instance, the league will be simmed on opening day, and the league modifiers will be adjusted to ensure that the overall league totals should come out accurately. This will ensure the highest level of accuracy to the totals, but it will also hide outliers. For example, if the league has an influx of power hitters, the auto-calc may aggressively lower the HR modifier to ensure the league totals come out accurately. This functionality may also be run manually with the &#039;&#039;&#039;Auto-Calc Modifiers&#039;&#039;&#039; button, which appears above the league totals section. If you are not using the automatic auto-calc, you may wish to periodically run the option manually to at least ensure your league totals don&#039;t deviate too much.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use Pre-Calculated Modifiers&#039;&#039;&#039;: This setting will load in modifiers that have been calculated for each historical season. These may help give some slight adjustments to the general totals based on certain characteristics of the year. Generally speaking, this may not necessarily increase the overall accuracy beyond simply leaving the modifiers at the default, but in some cases it may help.&lt;br /&gt;
&lt;br /&gt;
In a non-replay league with historical players but talent that varies from historical, player output will be closer to what would be expected by their ratings while overall league totals will not be as close. Talent among the high use players varies in such leagues for many reasons. Some are non historical starting lineups, presence of players who retired historically but not in the save, absence of players who were injured in the save but not historically, use of three year or five year rating basis rather than one year, Development set to on, and Talent Change Randomness set to on.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automatically Control In-Game Engine&#039;&#039;&#039;: This option is recommended most for minor leagues, or for leagues with extreme player talent levels. In this setup, the modifiers themselves are not used to control the statistical output, but player ratings themselves are adjusted to balance out the league totals. This should generally moderate extreme outlier scenarios (for example, in very low level leagues, the talent needed for someone to otherwise appear Ruthian may not be that extreme). It is also recommended for minors or feeder leagues as they tend to change talent levels. If the league gets an in-flux of talent mid-season, controlling the in-game engine will more readily react to that, while the auto-calc is not run mid-season and will not adjust to the changes.&lt;br /&gt;
&lt;br /&gt;
Which option, if any, to use will depend on your level of fidelity to the totals you wish. If you want the most accurate league totals, using either auto-calc or controlling the engine will generally give the most accurate totals. But both will adjust the league output fairly aggressively to those totals, and thus you will lose some variation. The default modern game engine does not select any options, as the statistical output is calibrated to avoid &amp;quot;runaway&amp;quot; totals. In some scenarios, though, the player creation and player development engines may cause the overall league talent levels to change drastically over time. In those scenarios, it can be valuable to periodically &amp;quot;reset&amp;quot; the league totals or modifiers with an auto-calc run (or adjusting manually) to maintain balance.&lt;br /&gt;
&lt;br /&gt;
===== Other Statistical Modifiers =====&lt;br /&gt;
These options give more control over other game engine situations, along with the high-level league totals. Some of these values will change when the auto-calc is selected. Most options are described further when you mouse over the option. Do note that the default value for many of these options is not necessarily 1.000. They will vary slightly depending on how the game engine is calibrated. &lt;br /&gt;
&lt;br /&gt;
===== Position Modifiers =====&lt;br /&gt;
&#039;&#039;&#039;Position Modifiers&#039;&#039;&#039; affect the defensive aspect of the game. By adjusting these modifiers, you can alter the impact of different positions on your league, defensively. Each position has a range and error component. Increasing the Range modifier will increase the range of players at that position, putting them in a position to make more plays. Increasing the Error component increases the number of errors at that position, causing a decrease in fielding percentage. As usual, all values are relative to modern day professional baseball.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2137</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2137"/>
		<updated>2025-01-09T04:32:15Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Historical Players With Recalc */ Added &amp;quot;IMPORTANT&amp;quot; to players not learning new positions with historical lineups and information on category changes such as with Robin Yount.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Each player in OOTP has a single &#039;&#039;&#039;assigned position&#039;&#039;&#039; that is displayed on the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]], on player lists that show player positions, and in various reports.&lt;br /&gt;
&lt;br /&gt;
A player can only have one assigned position at a time. Think of it as where the organization plans to play him. However, the assigned position has no impact on where a player actually has to &#039;&#039;play&#039;&#039;. You could place a pitcher in left field or a third baseman at first base, if you so desired. The assigned position is just a way of labeling the player for easy reference.&lt;br /&gt;
&lt;br /&gt;
===== Changing a Player&#039;s Assigned Position =====&lt;br /&gt;
You can change a player&#039;s assigned position by using the &#039;&#039;&#039;Set Position To...&#039;&#039;&#039; action menu that is available at the bottom of every screen in the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]]. [[OOTP Baseball:Important Game Concepts/The Human Manager Model/Commissioners|Commissioners]] can also change player positions through the [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors|Player Editor]].&lt;br /&gt;
&lt;br /&gt;
===== Player Ratings at Multiple Positions =====&lt;br /&gt;
As described in the Defensive Ratings section, players receive a numeric rating at any position they are qualified to play. A single player may have ratings at one, three, or even nine positions. So, a player&#039;s assigned position isn&#039;t necessarily the only position he can play. In fact, it may not even be his &#039;&#039;best&#039;&#039; position. For example, you might have a good third baseman who plays an average shortstop, but you also have an All-Star third baseman. So, you have the All-Star play third, while the first player plays short. In this case, his assigned position could be 3B OR SS - it doesn&#039;t really matter which. Player ratings at each position can be seen on the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]], the Ratings page, or in any player list using the Position Ratings view.&lt;br /&gt;
&lt;br /&gt;
In the example above, the player is an outstanding first baseman and a fair second baseman. Because he has ratings at these positions, he can play any of those positions without suffering any undue penalties. This player might have an assigned position of first base, but he could well be your best second baseman, too!&lt;br /&gt;
&lt;br /&gt;
===== Playing out of Position =====&lt;br /&gt;
Even if your player does not have a rating at a position, you can still play him at any position in a game. Just place him wherever you would like in your lineup or depth chart. You could even place a second baseman in your pitching rotation, although he&#039;s not likely to do well. However, a player who is not rated at a position is well below average in his ability at that position, and is likely to have poor range and make frequent errors.&lt;br /&gt;
&lt;br /&gt;
===== Learning New Positions =====&lt;br /&gt;
Players learn new positions through practice. The best way to accomplish this is by having them play in a new position. Players learn more quickly when they play regularly in the minor leagues, or in spring training. The more a player plays at a certain position, the more he improves. After he has acquired a certain amount of experience at a position, he will be given a position rating that will display on his profile.&lt;br /&gt;
OOTP follows the concept of the &amp;quot;defensive spectrum.&amp;quot; The defensive spectrum is as follows: DH - 1B - LF - RF - 3B - CF - 2B - SS. Generally speaking, the further to the right, the harder the position is to play and the harder it will be to convert a player to that position. Position players can learn to play catcher, but it often takes a very long time, and they typically don&#039;t make very good ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: A player may lose experience over time if he does not play a position for many years. He may also lose a rating at a position if one of the component skills drops below a certain value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Historical Players With Recalc ====&lt;br /&gt;
Historical players are rated for positions they played historically during the selected rating period. Position ratings are based on the amount of experience at the position and the basic skills (Range, Arm, etc.) of the category of the position (Catcher, Infield, Outfield).&lt;br /&gt;
&lt;br /&gt;
A player may gain a rating at a position in the same category at a position he didn&#039;t play historically by gaining experience at the position. Spring training is a good time to teach players new positions. IMPORTANT: If playing with historical lineups enabled, players will not gain experience at new positions.&lt;br /&gt;
&lt;br /&gt;
Players who changed categories in real life lose their rating in their old category and gain a rating in their new category at the historic time. An example is Robin Yount who switched from SS to CF.&lt;br /&gt;
===== Pitching Roles =====&lt;br /&gt;
In addition to a position, pitchers also have a &#039;&#039;&#039;role&#039;&#039;&#039;, which can be set to one of three values: starting pitcher (SP), middle reliever (MR), or closer (CL). Just as with assigned positions, pitcher roles do not affect a pitcher&#039;s ability. (As mentioned in [[OOTP Baseball:Important Game Concepts/The Player Model/Baseball Ratings/Pitching Ratings|Pitching Ratings]], relief pitchers gain a small bonus to stuff.) However, some pitchers might be better in certain roles. For example, pitchers with very low Stamina or few effective pitches make poor starting pitchers. Roles also play a part in how the computer managers make decisions. For example, the computer is unlikely to place a closer in a starting spot.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no reason you can&#039;t put a MR into your starting rotation. However, note that news articles involving pitchers will use the pitcher&#039;s role to decide what kind of information to present. News articles about starters are likely to include wins and losses, for example, while news articles about closers are likely to mention saves.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/Tools,_Functions,_and_Editors/League_Functions/Roster_Functions&amp;diff=2133</id>
		<title>OOTP Baseball talk:Important Game Concepts/Tools, Functions, and Editors/League Functions/Roster Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/Tools,_Functions,_and_Editors/League_Functions/Roster_Functions&amp;diff=2133"/>
		<updated>2025-01-08T17:54:38Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;---Brad K&lt;br /&gt;
&lt;br /&gt;
Hello Twins.&lt;br /&gt;
&lt;br /&gt;
I have returned from vacation of almost a week to find that nothing has been done with any of my contributions. Even this one, simply changing &amp;quot;personal&amp;quot; to &amp;quot;personnel&amp;quot; has not been approved. Also I have made several requests to discuss issues and none have any response.&lt;br /&gt;
&lt;br /&gt;
Is there a message here? Do you want me to stop posting to the Wiki? &lt;br /&gt;
&lt;br /&gt;
---Brad K&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Twins, are you going to answer this question? [[User:Brad K|Brad K]] ([[User talk:Brad K|talk]]) 17:54, 8 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/Tools,_Functions,_and_Editors/League_Functions/Roster_Functions&amp;diff=2125</id>
		<title>OOTP Baseball talk:Important Game Concepts/Tools, Functions, and Editors/League Functions/Roster Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/Tools,_Functions,_and_Editors/League_Functions/Roster_Functions&amp;diff=2125"/>
		<updated>2025-01-04T16:27:08Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Question concerning participation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;---Brad K&lt;br /&gt;
&lt;br /&gt;
Hello Twins.&lt;br /&gt;
&lt;br /&gt;
I have returned from vacation of almost a week to find that nothing has been done with any of my contributions. Even this one, simply changing &amp;quot;personal&amp;quot; to &amp;quot;personnel&amp;quot; has not been approved. Also I have made several requests to discuss issues and none have any response.&lt;br /&gt;
&lt;br /&gt;
Is there a message here? Do you want me to stop posting to the Wiki? &lt;br /&gt;
&lt;br /&gt;
---Brad K&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2119</id>
		<title>OOTP Baseball talk:Screens and Menus/League Menu/League Settings/Stats and AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2119"/>
		<updated>2024-12-28T16:04:20Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Outline of proposed changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some of the information in this section is redundant and could be removed without harm. For example, the meaning of &amp;quot;Typical Starting Rotation Size&amp;quot;	is evident and &amp;quot;The typical number of pitchers in a starting rotation in this league. Can be set to 3, 4, 5, or 6&amp;quot; adds nothing. Most of the information in the boxes, perhaps all, is unnecessary.&lt;br /&gt;
&lt;br /&gt;
What would be helpful is amplification of what is not evident. For example, there is no need to enter a year under &amp;quot;Import Settings&amp;quot; if the year desired is shown in &amp;quot;Historical Year&amp;quot; above. &amp;quot;Allow two-way players&amp;quot; affects how computer managers use players. It has nothing to do with how a human manager uses his players. This should be explained.&lt;br /&gt;
&lt;br /&gt;
There is no comment about using pre-calc modifiers rather than auto calc modifiers. This is a complicated issue and the ramifications are not necessarily evident.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m posting here rather than editing the page because extensive changes are needed and this degree of change is best implemented through collaboration.&lt;br /&gt;
&lt;br /&gt;
This is a wiki, the base part is pretty much a base manual, if you want to add extra stuff, that you think will help then you can delete all of this and put everything you think is needed here. Just the basic stuff is to be on the main pages not in detail stuff or stuff that you have figured out. That all belongs in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where would the detail stuff on this subject go?&lt;br /&gt;
&lt;br /&gt;
Y&amp;quot;know, stuff we have figured out... that&#039;s what this document is about. There is no longer an official source of information. --- Brad K&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Brad K ---  I propose removing everything on the page that describes functions where the in game menus make it obvious what the functions do. That means remove everything except the categories listed below.&lt;br /&gt;
&lt;br /&gt;
IMPORT SETTING&lt;br /&gt;
&lt;br /&gt;
Select Year&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GENERAL AI ROSTER SETTINGS&lt;br /&gt;
&lt;br /&gt;
Two Way Players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ACCURACY SETTINGS&lt;br /&gt;
&lt;br /&gt;
Auto-Calc Of Modifiers&lt;br /&gt;
&lt;br /&gt;
Pre-Calculated Modifiers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The three above need expanded explanation far beyond what is the in existing document which are mostly just paraphrases of the name of the section. Also an expanded explanation of the Control Game Engine function is needed. However I cannot do that as I have never used that feature. Twins, if you have used it perhaps you could write that section. If not then is there anyone here who can write it? &lt;br /&gt;
&lt;br /&gt;
--- Brad K&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools,_Functions,_and_Editors/League_Functions/Roster_Functions&amp;diff=2118</id>
		<title>OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors/League Functions/Roster Functions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/Tools,_Functions,_and_Editors/League_Functions/Roster_Functions&amp;diff=2118"/>
		<updated>2024-12-28T13:29:39Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Changed &amp;quot;personal&amp;quot; to &amp;quot;personnel&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The following functions can be found in the &#039;&#039;&#039;Roster Functions&#039;&#039;&#039; section of the League Functions page:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Option&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Run computer manager on all teams&lt;br /&gt;
|Asks the computer to review all teams in the league and make any roster changes it feels are necessary. You could use this, for example, if you have made changes to a computer&#039;s team, and would like to revert those changes.&lt;br /&gt;
|-&lt;br /&gt;
|Clear Rosters&lt;br /&gt;
|Clears all rosters in this league and dumps players into the free agent pool.&lt;br /&gt;
|-&lt;br /&gt;
|Fill Teams with Fictional Players&lt;br /&gt;
|Fills up all teams in this league with generated fictional players up to the roster limit.&lt;br /&gt;
|-&lt;br /&gt;
|Release all coaches &amp;amp; Scouts&lt;br /&gt;
|Releases all team personnel of this league and dumps them into the personnel free agent pool.&lt;br /&gt;
|-&lt;br /&gt;
|Fill Teams with Fictional Coaches / Scouts&lt;br /&gt;
|Fills up all teams with generated fictional coaches / scouts.&lt;br /&gt;
|-&lt;br /&gt;
|Set all teams to NOT allow AI roster changes&lt;br /&gt;
|Prevents the AI from making any roster changes to any teams in the selected league and any affiliated leagues. This is typically only used by players who wish to control every aspect of every team throughout their leagues.&lt;br /&gt;
|-&lt;br /&gt;
|Set all computer teams to allow AI roster changes.&lt;br /&gt;
|Restores the ability of the AI to control non-human teams.&lt;br /&gt;
|-&lt;br /&gt;
|Set all teams to being controlled by (You)&lt;br /&gt;
|Puts the currently active manager identity in charge of all teams in the selected league and any affiliated leagues. This is useful when you want no AI moves at all, and want the game to act as if you were managing every single team.&lt;br /&gt;
|-&lt;br /&gt;
|Set all teams to AI-Control, Fire Human managers&lt;br /&gt;
|This sets all teams back to being AI-owned and controlled.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Roster functions affect the currently selected league, AND any affiliated minor leagues if the currently selected league is a parent league! Make sure that the league you wish to change is listed as the &amp;quot;Selected League&amp;quot; under the tabs at the top of the page!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2117</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2117"/>
		<updated>2024-12-28T12:48:29Z</updated>

		<summary type="html">&lt;p&gt;Brad K: added poster ID&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year with development on. Please recall that &amp;quot;forever&amp;quot; this was the default setting for historical games.&lt;br /&gt;
&lt;br /&gt;
I tested this with development off. Three year recalc. CF ratings started at 0. Full season at position resulted in rating of 9 (1-20 scale). Jan 2 following year rating stayed at 9. What I wrote is correct for recalc with and without dev.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-04-12 17-05-26.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-10-13 17-10-29.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1965-01-02 17-13-18.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I tested one year recalc no dev one year fielding. The end of season CF rating is retained for opening day the next year. Are there any other combinations I should test?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why doesn&#039;t the wiki identify who posts to talk? This I believe I&#039;m communicating with twins but how would someone else coming into this discussion know who was involved? It might even be they couldn&#039;t immediately discern when a person&#039;s post stopped and another person&#039;s post begins. I hope this is due to a software setting that can be changed, not due to an error in the software. ---- Brad K.&lt;br /&gt;
&lt;br /&gt;
Then explain what you found out here. Delete everything else and explain your findings here, as that&#039;s what the discussion section is for. The main part of the wiki is for the basic info. For more in detailed info and things users find out, goes in here. Just like something someone else changed started going into detail of how hitting works, that&#039;s not for the main wiki, but for this section. So please, delete everything here and post your findings in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what more there is to explain. With recalc on and develpoment either on or off, players can trained to play positions in the same category (IF, OF, C) as their rated position. Despite what is stated in the paragraph about the defensive spectrum, they cannot be trained to play positions in easier positions that are in categories they didn&#039;t play real life during the rating period. They don&#039;t lose ratings in learned positions every time they&#039;re recalced.&lt;br /&gt;
&lt;br /&gt;
In my current save Dick McAuliffe has a rating in 1970 at SS, a position he didn&#039;t play historically after I believe 1964. The computer manager played Carl Yaztrzemski and Tony Oliva in CF for a number of years. Do you want me to post screen shots? --- Brad K&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2116</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2116"/>
		<updated>2024-12-28T12:47:49Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Addition information with question of whether to post documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year with development on. Please recall that &amp;quot;forever&amp;quot; this was the default setting for historical games.&lt;br /&gt;
&lt;br /&gt;
I tested this with development off. Three year recalc. CF ratings started at 0. Full season at position resulted in rating of 9 (1-20 scale). Jan 2 following year rating stayed at 9. What I wrote is correct for recalc with and without dev.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-04-12 17-05-26.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-10-13 17-10-29.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1965-01-02 17-13-18.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I tested one year recalc no dev one year fielding. The end of season CF rating is retained for opening day the next year. Are there any other combinations I should test?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why doesn&#039;t the wiki identify who posts to talk? This I believe I&#039;m communicating with twins but how would someone else coming into this discussion know who was involved? It might even be they couldn&#039;t immediately discern when a person&#039;s post stopped and another person&#039;s post begins. I hope this is due to a software setting that can be changed, not due to an error in the software. ---- Brad K.&lt;br /&gt;
&lt;br /&gt;
Then explain what you found out here. Delete everything else and explain your findings here, as that&#039;s what the discussion section is for. The main part of the wiki is for the basic info. For more in detailed info and things users find out, goes in here. Just like something someone else changed started going into detail of how hitting works, that&#039;s not for the main wiki, but for this section. So please, delete everything here and post your findings in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don&#039;t know what more there is to explain. With recalc on and develpoment either on or off, players can trained to play positions in the same category (IF, OF, C) as their rated position. Despite what is stated in the paragraph about the defensive spectrum, they cannot be trained to play positions in easier positions that are in categories they didn&#039;t play real life during the rating period. They don&#039;t lose ratings in learned positions every time they&#039;re recalced.&lt;br /&gt;
&lt;br /&gt;
In my current save Dick McAuliffe has a rating in 1970 at SS, a position he didn&#039;t play historically after I believe 1964. The computer manager played Carl Yaztrzemski and Tony Oliva in CF for a number of years. Do you want me to post screen shots?&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2113</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2113"/>
		<updated>2024-12-27T15:04:26Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Question about lack of attribution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year with development on. Please recall that &amp;quot;forever&amp;quot; this was the default setting for historical games.&lt;br /&gt;
&lt;br /&gt;
I tested this with development off. Three year recalc. CF ratings started at 0. Full season at position resulted in rating of 9 (1-20 scale). Jan 2 following year rating stayed at 9. What I wrote is correct for recalc with and without dev.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-04-12 17-05-26.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-10-13 17-10-29.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1965-01-02 17-13-18.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I tested one year recalc no dev one year fielding. The end of season CF rating is retained for opening day the next year. Are there any other combinations I should test?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why doesn&#039;t the wiki identify who posts to talk? This I believe I&#039;m communicating with twins but how would someone else coming into this discussion know who was involved? It might even be they couldn&#039;t immediately discern when a person&#039;s post stopped and another person&#039;s post begins. I hope this is due to a software setting that can be changed, not due to an error in the software. ---- Brad K.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2112</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2112"/>
		<updated>2024-12-27T04:57:24Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Info on additional test.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year with development on. Please recall that &amp;quot;forever&amp;quot; this was the default setting for historical games.&lt;br /&gt;
&lt;br /&gt;
I tested this with development off. Three year recalc. CF ratings started at 0. Full season at position resulted in rating of 9 (1-20 scale). Jan 2 following year rating stayed at 9. What I wrote is correct for recalc with and without dev.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-04-12 17-05-26.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-10-13 17-10-29.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1965-01-02 17-13-18.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I tested one year recalc no dev one year fielding. The end of season CF rating is retained for opening day the next year. Are there any other combinations I should test?&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2111</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2111"/>
		<updated>2024-12-26T22:24:46Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Added links to screen shots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year with development on. Please recall that &amp;quot;forever&amp;quot; this was the default setting for historical games.&lt;br /&gt;
&lt;br /&gt;
I tested this with development off. Three year recalc. CF ratings started at 0. Full season at position resulted in rating of 9 (1-20 scale). Jan 2 following year rating stayed at 9. What I wrote is correct for recalc with and without dev.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-04-12 17-05-26.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1964-10-13 17-10-29.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[:File:1964 test no development 1965-01-02 17-13-18.jpg]]&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:1964_test_no_development_1965-01-02_17-13-18.jpg&amp;diff=2110</id>
		<title>File:1964 test no development 1965-01-02 17-13-18.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:1964_test_no_development_1965-01-02_17-13-18.jpg&amp;diff=2110"/>
		<updated>2024-12-26T22:20:48Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:1964_test_no_development_1964-10-13_17-10-29.jpg&amp;diff=2109</id>
		<title>File:1964 test no development 1964-10-13 17-10-29.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:1964_test_no_development_1964-10-13_17-10-29.jpg&amp;diff=2109"/>
		<updated>2024-12-26T22:20:12Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=File:1964_test_no_development_1964-04-12_17-05-26.jpg&amp;diff=2108</id>
		<title>File:1964 test no development 1964-04-12 17-05-26.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=File:1964_test_no_development_1964-04-12_17-05-26.jpg&amp;diff=2108"/>
		<updated>2024-12-26T22:19:44Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2107</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2107"/>
		<updated>2024-12-26T22:18:33Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Information on test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year with development on. Please recall that &amp;quot;forever&amp;quot; this was the default setting for historical games.&lt;br /&gt;
&lt;br /&gt;
I tested this with development off. Three year recalc. CF ratings started at 0. Full season at position resulted in rating of 9 (1-20 scale). Jan 2 following year rating stayed at 9. What I wrote is correct for recalc with and without dev.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2106</id>
		<title>OOTP Baseball talk:Screens and Menus/League Menu/League Settings/Stats and AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2106"/>
		<updated>2024-12-26T21:54:32Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some of the information in this section is redundant and could be removed without harm. For example, the meaning of &amp;quot;Typical Starting Rotation Size&amp;quot;	is evident and &amp;quot;The typical number of pitchers in a starting rotation in this league. Can be set to 3, 4, 5, or 6&amp;quot; adds nothing. Most of the information in the boxes, perhaps all, is unnecessary.&lt;br /&gt;
&lt;br /&gt;
What would be helpful is amplification of what is not evident. For example, there is no need to enter a year under &amp;quot;Import Settings&amp;quot; if the year desired is shown in &amp;quot;Historical Year&amp;quot; above. &amp;quot;Allow two-way players&amp;quot; affects how computer managers use players. It has nothing to do with how a human manager uses his players. This should be explained.&lt;br /&gt;
&lt;br /&gt;
There is no comment about using pre-calc modifiers rather than auto calc modifiers. This is a complicated issue and the ramifications are not necessarily evident.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m posting here rather than editing the page because extensive changes are needed and this degree of change is best implemented through collaboration.&lt;br /&gt;
&lt;br /&gt;
This is a wiki, the base part is pretty much a base manual, if you want to add extra stuff, that you think will help then you can delete all of this and put everything you think is needed here. Just the basic stuff is to be on the main pages not in detail stuff or stuff that you have figured out. That all belongs in this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Where would the detail stuff on this subject go?&lt;br /&gt;
&lt;br /&gt;
Y&amp;quot;know, stuff we have figured out... that&#039;s what this document is about. There is no longer an official source of information.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2105</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2105"/>
		<updated>2024-12-26T21:20:39Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year with development on. Please recall that &amp;quot;forever&amp;quot; this was the default setting for historical games.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2104</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2104"/>
		<updated>2024-12-26T21:19:27Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Additional information on observations of how the game works.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. My setting when this happened was 3 year recalc and fielding on 3 year.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2103</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2103"/>
		<updated>2024-12-26T21:18:23Z</updated>

		<summary type="html">&lt;p&gt;Brad K: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;br /&gt;
&lt;br /&gt;
Yes, there error is, each time the player is recalculated, anything not on that players datapoint in the database, will be reset. So, if the player only played LF but you trained them into CF, that next off-season CF will be removed because they did not know CF in that given year. Now this DOES work if you are using the development engine only, but each season, 3 years or 5 years (Depending on your recalc settings) anything that the player did not know in real life, will be removed, so that is why I removed that part from the Wiki, because it is not how recalc and position ratings work. Same with any development that happens (If the development engine is being used in conjunction to recalc) as soon as the players are recalculated in the off-season, all increases or decreases in the players ratings are reset to the recalc datapoint in the database.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That&#039;s not my experience. Several times I have trained Roberto Clemente to play CF and he retained his ratings for a number of years. He only declined at the position when his basic ratings for range, error, etc declined. Please check this and then reinstate me edits. Thank you.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2090</id>
		<title>OOTP Baseball talk:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2090"/>
		<updated>2024-12-24T10:34:06Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Question about previous submission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don&#039;t see the information I submitted earlier concerning learning defensive positions in games with historical players and recalc. If it is thought there are errors in what I wrote, let&#039;s discuss so I can correct them.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2089</id>
		<title>OOTP Baseball talk:Screens and Menus/League Menu/League Settings/Stats and AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball_talk:Screens_and_Menus/League_Menu/League_Settings/Stats_and_AI&amp;diff=2089"/>
		<updated>2024-12-24T10:22:08Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Collaboration needed for extensive changes on this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some of the information in this section is redundant and could be removed without harm. For example, the meaning of &amp;quot;Typical Starting Rotation Size&amp;quot;	is evident and &amp;quot;The typical number of pitchers in a starting rotation in this league. Can be set to 3, 4, 5, or 6&amp;quot; adds nothing. Most of the information in the boxes, perhaps all, is unnecessary.&lt;br /&gt;
&lt;br /&gt;
What would be helpful is amplification of what is not evident. For example, there is no need to enter a year under &amp;quot;Import Settings&amp;quot; if the year desired is shown in &amp;quot;Historical Year&amp;quot; above. &amp;quot;Allow two-way players&amp;quot; affects how computer managers use players. It has nothing to do with how a human manager uses his players. This should be explained.&lt;br /&gt;
&lt;br /&gt;
There is no comment about using pre-calc modifiers rather than auto calc modifiers. This is a complicated issue and the ramifications are not necessarily evident.&lt;br /&gt;
&lt;br /&gt;
Anyway, I&#039;m posting here rather than editing the page because extensive changes are needed and this degree of change is best implemented through collaboration.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/The_Role_of_a_Human_Manager&amp;diff=2087</id>
		<title>OOTP Baseball:Important Game Concepts/The Human Manager Model/The Role of a Human Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/The_Role_of_a_Human_Manager&amp;diff=2087"/>
		<updated>2024-12-23T03:26:18Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Added information on human manager salary. It was stated in another section (removed in a prior yet to be approved edit) that human managers do not receive a salary. This is not correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The role of a human manager in OOTP is a little bit different than in real life. In real life, teams typically have a &#039;&#039;general manager&#039;&#039;, who is responsible for front-office decisions like player signings and roster moves, and a &#039;&#039;manager&#039;&#039;, who is responsible for the day-to-day management of the team, such as setting lineups, managing games, and so on. By default, the responsibilities of an OOTP manager include &#039;&#039;both&#039;&#039; of these sets of responsibilities. In effect, they are general managers and managers rolled into one. In addition, if you&#039;re the human manager of a team with affiliated minor leagues, you&#039;re the manager of &#039;&#039;those&#039;&#039; teams too!&lt;br /&gt;
&lt;br /&gt;
Human managers also have some ability to edit information for their teams and players. They can edit team logos and colors, change player positions and uniform numbers, adjust fictional player pictures, and so on. Managers in solo leagues also have the ability to edit the setup and league configuration of their games. However, they cannot edit player ratings, ballpark information, etc.&lt;br /&gt;
&lt;br /&gt;
In OOTP you can also choose to manage an affiliated team, for example a Single-A team. This is described in detail in Managing in the Minors.&lt;br /&gt;
&lt;br /&gt;
Like computer managers, the computer owner gives human managers a salary based on evaluation of the manager&#039;s experience and achievements. The salary starts out low and can increase over time. While computer scouts, coaches, etc, negotiate with a human GM over salary, a human manager cannot negotiate with the computer owner over his salary.&lt;br /&gt;
&lt;br /&gt;
There is an additional role in OOTP called the Commissioner. Acting as the commissioner gives you additional powers.&lt;br /&gt;
&lt;br /&gt;
===== Differences between Human and AI Managers =====&lt;br /&gt;
There are a few additional differences between human managers and computer managers in OOTP:&lt;br /&gt;
&lt;br /&gt;
* Human managers do not die or retire.&lt;br /&gt;
* Human managers can be set to not be subject to owner goals.&lt;br /&gt;
* Human managers can be set so they cannot be fired.&lt;br /&gt;
&lt;br /&gt;
===== Administering Human Managers =====&lt;br /&gt;
A game can have numerous human managers, each in charge of a different team. Most solo games have just one human manager, while most online leagues have many. However, only one human manager can be controlling the game at any given time. Think of this like a computer login account. Only one user can be logged in at once. You can control which human manager is &amp;quot;logged in&amp;quot; using the Select Human Manager option in the OOTP menu. Human managers can be administered in the Add/Edit Human Managers page.&lt;br /&gt;
&lt;br /&gt;
===== Customizing your Role =====&lt;br /&gt;
Some players don&#039;t want all of the responsibility that comes with an OOTP human manager by default. Luckily, OOTP has many options that allow you to customize your management role. In particular, the Manager Optionsscreenallows you to delegate much of your authority to your staff on a temporary or permanent basis.&lt;br /&gt;
This means that if you just want to be a general manager and not worry about the day-to-day management, you can do it. If you just want to be a manager and not worry about general management, you can do that, too!&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/The_Role_of_a_Human_Manager&amp;diff=2081</id>
		<title>OOTP Baseball:Important Game Concepts/The Human Manager Model/The Role of a Human Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/The_Role_of_a_Human_Manager&amp;diff=2081"/>
		<updated>2024-12-22T05:24:18Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Changed &amp;quot;owner demands&amp;quot; to &amp;quot;owner goals&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The role of a human manager in OOTP is a little bit different than in real life. In real life, teams typically have a &#039;&#039;general manager&#039;&#039;, who is responsible for front-office decisions like player signings and roster moves, and a &#039;&#039;manager&#039;&#039;, who is responsible for the day-to-day management of the team, such as setting lineups, managing games, and so on. By default, the responsibilities of an OOTP manager include &#039;&#039;both&#039;&#039; of these sets of responsibilities. In effect, they are general managers and managers rolled into one. In addition, if you&#039;re the human manager of a team with affiliated minor leagues, you&#039;re the manager of &#039;&#039;those&#039;&#039; teams too!&lt;br /&gt;
&lt;br /&gt;
Human managers also have some ability to edit information for their teams and players. They can edit team logos and colors, change player positions and uniform numbers, adjust fictional player pictures, and so on. Managers in solo leagues also have the ability to edit the setup and league configuration of their games. However, they cannot edit player ratings, ballpark information, etc.&lt;br /&gt;
&lt;br /&gt;
In OOTP you can also choose to manage an affiliated team, for example a Single-A team. This is described in detail in Managing in the Minors.&lt;br /&gt;
&lt;br /&gt;
There is an additional role in OOTP called the Commissioner. Acting as the commissioner gives you additional powers.&lt;br /&gt;
&lt;br /&gt;
===== Differences between Human and AI Managers =====&lt;br /&gt;
There are a few additional differences between human managers and computer managers in OOTP:&lt;br /&gt;
&lt;br /&gt;
* Human managers do not die or retire.&lt;br /&gt;
* Human managers can be set to not be subject to owner goals.&lt;br /&gt;
* Human managers can be set so they cannot be fired.&lt;br /&gt;
&lt;br /&gt;
===== Administering Human Managers =====&lt;br /&gt;
A game can have numerous human managers, each in charge of a different team. Most solo games have just one human manager, while most online leagues have many. However, only one human manager can be controlling the game at any given time. Think of this like a computer login account. Only one user can be logged in at once. You can control which human manager is &amp;quot;logged in&amp;quot; using the Select Human Manager option in the OOTP menu. Human managers can be administered in the Add/Edit Human Managers page.&lt;br /&gt;
&lt;br /&gt;
===== Customizing your Role =====&lt;br /&gt;
Some players don&#039;t want all of the responsibility that comes with an OOTP human manager by default. Luckily, OOTP has many options that allow you to customize your management role. In particular, the Manager Optionsscreenallows you to delegate much of your authority to your staff on a temporary or permanent basis.&lt;br /&gt;
This means that if you just want to be a general manager and not worry about the day-to-day management, you can do it. If you just want to be a manager and not worry about general management, you can do that, too!&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/The_Role_of_a_Human_Manager&amp;diff=2080</id>
		<title>OOTP Baseball:Important Game Concepts/The Human Manager Model/The Role of a Human Manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Human_Manager_Model/The_Role_of_a_Human_Manager&amp;diff=2080"/>
		<updated>2024-12-22T05:19:39Z</updated>

		<summary type="html">&lt;p&gt;Brad K: /* Unlike stated in the previous version human managers have salaries so the section stating the contrary was removed.. Added differences between human and computer managers. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}The role of a human manager in OOTP is a little bit different than in real life. In real life, teams typically have a &#039;&#039;general manager&#039;&#039;, who is responsible for front-office decisions like player signings and roster moves, and a &#039;&#039;manager&#039;&#039;, who is responsible for the day-to-day management of the team, such as setting lineups, managing games, and so on. By default, the responsibilities of an OOTP manager include &#039;&#039;both&#039;&#039; of these sets of responsibilities. In effect, they are general managers and managers rolled into one. In addition, if you&#039;re the human manager of a team with affiliated minor leagues, you&#039;re the manager of &#039;&#039;those&#039;&#039; teams too!&lt;br /&gt;
&lt;br /&gt;
Human managers also have some ability to edit information for their teams and players. They can edit team logos and colors, change player positions and uniform numbers, adjust fictional player pictures, and so on. Managers in solo leagues also have the ability to edit the setup and league configuration of their games. However, they cannot edit player ratings, ballpark information, etc.&lt;br /&gt;
&lt;br /&gt;
In OOTP you can also choose to manage an affiliated team, for example a Single-A team. This is described in detail in Managing in the Minors.&lt;br /&gt;
&lt;br /&gt;
There is an additional role in OOTP called the Commissioner. Acting as the commissioner gives you additional powers.&lt;br /&gt;
&lt;br /&gt;
===== Differences between Human and AI Managers =====&lt;br /&gt;
There are a few additional differences between human managers and computer managers in OOTP:&lt;br /&gt;
&lt;br /&gt;
* Human managers do not die or retire.&lt;br /&gt;
* Human managers can be set to not be subject to owner demands&lt;br /&gt;
* Human managers can be set so they cannot be fired.&lt;br /&gt;
&lt;br /&gt;
===== Administering Human Managers =====&lt;br /&gt;
A game can have numerous human managers, each in charge of a different team. Most solo games have just one human manager, while most online leagues have many. However, only one human manager can be controlling the game at any given time. Think of this like a computer login account. Only one user can be logged in at once. You can control which human manager is &amp;quot;logged in&amp;quot; using the Select Human Manager option in the OOTP menu. Human managers can be administered in the Add/Edit Human Managers page.&lt;br /&gt;
&lt;br /&gt;
===== Customizing your Role =====&lt;br /&gt;
Some players don&#039;t want all of the responsibility that comes with an OOTP human manager by default. Luckily, OOTP has many options that allow you to customize your management role. In particular, the Manager Optionsscreenallows you to delegate much of your authority to your staff on a temporary or permanent basis.&lt;br /&gt;
This means that if you just want to be a general manager and not worry about the day-to-day management, you can do it. If you just want to be a manager and not worry about general management, you can do that, too!&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
	<entry>
		<id>https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2079</id>
		<title>OOTP Baseball:Important Game Concepts/The Player Model/Player Positions and Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.ootpdevelopments.com/index.php?title=OOTP_Baseball:Important_Game_Concepts/The_Player_Model/Player_Positions_and_Roles&amp;diff=2079"/>
		<updated>2024-12-21T11:49:15Z</updated>

		<summary type="html">&lt;p&gt;Brad K: Added info on defensive positions for historical players with recalc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:{{SUBPAGENAME}}}}Each player in OOTP has a single &#039;&#039;&#039;assigned position&#039;&#039;&#039; that is displayed on the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]], on player lists that show player positions, and in various reports.&lt;br /&gt;
&lt;br /&gt;
A player can only have one assigned position at a time. Think of it as where the organization plans to play him. However, the assigned position has no impact on where a player actually has to &#039;&#039;play&#039;&#039;. You could place a pitcher in left field or a third baseman at first base, if you so desired. The assigned position is just a way of labeling the player for easy reference.&lt;br /&gt;
&lt;br /&gt;
===== Changing a Player&#039;s Assigned Position =====&lt;br /&gt;
You can change a player&#039;s assigned position by using the &#039;&#039;&#039;Set Position To...&#039;&#039;&#039; action menu that is available at the bottom of every screen in the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]]. [[OOTP Baseball:Important Game Concepts/The Human Manager Model/Commissioners|Commissioners]] can also change player positions through the [[OOTP Baseball:Important Game Concepts/Tools, Functions, and Editors|Player Editor]].&lt;br /&gt;
&lt;br /&gt;
===== Player Ratings at Multiple Positions =====&lt;br /&gt;
As described in the Defensive Ratings section, players receive a numeric rating at any position they are qualified to play. A single player may have ratings at one, three, or even nine positions. So, a player&#039;s assigned position isn&#039;t necessarily the only position he can play. In fact, it may not even be his &#039;&#039;best&#039;&#039; position. For example, you might have a good third baseman who plays an average shortstop, but you also have an All-Star third baseman. So, you have the All-Star play third, while the first player plays short. In this case, his assigned position could be 3B OR SS - it doesn&#039;t really matter which. Player ratings at each position can be seen on the [[OOTP Baseball:Screens and Menus/Player Profile|Player Profile]], the Ratings page, or in any player list using the Position Ratings view.&lt;br /&gt;
&lt;br /&gt;
In the example above, the player is an outstanding first baseman and a fair second baseman. Because he has ratings at these positions, he can play any of those positions without suffering any undue penalties. This player might have an assigned position of first base, but he could well be your best second baseman, too!&lt;br /&gt;
&lt;br /&gt;
===== Playing out of Position =====&lt;br /&gt;
Even if your player does not have a rating at a position, you can still play him at any position in a game. Just place him wherever you would like in your lineup or depth chart. You could even place a second baseman in your pitching rotation, although he&#039;s not likely to do well. However, a player who is not rated at a position is well below average in his ability at that position, and is likely to have poor range and make frequent errors.&lt;br /&gt;
&lt;br /&gt;
===== Learning New Positions =====&lt;br /&gt;
Players learn new positions through practice. The best way to accomplish this is by having them play in a new position. Players learn more quickly when they play regularly in the minor leagues, or in spring training. The more a player plays at a certain position, the more he improves. After he has acquired a certain amount of experience at a position, he will be given a position rating that will display on his profile.&lt;br /&gt;
OOTP follows the concept of the &amp;quot;defensive spectrum.&amp;quot; The defensive spectrum is as follows: DH - 1B - LF - RF - 3B - CF - 2B - SS. Generally speaking, the further to the right, the harder the position is to play and the harder it will be to convert a player to that position. Position players can learn to play catcher, but it often takes a very long time, and they typically don&#039;t make very good ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: A player may lose experience over time if he does not play a position for many years. He may also lose a rating at a position if one of the component skills drops below a certain value.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Historical Players With Recalc ====&lt;br /&gt;
Historical players are rated for positions they played historically during the selected rating period. Position ratings are based on the amount of experience at the position and the basic skills (Range, Arm, etc.) of the category of the position (Catcher, Infield, Outfield).&lt;br /&gt;
&lt;br /&gt;
A player may gain a rating at a position in the same category at a position he didn&#039;t play historically by gaining experience at the position. Spring training is a good time to teach players new positions.&lt;br /&gt;
&lt;br /&gt;
A player will not gain a rating through experience at a position in a category he didn&#039;t play historically. The basic skills (Range, Arm, etc) are not sufficient in a category where the player didn&#039;t play historically regardless of the amount of OOTP experience.&lt;br /&gt;
&lt;br /&gt;
Players who historically changed categories have their basic skills changed by OOTP at the appropriate time. They gain basic skills and experience needed to play their position in the new category and lose their basic skills and experience in the old category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Pitching Roles =====&lt;br /&gt;
In addition to a position, pitchers also have a &#039;&#039;&#039;role&#039;&#039;&#039;, which can be set to one of three values: starting pitcher (SP), middle reliever (MR), or closer (CL). Just as with assigned positions, pitcher roles do not affect a pitcher&#039;s ability. (As mentioned in [[OOTP Baseball:Important Game Concepts/The Player Model/Baseball Ratings/Pitching Ratings|Pitching Ratings]], relief pitchers gain a small bonus to stuff.) However, some pitchers might be better in certain roles. For example, pitchers with very low Stamina or few effective pitches make poor starting pitchers. Roles also play a part in how the computer managers make decisions. For example, the computer is unlikely to place a closer in a starting spot.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no reason you can&#039;t put a MR into your starting rotation. However, note that news articles involving pitchers will use the pitcher&#039;s role to decide what kind of information to present. News articles about starters are likely to include wins and losses, for example, while news articles about closers are likely to mention saves.&lt;/div&gt;</summary>
		<author><name>Brad K</name></author>
	</entry>
</feed>